About the Joystick mode, is it full analog?, like Xbox controllers where input can be 0%, 25% 75%, 100% instead of only full 100%, like UP/DOWN/LEFT/RIGHT
Yes, it is an analog stick and the firmware in joystick mode takes advantage of partially setting a direction (aka less than full 100%). This is how it is used for the demo in the video on Ubuntu 24.04 LTS.
Yes, with integration of Adafruit_CircuitPython_Wii_Classic in the firmware. This is a CircuitPython library for Nintendo Wii Classic controllers: github.com/adafruit/Adafruit_CircuitPython_Wii_Classic
Thanks for creating Tiny Crate! I'm not into gaming but I think it is a fantastic game. A couple of weeks ago I showcased Tiny Crate while demonstrating the ANAVI Handle at the "Show and Tell" section of Pi Wars, a non-destructive Raspberry Pi-based robotics competition. Children of all ages were captivated by... Tiny Crate. Honestly, most of them were too focused in solving the game levels to pay attention to ANAVI Handle or the Nunchuk controller :) :) :)
Yes, however the open source CircuitPython firmware will require an update to add a feature to support it with the Adafruit library adafruit_wii_classic.
I'm happy that you like the video. This and the rest of the PCB I designed are open source hardware so they are not just mine but available to the whole community :)
Yes, with the ANAVI Handle and the Adafruit CircuitPython library you can read acceleration values from the gyroscope inside the nunchuck controller. Here is a simple example how to do it: github.com/adafruit/Adafruit_CircuitPython_Nunchuk/blob/main/examples/nunchuk_simpletest.py This is actually a very good question and probably we should include in the FAQ section of the user's manual for ANAVI Handle.
@@dpmilligan4487 do you know any PC and/or open source games taking specific advantage of nunchuk? I am curios to try them. I enjoyed playing "Tiny Crate" which worked really nice with a nunchuk.
@@LeonAnaviYou might want to try using the Dolphin emulator. It would be great if it could fully replicate the functionality of an original Wii Nunchuck.
About the Joystick mode, is it full analog?, like Xbox controllers where input can be 0%, 25% 75%, 100% instead of only full 100%, like UP/DOWN/LEFT/RIGHT
Yes, it is an analog stick and the firmware in joystick mode takes advantage of partially setting a direction (aka less than full 100%). This is how it is used for the demo in the video on Ubuntu 24.04 LTS.
would be great with classic controllers and SNES mini controllers! :D
Yes, with integration of Adafruit_CircuitPython_Wii_Classic in the firmware. This is a CircuitPython library for Nintendo Wii Classic controllers: github.com/adafruit/Adafruit_CircuitPython_Wii_Classic
I'd like to use with my Steam Deck to play some games... one handed.
Have you tried it out with any game? Probably using a small mechanical keyboard like a macro pad will be more practical for games.
sweet ! (=
Thanks for creating Tiny Crate! I'm not into gaming but I think it is a fantastic game. A couple of weeks ago I showcased Tiny Crate while demonstrating the ANAVI Handle at the "Show and Tell" section of Pi Wars, a non-destructive Raspberry Pi-based robotics competition. Children of all ages were captivated by... Tiny Crate. Honestly, most of them were too focused in solving the game levels to pay attention to ANAVI Handle or the Nunchuk controller :) :) :)
@@LeonAnavi you are welcome! woah thats awesome !!
Thats cool. Are there enough input pins on the microcontroller to use a wii classic controller as input?
Yes, however the open source CircuitPython firmware will require an update to add a feature to support it with the Adafruit library adafruit_wii_classic.
Brilliant!
Thank you! Glad you like the gadget and the video :)
You finally promoted your own PCBs. That's cool Hype 🙂
I'm happy that you like the video. This and the rest of the PCB I designed are open source hardware so they are not just mine but available to the whole community :)
This looks great! Does this support the gyroscope inside the wii nunchuck?
Yes, with the ANAVI Handle and the Adafruit CircuitPython library you can read acceleration values from the gyroscope inside the nunchuck controller. Here is a simple example how to do it:
github.com/adafruit/Adafruit_CircuitPython_Nunchuk/blob/main/examples/nunchuk_simpletest.py
This is actually a very good question and probably we should include in the FAQ section of the user's manual for ANAVI Handle.
Thank you for your feedback, thats great news for anyone that wants to develop games with using the nunchuck as the primary controller
@@dpmilligan4487 do you know any PC and/or open source games taking specific advantage of nunchuk? I am curios to try them. I enjoyed playing "Tiny Crate" which worked really nice with a nunchuk.
Nothing off the top of my head but ill reply here upon learning about any! I am looking to do some work on nunchuck × godot in the future though
@@LeonAnaviYou might want to try using the Dolphin emulator. It would be great if it could fully replicate the functionality of an original Wii Nunchuck.