Hello. I am not an engineer, but I am trying to make an Inventor scene for my boss, representing a machine he's designed. The modeling is pretty much done, but the animation is what perplexes me. It looks like a giant crossbow, and resembles one when it's doing its thing. I know about animated constraints, am familiar with dynamic sims, but this one is over my head. In your opinion, should I just animate each piece manually (say, via animated constraints)? Or, should I try to learn dynamic contraints within Inventor? Would I require a math / engineer degree in order to accomplish this?
Hello! Apologies for the late response. For animating a complex mechanism like a crossbow in Inventor, you can manually animate using constraints for precise control or use dynamic simulation for more realistic interactions, which requires learning dynamic constraints. Both methods are viable depending on the mechanism's complexity and your familiarity with the tools. An engineering degree isn't necessary; a solid grasp of mechanical principles and your machine's operation is more crucial.
@@CAD_by_NANA Dynamic sim... hmm... that does sound above my knowledge base. You sure that doesn't require a degree? A component-based animation is where I've been leaning. And thanks for the response.
Hello. I am not an engineer, but I am trying to make an Inventor scene for my boss, representing a machine he's designed. The modeling is pretty much done, but the animation is what perplexes me.
It looks like a giant crossbow, and resembles one when it's doing its thing. I know about animated constraints, am familiar with dynamic sims, but this one is over my head.
In your opinion, should I just animate each piece manually (say, via animated constraints)? Or, should I try to learn dynamic contraints within Inventor? Would I require a math / engineer degree in order to accomplish this?
Hello!
Apologies for the late response. For animating a complex mechanism like a crossbow in Inventor, you can manually animate using constraints for precise control or use dynamic simulation for more realistic interactions, which requires learning dynamic constraints. Both methods are viable depending on the mechanism's complexity and your familiarity with the tools. An engineering degree isn't necessary; a solid grasp of mechanical principles and your machine's operation is more crucial.
@@CAD_by_NANA Dynamic sim... hmm... that does sound above my knowledge base. You sure that doesn't require a degree? A component-based animation is where I've been leaning.
And thanks for the response.
Great
Thank you
Good job madam
Thanks a lot
Madam please can you do sprockets and chain
I will consider that