Path Tracing Makes Cyberpunk Look AMAZING
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- Опубликовано: 16 апр 2023
- Path Tracing is the latest graphics tech to come to gaming, and it makes Cyberpunk 2077 look AMAZING! I'm using an Nvidia RTX 4090 here. It's Ray Tracing Overdrive.
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#shorts #gaming #cyberpunk #videogames #pathtracing #raytracing - Игры
Hopefully now that graphics can emulate real life, we can go back to the fun engine pushing gimmicks, like destruction. Let me demolish a building. Render every single dust particle, crumble of debris, and loose brick. Give me the power to destroy as much as possible PLEEEEEASE
i need games like that
Like red faction gerrilla
Real
That sounds like the perfect way to destroy my computer's RAM
Crackdown 3 was supposed to be that
Wow, it's so detailed I can see the individual frames
Bro u can genrate ur 10fps to 20 fps via frame gen and upscale 360p to 4k via dlss that get 10 more fps now u get solid 30fps
@@user-lj9ok3xp9ucalling 30 solid is kind of a stretch ngl mate
@@pumpyronaldrump_4417 the 30 fps is aaa next gen experience bro
@@user-lj9ok3xp9u Ah true my bad brother...
@@user-lj9ok3xp9uAI generated frames
Me: *turns on path tracing*
Five minutes later: "where is all that smoke coming from?"
It's the steamed hams seamore is cooking.
Doesn't really make sense because with dlss 3.5 frame gen it actually runs better too.
Wow, it's so immersive I can even see my PC light up!
Light up on fire 😂
🔥
People using Cyberpunk 2077 to demonstrate path finding is like putting frosting and candles in 💩 and calling it a birthday cake.
@@hasnaindevhasn't cyberpunk been getting new updates and has had a whole rework to make it better?
@@hasnaindevyou’ve not played it recently
The legend is back when we needed him the most!!
OH MY GOD ITS GREENSKULL YO
I’m excited to be able to realistically utilize this tech in 10 years
100 dollar computer that runs this in 4k no dlss 👍 kind of crazy to think of that reality but it actually might be true in 10 years lol
How sad . . . .
@@AndrewDaniele87 10 years? Nah, more like 5-7
Rtx 60 series should easily do this
Realistic games are cool, but honestly I want to see more stylized games playing with lighting like this.
yes!! I see so many people acting all smug because they think everyone else is a mindless animal who just wants photorealistic graphics at the expense of good gameplay, but that's not it at all. there are plenty of fun ways to utilize this tech without striving for photorealism. ratchet and clank games, for example, have enormously improved graphical fidelity since the series' origin on the ps2, but have never made any sort of attempt at making the graphics "realistic."
Cyberpunk is pretty stylish with it's Cyberpunk Neon atmosphere.
Yes, but ray-tracing is actually useful. It works in stylized games and makes gameplay better.
I want things that affect gameplay, such as draw distance, frames per second, lighting, shadows, and so on. Having a banana that is 67M polygons instead of 3 polygons doesn't really matter when it's not improving the gameplay. The graphics have been good enough for a while. A.I. and physics aren't improving anywhere near as much. However, graphics sell to people with low I.Q.s.
@@Go_Coup So true. I think raytracing is really cool, and can make for some incredible visuals. But like… if your $60 game can only run properly on a NASA computer, then spoiler alert: Its not a $60 game! I wish I could play Baldur’s Gate on my potato of a PC, but even the lowest visual settings put me at 0.2FPS.
Me stepping into a dark stairwell during the day and turning to see a pure white doorway.
Damn you know I like just got a 3060 so like at the rate that I'm going I'm going to be able to do path tracing with my computer on cyberpunk in like the next 6 years cuz up till like 4 months ago I've had a 1050
@@dogeatron6150 got a 4060ti OC 16g
realistic graphics be like: california sun, miday, no clouds, everything is wet
@@dogeatron6150idk if youve gotten it yet, but 3060 is not going to handle path tracing. Hypothetically it could, but it would be laggy af. I would recommend a 4070, it would put you back at least $200 depending on the brand but it’ll last you at least half a decade more.
I have a 3070ti, and I can run almost anything in max graphics 2k. The 4070 is around the same price and is almost as fast as a 3090.
My pc goes to 110°c with rtx and 25 fps. Imma blow up a whole block with Path Tracing😂
4070 ti does this amazingly with all graphical settings to the max with frame generation and quality dlss. Worth the price. You can get some 4070 ti for around $600 open box!
@@xlogosx4k? How many fps?
@@user-hr8xm8jm8gwithout dlss it can only get 10-15, if you have dlss 30-40
@@xlogosxor you can get an rx7900xt which is more powerful than a 4080 for the same price
I like RTX better. Always have used nvidia graphic cards.
🤓: reflection of light
🗿: LIGHT BOUNCES...
and this is why source games still hold up! they don't feature live lighting, but all lighting in levels is precalculated and applied to the walls and floors themselves using math tracing and similar techniques... just with a low resolution. you can bump this up though, and I want to see HL2 redone with source 2, which features much denser precalculated illumination
I can’t wait to see what it looks like in like 5-7 years time, it’s just gonna get better
I remember playing max Payne 1 day of release and thinking “holy shit, it can’t get better than this”
@@Prizm17Imo graphics are cool, but I want some more physical boundaries pushed, like destruction being realistic and stuff like that.
@@Mayflower-Yevright. Graphics have already reached a peak in which they will only slightly incrementally increase.
And then to get good performance out of the new level of fidelity available you end up spending $2,000 in new hardware for a very negligible increase in graphics.
CryEnging a nearly 10 year old game engine can still smoke most modern games in graphics and environmental interaction for its level of fidelity and can still be scaled up to a level thats better because of Cry Engines near infinite level of compression and graphic scaling.
Graphics aren't really a selling point anymore.
@@APolishedTurd So if I understand you correctly, you’re saying any improvements in graphics are at a point where it’s hard to make it actually look better because of how good it is right now.
If I’m correct in my assumption above, than ai agree, I’d rather games focus on coding in ‘levolution’ style events. I’d be cool to have a moment in a Star Wars game where if you do something a small corvette gets destroyed and falls on the battlefield, either making it bigger, or limiting space and greatly changing the landscape. I still remember the times the Zeppelin Leviathan was getting destroyed and falling out of the sky towards the ground. Good times.
@@Mayflower-Yev Yes exactly. There’s so much more work that can be put to use elsewhere that’s put into hours and thousands of dollar to increase graphics by 5% instead.
You could give me last Gen graphics with actual polish on a game with a smooth and not buggy experience runs well in all its own environments has well thought through and balanced systems and give me something unique like new levolution in your example and really get in depth with it have it change and evolve landscapes mid battle etc.
literally skip the work and money it costs to upgrade graphics and just put that money into the actual game mechanics and design itself and I think everyone would be happy other than like 5% of gamers and there’s plenty of devs pushing graphics over everything for them anyway.
Bouta need the NVIDIA 40,900 for this
No you can use 3070 which costs 400 in my country which is like idk 290 usd which is dirt cheap for a mid-high end gpu. Stop scraping for shit if youre trying to play triple a games smart ass ✌️
Yeah. I’m hitting 80/120fps with a 4090 on pathtracing. But you really need to turn on 3.0 or 3.5 to play it.
@@DovahVokuna 1440p? DLSS on quality? What cpu?
@@DovahVokunaI spent 40 on a gt 710
@@DovahVokunaI used to have a 6150
the moment a character start T posing your immersion get ruined
Hasn't happened since release
If I could get more than 30 frames with path tracing, I’d be pretty stoked
With frame gen dlss 3.5 it literally runs better too.
with 4070 ti i got 50-60 fps with ultra performence dlss in 4k :)
@@J4kis That card is pretty good for ray tracing. I have the rx 7900 xtx, its a great card, but not so much when it comes to ray tracing
I always thought light reflects, now I know it bounces
Imagine if graveyards just had people t-posing everywhere
Finally my splurge on a 4090 was worth it
Only issue i have really with RT and PT are the reflections.
Some parts of the ground with reflections on look realistic while other areas look unrealistic due to not taking into account how much the weathering of the ground distorts reflections. Making them blurry and whatnot.
I noticed that one area the ground was all messed up from wear and tear, faded, but yet the reflections were perfectly seen.
One of the best explanation man keep it up
Wow thats insane
It's SO good looking. I'm back on the cyberpunk train
I heard it was bad then good so i might try it
@@horrible15 it was just really busted at launch. There's still a lot of good game there!
looks like eevee vs cycles in blender 🤨🤨🤨🤨😳😳😳😳🦜
Because cycles is quite literally path tracing
exactly
That's pretty much exactly what it is lol
Its interesting how this also shows that excellent lighting actually makes up for a lot of graphical fidelity
Super cool tech! As someone working on older mod tools with older school lighting its insane how many cheats we have to do to achieve a look even similar to this. Pretty impressive!
That's freaking incredible ❤
What's crazy is this is actually "less advanced" then all the skill and effort taken previously to try to optimize and make light look good without rt and pt, but now that the hardware is more capable we have the ability to use the more simple amd natural approach of actually shooting tons of rays of light from a source and simulating how it would look, if you Google it the ray tracing algorithm was out in 1968. Way before anything could handle it, which pushed us to think out the box for light that can be efficient and still look good.
It's a masterpiece..
Not because of the technical advances, but the entire universe and attention to detail.
I run a 2070gtx and 32g of ram and even in this last update. I've noticed the facial animations are SO much better, and the environment has smoother frame rates on my outdated hardware. I can only imagine with people are getting right now with the top-of-the-line.
Tbh ppl be focusing on graphics too much to the point they don’t realize it won’t work well on regular pcs 😂
i want to play a video game, if i want real life i go outside
Very accurate
if I want to commit a felony and mass genocide I would personally rather do it in a video game
There’s no cyberpunk city in real life so…
Well this comment is a braindead statement.
@@indian_crocodileChinese cities
Fr, I just wanna more games with unique art and environment like ultrakill
Now imagine HDR1000-4000 on top of this. It would look insanely good
“Tiny object now has better shine”
This guy: absolute game changer ong 😱
And for some places in the game, it can be so dark that you can't navigate your way
I feel like "graphical fidelity" is, at this point, a misnomer: We're pursuing physics fidelity.
Bro update 2.1 is so good
I notice the difference very little when moving around and playing the game. The framerate difference however is too noticeable. It looks nice, however playing cyberpunk on my 4090 at 60fps vs 120 fps is more impressive.
That means they did a good job LF your eyes approve very seamlessly 😅
Im gonna get a 5090 just to replay this game in path tracing mode with minimal hud
This game has changed the way we immerse ourselves in RPGs... The thing that breaks that immersion is then seeing 6 clones of the same person all chilling in the afterlife right next to each other hahahahah. Even so - it's truly insane and I can't wait for things like VR to become more accessible for the ultimate experience.
To imagine that Raytracing is nothing more than inverting oldschool shadow techniques with light.
This looks beautiful but it doesn't feel like a videogame anymore 💀
Specs are getting higher and higher, which in turns making it more expensive to actually play games. I remember back then, where game have decent graphics that I can play with my old Windows 7 pc, i don't need realism to have fun in a game, take Half-Life 1 that game was insanely fun despite its not realistic.
Also you are correct, realism makes games feel too real and not a fictional game which separates you from the real world. Realistic graphics are good but I'll stick with not paying for a super computer to enjoy my games
When you see the janky character models and animations you'll quickly remember it's a videogame.
When game became more realistic than reality itself
Man im so happy that I can use this on my ocarina of time randomizer. Yeah. Definitely needed this one.
When developer given enough time vs shareholder fucking up
I can't believe we already got to the point where games look like real-life, we've reached this point way quicker than we thought we would, like most people who experienced some of the first video games are still alive witnessing this!
And that person would only be like 35 years old!
yeah, I'll keep applauding game graphic advancements, but I still prefer the 2010s realism aesthetic.
@@joelbugzmcgee8439Bro did just imply that the first video game came out in 1993?
@@Succer that couldn’t be true 93? First video game? Blasphemy my friend, BLASPHEMY!
@@joelbugzmcgee8439 The first video game was from like 1960
game changer if you have a 5090
3080 ti and ryzen 4900x runs it well above 90 frames, everything max including path tracing. Shit is dope
@@ReverseCardIn 1080p, with DLSS? Maybe. In 2K or above? Impossible.
@@lordium1848of course with DLSS, you have to have that on. 2K completely doable, 4k, that’s a different story
@@ReverseCard if rtx 4090 can only get 20-30 fps with ray tracing overdrive .. native 4k without DLSS and FG.. I highly doubt rtx 3080ti can achive those fps even in 1080p
@@ShrekShrooms idk where your getting your data from, I run a 3080ti. I can stream and get well over 80 frames. Want me to upload a vid with a frame counter to prove you wrong?
Ray Tracing is great for 10 seconds, till your gpu starts sounding like a portal from hell.
Even my computer started making weird noises from happines!
At this point its just about time until games look even better than real life
i would have to disagree.
but you never know maybe someone would come up with a sword art online like game or something lol
To think this game went from a literal dumpster fire to this is amazing
nah...game was good from the start but just too buggy for some ppl. i played it on PC though and i finished it almost wihout bugs.
Yep game had almost zero updates and people decided to stop sending death threats because of the anime.
@@krzysztof4802weridly enough, I experienced more bugs after phantom liberty came out lmaoo. But yeah I reckon the game was A+ in terms of graphics from the start and Path tracing just took it way ahead of the competition.
This is exactly what made it a dumpster fire
The game was actually meant for greatness if it wasnt for trash fans forcing the devs to release the game early then crying why the game was buggy when they literally tried to consume the game half-cooked.
"Bounce" is just a nice way of saying "reflects". Lol
A good way to look at it is that raytracing is the rendering of each individual puzzle of light. Raytraced shadows, raytraced global illumination, raytraced ambient occlusion, raytraced reflections. Each one of these options are separate passes of lighting solvers while pathtracing is one global pass. It encompasses all of the above in one singular solution. It is the same technology that is used to create Pixar films or Marvel CGI. Every single computer generated scene for films is created using pathtraced solutions (almost all, ask me for those outliers).
To me realism is what takes the joy out of video games
depends on the situation imo
You play games to escape reality or whatnot?
I agree the the photorealistic art style is overdone and goes into uncanny valley territory.... But these lighting improvements are nothing but a net positive, and actually makes me excited about getting some powerful new hardware.
I just like the pretty lights man
Cyberpunk is legit the most mid game I have ever played.
The story is mid, the gameplay is mid, the character movement sucks, no third person mode, NPC's are mid and the Vehicle driving feels slow and boring.
I want to play a game not watch it.
It's cool to marvel at the graphics for ten minutes, but then you quickly realise how stale the game is.
I swear devs won't stop until 90% of your computer’s processing power is spent on just lighting the environment of the game. Smh, wish Devs and game companies would focus more on game stories and mechanics rather than environment and monetization.
But why it sells i mean they be spending 35-50% of a games budget on marketing alone and probably 30%+ or more on graphics and people slurp it up on pre orders alone.
it will never happen because the average gamer doesnt care about story and they dont understand that games with better graphics will have less mechanics due to budgeting
Well but a game engine is something you do once and then you can use that for any other game, sometimes the graphics are really good for making the game feel more important, and sometimes a game acts more like an interactive movie than a game.
Try baldurs gate 3
Cyberpunk is one of the most visually pleasing games out there so im not surprised.
Now if only we can get people to live in reality again.
In Australia, you can get sunburned under a tree shade, sitting on lawn.
I want those neon signs at the beginning.
The car ride with dex. That with path tracing is a insane difference
Complimentary horror gamr flashlight: ill ignore dat
Thr brightness thing is the only time I feel it's critical. Games frequently have a blinding light source in an impossibly still dark room.
It reflects ❌ It bounces ✅ 🤣 LOL
Best demo and examples I've seen on this topic.
You're making me want to play cyberpunk again😅
I love everything about light! This is soooo cool
we need wave tracing. that way you can properly render lighting phenomena like the double slit experiment.
now we can watch t-posing NPCs with path tracing 😮
It’s these little details that bring everything to life
Now that finally looks realistic. A light in a small room putting one spot very bright but the rest so dark made no sense
I like how the focus more on raytracing and less on features in a game
“But this is a game changer” yeah… makes sense.
Its so inmersive that i can feel the heat in the buildings
Rip Jackie Wells 😢
One day, we are gonna make a perfect simulation that can mimic reality, then live inside it to experience recreating the computer again and refining the power of the computer to be able to make a perfect simulation that can mimic reality, then live inside it to experience recreating the computer again and refining the power of the computer to be able to make a perfect simulation that can mimic reality, then live inside it to experience recreating the computer again and refining the power of the computer to be able to make a per-
Right now, because there are no games that were designed around path tracing, we get the trade off of a more realistic image that in some scenes looks hugely different to the way the artist(s) imagined it to be. This can be seen best in the small room where the light all of a sudden lights the whole room with PT. Surely this will change when more games are released with PT in mind.
And the most important thing: you don't need this tech to get this kind of picture. You can just place light in right places the old way and it will look the same and without requiring top tier graphics card just for lighting. God, i love new techs for the sake of new techs that make ppl buy new hardware!
My fan screaming just by seeing this video
wow that is like my camera phone in 2014 vs mordern day
This guy knows how light works. 45 lookin like 25.
From being a buggy game to making graphical feats in the gaming industry. A big W
Soon we will have VR that feels like real life and we will find out that we already lived in a VR where we put on the headset and are born and we forget everything we know and start a new life.
You channeled your inner Vsauce when explaining how light works.
light reflects. ball bounces
me on my ps4: oh yeah i totally see it wow!!
Thing is, this is JUST lighting. Unlike improvements to graphical fidelity, improvements to lighting tech demand an inordinately larger computational power for it to run smoothly.
I'll be impressed when I can see interference patterns if I shine a laser through some blinds
Im betting on big pack of haribo bears that this tech is gonna soon share the same fate like physx.
Can’t wait till vr gets this good
Metro Exodus had to have all of its lighting redone when the path traced version came out in order for it to look more realistic.
Can we all get cyberpunk to open the train station already!!!
I literally thought that first image was just an image
It's litteraly a Game Changer 😂
damn its so good that halfway through my gameplay i can see through the floor
Now i will just have to wait until cyberpunk goes on sale on pc
Wow finally. This looks great.
Those who do not use software like 3Ds Max or Maya should know that with Ray Tracing the developer decides how many times the light should bounce between objects, 2 or 3 bounces are enough for a standard realistic scene. Path tracing should be a way to optimize these light bounces, taking up fewer resources, allowing more bounces to be used. There is no mystery in that.
Some objects still look like they don't make contact with the ground or other surfaces, the developers still make small composition mistakes, but in part it is due to some limitations of the software and rendering engine itself.
This makes me get it all over my screen I can’t see anything it’s everywhere
I want light to bounce, but surfaces to stay unwaxed
We’re getting there
I like the baked in lights better than live rendering, doesn't eat up as much of my graphics card