The other thing with run is its per model, so one bear out of position can run to get in, and the other 3 won't lose an attack if they only needed 3 move
Thank you for the kind words. It was very important to me to take the lead on the small faction of armored bears, and I am grateful that I had the opportunity. This design concept was unchanged from the very beginning. As you might imagine, though, it took us a *long* time to dial in that power level, and for that I am grateful to our playtesters. This one made them work overtime. As for the name "Run," as you know from times when we work together, I am fond of names that are vivid and accurate. :)
They have as much staying power as the VC Vulcanmech Incendiborgs. For 60 points less (and no range).. these all are pretty formidable. Excited for these big bears!
As someone who missed out on the knights of weston and macdirks, I am hyped to finally have a squad to bond with the viking champs. The synergy with sir dupuis is really nice as well.
They’ve been a ton of fun and I think they’re my favorites so far out of the new stuff. Eldgrim I think is a must for them so you can contest/grab a glyph while you roll them out, and giving them +1 move is so useful for them to get their normal attack. I paired them with Finn but Thorgrim is probably solid too. It’s great to always have the threat of pumping them up if your opponent goes for the viking champ. And having a unique back in your start zone for your viking to potentially go on as well has been useful (I went with krav and tarn). Large immunities are nice too. All in all after playing them this season, they really remind me of the Vark pods. I’m curious to see how they play with (non-delta) Gilbert. His dispatch should be great to not force them to run. Also have to try the new Irene.
yeah! Finally another unit review! Looking forward to the next! Love those unit reviews! I have 1 question regarding this unit though: Do you know how we are now best keeping track of unit life? Seems inconvenient to put wound markers on the unit bases…
They might not have super great synergy with him, but any excuse to run Concan the Kyrie Warrior is nice. I like giving the non S tier heroes time to shine on the battlefield.
They are the best squad in the set, period. I rank them A-. From range they are vulnerable but most 2 player maps aren't that big anyways so melee gets a leg up in most matches I watch, IMO. (I wish most 2 player maps were bigger, tbh.) I'd say forget thorgrimm and finn, eldgrim is the way to go. Then charge them up as a 2nd or 3rd wave assault. They will shine better that way, mark my words ;)
@crowchant9917 most 2 player maps tend to be relatively flatwith a little height here and there nowadays, seems to me. Most of them are boring. A few gems here and there but yea I think it's usually easy for melee (especially bonding) units to get where they need to go with some exceptions
AoA Raelin with Deathknights will be their bane; three attacks per turn, each with a decent chance of doing 2 wounds per hit, makes them a hard counter in the broader competitive scene. I know, everything has a counter. You'll just need to hang back until you can hopefully counter or nuetralize Raelin/Deathknights with something else in your army.
Was wondering the same thing. I was hoping for a little knob molded onto the base for a single wound marker, but I haven't heard or seen anything that points to something like that.
The reddit community came up with rings you can put on the figure base to mark a wound on a 2 life squad figure with an opening for ladder rung attachment.
@@SirHeroscape In the failed haslab campaign it included a little marker that you attached to the figures base. Not sure if that is translated over though.
The other thing with run is its per model, so one bear out of position can run to get in, and the other 3 won't lose an attack if they only needed 3 move
Yes very good point! Which is incredibly versatile
Thank you for the kind words. It was very important to me to take the lead on the small faction of armored bears, and I am grateful that I had the opportunity.
This design concept was unchanged from the very beginning. As you might imagine, though, it took us a *long* time to dial in that power level, and for that I am grateful to our playtesters. This one made them work overtime.
As for the name "Run," as you know from times when we work together, I am fond of names that are vivid and accurate. :)
They have as much staying power as the VC Vulcanmech Incendiborgs.
For 60 points less (and no range).. these all are pretty formidable.
Excited for these big bears!
Good comparison
As someone who missed out on the knights of weston and macdirks, I am hyped to finally have a squad to bond with the viking champs. The synergy with sir dupuis is really nice as well.
So hyped to try these
Been waiting for ever for the next one… thank you
Plus they will have bonding with their ursine heroes as well.
True!!
I like the concept of being able to sprint instead of attacking hard, but I wish that ability wasn't just called "Run"
It is a bit “on the nose”
Yea the design is great but the name is a bit uncreative.
They’ve been a ton of fun and I think they’re my favorites so far out of the new stuff.
Eldgrim I think is a must for them so you can contest/grab a glyph while you roll them out, and giving them +1 move is so useful for them to get their normal attack. I paired them with Finn but Thorgrim is probably solid too. It’s great to always have the threat of pumping them up if your opponent goes for the viking champ. And having a unique back in your start zone for your viking to potentially go on as well has been useful (I went with krav and tarn).
Large immunities are nice too. All in all after playing them this season, they really remind me of the Vark pods.
I’m curious to see how they play with (non-delta) Gilbert. His dispatch should be great to not force them to run. Also have to try the new Irene.
yeah! Finally another unit review! Looking forward to the next! Love those unit reviews!
I have 1 question regarding this unit though: Do you know how we are now best keeping track of unit life? Seems inconvenient to put wound markers on the unit bases…
They haven’t made that clear, but yeah I’ll probably do it on the base
They might not have super great synergy with him, but any excuse to run Concan the Kyrie Warrior is nice. I like giving the non S tier heroes time to shine on the battlefield.
Agreed! That philosophy is where most of my enjoyment of the game comes from. 👍
They are the best squad in the set, period. I rank them A-. From range they are vulnerable but most 2 player maps aren't that big anyways so melee gets a leg up in most matches I watch, IMO. (I wish most 2 player maps were bigger, tbh.) I'd say forget thorgrimm and finn, eldgrim is the way to go. Then charge them up as a 2nd or 3rd wave assault. They will shine better that way, mark my words ;)
I think big 2 player maps favor ranged a lot, is the only problem. Unless the map is pretty flat
@crowchant9917 most 2 player maps tend to be relatively flatwith a little height here and there nowadays, seems to me. Most of them are boring. A few gems here and there but yea I think it's usually easy for melee (especially bonding) units to get where they need to go with some exceptions
AoA Raelin with Deathknights will be their bane; three attacks per turn, each with a decent chance of doing 2 wounds per hit, makes them a hard counter in the broader competitive scene. I know, everything has a counter. You'll just need to hang back until you can hopefully counter or nuetralize Raelin/Deathknights with something else in your army.
So are we going to have to put a wound marker on the base of each figure hit or how will that work?
Was wondering the same thing. I was hoping for a little knob molded onto the base for a single wound marker, but I haven't heard or seen anything that points to something like that.
Yeah we’re not sure yet
You could put it on the hit zone image on the card.
The reddit community came up with rings you can put on the figure base to mark a wound on a 2 life squad figure with an opening for ladder rung attachment.
Where do you place the damage counters?
Not sure yet, but I think on their bases
@@SirHeroscape In the failed haslab campaign it included a little marker that you attached to the figures base. Not sure if that is translated over though.
@@krohnt I haven’t heard anything about Renegade doing that or not tbh