For the ones that don't know Gasega68k is a very competent programmer enthusiast of the megadrive/genesis processor X68000 and did a demo of Sonic in Mario kart style and F Zero ( G-Zero) . He does using stock Genesis hardware. Check over RUclips
I’m not saying it’s not an achievement - it most-definitely is..! - but to say it’s the equal of _Star Fox_ ( _at this point in development_ ) is hyperbolic; there are no SFX, the Arwing doesn’t collide with buildings or entities, enemies don’t attack, there is no user interface, wingmen events are missing, …
@@worsethanhitlerpt.2539 wrong, cuz the sound quality, and the color pallets of mega drive it's bigger than most peoples thought (192 collors on shadow and light mode)
@ecernosoft3096 See a game called Star Cruiser, released in 1990 on the MegaDrive, four years before both Starfox and the SVP, and the space sections look even better than Starfox which was no easy feat on the 4th gen hardware. Though to see what the MegaDrive and addons could really do, Silpheed on the SEGA CD had the 3D models, high frame rate, scaling and all. Definitely check that one out.
@@The_Prizessin_der_Verurteilung I looked and Star Cruiser is more of a maze game. I don't think that is the same as free roaming 3D. Duke Nukem on megadrive also did that. You can make a lot of optimisations with that straight on, no elevation view. Still looks good tho
I can believe it.! I believed the snes was more hyped about its capabilities And the genesis surpassed the snes it just needed the skillset to be able to show its true potential: Look at the amazing work a lot of devs accomplished on the genesis and is accomplishing today. Give the devs a big enough ram cart to work with and what magic unfold
Well if you put a massive piece of Silicon on the cartrdige? And somehow by "Nintendo Fanboy" standards it's not considered cheating? Yet the 32X and SVP chip somehow "Don't count"? Well, then folks like GaSEGA68k just have to show how BASED Meg is :) .
@@DehnusNorder even today look at the colors and sound guys are pumping out of the genesis . Ok Fuk it. Look at some of the games that was late in the genesis life cycle . Devs that actually knew what they was doing and taking their time pumped out crazy quality work . Just look at Dynamite heady Story of Thor So many games just because the genesis didn’t have the ram and the bigger color palette. But snes was a beast because if hardware , genesis was a beast because of capabilities It took a lot of skill to churn out on the genesis
They're both very impressive pieces of hardware, the SNES and Genesis/Mega Drive. But I think considering the fact the Mega Drive came out a full two years earlier than the SNES it held up remarkably well graphically against it. Ultimately, despite SNES generally getting more glory, in my view the Mega Drive was a slightly more impressive piece of hardware for its time.
i love how this has star fox's texture mapping which was even something the sega SVP that powered virtua racing on the genesis couldn't do. pretty impressive.
SVP could probably do elementary stuff, but the problem is that the chip was so expensive, hardly anyone was willing to try with it. Even SEGA themselves used it sparingly.
@@The_Prizessin_der_Verurteilung SVP didn't have any baked in texture mapping capabilities at all which is documented. it was solely designed to be a flat-shaded poly pusher. whereas the FX chip (and each of its iterations after the FX-1 "mario" chip in star fox) was designed around general computational stuff that included polygons but wasn't just limited to that and could thusly also handle texture maps and various other things out of the box, unlike SVP. the 2nd and 3rd generation FX chips in particular could do a hell of a lot of things that SVP could never do - stuff like the SNES doom port, the much more textured star fox 2, and the voxel based comanche for example - FX became functionally more similar to the 32x. also i get the sense that both the FX and the SVP were likely comparably pricey to manufacture, but a. nintendo had a lot more money to throw around and could afford smaller profit margins on system-selling games than sega could (also why sega couldn't sustain multiple console failures later on in their life whereas nintendo could and is still making consoles), and b. argonaut software actually developed the super FX rather than nintendo having to handle it internally, as opposed to the SVP which i'm fairly certain was all just done in-house by sega.
excellent job!! Is the mega drive producing that music or is it just recorded over the video? didn't think the mega drive could produce the same effects - granted, you can probably use mp3s etc like the msu-1
It’s likely played over the video from the SNES original but, 4 channel (Amiga style) PCM is possible, although complicated. Jon Burton discussed it in coding secrets about how they did it for Toy Story. Not sure if I’d want to see that for this project or a remix of the song that utilizes the FM channels in a more Genesis/MD style.
@@lostboy626 , thanks for helping clear this up for me. That's definitely the Snes ost added to the video, unless the creator says otherwise. I'd love to hear a good Genesis rendition, in the hands of the right person, I think a good one can be done.
This is a bit confusing. I'm wondering where he's finding the colors that aren't even available in the 512 color pallete, and what he's doing for the sound. How is he rotating the background?
the rotation uses a vdp feature in which you can scroll individual 16x columns from a layer (just like snes except it's by 8px there) then complemented with horizontal interrupt scroll, and the music is just all done by the secondary cpu and sent to the DAC (think "pcm channel") you can see a rotation effect using the same technique in castlevania bloodlines
There are animations and text missing. Either they were removed to make the game run better but undoubtedly those files were read from memory using the SFX chip.
Prácticamente está reproduciendo un tipo "mp3" de la música de SNES en el canal 6 modo DAC del YM2612 en lugar de hacer un remix usando FM y PSG, lo cual no está mal aunque si consume mucho espacio.
WoooW is this running on a stock genesis? And how about the audio, does it uses software mixing to pipe it trough the 8bit dac of the genesis or does it uses an external soundchip or something like that, i hardly could believe that it even can run on a stock genesis at all,now if it would use the svp chip then i could understand that but a stock genesis???
according to the creator the music is done by streaming samples from the Z80 co-processor to channel 6 of the FM chip (this channel is capable of playing pcm samples) He used the same method on his wolfenstein 3d port to the mega-drive
@@ChristopheVerdonck definitely mind blowing, not only that but it definitely puts the snes into shame as well for not being able to do it on it’s own either.
Я не могу понять это порт или он с нуля пересобирает игру, видимо изза апаратных ограничений иконок героев не будет, но все равно работа впечатляет, и это что, текстура на полигоне!? Как!?
actually a bit faster than the original snes version (12-15fps) this one runs at about 20 fps but with more clipping. BTW there exist a modern rewritten rom for the snes that runs at 60 fps
@@ChristopheVerdonck the snes runs @ 20 FPS. I know because I use actual hardware and run a modded Fraps as a pre-installed app on FXPak. The emulators run slower than actual hardware.
For the ones that don't know Gasega68k is a very competent programmer enthusiast of the megadrive/genesis processor X68000 and did a demo of Sonic in Mario kart style and F Zero ( G-Zero) . He does using stock Genesis hardware. Check over RUclips
it's "68000", not "X68000" btw
Gasega68k also ported Wolfenstein 3D to the megadrive and 32x, quite an achievement!
SNES: "Haha, watch my Starfox with the new FX chip!!!"
Mega Drive: "Hold my beer."
This is literally Starfox on SNES. You can tell because the Mega Drive doesnt have these colors
I’m not saying it’s not an achievement - it most-definitely is..! - but to say it’s the equal of _Star Fox_ ( _at this point in development_ ) is hyperbolic; there are no SFX, the Arwing doesn’t collide with buildings or entities, enemies don’t attack, there is no user interface, wingmen events are missing, …
@@worsethanhitlerpt.2539 wrong, cuz the sound quality, and the color pallets of mega drive it's bigger than most peoples thought (192 collors on shadow and light mode)
@@LastPunpkin The Genesis doesnt have these colors. The SNES has 32000 colors and I can tell this is not Genesis in a second
@worsethanhitlerpt.2539 Yes, that 32000 is not used at same time
Man, that Mega Drive adds a lot of extra crunch to the soundtrack
No additional expansion chips(SVP etc)?
This is amazing.
nope, there was an unreleased game I think that is available online that looked very similar, M68000 was a beast.
Oh with SVP this can get over 20fps.
@@Tolbat No because the Amiga or Atari ST couldn't do this. Must the be the Megadrive's special abilities that make it possible
@ecernosoft3096 See a game called Star Cruiser, released in 1990 on the MegaDrive, four years before both Starfox and the SVP, and the space sections look even better than Starfox which was no easy feat on the 4th gen hardware.
Though to see what the MegaDrive and addons could really do, Silpheed on the SEGA CD had the 3D models, high frame rate, scaling and all.
Definitely check that one out.
@@The_Prizessin_der_Verurteilung I looked and Star Cruiser is more of a maze game. I don't think that is the same as free roaming 3D. Duke Nukem on megadrive also did that. You can make a lot of optimisations with that straight on, no elevation view. Still looks good tho
The music sounds so good on the low end
This is really the result of talented programming, no budget/corporate time restraints to get mass product to the masses. Well done.
I can hardly believe its running so well !
I can believe it.!
I believed the snes was more hyped about its capabilities
And the genesis surpassed the snes it just needed the skillset to be able to show its true potential:
Look at the amazing work a lot of devs accomplished on the genesis and is accomplishing today.
Give the devs a big enough ram cart to work with and what magic unfold
No extra RAM is being used here 😐😐😐
This is just a normal MD rom that can run on a normal cartridge
@@Unknown6502cpu I was not taking about this game
Well if you put a massive piece of Silicon on the cartrdige? And somehow by "Nintendo Fanboy" standards it's not considered cheating? Yet the 32X and SVP chip somehow "Don't count"? Well, then folks like GaSEGA68k just have to show how BASED Meg is :) .
@@DehnusNorder even today look at the colors and sound guys are pumping out of the genesis .
Ok Fuk it. Look at some of the games that was late in the genesis life cycle .
Devs that actually knew what they was doing and taking their time pumped out crazy quality work .
Just look at
Dynamite heady
Story of Thor
So many games just because the genesis didn’t have the ram and the bigger color palette.
But snes was a beast because if hardware , genesis was a beast because of capabilities
It took a lot of skill to churn out on the genesis
They're both very impressive pieces of hardware, the SNES and Genesis/Mega Drive. But I think considering the fact the Mega Drive came out a full two years earlier than the SNES it held up remarkably well graphically against it. Ultimately, despite SNES generally getting more glory, in my view the Mega Drive was a slightly more impressive piece of hardware for its time.
これはメガドライブで動いているの
もしそうだとしたらすごいな
It is!
i love how this has star fox's texture mapping which was even something the sega SVP that powered virtua racing on the genesis couldn't do. pretty impressive.
SVP could probably do elementary stuff, but the problem is that the chip was so expensive, hardly anyone was willing to try with it.
Even SEGA themselves used it sparingly.
@@The_Prizessin_der_Verurteilung SVP didn't have any baked in texture mapping capabilities at all which is documented. it was solely designed to be a flat-shaded poly pusher. whereas the FX chip (and each of its iterations after the FX-1 "mario" chip in star fox) was designed around general computational stuff that included polygons but wasn't just limited to that and could thusly also handle texture maps and various other things out of the box, unlike SVP. the 2nd and 3rd generation FX chips in particular could do a hell of a lot of things that SVP could never do - stuff like the SNES doom port, the much more textured star fox 2, and the voxel based comanche for example - FX became functionally more similar to the 32x. also i get the sense that both the FX and the SVP were likely comparably pricey to manufacture, but a. nintendo had a lot more money to throw around and could afford smaller profit margins on system-selling games than sega could (also why sega couldn't sustain multiple console failures later on in their life whereas nintendo could and is still making consoles), and b. argonaut software actually developed the super FX rather than nintendo having to handle it internally, as opposed to the SVP which i'm fairly certain was all just done in-house by sega.
If the mega drive can get this far the mega cd is going all the way. I believe the snes version is at 15fps.
collision detection would cut the frame rate in half. Still nice to see the brute force of the 68k CPU
O Super FX chips were used in the making of this video.
That's the Power of the Motorola 68000!
excellent job!! Is the mega drive producing that music or is it just recorded over the video? didn't think the mega drive could produce the same effects - granted, you can probably use mp3s etc like the msu-1
Mega Drive had only a single channel for digital samples, so no it's unlikely.
It’s likely played over the video from the SNES original but, 4 channel (Amiga style) PCM is possible, although complicated. Jon Burton discussed it in coding secrets about how they did it for Toy Story. Not sure if I’d want to see that for this project or a remix of the song that utilizes the FM channels in a more Genesis/MD style.
@@lostboy626 , thanks for helping clear this up for me. That's definitely the Snes ost added to the video, unless the creator says otherwise. I'd love to hear a good Genesis rendition, in the hands of the right person, I think a good one can be done.
When watching the video I was thinking "Ok, this is the SNES version, now show the Genesis".
This is a bit confusing. I'm wondering where he's finding the colors that aren't even available in the 512 color pallete, and what he's doing for the sound.
How is he rotating the background?
the rotation uses a vdp feature in which you can scroll individual 16x columns from a layer (just like snes except it's by 8px there) then complemented with horizontal interrupt scroll, and the music is just all done by the secondary cpu and sent to the DAC (think "pcm channel")
you can see a rotation effect using the same technique in castlevania bloodlines
well the original port has a lot of Dithering (this re-post of the video has compression that masks it)
¿Que "Extraño" que la música suene igual que si tuviera el Chip de audio de Snes? ¿Acaso Sony trabajó en secreto con Sega e hizo el mismo chip? xD
No, the song is played by the dac
There are animations and text missing. Either they were removed to make the game run better but undoubtedly those files were read from memory using the SFX chip.
Done on the 32x this wouldn't even be a contest for sega having the better version,.
Or Mega CD and really good CD-sound plus nice video-sequences.
@@MrZillas True ! 🤭
Where new (2023) rom link
So excited!
I think I peed a little!
Holy @&>/. You actually did it. And it's as smooth, if not smoother than the original SNES version.
It's crazy that the Megadrive community had to wait until 2024 to play Star Fox. SNES owners were playing this back in the 90s!
This is running on a stock mega drive, no extra hardware is being used.
Not everyone could make mega drive games in the 90s do you even have the ability to think
@@Thesaltwatershow Just saying that it's taken 30 years for you guys to feel good about your console choice back then.
Wow!
sounds like snes sound hardware
Prácticamente está reproduciendo un tipo "mp3" de la música de SNES en el canal 6 modo DAC del YM2612 en lugar de hacer un remix usando FM y PSG, lo cual no está mal aunque si consume mucho espacio.
is this music edited over or did they shove all of corneria's theme into the ym2612 DAC?
FM samples on channel 6 of the YM2612 chip (but uses a lot of rom space)
"Тhe SЕGА Gеnesis hаs Вlаst Prосessing, Supеr Nindеndo doesn't. Sо what's Blast Processing do?"
I think its kinda an odd choice they they decided to sample the snes music rather than remake it in fm
guy really wanted to flex
Curious if this is using SVP code to turn out the polygons. The SNES after all couldn't do it without help.
No SVP chip, the game runs too slow.
No need for any extra chip, just blast processing!
Download link?
tenho certeza q6e o mega drive tem poder para rodar o top gear 3000 sem chip especial e usando os seis botoes
Awesome
Utilize the Sega CD which can allow for nicer music and possibly more frames
Damn, made huge improvements here, is this running on factory Genesis hardware?
isso com o chip svp do virtual racing iria dar de dez a zero no snes!!!
👍👍👍 segaaaaa
I doubt it runs on a stock Genesis. And if you add SFX and collisions and other interactions you're gonna get 3fps.
SFX are controlled by the Z80 not the MC68000 😐😐😐
@@Unknown6502cpu by SFX I mean special effects 😅
Clearly you don't know who is Gasega68k then...Wolfstein anyone? G-zero??! He is the guy that produced Mode-7 style demos, a truly ASM M68000 master.
@@slashrose3287 I know what he's done, but 3d is different.
@@igorkrugly4842 You are right.
Hi bro,download? Tks
Very impressive and
You are
Y los efectos de sonido🤔
O criador deste teste tem site ou canal aqui? Por favor. Digo pois, o canal dele o último vídeo tem 3 anos, já.
WoooW is this running on a stock genesis? And how about the audio, does it uses software mixing to pipe it trough the 8bit dac of the genesis or does it uses an external soundchip or something like that, i hardly could believe that it even can run on a stock genesis at all,now if it would use the svp chip then i could understand that but a stock genesis???
according to the creator the music is done by streaming samples from the Z80 co-processor to channel 6 of the FM chip (this channel is capable of playing pcm samples) He used the same method on his wolfenstein 3d port to the mega-drive
@@ChristopheVerdonck
definitely mind blowing, not only that but it definitely puts the snes into shame as well for not being able to do it on it’s own either.
Я не могу понять это порт или он с нуля пересобирает игру, видимо изза апаратных ограничений иконок героев не будет, но все равно работа впечатляет, и это что, текстура на полигоне!? Как!?
It seems really slow and choppy. What was the FPS?
actually a bit faster than the original snes version (12-15fps) this one runs at about 20 fps but with more clipping. BTW there exist a modern rewritten rom for the snes that runs at 60 fps
@@ChristopheVerdonck the snes runs @ 20 FPS. I know because I use actual hardware and run a modded Fraps as a pre-installed app on FXPak. The emulators run slower than actual hardware.
Subscried!
Thanks my friend! =,)
Why the subs cried?
Looks and sounds just like the SNES version. I'm not buying it.
fakest?
Perfeito 👏