Black Ops 3 Mod Tools - Spare Change from Perks (Prone)

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  • Опубликовано: 4 май 2020
  • #using scripts\zm\_zm_perks;
    //Change from Prone on Perks
    level zm_perks::spare_change();
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Комментарии • 13

  • @creaketh
    @creaketh 2 года назад

    Works perfectly, thanks!

  • @InterpolatedGaming
    @InterpolatedGaming 3 года назад

    EDIT: Decided to keep it at 100 because players will start off with 0 points when they spawn in. Thanks for the tutorial :)

    • @Program115
      @Program115  3 года назад +2

      If you do decide to change it, line 1754 in _zm_perks.gsc is the code for it. Simply making your own instance and editing the value should do the trick.

    • @InterpolatedGaming
      @InterpolatedGaming 3 года назад +2

      @@Program115 I believe I tried to change it to 25 but it stayed at 100. But I'll try again soon.

    • @wak_
      @wak_ 2 года назад

      @@InterpolatedGaming won't change for me either. Weird.

  • @cooshhweedz2887
    @cooshhweedz2887 4 года назад

    Do you make custom models for your maps?

    • @Program115
      @Program115  4 года назад +3

      Nope, but I do port models from other games. Tutorials on model porting will come in the future.

  • @ToverT
    @ToverT Год назад +1

    how do you change the amount giving?

    • @Program115
      @Program115  Год назад +3

      I haven't tested it but modifying the value in 'player zm_score::add_to_player_score( 100 );' on line 1754 of share
      aw\scripts\zm\_zm_perks.gsc should do it

  • @magentafox343
    @magentafox343 3 года назад

    when you don't need this cause its already implemented into the base game

    • @Program115
      @Program115  3 года назад +3

      Yes it is but the scripts aren't automatically implemented for custom maps.

  • @renegadeshark1852
    @renegadeshark1852 2 года назад +1

    you have usermaps and don't even bother to explain how you get that file when its not even with the base game another useless to waste my time

    • @Program115
      @Program115  2 года назад +2

      The usermaps folder is with the mod tools, the stuff to make maps/mods. The base game without mod tools doesn't allow you to create stuff.