A New Step for Pokémon Sound Design - Pokémon Legends: Arceus

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  • Опубликовано: 30 июн 2024
  • { You can support me on Patreon:
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    Join me in exploring the little details that make Pokémon Legends: Arceus a refreshing, immersive soundscape, exactly what is needed for an experimental gameplay revamp like itself!
    Thanks to DavoGato for helping me retrieve assets for this video, and to him, Wolfgang, and rud for helping me with the script!
    "Invisible" Sound Design in Breath of the Wild: • "Invisible" Sound Desi...
    0:00 Intro
    1:02 Sound Design Exploration
    4:47 Music Exploration
    8:28 Spoiler Content
    10:39 Outro
    { ? I ♥ }
  • ИгрыИгры

Комментарии • 380

  • @Two-HeadedBoy
    @Two-HeadedBoy Год назад +2671

    I'm probably not the first person to say this, but Pokémon Sword and Shield actually has itemized sound control, but it's hidden behind finding a random NPC who gives you an item that allows you to do so.

    • @MarcusTalks1
      @MarcusTalks1 Год назад +291

      Yeah really weird why they did that

    • @LycanMOON
      @LycanMOON Год назад +67

      Wait really? I feel like i know what it is but I just forgot-

    • @MarcusTalks1
      @MarcusTalks1 Год назад +437

      @@LycanMOON some weird guy in Motostoke gives you a pair of “Hi-tech earbuds” which is a key item, but is not usable as an item. It adds option in the sound settings.

    • @Castersvarog
      @Castersvarog Год назад +369

      God I fucking hate that they did this. It was honestly a stupid idea

    • @supra_sr
      @supra_sr Год назад +152

      Yeah I'm still not over that, such a weird decision.

  • @petershillito
    @petershillito Год назад +1029

    One of my favourite things in Legends Arceus are how the Poke balls look, act and sound compared to "modern" balls mass-produced by Silph Co. We've all seen how they have a bamboo design, and they're hand crafted from apricorns (which was established in Gold/Silver with Kurt being the one person who still hand makes poke balls from apricorns), but the modern day balls are very robotic, with lights on the button to confirm a successful capture alongside more electronic noises, etc. The balls in Arceus have a metal latch to manually keep them shut, and have a small firework that pops out to confirm capture, the sort of firework people could make by hand. The game is full of some really thoughtful world building and I loved every second of it. Thanks for the video Scruffy.

    • @Raven-626-
      @Raven-626- Год назад +59

      This is a bit of a spoiler but there's also a certain type of Pokeball you get around the end of the story that's interesting. When you use it to catch a Pokemon, unlike the other "old" Pokeballs in Legends Arceus, it instead mirrors the behavior of a "modern" Pokeball. It does 3 shakes, then emits a pulse of light to confirm a catch.

    • @petershillito
      @petershillito Год назад +22

      @@Raven-626- omg yes of course. such a great way of adding some climactic tension in that moment.

    • @BonaparteBardithion
      @BonaparteBardithion Год назад +40

      Fireworks are such a great way to get that audio/visual feedback players are used to while still being diagetic. Then they reused the built-in launcher by turning it on its head for rockets in the trade animation.

    • @bessieburnet9816
      @bessieburnet9816 Год назад +22

      The click of the modern Pokéball capture was very satisfying, and the fireworks of the ancient Pokéballs is equally satisfying

    • @pkepix5405
      @pkepix5405 Год назад

      MODERN BALLS!!

  • @angellisanguyen9426
    @angellisanguyen9426 Год назад +425

    9:18 That entire melody was used for the Gamefreak logo as well and I was surprised to hear it used beyond the title screen. Using it for summoning Arceus makes it feel like Gamefreak is the actual "god" of pokemon, and Arceus is their avatar.

    • @bessieburnet9816
      @bessieburnet9816 Год назад +28

      Right?! The start up sound effect for the original game used for that?! Perfect!

    • @elfilinamie1326
      @elfilinamie1326 Год назад +6

      WHAT Woahh, that's so cool!

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Год назад +1363

    The aesthetic of Scruffy's videos are so visually pleasing, along with the topics and explanations.
    11 minutes passed like it was nothing.

    • @buizelmeme6288
      @buizelmeme6288 Год назад +16

      Is that an inflated Swampet in your profile pic? Lamo

    • @Boooo
      @Boooo Год назад +5

      based profile picture

    • @elfilinamie1326
      @elfilinamie1326 Год назад +1

      Aww, yeah, agreed ^^ I getcha!

    • @fellll9774
      @fellll9774 Год назад +1

      Jesus christ, I see you everywhere, I remember you in that one half life sfm video and a few others

    • @tiddly5
      @tiddly5 Год назад +1

      that was 11 minutes long?????

  • @knipfer454
    @knipfer454 Год назад +736

    Scruffy’s visual aesthetics have no business being this good as an audio-focused channel.

    • @LARAUJO_0
      @LARAUJO_0 Год назад +10

      Ikr, it's insane! Especially at 2:03 and 5:05

    • @11equalsfish
      @11equalsfish Год назад +8

      I think Scruffy started from general game explaining before music. His style matches the quality of the games, so his video has a very connected presentation. I honestly didn't notice until your comment.

  • @whatamidoing725
    @whatamidoing725 Год назад +362

    My favorite part about the sound is how the pokemons cries are varied and arent always the same and they happen in battle when they do their “warcry animation” it makes them feel animal like, like a dog growling when warding off another dog. Or an intimidation display, it just makes them feel more alive audibly i hope they keep them doing that in scarlet and violet

  • @joseybowen666
    @joseybowen666 Год назад +146

    There's something small in Giratina's theme, specifically when entering their second phase, the "heart beat" percussion stops and mimics a flatline on a heart monitor. Only for the beats to suddenly return back from the dead and pick up a rapid pace to signal the phase change. It signals the surprise of something dead coming back to life, like a battle you thought was over only for it to have another phase.

    • @salamencerobot
      @salamencerobot Год назад +7

      Oh that fits very well with giratina's ghost type

    • @geothepoly
      @geothepoly Год назад +5

      That was kind of in older versions of the theme but not as well executed as they did in PLA

  • @329link
    @329link Год назад +245

    I'm surprised you didn't mention the sound effect for shiny pokemon. It's such a distinct and exciting sound that's deliberately designed to alert you to the shiny pokemon's presence, even from a distance. It plays as soon as the pokemon is loaded on the screen (even if it's behind something or on a cliff, out of the player's vision), and makes it really difficult to miss a shiny appearance if you play with sound on. Maybe it's just me, but I love what they did with that.

    • @willirwin4528
      @willirwin4528 Год назад +17

      it's not exactly when it is loaded on screen. I have recognized a shiny before the jingle plays and sparkles show(it was a psyduck and i love its shiny so i recognized it immediately). But the fact that it is so distinctive and it plays even if you can't see the pokemon is very appreciated. there are sounds in the game at a similar register and tone but as far as i could tell, none of them progress upwards and if they did move up it was a very earthy tone instead of the twinkly jingle.

    • @itsjusttammy8990
      @itsjusttammy8990 Год назад +14

      The best part is that there are two different jingles for when you send a shiny you own out and when a shiny spawns so that you don’t mistake one for the other in the off chance you send one out the moment one spawns or you mistake your own for a wild one

    • @justalpha9138
      @justalpha9138 Год назад +5

      I got a shiny Shinx during the very beginning of my playthrough and it was so awesome. It's one of my current team members as a Luxray.

    • @Samookely
      @Samookely Год назад +5

      hearing that shiny jingle is so exciting, and it really helps you not miss one if you stop right when you hear it and then save. Shiny hunting in general is very fun in this game, with shiny alphas being a thing

    • @siilverREAL
      @siilverREAL Год назад +1

      @@willirwin4528 yeah, reminds me of when i found my shiny gyarados. it was the one flying around obsidian fieldlands and i wasn't close enough to trigger the sound and without any feather balls so i was like "oh. a red gyarados. cool" completely forgetting it wasnt a scripted encounter like in the Johto games. then the shiny sound played and i remembered what game i was playing and the panic *immediately* set in 😭

  • @inactivecosoekvjsz
    @inactivecosoekvjsz Год назад +485

    the delays on each 12/8 chord add so much more than what people might think. I very much appreciate you taking notice to that

    • @Trazel_Apeally
      @Trazel_Apeally Год назад +35

      I liken it to how after running laps in Gym classes, you run a slower and much more paced out lap to wind down and help relax your body after extraneous exercise.
      I often find myself falling asleep to Hisuian Jublife's theme when playing PL:A at night, just because of how relaxing it is.

  • @linkthepringlesman3951
    @linkthepringlesman3951 Год назад +153

    That “unused” track from Red/Green was used in a later Pokémon game. In fact, it was used in Diamond and Pearl. It’s the Clefairy bonus round from the slots, very fitting fir the Clefairy Moon Festival

    • @ma.2089
      @ma.2089 Год назад +11

      It’s cool that the unused tracks appear in later games. Nice for ppl who search for unused content to be rewarded for later releases in a way

  • @jazzminrice
    @jazzminrice Год назад +140

    The music was a big part of what made this game so special to me
    Diamond and Pearl were the first mainline Pokémon games I’ve ever played through and beaten, with that said when I was heading to The Heartwood I thought the music was so peaceful and beautiful reminding me of Eterna Forest in many ways but the moment it ACTUALLY transitioned to the Eterna Forest medley that we all know it hit me hard with emotions

  • @connor4wilson
    @connor4wilson Год назад +104

    Love the little jingle the game makes every time you capture a pokemon. The sound design of this game really carries a lot of the weight of what makes the game so good, you don't get caught up waiting to see if something works because the sound effect immediately tells you if you were successful or failed, and you can just keep moving on your way.

    • @BonaparteBardithion
      @BonaparteBardithion Год назад +11

      Regardless of sound design, being able to walk away without waiting for results is a big part of what makes that work. It really improves the pace of an otherwise repetitive experience.

  • @legendarysoil1064
    @legendarysoil1064 Год назад +187

    You know it’s a good day when scruffy uploads, I really appreciate the recognition that you give to the dedicated sound designers of video games

  • @ComradeSeanski
    @ComradeSeanski Год назад +264

    love your presentation style, makes it really easy for people who know nothing about sound design to follow along

  • @jayglenn837
    @jayglenn837 Год назад +37

    Pokemon Arceus was the first pokemon game i actually played myself, instead of watchig others play. I'd read the manga, but that was it. It's one of my favorite games i've ever played.
    My fav musical part of the game was how Jubilife's theme changed over time when making progress.

  • @wertystarfalling
    @wertystarfalling Год назад +30

    There is a really cool and small sound detail in legends arceus. Wen it's raining in game and you walk over to your tent you can hear the rain falling on it. I just love the small details they put in to the game.

  • @ordo3297
    @ordo3297 Год назад +22

    Glad you talked about Legends Arceus. Hearing musical callbacks in Legends Arceus felt like a special reward to people who played previous games, while also making it so if people revisited those games those ties are made stronger.

  • @truegreen7
    @truegreen7 Год назад +28

    This is such a beautiful video in every way.

  • @lrgogo1517
    @lrgogo1517 Год назад +27

    The presentation of these keeps on freaking evolving. He straight-up animated Pokémon in this one

  • @AssassinDXZ
    @AssassinDXZ Год назад +29

    This was my first Pokemon game ever, and I gotta say, one of the things that stood out the most was the music. Still get chills when I hear that transition when you send out a Pokemon to fight a stunned noble boss. You get those Pokemon vibes from the original TV show that I loved so much as a kid, so freaking cool man.

    • @KingKirby24
      @KingKirby24 Год назад +1

      Totally agree that's a nice detail I don't really hear too many people talk about

  • @CrappyBlue
    @CrappyBlue Год назад +6

    i just had the most "i love my cat" type reaction to espeon's sleeping cry ;u;

  • @Cochu
    @Cochu Год назад +30

    The wild battle theme's arrangement in this game is such a perfect representation of Ancient Sinnoh

  • @reddog1281
    @reddog1281 Год назад +13

    One of my favorite parts of P:LA was the Hisuian Avalugg fight, the scale of this 40 foot tall monster makes you feel in actual danger. Also the rushes of wind makes you feel more in danger on the tiny ledge you are put on!

  • @kaitlynweeks4143
    @kaitlynweeks4143 Год назад +7

    "For starters..." It is indeed the little things that make things so great. Keep up the amazing work Scruffy!

  • @Extractor1907
    @Extractor1907 Год назад +22

    I absolutely love the music of this game, the motifs and the new interpretation of the songs are the unspoken MVPs of the game, imagine you're just chilling and suddenly you hear part of the Eternia Forest theme, I went to the pond nearby and just sat to actually listen to the music. Taking things slowly is a must to truly experience this game imo, I hope that we get a new installment for another region with this much care put into it

    • @MarcusTalks1
      @MarcusTalks1 Год назад +1

      Now imagine this (I’m not trying to be negative by the way). Just imagine if BotW had done this to some extent, that game would’ve been so much better. Legends arceus really felt so much better actually having music in it, and makes me think BotW would’ve worked better with it. Im not even nostalgic for the songs in legends because I’ve never played gen 4. The music is that good.

    • @Extractor1907
      @Extractor1907 Год назад +2

      @@MarcusTalks1 Agreed, the composers really went out of their way to make memorable tunes that don't necessarily rely on nostalgia to be seen as good or memorable, as for BOTW, we have BOTW2 coming out soon so we can expect the sound design to have improved, or at least taken to a new, improved direction, crank up that nostalgia to 4 and make players stop to listen the motifs when they hear them, make them remember the experiences that are attached to the tunes, make the player know where they are by small hints in the track, let them imagine why the scenery changed it did, make them want to learn about the past of a desert with ruins, make them want to speak to everyone to satisfy and feed the curiosity of the player until they can piece everything together. Hopefully BOTW2 developers make good use of what they have to work with and hopefully they will make a game that they can be forever proud to have worked on

    • @MarcusTalks1
      @MarcusTalks1 Год назад +1

      @@Extractor1907 well that does sound exciting to think about. I’m afraid it won’t happen. I believe it’s been stated on record that the devs didn’t want to “put music in for no reason because it’s nostalgic” but honestly that kinda how nostalgia works. The only nostalgic songs in BotW are both the day and night variants of horse riding, and it could be argued that death mountain has the Zelda 1 final dungeon them, but that barely registers unless you have a good ear and remember that song. And any songs they could put in to reference BotW in the sequel, would probably be a one off riff of a character theme. I’d really love to be wrong though, I don’t hate BotW, it just isn’t my favorite game in the series (it barely edges out Zelda 1 on my list of the games I’ve played). The gameplay and soundtrack were just too big of a change for me.

    • @Extractor1907
      @Extractor1907 Год назад +1

      @@MarcusTalks1 I know that BOTW isn't too big on using motifs, that's the reason I wanted it to be cranked to 4, though I suppose they know what they are aiming for so it's no surprise that they may elect to focus on making new and original tracks for the game

    • @bessieburnet9816
      @bessieburnet9816 Год назад

      Almost hope not. Would be very great, but I also kinda don't want any of the modern day Pokémon games to usurp Gen 5's sound design. Not my precious!! 🤣

  • @starskygo1499
    @starskygo1499 Год назад +18

    i dont know why but every time im in the heartwood and the eterna forest bit starts i get very emotional its not the only soundtrack to do so in the game but it happens the most with it

  • @noitibmar
    @noitibmar Год назад +52

    the amount of work and effort that goes into every moment of these videos does not go unnoticed.
    the audio, the visuals, the information, the *animation.*
    You never cease to amaze me with these, both in the depth of information you provide, and the depth of creativity and polish you bring to the video itself x
    Absolutely incredible.

  • @Shin3y
    @Shin3y Год назад +8

    PLA truly is one of the greatest Pokémon games (in my opinion) and I hope they move forward in the future with scarlet and violet!

  • @milk_choc7889
    @milk_choc7889 Год назад +7

    It's the little touches that make both video games and your videos- I love the Griseous Orb symbolizing late-game spoilers!
    I think the dynamic music in Arceus is a little jarring at times- opening the menu during a battle cuts out a lot of the instruments, but it feels too sudden for me- but other moments, like starting a battle with a Noble and defeating the postgame boss, have their songs transition smoothly and adds depth.

  • @emmalucas4177
    @emmalucas4177 Год назад +15

    I didn't actually know that the Azure Flute was never released! As a kid I didn't have a way to get the event pokemon and just used an action replay to unlock them haha

  • @Ribiveer
    @Ribiveer Год назад +25

    I'm loving this new animated Scruffy! Walking around the environments of the game they're talking about... Having your avatar really be there, makes it feel really grounded: like at 4:11 when they put their hands on their ears to hear the sound while demonstrating the concept of 2D sound is such a lovely detail. It reminds me of a comic called Understanding Comics: The Invisible Art, in that the narrator talks from the medium that is demonstrated. I'm a big sucker for that kind of stuff!

  • @bup_dnq8440
    @bup_dnq8440 Год назад +14

    I'm literally playing that game right now and I was so happy to see this notification
    I've never been a lot into pokemon but Legends Arceus is definitely my favorite one

  • @Ezonater
    @Ezonater Год назад +10

    Scruffy videos are on my top priority to watch when they come out. Thanks for the video!

  • @elliotkienzle6317
    @elliotkienzle6317 Год назад +10

    I love how perfecetly you use every dimension of video as a medium. Visually there's the beautiful hand-painted sketch backdrops, seamlessly incorporated with 2D and 3D animations. And the sound! each video's soundscape is so well-crafted to the topic at hand, its beautiful and unlike any other youtuber I've seen. These videos are so inspirational, I love them.

  • @ARDIZsq
    @ARDIZsq Год назад +3

    Legends has some amazing sound design. From the first few hours of playing, I noticed the different footstep sounds immediately. It's one of those things I always listen for in games because it helps add just that extra bit of immersion, and also because there's no voice acting in the game, which makes it easier to listen to those specific sounds uninterrupted.
    I also really loved the Jubilife Village music. I noticed at first it sounded a bit bland and same-y, but after completing the quest to get more residents, I noticed it had some more substance to it. I recognized the tune and was filled with so much joy. Later in the game when it completed, I just sat there and listened to it for a few minutes. That's something I don't really do in games.
    Also, my adventures in shiny hunting made me appreciate the music in some areas more, since I had to listen out for the sparkles. The Heartwood music in particular is absolutely whimsical to me, probably one of my top favorite tracks in the entire game.

  • @redicarus505
    @redicarus505 Год назад +9

    2:41 Pokemon Sun/Moon were actually the first main series games (at least) to add pokemon cries to the ambiance of a location. One that I can name off the top of my head, just from how memorable it was to me, was from Wela Volcano Park and being able to hear Fletchling's cry.

    • @BonaparteBardithion
      @BonaparteBardithion Год назад +1

      I became deeply familiar with Eevee's cry shaking in the grass while searching for them. I was so disappointed when Let's Go opted for the voice acted name-as-cry option and glad to see it return in PAL.

    • @mrsuperheatran2794
      @mrsuperheatran2794 Год назад +1

      I think Fire Red and Leaf Green (or even Ruby and Sapphire) or the were the first. I swear I've heard wild Pokemon in some of the routes before.

    • @providence1517
      @providence1517 Год назад +4

      @@mrsuperheatran2794 No, you're right, they did have Pokemon cries in the grass occassionally in FireRed and LeafGreen. I heard it myself.

  • @rootbourne4454
    @rootbourne4454 Год назад +9

    Scruffy makes some of the best most polished videos on RUclips! I really hope your channel blows up soon, your videos are so underrated!

  • @duplollamaree1250
    @duplollamaree1250 Год назад +10

    asa PLA enjoyer I love love LOVE this video. all the little bits you pointed out are some of my favourite parts of the game's atmosphere!
    one of the few things I wish they'd improved on with the sound though is that the overworld music doesn't really blend that nicely. one moment I'll be jamming to the Cobalt Coastlands music, but then the moment a machop sees me the music is GONE and I am FORCED to listen to that DAMN "ooooh you're being chased!" music until I beat it up or hop onto a noble to get away. it's just not yummy.
    (also, I'd recommend pronouncing "arceus" with the hard c. it can kinda sound like "arse" otherwise, and I being from the UK was giggling the whole way through hehe)

    • @notquitenil
      @notquitenil Год назад +2

      That's a major gripe I have with a lot of open-world games, actually. Breath of the Wild, Genshin Impact, PLA, even all the way back in Skyrim and Morrowind. They have this beautiful overworld music, only to constantly interrupt it with combat music that completely disrupts the experience and puts the BGM on cooldown again. It's tragic.
      And unfortunately for that second bit, Arse-eus is the official pronunciation.

  • @dab9862
    @dab9862 Год назад +4

    When I first time played pokemon legends I knew you were going to make a video about it it really is genius

  • @zelenpixel
    @zelenpixel Год назад +2

    i adore the visuals in this video they are so cute

  • @aperry3869
    @aperry3869 Год назад +4

    I adore these types of videos you make. Not only does it make me appreciate a game more, but even in real life; taking a moment to just stop and listen the sounds. You're video's quality are insanely high and I'm baffled that they are free to watch. Fantastic video!

  • @midknight1339
    @midknight1339 Год назад +1

    That "for starters" pun was masterful, well played

  • @lucagerenzani1239
    @lucagerenzani1239 Год назад +2

    When I saw your video about Legends Arceus I got thrilled, thank you for analyzing it, as someone who played it a lot, the thing that amazed me were the little easter eggs and discoveries you make in themes and jingles while playing. Your videos make me pay more attention to music and sound design in games like never before, thanks!

  • @forceofnature26
    @forceofnature26 3 месяца назад

    I always feel that, of anything, Pokemon always has top-notch sound design and composition. Helps when the composer is also the director

  • @kitty7279
    @kitty7279 Год назад +4

    I was so happy when I found you posted a new vid Scruffy!
    I love these sound design videos sooooo much!!!

  • @Ruboka
    @Ruboka Год назад +20

    how are you making the animated segments with your drawings? the grass moving and displacing while you are walking through it with your sketched character looks amazing !

    • @elemangell2981
      @elemangell2981 Год назад +4

      It seems like for that scene he's using a mix of 2D and 3D. I think he made a 3D environment, with the grass probably being several textured planes he can animate bending under him and swaying in the breeze, and then he put his persona in afterwards using 2D animation.

    • @Ruboka
      @Ruboka Год назад +4

      @@elemangell2981 I am not a patreon but watching a detailed behind the scene would be awesome.
      The technique is so well done its a pleasure watching his videos

  • @TeamFlameLeader
    @TeamFlameLeader Год назад +2

    Amazing breakdown scruffy! I love this games music and references. Dude when I heard jubilife villages full theme I was sooooo nostalgic

  • @crimsonhawk52
    @crimsonhawk52 Год назад +1

    when I first hear the Bb maj in the jubilife and recognized that it was actually building up into the jubilife song from the original games, I had goosebumps. Such a cool reveal

  • @ZiozoneEmperor
    @ZiozoneEmperor Год назад

    I really apreciate you describing how detailed the sound design of the game is, it was really cool to notice how they used several past themes and variations to create such a natural and cozy environment, but studying it like you did enhances the experience even more

  • @Newbss_
    @Newbss_ Год назад

    Whenever I hear the press start tune for diamond/pearl gives me shivers everytime. Played it so much as a kid

  • @PixelBrushArt
    @PixelBrushArt Год назад +1

    I've been considering making a Video on the Jubilife Village Progression for a while now, though due to my lack of knowledge on Music Theory, wasn't able to.
    Super glad you covered it tho! It's a detail that made me cry when I first heard it.

  • @itrashcant7947
    @itrashcant7947 Год назад

    I loved how PLA had so many references to DP in its music. My favorite references were Volo’s battle theme (loved the homage to Cynthia & frankly made me had cold sweat flashbacks) and Jubilife Village’s theme (I literally screamed in happiness when I heard the Jubilife City theme shuffle in). PLA is probably my favorite Pokémon game, and I really hope that Gamefreak continues this “Legends” series in the future.

  • @Jlipper
    @Jlipper Год назад

    Seeing Scruffy making a Pokémon video was a very nice surprise in my recommended! It was an amazing game and this was an amazing video! Pokémon always has a special place in my heart, and seeing my childhood come back in my adult years in such a new way for the series is such a warm welcome to me!

  • @nicolasdubuc2189
    @nicolasdubuc2189 Год назад +5

    Amazing video, always a pleasure seeing your work, waiting for the next!

  • @vanquish1333
    @vanquish1333 Год назад

    I think some of my favorite musical references in this game are the opening to origin Dialga/palkia’s theme being the music from the cutscene where Cyrus summons Dialga/palkia, as well as the very end of Volo’s theme being the jingle that plays at the end of the idle start screen movie for Pokémon platinum, indicating that Giratina is coming.

  • @donkwonk
    @donkwonk Год назад +2

    I’m am so grateful for this man
    I love his observations and how he can depict the music to make it understandable for me

  • @nobelium4487
    @nobelium4487 Год назад

    That was actually the first thing I noticed correlating to the clear effort and quality of this game. I was going around the obsidian fieldlands listening to the beautiful catching throwing walking and ambient sound effects

  • @nicolonhoplus
    @nicolonhoplus Год назад

    I always love when it appears on the screen that few lined animated version of you, i personally think its genious

  • @ElChicoBush
    @ElChicoBush Год назад

    It's great to see how the Pokémon series advance in it's own way through these challenges.
    Although some things like the sporadic pokémon cries in the wild is something that was introduced since Ruby/Sapphire/Emerald, or the sound of footsteps changing depending on the terrain was already used for HearthGold/SoulSilver (these games specifically have an amazing sound design), those games where merely 2D.

  • @Raizo_B.
    @Raizo_B. Год назад +2

    Scruffy, I just want to say your animation skills have improved so much, and your content is so entertaining. Even at the start, your art was still quite good.

  • @cow1816
    @cow1816 Год назад +3

    The Sound Lord has givith us another grand video

  • @LandonEmma
    @LandonEmma Год назад +2

    Scruffy! I can hear the intro now! It says "What I Love" AMAZING! Taking the subject of your video and putting it into your intro!

  • @lunalgaleo1991
    @lunalgaleo1991 Год назад +2

    I would LOOOOOVE if you did an episode on Metronomik's No Straight Roads. That game has an AMAAAZING OST and a beautiful story.

  • @Commander_Appo
    @Commander_Appo Год назад +2

    Yo, I just started rewatching your videos again. Awesome that you’re doing a Pokémon video

  • @middensommer
    @middensommer Год назад

    i think the best way to summarize legends arceus in the pokémon franchise is as “a step backward in history, but a leap forward in experience.”
    i’ve been a pokémon fan for virtually my entire life. i grew up playing leaf green and heart gold. and i think it’s safe to say that never since the excitement of my pokémon following me in HG or the wonders of a new 3D world in X, have i had as much fun with a pokémon game as i’ve had with legends arceus. i love this game. the crafting system and real motivations to fill out the pokédex gave me real reasons to keep coming back even after “beating” the game.
    i love resource gathering in games, i always have. in everything from elder scrolls to genshin to fallout to now pokemon. it’s something so simple that just feels soothing to me, like taking a walk down the rural road at the bottom of my driveway and just picking wildflowers that sprout up in the brush along the ditches off the pavement.

  • @agentdeath0073
    @agentdeath0073 Год назад +4

    Always love the dark mode friendly videos

  • @bessieburnet9816
    @bessieburnet9816 Год назад +3

    Just, the music changes when you're being chased by a Pokémon or when an Alpha is near. Like, it really just establish the fear and dnager of these Pokémon, and why NPCs in the modern day insist we must have a Pokémon on us. We're to used to automatic battles. These things wanna kill us. And those Alphas. The music is like, "You are in danger. Run while you can, kiddo." Well designed. Brought the game to life, definitely.

  • @starsnatcher4659
    @starsnatcher4659 Год назад

    scruffy i want you to know your videos are SO DANG INTERESTING i love learning about sound design and you give such good insights

  • @jblen
    @jblen Год назад +1

    Whats this? New scruffy upload? And it's more music theory? Excellent.

  • @TheAnimationStationTAS
    @TheAnimationStationTAS Год назад +4

    Always nice to see a new Scruffy video, always very relaxing.

  • @agentofthetrees2161
    @agentofthetrees2161 Год назад

    it was a genuine joy to view this video, months after bingeing your previous ones

  • @yaboi8er
    @yaboi8er Год назад +1

    Just want to point it out there's also a 3rd category of Jubilife Village's theme that plays in YOUR house specifically.
    And each time the theme gets...updated, so to speak, each of the 3 categories (outside, inside, your house) all get updated.
    So there's 9 total versions of the Jubilife Village theme in the OST. Cool stuff!

  • @halowing101
    @halowing101 3 дня назад

    They really outdid themselves with the referental theme's, especially Volo's - the amount of streamers and players I've seen absolutely *freak out* when that piano starts playing is *insane*

  • @voidnoodle8911
    @voidnoodle8911 Год назад +1

    I remember hearing the lake theme in the boss theme and losing my shit. Partially because I didn't expect it, but partially because I could even remember the theme so clearly.

  • @EdgardoJCruz-dk5kv
    @EdgardoJCruz-dk5kv Год назад

    I have been WAITING on a video like this being made. Thank you for making this.

  • @HDGamerofficial
    @HDGamerofficial Год назад

    This is one of the best videos I’ve seen recently! Amazing job! I love Legends Arceus soooo much and seeing people talk about the attention to detail this game has in its design makes me so happy 😁

  • @dimetrodon2250
    @dimetrodon2250 Год назад +1

    You didnt even mention the shiny jingle. I like how shinies are not only visible in this game, but audible as well. Since the camera is dynamic and the areas are large, you cant see everything at once, so its nice to have an audio cue to tell you if theres a shiny around. The fact that they give you a sidequest involving catching a guaranteed shiny early on is nice too, since its the game's way of teaching you about this mechanic, instead of just assuming the player will know what the sound means. Its similar to how the red gyarados in gold and silver was used to teach the player about shinies (although I find PLA's Ponyta more useful, since its earlier in the game, and doesnt run the risk of the player KOing it since youre required to catch it).
    Main line pokemon games have a habit of having hidden mechanics that they never tell the player about. Breeding mechanics and egg groups are never explained, shinies and pokerus are flat out not explained, evolution methods are rarely explained (especially item based ones), the descriptions for moves, items, and abilities are often left overly vague, and we havent gotten an in-game typechart until PLA. I dont see the point in being overly cryptic with these things in a game series made for children. PLA also has some problems in being overly cryptic (Manaphy quest), but for the most part its mechanics are well explained, or easily learned through experimentation.

  • @nunyabiznes7446
    @nunyabiznes7446 Год назад

    ... what a neat little channel to stuble upon! And that bandcamp looks to be no slouch either. Work appreciated my guy

  • @trashelf3435
    @trashelf3435 Год назад

    i know nothing about music but scruffy's videos videos always put a smile on my face

  • @TayoEXE
    @TayoEXE Год назад

    I'm glad I'm not the only one who noticed these little details that made the Pokemon world feel like a real, breathing world full of wild animals. You know much more than I would though!

  • @aaronvanhemert9809
    @aaronvanhemert9809 Год назад +1

    I could watch these all day

  • @rickytickybobbywobbin7430
    @rickytickybobbywobbin7430 Год назад

    I don’t know much about music theory (if that’s what you’d call it) so a lot of the things you said about chords went over my head. I’m OCD with what you might call an obsession with the number 4. Someone suggested to me that I’d enjoy putting that energy into listening to music, and after taking the time to actually pay attention to things such as tempo, I’ve loved small details like what you called the 13/8 in Jubilife’s new theme. I never would’ve known how to explain it to anyone who knows sound design the way you do, but I would’ve described it as “there’s a short pause before the next line of music and I think that makes it sound better than without it”

  • @anicrue
    @anicrue Год назад +1

    Always a good day to see a Scruffy video in my feed!

  • @loki-mon
    @loki-mon Год назад

    Unrelated but I think it's so funny how the special thanks (10:51) imply that Ingo is a pokemon and a ghost type

  • @cinnasauria
    @cinnasauria Год назад

    ahh, what a nice video, and such comforting visuals, as is so often the case. I always love your approach to explaining sound design and I loved this game's sound design a whole lot but I didn't expect to get so close to tearing up during this video still?

  • @flyingtoaster0620
    @flyingtoaster0620 Год назад

    Thanks for continuing to make What I Love videos! I love the sound and musical analysis!

  • @bananabike279
    @bananabike279 Год назад

    Great video! I never really understand all the in-depth music jargon, but the presentation is always so nice in your video's. Especially in this one with the 3D parts!

  • @8bithavok
    @8bithavok Год назад

    I LOVE THIS GAME SO MUCH UGHHHH GOD THE SOUND DESIGN IS JUST SO *GOOD*

  • @BlitzGruen
    @BlitzGruen Год назад +1

    while playing i didnt notice these details really exactly as what they are and what they referenced always but i certainly felt a strange tone of familiarity, which this video shows perfectly why and i absolutely love how it was explained, thanks for this great vid.

  • @lavaguava2648
    @lavaguava2648 Год назад +1

    man, pla was an exceptional experience

  • @__crispyyyy
    @__crispyyyy Год назад

    Your videos are very relaxing and seeing your perspective on game sound design is interesting to learn. Good stuff Scruffy.

  • @f0xos580
    @f0xos580 Год назад +1

    Your videos are always both visually and audibly pleasing, keep up the good work!

  • @pepto843
    @pepto843 Год назад +1

    A absolutely love the visuals you chose to make this video

  • @WishMakers
    @WishMakers Год назад

    8:58 Sinnoh's leitmotif usage in this game has FASCINATED me because I think it's the strongest showing of its use more than anything else in the franchise. There are some motifs that are intrinsic to certain things (wild/normal trailer battles being the key themes with these in the mainline titles) but even within remakes there hasn't been this level of leitmotif transformation anywhere in Pokemon up until this point. Moreover, the idea of the Press Start jingle being tied to the Celestica Flute is even better (where Sinnoh began tied to where the game begins, very cute) but I honestly never realized that the Azure Flute in the original game did it too until I played LA. Using aspects of the opening cutscene theme is also amazing. Also can we talk about how this game turns an aspect of an event that was seemingly locked away forever into basically its OWN JOURNEY?? Wild.
    I think my favorite leitmotif usage is Mt. Coronet, not necessarily because it uses my favorite Sinnoh theme as a base (ok maybe a little) but also that it SPECIFICALLY uses aspects from the Sinjoh Ruins in HeartGold/SoulSilver...which is even cooler for a multitude of reasons.

  • @tristanneal9552
    @tristanneal9552 Год назад +1

    For all the things you can say about this franchise, Pokemon has always had kickass music

  • @medicfromtf2955
    @medicfromtf2955 Год назад

    I recently installed a surround sound system and now your videos are even mora amazing

  • @slickl9608
    @slickl9608 Год назад +1

    Your 2.5D video making process is amazing

  • @bobplusbill
    @bobplusbill Год назад

    Great video!
    I think a neat aspect is how they handled the events when you are forced out, with a continuous theme for the main areas - a nice juxtaposition, and with a cool varient for battles too. On the flip side, as much as I liked some of the sound design and implementation (and various songs), I think they dropped the ball with the "Pokemon noticed/is chasing you" music - quite often it would kick in and override the song going on, and it felt a bit too frequent. Dang Paras.

  • @hankanderson8633
    @hankanderson8633 Год назад

    Thank you so so so much for talking about the progression of Jubilife Village ost!!! Now I don’t have to stumble over my words and can just show people this haha

  • @RiftFishing
    @RiftFishing Год назад

    These videos are so relaxing to watch. Great visuals, audio, and very clear in their purpose.