damn that play at 22:30 was top tier. Diving into base to kill the weakened AT gun then staying long enough to bait the 2 grants into a double AT gun trap
4 Command Points ... scares me a little (Wirbelwind + Jager calls). There is a risk that the opponent avoids you during the "early game", or chooses a MG in his BO... In this case, you can only have 4 command points around 11 min. Also, it is common for the British to choose the Boys on his rifles, and a "fast" Humbers/ Stuarts. In this case, the PaK, which protects you, fixes you in front of your base. This leaves a lot of fuel and Tickets, and your tanks could arrive too late, or never. It’s a good BO, but it could derail against some British opponents, with a different style of play. On the other hand, against the US, (later vehicle timing), I approve 100%!!
Shrek jaegers feel terrible atm. Their long range accuracy is so bad that they just get kited to death by the light vehicles they're supposed to be countering and late game they get shredded by medium + heavy tanks that they can't reliably penetrate anyway. They did absolutely nothing this game
Hey TR, what's your opinion on Stoss with STG's, they seem like a squishier alternative to the pgren with like twice the DPS (without toggling their extra damage and immunity to suppression ability). Or is there too much delay and/or overlap with the pgrens in that case?
STG stoss are garbage IMO. Stoss are too squishy to close into CQB reliably especially when they're arriving in lategame with tanks everywhere. Matildas and Grants delete them before they can get close. Also their Vet1 ability doesn't synergise with STGs because it kills their movement speed which they need to close in, whereas un-upgraded Stoss can just sit in an MGs arc at max range and shred it. The value of Stoss lies in their ability to bleed MP from long range and carefully merging and healing them with Grens. Hopefully the upcoming TTK changes makes them more viable
damn that play at 22:30 was top tier. Diving into base to kill the weakened AT gun then staying long enough to bait the 2 grants into a double AT gun trap
Ah yes, another episode of My AT Gun Misses Every Fcking Shot!
4 Command Points ... scares me a little (Wirbelwind + Jager calls).
There is a risk that the opponent avoids you during the "early game", or chooses a MG in his BO... In this case, you can only have 4 command points around 11 min. Also, it is common for the British to choose the Boys on his rifles, and a "fast" Humbers/ Stuarts. In this case, the PaK, which protects you, fixes you in front of your base. This leaves a lot of fuel and Tickets, and your tanks could arrive too late, or never.
It’s a good BO, but it could derail against some British opponents, with a different style of play.
On the other hand, against the US, (later vehicle timing), I approve 100%!!
Yeah MGs can slow down the accumulation of CPs, light vehicles from the enemy will probably speed them up though.
nice one! thanks for the upload tightrope!
Amazing set up
12:14 3 miss wtf
Shrek jaegers feel terrible atm. Their long range accuracy is so bad that they just get kited to death by the light vehicles they're supposed to be countering and late game they get shredded by medium + heavy tanks that they can't reliably penetrate anyway. They did absolutely nothing this game
Fall🦐ionire
you have a second channel !!!
Hey TR, what's your opinion on Stoss with STG's, they seem like a squishier alternative to the pgren with like twice the DPS (without toggling their extra damage and immunity to suppression ability). Or is there too much delay and/or overlap with the pgrens in that case?
STG stoss are garbage IMO. Stoss are too squishy to close into CQB reliably especially when they're arriving in lategame with tanks everywhere. Matildas and Grants delete them before they can get close. Also their Vet1 ability doesn't synergise with STGs because it kills their movement speed which they need to close in, whereas un-upgraded Stoss can just sit in an MGs arc at max range and shred it.
The value of Stoss lies in their ability to bleed MP from long range and carefully merging and healing them with Grens. Hopefully the upcoming TTK changes makes them more viable
I have used them a few times and never been that impressed with how they performed
Wow first comment :D amazing combo my Friend
18:14 that needs to be removed from the game. From all factions.
I am not the only one guys?
yes manpower cheating should be remove
@@buivietdungtran3065 what about usf
@@panoneamchan8489 same stuff need to be remove.