Hell yeah it will! Thank you for all the knowledge shared! It really does a lot to inspire and, what's in my opinion even more important, show that it's all possible!
Thank you for explaining the process and showing a cool new perspective to achieve a certain style. This is extremely helpful in incorporating different techniques that one wouldn't have otherwise associated with a 2D frame by frame workflow. Hope to see more of these video in future.
this is great knowledge. Thank you Lukasz. I'm following an animation workshop at my uni and shared your channel with all of my classmates. Much love from italy
Hey! Thanks! What kind of a workshop is this? 3d animation, 2d or animation in general? May I ask what software you use during your classes? I'm curious because I start a new course on my local university. I'll be teaching the basics of animation preproduction - like working with script, storyboarding and cration of animatic and feel kind of excited about it.
Hi, this is fantastic! Thank you so much for sharing your workflow and your work is really good. One question. For the character using grease pencil, are you hand drawing the character for each frame or do you only hand draw the character once and then parent it with automatic weights to the original 3d mesh mode of the character for the full animation?
Here it's frame by frame. It would be pretty hard to get this result with grease pencil rigged character. You would propably want to pick a different style of artwork to make it work
@@yosifol Got it, thank you for confirming. Yes, that makes a lot of sense and what I was guessing....just wanted to double check. It would probably feel a lot less organic in the movement and character animation if it was a rigged character using grease pencil. Thanks again.
Yeah, that's the plan. But I really want to wait untill release of Blender 4.4. Ther are some things that the brave developers are fixing right now. Like for example the "stroke" stroke placement method stopped working after rewriting the grease pencil in the latest version. SO i guess I'll wait till it's fixed since it's quite crucial thing.
Hey there, thanks so much for sharing! I’ve been following your animation work for some months now and you are a huge inspiration, so unique in style and tone, looking forward to pretty much anything you put out! Anyway, enough of the flattery, currently beginning pre production on an animated short, I think I’ll be revisiting your video a few times when I get to the animatic / storyboard, thanks a lot✨ (my character designer is a Lukasz as well 💖)
Hey! That grid appears every time you use front view in your viewport. You can also turn on the canvas grid for grease pencil object in grease pencil overlays tab. As for the colors of the 3d model - I just created some simple materials and assigned them to certain parts of the model in edit mode.
Great video, thank you, affirms the way I’ve been approaching a small film of my own 🙏🙌. One thing I always wonder what the optimal is; where do you place the plane to draw the characters in this? Is it perpendicular to the camera and around the middle of the 3d object?
Hey. If there's no camera movement involved - like in this one - the position of GP object is not that important. I just put it quite close to the camera and make it perpendicular to avoid distortion (if you'r using view as a drawing plane - it doesn't matter that much. If you plan to move the camera, things are starting to be a little bit more complicated. You need to figure out what kind of effect you're looking for. If it's a simple dolly/zoom in - Ghibli does it all the time - again - GP object needs to be somewhere in front of the camera - not parented though. If you're looking for some multiplane/paralax type of effect you need to think how to fake it properly and probably use multiple GP objects spreaded along certain axis. If you're looking for kind of 3d'ish aproach it would probably best to use real geometry and use gp in surface paint mode for details and lineart
@ cheers, that’s good to read, kinda how I’d been thinking of it ( I’m at the point where I need to really move from not doing much on this to really pushing it on a bit this year 😅) Thanks 🙏
Just put the GP object in front of the camera (set the GP drawing plane to "front" and turn on the canvas for bette undertanding) and pick the "child of" constraint drom the constraint menu in properties panel. Choose the camera as a target (you can use eyedroper) and you're good. If your GP object is tilted, you can use another constraint like "track to" or you can clear the camera rotation and position so it's easier to allign the GP yo the camera.
I always use inverse kinematics system when working with legs. If you want the leg to stay in place, you just copy the position of a foot bone from previous keyframe and it stays in place.
You are so kind to produce a video to share all of this! Thank you 🙏
Hell yeah it will! Thank you for all the knowledge shared! It really does a lot to inspire and, what's in my opinion even more important, show that it's all possible!
Yeah, it's possible. And actually all the tools were in Blender since - I don't know 2015?
Thank you for explaining the process and showing a cool new perspective to achieve a certain style. This is extremely helpful in incorporating different techniques that one wouldn't have otherwise associated with a 2D frame by frame workflow. Hope to see more of these video in future.
Imagine you're kid just minding your own homework, when sudently an old man appears out of nowhere wanting to teach you how to use Blender
Psst. Hey, Kid. Wanna learn how to parent a GP object to a camera?
@@yosifolNightmare fuel XD
Love it ❤
Yaay!
Thank you 😊❤
My pleasure
This is interesting, I will keep a close eye on this topic on Blender. I hope to share more work, you deserve it.
Thanks!
this is great knowledge. Thank you Lukasz. I'm following an animation workshop at my uni and shared your channel with all of my classmates. Much love from italy
Hey! Thanks! What kind of a workshop is this? 3d animation, 2d or animation in general? May I ask what software you use during your classes? I'm curious because I start a new course on my local university. I'll be teaching the basics of animation preproduction - like working with script, storyboarding and cration of animatic and feel kind of excited about it.
Thanks again mate, always good!!
Hey! Be my guest!
Super work! Very good and very unique man!
Thanks!
Hi, this is fantastic! Thank you so much for sharing your workflow and your work is really good. One question. For the character using grease pencil, are you hand drawing the character for each frame or do you only hand draw the character once and then parent it with automatic weights to the original 3d mesh mode of the character for the full animation?
Here it's frame by frame. It would be pretty hard to get this result with grease pencil rigged character. You would propably want to pick a different style of artwork to make it work
@@yosifol Got it, thank you for confirming. Yes, that makes a lot of sense and what I was guessing....just wanted to double check. It would probably feel a lot less organic in the movement and character animation if it was a rigged character using grease pencil. Thanks again.
This is lovely! thank you for such a useful video showing all your perspective!
Thanks!
Wow, this is incredible, thank you for sharing
Thanks!
pretty cool method!, specially using the camera being the parent of the grease pencil object.
Thanks!
You are inspiring...cheers mate🤘😎
Cheers!
Long time fan here! Love you dearly!
Hey! So cool!
You're simply awesome m8! Some would gladly pay for a course on this subject
This is a great video!! Thanks so much Łukasz!
Hey! Thanks!
nice one, thank you!
Hey! Thanks!
Could you please make a tutorial on how you draw in 3d space using the 3d cursor. Thank you
Yeah, that's the plan. But I really want to wait untill release of Blender 4.4. Ther are some things that the brave developers are fixing right now. Like for example the "stroke" stroke placement method stopped working after rewriting the grease pencil in the latest version. SO i guess I'll wait till it's fixed since it's quite crucial thing.
Thank you friend
My pleasure!
Hey there, thanks so much for sharing! I’ve been following your animation work for some months now and you are a huge inspiration, so unique in style and tone, looking forward to pretty much anything you put out! Anyway, enough of the flattery, currently beginning pre production on an animated short, I think I’ll be revisiting your video a few times when I get to the animatic / storyboard, thanks a lot✨ (my character designer is a Lukasz as well 💖)
Hey! So cool. Good luck with your short,
Your work is amazing. I like this kind if content. I want to know more about the process. Thank you
Thanks!
are you interested in making a video detailing how to mess with fill textures and other grease pencil tips in the future?
Probably
Nice video you have my subb
BTW can you share how you have that grid & the old man in various colours at 3:30 actually am new to blender 😅
Hey! That grid appears every time you use front view in your viewport. You can also turn on the canvas grid for grease pencil object in grease pencil overlays tab. As for the colors of the 3d model - I just created some simple materials and assigned them to certain parts of the model in edit mode.
@yosifol thank you for the reply gentleman I really love your art
Great video, thank you, affirms the way I’ve been approaching a small film of my own 🙏🙌.
One thing I always wonder what the optimal is; where do you place the plane to draw the characters in this? Is it perpendicular to the camera and around the middle of the 3d object?
Hey. If there's no camera movement involved - like in this one - the position of GP object is not that important. I just put it quite close to the camera and make it perpendicular to avoid distortion (if you'r using view as a drawing plane - it doesn't matter that much. If you plan to move the camera, things are starting to be a little bit more complicated. You need to figure out what kind of effect you're looking for. If it's a simple dolly/zoom in - Ghibli does it all the time - again - GP object needs to be somewhere in front of the camera - not parented though. If you're looking for some multiplane/paralax type of effect you need to think how to fake it properly and probably use multiple GP objects spreaded along certain axis. If you're looking for kind of 3d'ish aproach it would probably best to use real geometry and use gp in surface paint mode for details and lineart
@ cheers, that’s good to read, kinda how I’d been thinking of it ( I’m at the point where I need to really move from not doing much on this to really pushing it on a bit this year 😅)
Thanks 🙏
Could you elaborate on the use of the child-of constraint to follow the camera?
Just put the GP object in front of the camera (set the GP drawing plane to "front" and turn on the canvas for bette undertanding) and pick the "child of" constraint drom the constraint menu in properties panel. Choose the camera as a target (you can use eyedroper) and you're good. If your GP object is tilted, you can use another constraint like "track to" or you can clear the camera rotation and position so it's easier to allign the GP yo the camera.
How do you keep the feet of the character stable when in contact with the ground?
I always use inverse kinematics system when working with legs. If you want the leg to stay in place, you just copy the position of a foot bone from previous keyframe and it stays in place.
🩶