It's time to interpolate the witch

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  • Опубликовано: 8 фев 2025
  • #greasepencil #blender #witch

Комментарии • 10

  • @SubsurfaceTalks
    @SubsurfaceTalks Месяц назад

    Awesome!

  • @bbrother92
    @bbrother92 Месяц назад

    Hi! Do you think blender is better for animation comparing to Photoshop and AE?

    • @yosifol
      @yosifol  Месяц назад +2

      You won't get this great feeling of drawing with raster oriented brushes that you've got in photoshop. Drawing with grease pencil might feel very weird at the begininnig since you basically draw with vectors. But beside that - in my opinion - Blender grease pencil animation system is way ahead of photoshop animation system (or Animate, After Effects etc) That's because Blender is kind of a big sandbox, where you can mix all the different aproaches together - like mixing 3d anims with frame by frame 2d, simulations, rigged animation, etc etc. But if your thing is strictly 2d hand drawn animations and you won't use most of the cool stuff coming with Blender - I would stay with some raster oriented soft like clip studio or PS

    • @bbrother92
      @bbrother92 Месяц назад

      @@yosifol in what case it is better to stick with blender? certain type of movement in animation?

    • @yosifol
      @yosifol  Месяц назад +1

      It shines when you want to combine 2d with 3d, use crazy camera movements and create animation in the same software. If you want to use 3d references for handdrawn stuff and still have possibilty to adjust the references on the go. Lately - if you want your handdrawn characters to cast some real shadows on 3d objects.

    • @bbrother92
      @bbrother92 Месяц назад

      @@yosifol thanks! One more thing are you working now as animator or are you designer?

    • @yosifol
      @yosifol  Месяц назад +2

      @@bbrother92 Hard to say;] Usually I work alone - and I make short animated stuff like animated openings, music videos, live music visuals etc. So before I animate anything I have to design it. So I guess kind of both. Apart from the short stuff - for last two years I was involved in production of full lenght animation feature film, so in that case I had the designs made by other concept artists. I was also working on in game animations for a point'n'click adventure game called PRIM. Main characters were designed by different artist, but all the rest (and there was plenty of characters in that game) were designed by me. I must confess I really prefer to work on my own designs;]