Testing out my new clang fueled piston gun - Space Engineers

Поделиться
HTML-код
  • Опубликовано: 24 фев 2021
  • Threw this together over the last week, I think it's breaking the game in more ways than anything I've ever built before.
    workshop link: steamcommunity.com/sharedfile...
    It would take forever to explain how it works and I don't even fully understand it myself, but basically it works like this:
    Pistons retract, but can't, cause they're locked on both sides.
    A rotor detaches and the pistons suddenly snap back at an insane speed.
    Two hinges connect to the same hinge head, which somehow allows the projectile to break the speed limit.
    This thing is basically an advanced (and much safer) version of this old design of mine:
    • Space Engineers - Stab...
    ko-fi.com/majorjon
    Music:
    Icing - Geographer
    From the Top - Geographer
    Merry Go - Silent Film Light
    Merry Go - Silent Film Light by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
  • ИгрыИгры

Комментарии • 417

  • @glaixber
    @glaixber 3 года назад +282

    The irony of this is that he managed to consistently control clang. In other words, stable instability.

    • @Weaveroftheindex
      @Weaveroftheindex 3 года назад +15

      Oh god. We might one day have a clang jet!

    • @TestSubject173
      @TestSubject173 3 года назад +17

      @@Weaveroftheindex If you mean clang drive that already exists.

    • @epeli0035
      @epeli0035 3 года назад +6

      @@Weaveroftheindex Clang drive has been made already lmao

    • @epeli0035
      @epeli0035 3 года назад +3

      @@TestSubject173 Yeah.

    • @DraconixMahvri
      @DraconixMahvri 2 года назад +6

      …in other words, he’s a god of SE, able to produce order…through chaos. Chaos, through order.

  • @chauncy1582
    @chauncy1582 3 года назад +670

    Petition to rename this to Clang Cannon

  • @Fnaffan_-tc2so
    @Fnaffan_-tc2so 3 года назад +496

    Just imaging an Warship giving you an Broadside with like 10 of those things

    • @endislayerb9850
      @endislayerb9850 3 года назад +53

      Say goodbye to 2-3 hours of work

    • @spac3drunk283
      @spac3drunk283 3 года назад +25

      0:05 super cursed clang-fueled railgun

    • @Epsilon-5
      @Epsilon-5 3 года назад +8

      Welp I know what I’m making tonight

    • @Smitellos
      @Smitellos 3 года назад +18

      @@spac3drunk283 but railgun speed things up by magnetism or gravity, this is just crossbow with motorised crank....

    • @spac3drunk283
      @spac3drunk283 3 года назад +18

      @@Smitellos Well, if you want to be technical, a gun how use magnetism is a coil gun, gravity is for a catapult. And a railgun use the Laplace force wich is the result of the cross product of the eletrostatic field and the electromagnetic field generated by the electricity passing through the projectile, so technically not magnetism.

  • @xiphosura413
    @xiphosura413 3 года назад +88

    That ain't a rail gun, that's a fucking giant space crossbow and that's even more badass

  • @tc9634
    @tc9634 3 года назад +326

    "the speed limit is more of a suggestion"

    • @viliamm52Generali
      @viliamm52Generali 4 месяца назад

      Go faster backward, and enmy follows you after shot it enmy speed + max bulet speed = destruction 💥

  • @cripor1768
    @cripor1768 3 года назад +210

    while I upgraded your old version of the gun to 550ms, I caught 6 screens of death and 2 crashes of the world with the loss of the last save. This is a doomsday weapon, although it is not clear to whom: D

    • @aufspider4136
      @aufspider4136 3 года назад +9

      how did you add more pistons or improve the timing?

    • @TimoRutanen
      @TimoRutanen 3 года назад +6

      By definition doomsday is doomsday for everyone at the same time.

    • @kalisnumber1
      @kalisnumber1 3 года назад +6

      I have a railgun ship that uses this, I got into a skirmish and the 2nd one was damaged but still fired. It ended up miss firing and evaporated me and my crew members

    • @DrShroom.
      @DrShroom. 2 года назад

      @@TimoRutanen nah just set the warheads to wxpllode at about 2 km so you dont run out of memory

  • @jadedstonedmonkey
    @jadedstonedmonkey 3 года назад +190

    I am a simple engineer, I see clang, I clickety clang

  • @2dozen22s
    @2dozen22s 3 года назад +173

    Build a large ship slug thrower version, who needs explosives when you can just knock an enemy ship into an asteroid.

    • @scout360pyroz
      @scout360pyroz 3 года назад +26

      I would go with a kinetic penetrator.
      easy to make along a single block width, and you can make them go through.... quite a bit of heavy armor.

    • @jagermcbigmac7872
      @jagermcbigmac7872 3 года назад +3

      yeah i was going to suggest making it bigger then replacing the warheads with heavy armor blocks. Ittl pack a punch

    • @soridarravencroft813
      @soridarravencroft813 3 года назад +2

      @@scout360pyroz I'm a bit partial to a hybrid, with two heavy blocks followed by the warhead. Get penetration and boom.

    • @scout360pyroz
      @scout360pyroz 3 года назад +2

      @@soridarravencroft813 I see, I always went for excessive amounts of over penetration. I stacked 7 or so blast door segments in a long spear, and they would usually break one by one before the momentum was lost.

    • @soridarravencroft813
      @soridarravencroft813 3 года назад +1

      @@scout360pyroz I see what your throwing out (pun intended). I was more going for an explosive penetrater, so that you can hit more goodies on the internals. That is kinda the downfall of pure ballistic penetrating rounds, like say the MAC rounds for Weaponconre. They might be super powerful, but if you don't get a direct hit on a vital part, you might as well not have fired a shot at times. Whereas if you can get some fairly solid penetration and then an explosion inside the target, that has a much higher chance of damaging something vital. Though, this like any other type of damage in the end relies on what your hitting and what your intent is.

  • @truejoshi8569
    @truejoshi8569 3 года назад +78

    So ehm, I thought I knew alot about space engineers and clang and stuff, then I see this and it's back to square one for me.... srsly dude. gg respect

  • @AsthmaQueen
    @AsthmaQueen 3 года назад +5

    one of my favorite vanilla weapons I made way back in space engineers was a gravity shotgun, using those little gravity balls, filled up a container them with and gravity launched them at max speed into a large battleship front to back, lengthwise and it clearly cleaned out the inside and went through the entire ship like insane levels of destruction just never figured out a way to automate reloading since the balls worked differently with placing and unplacing them required grinding a support

  • @inceptiongamer1163
    @inceptiongamer1163 3 года назад +36

    EVERY DAY WE STRAY FURTHER TO CLANG!

  • @MFillipek
    @MFillipek 3 года назад +39

    Imagine large-grid version of this, throwing heavy armors with 1k m/s

  • @GoldAngelGaming
    @GoldAngelGaming 3 года назад +2

    This feels like a perfect base defence weapon

  • @Im_The_Slep
    @Im_The_Slep 3 года назад +6

    The way it compresses like a spring and releases is so cool

  • @SnowyAviUwU
    @SnowyAviUwU 3 года назад +24

    This is amazing, I had been wanting to build something that could just yeet warheads high speeds but it seems I don’t need to

  • @matthewschoen7033
    @matthewschoen7033 3 года назад +3

    The sound of the warheads being built gives reloading a much more active and visceral feel, well done.

  • @viper2934
    @viper2934 3 года назад +3

    It would be super cool to see like a dreadnought, or battleship with these mounted as turrets.

    • @rewrew897
      @rewrew897 3 года назад

      That could be done with like M.A.R.T or something

    • @viper2934
      @viper2934 3 года назад

      Yeah, with a M.A.R.T, or a automated defense turret script.@@rewrew897

  • @grungletv6016
    @grungletv6016 3 года назад +4

    Nice Krait MKII build.

  • @sebastiaomendonca1477
    @sebastiaomendonca1477 3 года назад +4

    "the speed limit is more of a suggestion at this point" love it

  • @Ajc-ni3xn
    @Ajc-ni3xn 3 года назад +5

    This seems like the ultimate improvised “oh god oh fuck oh god” kinda weapon

  • @baba226
    @baba226 3 года назад +221

    It would be so nice to have that in survival...

    • @Horesmi
      @Horesmi 3 года назад +53

      You can. It's kinda a pain in the ass to rebuild every time it takes minor damage, but it works.
      At least I know that double piston 100% works in survival. Not sure about this double hinge or the double rotor thing.

    • @ascensionunlimited4182
      @ascensionunlimited4182 3 года назад +3

      @@Horesmi bro please explain

    • @ViktorFerenczi
      @ViktorFerenczi 3 года назад +13

      Multigrid Projector - Welding a Helios PJ-33 Piston Jolt
      ruclips.net/video/qDWuVTl6G7Y/видео.html
      In this video the welding process was recorded in creative mode for speed, but it would work equally well in survival. Multigrid welding requires the client plugin being installed. For multiplayer welding the plugin must be installed both on the server and on the client.
      There is some problem when I fire it in creative mode, most likely the welder saves the block in front of the Gatling gun from being destroyed, thus the projectile is not ejected. That's why I don't shoot it on the video. That still needs to be figured. But the main mechanism is functional after a quick multigrid welding.
      More testing would be welcome! Let's bring multigrid welding to all multiplayer survival servers. Hopefully Keen will also integrate it into the vanilla game at some point, if we get lucky...

    • @thepolishtech1552
      @thepolishtech1552 3 года назад +4

      Or in a vanilla multiplayer
      Geez put this on one ship and there you are a powerful foe

    • @ascensionunlimited4182
      @ascensionunlimited4182 3 года назад +3

      They just nerfed it in latest update. Same with speed breaking for ships

  • @Beamer490
    @Beamer490 3 года назад +8

    Project “Clang Cannon” Prototype 1-B
    After intense study of the force which seems to randomly tear apart the fabric of reality, we seem to have identified it, and named it “klang.” It is extremely powerful yet extremely unstable. Weapons development Major Jon was able to harness the power of Clang using pistons, which seem to cause Clang in the most predictable way. Using this, he developed a rail gun, which fired a small torpedo at extremely high speeds. However, when used in great numbers, the Clang energy becomes extremely unstable, and tears the weapon apart. Further research is needed

  • @thaerosthedragon1930
    @thaerosthedragon1930 3 года назад +2

    Love the sounds it makes lol

  • @avzed1789
    @avzed1789 3 года назад +5

    As someone who's been trying to design his own warships but has been trying his hardest to avoid resourcing to mods, this is an extremely welcoming sight.

    • @robertlcgarcia123
      @robertlcgarcia123 3 года назад

      You should start using mods if there are good ones the dev's will add them to the game and you might as well get a headstart and start getting used to them I mean I play on a server that has like 60 mods

  • @michelles.3835
    @michelles.3835 3 года назад +2

    This is perhaps my favorite kind of SE content lol. Keep up the good work!

  • @Artem4egg_
    @Artem4egg_ 3 года назад +3

    Testing railguns in a missile test world. What a madlad.

  • @BrokenLifeCycle
    @BrokenLifeCycle 3 года назад +48

    You made a MAC from Halo.
    Now you must stick this in a UNSC ship replica.

  • @aneveningatthesaladbar6884
    @aneveningatthesaladbar6884 3 года назад +2

    I'd love to see a technical breakdown of all the tricks you have goin on there. I think that goes for all your work too! Amazing stuff! You've got some serious black magic clang control...

  • @Frizzleman
    @Frizzleman 2 года назад

    Very very cool will definitely be looking for this in the workshop later great work!!

  • @gideonschwartz
    @gideonschwartz 3 года назад +1

    Awesome. I never thought that such a thing was possible in Space Engineers.

  • @LunarKolony
    @LunarKolony 3 года назад +5

    Amazing work Jon

    • @xendakakorva3267
      @xendakakorva3267 3 года назад

      I may have attached *4* of those onto my Teridax's main Barrel for the lols XD

  • @kheda4
    @kheda4 3 года назад +1

    Respect for this nice-looking and well functioning piece of kinetic artillery.. i'm curious to see a miniaturized version of this... usually i use grav guns and ships

  • @banu6301
    @banu6301 3 года назад +1

    cool skybox. Makes it really easy to focus on the thing you're showing us

  • @hugovankeulen5115
    @hugovankeulen5115 3 года назад

    found this video in my reccomended today, and i subscribed. The quality of videos on this channel is great! I look forward to more

  • @jacopocarettoni6044
    @jacopocarettoni6044 3 года назад

    Thank you Clang, for this wonderful creation!

  • @omegaprime223
    @omegaprime223 3 года назад +12

    I'm just sitting here wondering if it can be scaled up and shoved into a ship as a spinal mounted weapon.

  • @Robosium
    @Robosium 3 года назад +8

    you should totally build a large grid version of this

  • @Splashygalaxy
    @Splashygalaxy 3 года назад

    Impressive work!

  • @gen2mediainc.577
    @gen2mediainc.577 3 года назад +2

    the window on that Cepheus ship (forgot the name) is my all-time favorite thing ever. so goddamn pretty idk what it is but i've been using similar shapes in my windows since i saw it.

  • @AysaMetric
    @AysaMetric 3 года назад +29

    Want this. Build tutorial when?

    • @metalgeardull8279
      @metalgeardull8279 3 года назад +1

      There's a steam workshop link in the description for the railgun.

    • @cron1807
      @cron1807 3 года назад

      @@metalgeardull8279 that isnt very useful on xbox though, and this looks useful for my fighter designs

    • @randomblacktemplar738
      @randomblacktemplar738 3 года назад

      @@cron1807 or destroyer type ship, since this type were glass cannon

    • @cron1807
      @cron1807 3 года назад

      @@randomblacktemplar738 that would be a battlecruiser

  • @gambiit
    @gambiit 3 года назад +1

    now you just need to make them look like mortar turrets, and then make them able to aim by themselves, and you'll have one of the best defenses in the game probably.

  • @SIDEKICKONYOUTUBE
    @SIDEKICKONYOUTUBE 2 года назад

    that looks NEAT !

  • @RetroPlus
    @RetroPlus 3 года назад

    That is insanely cool

  • @vincentGouadon
    @vincentGouadon Год назад

    Impressive ^^ . Good work !!

  • @animayfreak
    @animayfreak 3 года назад

    Nice work!

  • @smurface549
    @smurface549 3 года назад +2

    The projectiles went through the asteroid since they're too fast. The physics engine can't keep up with calculating the collisions between the projectiles and surface. It's like "it doesn't touch yet". And in the next time step it went already beyond the surface, out of the collision zone.
    With the ship it just might be a bit different, since there are more blocks behind the first layer which might trigger a collision detection.

  • @draconiansolutions1603
    @draconiansolutions1603 3 года назад +1

    I'd love to see this in Xocliw's tournaments. I could imagine this doing some serious destruction

  • @thelazyredpanda1668
    @thelazyredpanda1668 3 года назад

    I was waiting for it to clang out and explode, and you delivered

  • @CraftMineTutor
    @CraftMineTutor 2 года назад

    You are by far my most favorit creator on the steam workshop! This cannon is a lot of fun xD

  • @333_studios
    @333_studios 3 года назад

    This is amazing

  • @vladkruglov7719
    @vladkruglov7719 3 года назад

    Great invention

  • @kirtil5177
    @kirtil5177 3 года назад +1

    this actually looks good as a cannon

  • @leovin00
    @leovin00 3 года назад +1

    The speed limit is more of a suggestion lmao. Yea this shit is forbidden dark clang magic

    • @Areanyusernamesleft
      @Areanyusernamesleft 3 года назад

      However the video does illustrate what happens if one ignores speed limits entirely, "phasing" of solid objects through others. Basically as an object in the game goes faster at a certain point there is an increasing possibility that the collusion detection won't won't happen when the object intersects with another.
      To a certain extent the exact speeds this happens depends upon the performance of the computer running the game. So Keen set the Vanilla speed limits to be well below the point where this weirdness starts happening on a system meeting the minimum requirements. However, this does mean that currently many decent PCs (I don't have a Xbox so I don't know about them) can run mods that raise the speed limits to 200 m/s, 250 m/s, or even higher without running these issues more than occasionally.

  • @Synix
    @Synix 3 года назад

    That's awesome bro

  • @jackflaps4252
    @jackflaps4252 3 года назад +1

    Amazing build dude, would be very happy mounting this to my ship :)

  • @btCharlie_
    @btCharlie_ 3 года назад +1

    2:20 - That is the sole reason why there's a speed limit in Space Engineers. The engine can't reliably calculate collisions above certain speed. Now, 100 m/s is quite a conservative amount I think, but it works.
    The issue stems from the simple fact that the collision calculations happen only once in a while, usually once per simulation frame. If an object is travelling fast enough, it can move a lot of distance between simulation frames, so it can happen that it passes through the voxel surface (where impacts happen) in the time between the frames and the collision detection doesn't register it. The critical speed at which the collisions start to get unreliable varies from engine to engine, but you can roughly say that making the collision checks twice as often would result in doubling of that critical speed. Why doesn't Keen do that? Collision calculations are expensive for the CPU, so you want to make them as infrequently as possible.
    Thx for coming to my Ted Talk.

  • @auxencefromont1989
    @auxencefromont1989 3 года назад

    Its so nice that it actually look like a gun

  • @CaptCorgi
    @CaptCorgi 3 года назад

    This is the single coolest vanilla weapon I have seen

  • @humanguyalsoperson7987
    @humanguyalsoperson7987 3 года назад

    i always love alternate weapons like this in space engineers

  • @BromanderBrody
    @BromanderBrody 3 года назад

    This is so cool

  • @rot_studios
    @rot_studios 3 года назад +1

    Even the sound is awesome haha

  • @deividasleonavicius5071
    @deividasleonavicius5071 3 года назад

    This is a perfect underground bunker buster it will destroy bunker and won't even leave a mark on the ground

  • @ncg8259
    @ncg8259 3 года назад

    This is why we all need to keep fighting against the idea that subgrids are bad. People who say that are just bad at the game and don't know nearly as much as they think. I will always defend the idea that this game is worthless without them. This is marvelous engineering

  • @billwilliamson1506
    @billwilliamson1506 3 года назад

    I built something like this based off of a design for an artillery truck that was on the workshop. I was able to knock its firing rate down to 7 seconds per round and condense it onto a wheeled vehicle. I used WHIPs Mouse script and while on a heavy 8 wheeler it’s somewhat stable I used pistons with landing gears to stabilize it. I was working on a sight for it using a transparent lcd but got my new computer and just, well, didn’t download yet. Gg guy

  • @SergMexovoy
    @SergMexovoy 3 года назад +1

    so cool!

  • @reavvr643
    @reavvr643 3 года назад +1

    Very nice

  • @supystatro8125
    @supystatro8125 3 года назад

    This thing is so cool

  • @jbthekeeper2509
    @jbthekeeper2509 2 года назад

    It really does look like a futuristic rail gun or something even when it fires

  • @furbyfondler3238
    @furbyfondler3238 3 года назад

    incredible

  • @dmlachap
    @dmlachap 3 года назад +3

    You should set some up on a rotor so you can have a continuously-firing gatling railgun

  • @vojtaliska1430
    @vojtaliska1430 2 года назад

    Maintain your daily rites of faith and Clang will bless your designs with stability and destructive power

  • @SK-ww7ud
    @SK-ww7ud 3 года назад

    Man hath harnessed the power of clang

  • @raysstlyn6346
    @raysstlyn6346 3 года назад

    Wow! Luv it!

  • @M4m1de
    @M4m1de 3 года назад

    Bold move to weaponize clang

  • @SomeD00D01
    @SomeD00D01 3 года назад

    Beautiful thanks I'll take it

  • @Sawer
    @Sawer 3 года назад

    Really impressed it didnt blow up while flying sideways and shooting

  • @galenjones9529
    @galenjones9529 3 года назад +1

    I can only imagine how much firepower this would have with some of the mod explosives. Some of them are nuclear scale.

  • @thedyingmeme6
    @thedyingmeme6 3 года назад +1

    "The speed limit us more of a suggestion at this point." Ah, yes, like the Geneva Suggestion.

  • @blitzkreg335
    @blitzkreg335 3 года назад

    You are the chosen one.

  • @blazethekat2458
    @blazethekat2458 3 года назад

    Dr clang would be proud

  • @GreedlingRush
    @GreedlingRush 3 года назад

    yo that's rad

  • @admiraljetro8783
    @admiraljetro8783 3 года назад

    The wrath of Clang knows no bounds

  • @neonmaple5259
    @neonmaple5259 3 года назад

    Its like watching one of those Lockheed Martin commercials, but on Space Engineers

  • @user-in4ij7cs1z
    @user-in4ij7cs1z 2 года назад

    You can use angar door blocks to replace the warheads (2-3 angar blocks = 1 warhead). Same dammage, cheaper bullets)

  • @XB0167NL
    @XB0167NL 3 года назад +2

    really awesome how the hell can you think of such a thing

  • @sukul3889
    @sukul3889 3 года назад

    Dude, this would wreck face in a space engineers tournament, you should take this into a modded tourney to show the competitors some good ol vanilla klang conniving

  • @theangrygermanlad1328
    @theangrygermanlad1328 3 года назад

    Let us bathe in the incarnation of clang in human form rejoice!

  • @nargames
    @nargames 3 года назад +3

    Love your content, could you show us how you make these?

  • @schyzm
    @schyzm 3 года назад

    I dub this the jon gun, as this is so cool.

  • @koenvervest
    @koenvervest 3 года назад

    Congratulations!
    Space Engineers is a funkey game with pretty boring ingame restrictions of weapons, speed, trust, etc. However the game does have its loopholes like; the gravity gun with stone rocks (which the devs have defeated), GravDrive, GravCannon, Rotor torque engine, etc. Inventing something that is vanilla and exceeds the laws of SE Vanilla is something! You are the inventor of the SE - Railgun and in time you will face your foes with your invention. Thank you for sharing!

  • @Navilicous
    @Navilicous 3 года назад

    It sounds sick aswell like bruh what.

  • @junho829666
    @junho829666 3 года назад +1

    Crossbow: advanced attack method of the future

  • @bastienlaviolette5076
    @bastienlaviolette5076 3 года назад +1

    Wow 💯

  • @flameendcyborgguy883
    @flameendcyborgguy883 3 года назад

    All Hail Clang!

  • @Jadee95
    @Jadee95 3 года назад

    if that thing doesnt explode you are officially the high priest/priestess of clang

  • @rogerstalder7184
    @rogerstalder7184 3 года назад +1

    Ahhhh well. just need to hit once ;) love it

  • @gagekieffer772
    @gagekieffer772 3 года назад +1

    Would a system like this be possible to launch ships, similar to a catapult system on aircraft carriers?

  • @gamefonts1916
    @gamefonts1916 3 года назад

    omg, magic!

  • @acarrillo8277
    @acarrillo8277 3 года назад

    Now you need to make a Gatling CLANG cannon

  • @Oliepolie
    @Oliepolie 3 года назад

    Finally, some way i can have railgun tanks on planets