Sadly the failure of Daikatana was also the cause of Looking Glass Studios being closed. Ion Storm Studio bought Looking Glass Studios and transferred the staff to help finish Daikatana and as a result of this, the Thief franchise was put on hold. When Daikatana failed Ion Studios closed Looking Glass Studios because they couldn't afford to keep two studios open. I'm still sad about this because the original Thief franchise was amazing and highly rated. I can only imagine what they could have done if they hadn't been closed.
I'd love to think so too, but it's doubtful; most of the original devs for the Thief games had left long before any of that. I didn't mind Deadly Shadows but I think the writing was already on the wall with that one with the addition of third person mode. You can tell which way they wanted to take the series. I'm kinda glad it died honestly.
The Bureau is honestly kind of a gem. Kind of. The tactical sci-fi cover shooting gameplay is actually pretty damn fun, and even pretty tough. Staying on your toes and managing your team, pulling off combos from each of their abilities as well as yours is exhilarating. In terms of "squad based cover shooters", it's genuinely great to play. The problem with the game was absolutely all about its lack of direction (and I highly advise checking out the Polygon article, explains so much more, better). Throughout its different devlopment cycles and iterations, the only thing that seemed to stick was the setting...and that's it. So with the finished project, you have a super cool first 1/3 of the game, but the remaining 2/3 has *NO* idea how 1) to flesh out more of its concept 2) to bring its story to an end, making it feel rushed, clunky, and even far fetched (even for a game about aliens). And all this to say, it only takes about 10-12 hours to finish. Even on harder difficulties. I do believe when I say that, if the finished project was the concept they had from the very beginning, and they had all that time to work on it, it would be considered a great game.
Interesting game. Good story. Nice ideas but not developed correctly. No alien technology research that would allow for more interesting scenarios and no investigation missions as it should had. Ended up to have a lot of repetitive gameplay. But not a bad game if you get it for a few € at Steam.
It depends on the game when you have games like saints row when people are telling the companies what would make the game better but they don’t listen that’s on them
@@TopDawgGamingOffical Well... You can't expect that every game company is like the Fortnite creators. Some actually want to make THEIR game as they like. I'd sure take recommendations but I'd never change a game for someone's liking
Well you should definitely change a game to someone’s liking when what they like corresponds with the actual core of the game. Take halo and 343 for example
@@Muumin-H true but for example if your first game or first entry of games made fans happy and you decide to make it weird after your shooting yourself in the foot at the end of the day the consumers are what’s recouping the game cost
I feel there needs to be a perfect balance or creating something YOU love and something fans would love. Take Fromsoft for example. Miyazaki stuck to his vision of a difficult sadist game, while also adding some nice QOL changes. Without adding an easy mode like some wanted. And look at the success of Elden Ring now. They understand that perfect balance!
Alpha Protocol is one that comes to mind for me - a role playing secret agent game with a really cool dialogue system (had a timer to make it feel more impactful). Would also love to see a Deus Ex return given the last game Mankind Divided only felt like act 1 of a larger story.
They could have skipped Mankind Divided and rather continued the plot of Deus Ex:The Fall. But with jump added and without the shop anywhere mechanics.
@@RuptimusPrime haha yeah, I platinumed that game out of love but when I tried to go back and play it again years later, the gameplay was so buggy that I had no idea how I beat the game the first time. Would love a sequel or even a remaster to try and revive the game but it's been so long it's probably unlikely
I love the lore and alternative steampunk world that was created. It's sad that it failed. I'm right there with you on a sequel, or anything The Order:1886 for that matter. I probably beat the game at least three times on all difficulty settings, and got all trophies for it.
If I’m remembering correctly, Tabula Rasa started as a completely different game. It was about a realm where ideas became reality, and many of the “weapons” revolves around this, like books and musical instruments. It would have dealt with metaphysical concepts, with a very high concept fantasy. But then someone decided that it would turn off players, so they turned it into a standard sci fi shooter.
Advent Rising was actually fun and I was looking forward to the sequel. It sucked because they left it on a cliffhanger instead of making a solo story that could be expanded on
Advent Rising was my favorite game as a kid. Beat it like 6 times, and have it on steam. I really wish they gave this game the trilogy it deserved. The powers and progression system was fun and addicting and imo ahead of its time. Unfortunately it was outshined by Halo 2.
I didn't follow any gaming news at the time and picked up Advent Rising without knowing anything about it. It ended up feeling kinda janky but was still a lot of fun to play through.
I was bummed when they announced the series was dead but I wasn’t terribly surprised when the launch contest was so horribly bungled they gave all the participants 2 free games as an apology.
Really? Both major enemy factions kind of just struck me as "what if we just shoehorn aesthetically modified Halo enemies into a Mass Effect game?" Still enjoyed some of my time in-game, but overall was pretty disappointed. Felt like the whole development motto was calculated mediocrity, "But boy am I bad at math.
I didn't like it as much as the original trilogy but I also didn't think they fumbled it as hard as some people would have you believe. When I finished it I remember thinking, "yeah, this could go somewhere in the sequels" which if I recall is exactly what I thought of the original ME. I *DO* think it could have been improved in some areas but I think the backlash was widely a result of the hype engine and not living up to infinite expectations you have when dealing with a sequel to a beloved franchise like it was.
Never played the game but I love the show. Season 1 was a bit rocky but it had found it's feet by season 2. At least it got some sort of ending (ish), so there is that.
The defiance show was really impressive considering it had a low budget for what they were trying to do. Worst part is knowing it supposedly needed 10 seasons to tell the story it wanted to tell. That means it not even told half of the story.
What I always wanted from a Mass Effect game from the Andromeda reveal etc. Was seamless transitions. Seeing your ship land watching from the cockpit like at the start of the game. I wanted that. I wanted to watch the transition to space... landing... to walk out of the ship, all without loading screen/cutting to a cinematic.
I really enjoyed crash twinsanity though even though many didn’t like it. Got to meet some new characters and the concept was interesting. It’ll probably never get a remake but I can always hope
I remember getting super hyped for MAG when it was in development. 256 players in an FPS match on console with an actual command structure just sounded like a game out of my dreams. Really sucked that they failed to deliver on it in so many ways.
Agreed, having an Xcom game that takes you into the battle was a nice change. Even though I do like Xcom 2. I think they should do a retelling of Xcom 1 where the commander is created by the player and take charge of the mission in the battle. With the bureau is tied to this reteling. Also keeping the ending that lead to Xcom 2 being an Enemy Within situation. The retold Commander could end up related to the characters in the Bureau. Just a thought. Thanks to anyone who reads this.
Yeah, as a player of the original DOS Xcom franchise, the Bureau was welcome fresh take on the Xcom Universe. Liked it way more than Enemy Unknown. Both are good, but The Bureau was way more memorable to me even though it was less like Ufo Defense, Terror of the Deep, or Apocalypse.
I still remember reading a preview of Advent Rising in Game Informer back in the day. To call it overly ambitious is an understatement. The game hadn't even come out yet, and they were planning the whole trilogy, talking about a series of books, comics, and movies. The studio seemed so sure that they had the next Star Wars on their hands, but it never happened.
Which is sad because it was actually a game with some decent ideas, I remember enjoying it for what it was. This is the issue with getting the hype train rolling, especially on an unproven product. Expectations get out of control and the game never had the slightest chance of living up to them, when if they'd just shut up and sold it as the game it was they'd probably have had a far more likely chance of getting that sequel they wanted so bad.
Anthem truly broke my heart. It had such a good premise, good ideas for team building with your friends, good suit designs. It hurt my soul when it actually came out with the "finished product."
Yeah I had an older PS4 and Anthem was reported to be bricking those lol. I played it 4× and then uninstalled it to save my old system. It was howling with that game in too lol
I do agree that ME: Andromeda should have leaned toward exploration and most of the worlds were big and empty. Honestly the engine they used wasn't good for what they wanted to do and needed to switch to something that could support it. They did have plenty of great ideas and the combat is pretty solid. Its a shame that they aren't moving forward with Andromeda and make the game it should have been. I realistically can't think of how they are going to continue ME without pissing off people. I'm sure its going to be a disaster.
Worst part of all of the issues with Andromeda to me is the fact that they were being forced to use Frostbite, when at the time, it wasn't even designed for RPGs in any sense. Retooling it took away a lot of time and money, and pair that with the less experienced devs being put onto the project, it was unfortunately just going to be a failure from the beginning, we just couldn't see it at the time since Bioware was still a beloved studio, even if the ending of ME3 was a very unpopular one.
@@SevCaswell Not just that, but, to quote my separate comment: "Another aspect to it being ambitious/problem with Andromeda is that it was also done by their B team, Bioware Montreal, who were made as a support team for Bioware Edmonton who were the ones that actually made the games, on top of the forced switch to Frostbite. So, untested support team's first game on a new engine; it was a recipe for failure." This was a year after Bioware was bought out by EA too, by the way, so they were entirely an EA sub-studio.
@@thecrimsonblade4108 I am happy for you, no joke. I sincerely am glad that you do enjoy the game. For me, it still feels like a waste of money, so to see someone who doesn't hold that opinion is comforting, if a little. Now, can we agree that Daikatana was Objectively bad? Not an opinion but demonstrably, measurably, independently verifiable, bad?
I played andromeda about two years after release, so post loads of patches. I thought it was pretty good at that point. Lots of busy work but the characters were likable and the story overall was interesting. Would've liked to have seen the story continue.
Same - I wished some of the facial features were better graphically but I also only played 1 - 2 years after so alot of the issues were non issues for me due to patches.
More than pretty good to be honest, the combat/gameplay/visuals are all utterly fantastic. Granted I didn't play until after it had been patched up, but the patched game was great and felt like the start of a new trilogy, I had nothing to complain about except it being impossible to make a good looking character in the character creator.
@@cenciende9401 same I spent so long in the character customisation - the other character I also thought we not as great as ME3 somehow I defs want a new game in the series.
There was a DLC planned, but because of all the backlash and whatnot the DLC was scrapped and turned into some novel or comic. Shame, really. I like Andromeda's combat.
I remeber liking Advent Rising when I was a kid and thinking it was crazy ambitious. It is funny that too human made the list as i would confuse it with Advent Rising for some reason.
Going into XCOM: The Bureau knowing nothing about it and years after playing Enemy Unknown, I enjoyed it. It's a pretty solid game! It plays in a similar style to Mass Effect, with the three-person squad and being able to command your party to use different powers, but instead of being in a big, sprawling RPG, it's got the light strategy layer. Which is fine! Sometimes you want meaty games to sink your teeth into for 50-100 hours, sometimes you want a quick game that you can 100% in about 20. Overall, I quite enjoyed it.
I’m still an Andromeda fan. It’s fun for me and has some characters and storylines that I really love. Plus I liked how distinct Ryder was from Shepard. It’s also the only reason I gave the original trilogy a second chance after I sucked at my first try of ME1. I understand people’s complaints. It was very flawed. But I love it.
Yep, game has a lot going for it and I had a great time. Definitely some areas that let it down (story, characters, too many fetch quests) but on the whole it’s an enjoyable experience….even if it pales in comparison to the original trilogy.
You literally only like it because you played it before you played the other ones. There is almost nothing redeeming about Andromeda. The gameplay is a bit smoother than the 3rd game. But it's not enough to mention.
always fascinated by silicon knights: I think they also did legacy of kain. but even ignoring that eteral darkness on its own is such a great game that to this day no other game has reached that heights of immerisve horror other than maybe p.t.
I never got to the game, but I really really liked Defiance the show! I thought the premise was cool and the cast good too. Sort of gave me Firefly vibes, only on a larger scale. Between that show and Falling Skies around the same time I thought mainstream sci-fi tv was on an upswing, but both fizzled out unfortunately (as did Caprica). 😰 Idk if those three shows were out at the exact same time - I mean, it's been a minute - but I tend to lump them together as the "ah, what could've been" sci-fi shows of that era.
i was lucky me and a group of friend were able to get into the beta, the idea of the game being paired with the show was an awesome idea. when i was playing it it was more to find bugs and give our thoughts on the game play it was fun game but at the time had no depth seems like it didn't change.
4 games that deserve to have their IPs bought by the right studios and remade with open world and/or modern mechanics with franchise continuations then its Legend of dragoon, Vector-man, Vigilante 8, and Metal warriors.
If I'm recalling correctly, Tabula Rasa was doomed from the start. The publisher rushed it and took creative design await from the creator. It wasn't shut down for low subscription either. It was shut down from the lawsuit that came over it as the creator didn't get his cut. The publisher purposely killed it.
Crash Twinsanity is good if you give it a try, and it was different from the regular PS1 Trilogy and the PS2 Crash game that followed same level design choice. The change in Twinsanity felt refreshing. I found it quite decent compared to the other Crash games that followed on the PS2, especially the ones with the masks which felt very weird. Andormeda had good gameplay mechanics compared to the previous games. I really wish we saw it's true version.
I remember playing Advent Rising and really enjoying it. I don't remember if it was the original ending, or a hidden one, but I remember your character walking across this expanse and then fading away. It was supposed to pick up from there in the sequel. I also remember G4 hyping up literally everything about it, including the sound that footsteps made. I specifically remember Tommy (whatever his last name was) talking about how he did all these recordings to get realistic sounding footsteps.
How's exploring those 100 planets going on? Got any cool channel clips of getting into your upgraded Spacecraft and taking off into space in one smooth sequence?
@@netweed09 I mean, thirteen words and I wasn't saying it was a great and perfect game. I was saying that what you said didn't mean it wasn't good. But you're right, there's no accounting for taste.
The issue with Andromeda was that it was rushed for development, rushed the new engine and basically released an unfinished game. Now the game is better but first impressions are always somewhat permanent
If there is one big game that I would add to this list, it would be Dynasty Warriors 9. I love Dynasty Warriors with a passion, and the open world project was super awesome! But it ended up being a Dynasty Warriors game with a bunch of unneccessary components added in. I actually love the open world, but mechanically and graphically it was a big let down from what they wanted from their trailers.
Dynasty Warriors 9 showed that Omega Force should've stuck to the beat-em-up formula they did best and not pursue an open-world endeavour when they clearly aren't the best at it. It should come as no surprise that they have nothing for the main series after DW9 and have been working only on spin-offs since (Attack on Titan 2, Warriors Orochi 4, Persona 5 Strikers, One Piece: Pirate Warriors 4, Hyrule Warriors: Age of Calamity, Samurai Warriors 5, Touken Ranbu Warriors, Fire Emblem Warriors: Three Hopes). It's been 5.5 years since DW9 launched and there's no still no news about what they're planning on doing next with the Three Kingdoms.
i remember playing Definace on PS3 and it was really good in my opinion. Later on Defiance 2050 came out for PS4 and I really enjoyed that game too, i think what killed the games more or less was lack of support and resources.
The most depressing part for me, is that I remember most of these games being announced, and I remember getting hyped from the marketing, and then NEVER playing ANY of them, due to how bad they ended up being...
I absolutely love The Bureau X-Com Declassified, I even painted a scene from the game but with my cat as the protagonist. Also was the first game I bought a sealed copy just to have as an extra. Same goes for Andromeda, i actually bought every bit of Andromeda merch available.
I loved Crash Twinsanity! That was the very first video game I ever made! It was a blast! That game needs way more love! Would be great to get another Crash game with that style of gameplay and humor!
I played Advent Rising about a year after it came out. I could tell that it was this ambitious project that was supposed to be this massive thing, and yet it was just very shallow. The gameplay was cool, but it seemed like it didn't know what it wanted you to do. It starts as a shooter, but then you got powers, and the gunplay was pretty much forgotten. The environments were too streamlined and linear. And overall the biggest issue I had was that the game was too short. Plus the cliffhanger ending, that by the time I saw it, was already not going to lead to anything else.
Too Human being ruined by a lawsuit over Unreal Engine, which is now completely free for anyone to learn and use is somehow amusing and sad at the same time.
@@fourthhorseman4531 Ironically, I never understood the complaints because I didn't really see that many glitches. The way some people talk, it was more bug-ridden than Cyberpunk, but I only had a couple of crashes and one or two mission glitches. 🤷♀ I especially loved that both Sara and Scott Ryder existed at the same time. Yes, it didn't come up too often, but it was a nice touch.
@@ChubbyTheEwokI definitely had no issue with them after the first major patch. I never could manage to create a decent looking Male Shep, but I was happy enough with Scott Ryder's default appearance.
it never released but chronicles of elyria immediately came to my mind. it was supposed to be a massive realistic medieval rpg that had your character grow and age and even eventually die. the whole world was supposed to be destructible with real consequences and started out with kickstarter. the more you pledged the more you would start out with to the point that if you pledged enough you could literally rule your own kingdom. but after years and years of delays with vague reasons the game died before it even launched and now they're facing a massive class action lawsuit last i heard
Not sure if it belongs on this list but as I remember it, Bethesda's Brink was gonna change FPS games forever and had so much hype. It was one of the first games I remember having documentary style development update videos talking about all the advanced mechanics they were adding in to an everchanging, living world of PVP. Never played it but I'm pretty sure it was DOA, one of the first games of it's potential being nuked on steam immediately on release. Maybe I'm remembering it all wrong, but the fallout seemed pretty massive.
Andromeda’s combat is the best in the series, pretty much the only good thing I can say about it. But combat wasn’t my focus for playing Mass Effect, it created my favorite Science Fiction universe ever!
Ah man, Advent Rising......I actually liked that game, especially the story and the music (the music was really sick). I really wanted to know how the story ended. I played worse games that got sequels
Ah.....I remember being so psyched for Advent Rising way back in the day. There was potential that just fell apart so hard. APB as well, even after the multiple re-releases. It hurts to think about it.
It was glitchy as well, the story was meh, and the fact that Aku aku was 99% useless really pissed me off. The music and the different styles of play were good.
I may be looking back with rose tinted glasses, but I do remember Tabula Rasa being really fun, and having a lot of cool features that other MMOs didn't. Such as dropshops coming in to spawn enemies, player controlled outposts, and an easy checkpoint system so that it was easier to make alts. It was in no way a perfect game, but there was so much potential that it was sad to see it go
Wild story about Too Human: my martial arts coach actually did stuntwork for the game; his name is Kenny Perez and you can find him credited on Moby Games under the Action and Wirework section. I never got to play but I remember when he was working on it and even though the game wasn't the greatest, I still find all of the cool things he's been a part of so exciting!
You’re in the minority dude. I have played the original trilogy through so many times. Even playing andromeda through the rose tinted glass of a mass effect lover, I couldn’t bring myself to play it through more than once.
Objectively it was pretty terrible. The fact that at launch it was hilariously buggy and the character expressions were horrible just made it meme material. The only real positive was the combat.
I absolutely loved Advent Rising years back. I was very dissapointed that it failed. The ending was set up perfectly for a sequel. Sunset overdrive also deserved a sequel.
Andromeda had technical issues. But the story, the setting, and the direction was really good. It became a meme to hate on it, but the game still sold over four million copies. Not really a flop, just didn't fill the shoes of the original trilogy. And let's face it, nothing ever will.
Anthem solely failed because folks freaked out there weren’t NPCs everywhere in a market place. That reveal got into folks heads and the gaming community just couldn’t get over that. The game itself was good still is and if BioWare had say put years of updates into it like Destiny or other games it would be absolutely great today. That’s what it was. People wouldn’t stop whining about NPCs in a Co-Op Action Looter Shooter.
The physics in JP Trespasser was actually the worst part. You could pick up a key card with your floppy arm, walk toward the slot on the wall, not get it perfectly in their causing it to fall onto the floor, and accidently kick it under the locked door. I laugh at all of the games the term "janky" has been applied to. You do not know janky until you have played JP Trespasser.
@@Danny-ru7uf hype doesn't mean ambitious. Ambitious is more like RDR2 or GTA5 with how big those games are but having high quality across almost every mile of the map.
I actually like Mass Effect Andromeda. I’ve played it through 3 times. It’s got it’s shortcomings but they did improve the traversal from the trilogy. Shame we probably won’t get to see a resolution to the story.
Another aspect to it being ambitious/problem with Andromeda is that it was also done by their B team, Bioware Montreal, who were made as a support team for Bioware Edmonton who were the ones that actually made the games, on top of the forced switch to Frostbite. So, untested support team's first game on a new engine; it was a recipe for failure.
I still play APB Reloaded. There's enough players on that you can still get into missions relatively easily. And they're rolling out an engine update. APB's customization still greatly outshines anything that any other games has done, which is probably the reason people still play it, I know that's why I still play it. You can make custom symbols and music, you can fully redesign your clothes and car, design your own tattoos, and there's even players who have made their own clothing lines in the game. Worth checking out if you're a creative type, just don't expect the game to play like GTA Online. Besides a few open world crimes that Criminals can pull off, most of what you do will be in PvP missions.
@@Joreel TO be honest, I want to love this game, but I'm afraid of starting in it because I feel there's too much content inside it. And it's still not a final version... Sad...
You guys added tabula rasa to the list!!!! You guys did so much homework on a game that in every circumstance ive mentioned it, was a mystery to everyone cause ultima online was so niche!
"Being lead by ideas guy that seemed more interested in the future than what they were doing with the present" you summed it up really well thats why many ambitious games end up failing.
Advent Rising is a title so few remember I almost thought it was a fever dream. At the time, I loved how the game made you make hard decisions. The biggest disappointment was that there isn't more of it, and left off at the biggest cliffhanger. =s
APB still has the best character customization in any game I have ever played. I'm still hoping for an mmo to come out with that kind of in depth customization.
Interesting note: JP Trespasser starred the voices of Minnie Driver and Richard Attenborough (they spared no expense). Anyone interested in Trespasser should look up Research Indicates here on RUclips. He did a very good LP that includes a video talking about the production history. The LP itself includes a lot of detail too, including a secret ending that features Richard Attenborough reading "Ozymandias." (That reading can also be found on RUclips and it's astoundingly good.)
Probably the most ambitious MMO for its time was TERA, its only competitor was Phantasy Star Online 2, which was Japan Only at the time. This was meant to be an Action MMORPG with full action combat. This was pretty much unheard of. Even Guild Wars 2 still is a tab target MMORPG if you turn off target promotion. Similarly, Mabinogi was meant to be an MMORPG "Life Simulator." While it still has a "decent" playerbase for its quality in comparison to other games, it never really took off in the end. Constant "New Player Experiences" kept driving people into quitting, and the fact that their in-game anti-bot system (Captcha Bombs) don't work on bots, and are mostly primarily used to troll other players... isn't helping it. Firefall was also meant to be a shooter MMORPG, but like Defiance ended up bombing out real hard. You really could make a whole video on MMOs.
Man defiance was one and my wife’s absolute favorite games to play, always had a ton of players on 360. We played it religiously for months. We then heard of the 2050 release and hoped for some new gameplay and it was just the same game altered slightly and the systems that made the original great were all changed. Then they were sold to another studio which slowly let the game die due to allowing the servers to degenerate with little to no maintenance. It was really sad when the servers finally shut down but we more fondly remembered the original that day then mourned the 2050 mock.
Tabula Rasa also came out at a time when the market was completely saturated with MMORPGs. Everyone was trying to be the WoW-killer, so they figured a sci-fi MMO would work for those sick of fantasy MMOs. The problem was, the sci-fi MMO market was _also_ oversaturated by the time TR was released.
Hurts so much to see Advent Rising on this list. From Orson Scott Card (Ender's Game) doing the writing to Tommy Tallarico's amazing soundtrack, so much love was put into this game...
The moment you know that Cyberpunk will be in first place, even after it's returning. We gotta accept, even today Cyberpunk don't meet our highly anticipated MEGA hype.
I'm one of the few that actually enjoyed Andromeda for both its story and gameplay. I think if the side quests had focused more on uncovering lore or world building it could have gone a long way. I also think Bioware should have been allowed to at least complete the Quarian Ark DLC. What really makes me sad is seeing how almost anyone but EA would have continued developing and refining the game. But they were obviously way more interested at getting Anthem out so they had something to monetize.
Sadly the failure of Daikatana was also the cause of Looking Glass Studios being closed. Ion Storm Studio bought Looking Glass Studios and transferred the staff to help finish Daikatana and as a result of this, the Thief franchise was put on hold. When Daikatana failed Ion Studios closed Looking Glass Studios because they couldn't afford to keep two studios open. I'm still sad about this because the original Thief franchise was amazing and highly rated. I can only imagine what they could have done if they hadn't been closed.
I'd love to think so too, but it's doubtful; most of the original devs for the Thief games had left long before any of that. I didn't mind Deadly Shadows but I think the writing was already on the wall with that one with the addition of third person mode. You can tell which way they wanted to take the series. I'm kinda glad it died honestly.
@卐-LAKEHUNTIST-卐 [Z] 🇷🇺 11 subscribers
@@MythOne-fr7cx And one video, that too is a short.
Modders actually finished Daikatana and it's good now
@@Josep_Hernandez_Lujan old news. The Daikatana unofficial patch came out close to 10 years ago, i been using it since like 2013.
The Bureau is honestly kind of a gem. Kind of.
The tactical sci-fi cover shooting gameplay is actually pretty damn fun, and even pretty tough. Staying on your toes and managing your team, pulling off combos from each of their abilities as well as yours is exhilarating.
In terms of "squad based cover shooters", it's genuinely great to play.
The problem with the game was absolutely all about its lack of direction (and I highly advise checking out the Polygon article, explains so much more, better). Throughout its different devlopment cycles and iterations, the only thing that seemed to stick was the setting...and that's it. So with the finished project, you have a super cool first 1/3 of the game, but the remaining 2/3 has *NO* idea how
1) to flesh out more of its concept
2) to bring its story to an end, making it feel rushed, clunky, and even far fetched (even for a game about aliens).
And all this to say, it only takes about 10-12 hours to finish. Even on harder difficulties.
I do believe when I say that, if the finished project was the concept they had from the very beginning, and they had all that time to work on it, it would be considered a great game.
That game was amazing and everyone slept on it one of the best stories I played
Interesting game. Good story.
Nice ideas but not developed correctly.
No alien technology research that would allow for more interesting scenarios and no investigation missions as it should had.
Ended up to have a lot of repetitive gameplay.
But not a bad game if you get it for a few € at Steam.
Feel bad for developers hoping and feeling good about a game and really expect people to love it and then just FLOPP! IT FEELS SAAAD😭
It depends on the game when you have games like saints row when people are telling the companies what would make the game better but they don’t listen that’s on them
@@TopDawgGamingOffical Well... You can't expect that every game company is like the Fortnite creators. Some actually want to make THEIR game as they like. I'd sure take recommendations but I'd never change a game for someone's liking
Well you should definitely change a game to someone’s liking when what they like corresponds with the actual core of the game. Take halo and 343 for example
@@Muumin-H true but for example if your first game or first entry of games made fans happy and you decide to make it weird after your shooting yourself in the foot at the end of the day the consumers are what’s recouping the game cost
I feel there needs to be a perfect balance or creating something YOU love and something fans would love.
Take Fromsoft for example. Miyazaki stuck to his vision of a difficult sadist game, while also adding some nice QOL changes. Without adding an easy mode like some wanted.
And look at the success of Elden Ring now. They understand that perfect balance!
Alpha Protocol is one that comes to mind for me - a role playing secret agent game with a really cool dialogue system (had a timer to make it feel more impactful).
Would also love to see a Deus Ex return given the last game Mankind Divided only felt like act 1 of a larger story.
Yo, I was just thinking of that! Good game.
They could have skipped Mankind Divided and rather continued the plot of Deus Ex:The Fall. But with jump added and without the shop anywhere mechanics.
Alpha Protocol has such great ideas in it, but the gameplay itself is just so bad. I really can't decide if I love that game or hate it
@@RuptimusPrime haha yeah, I platinumed that game out of love but when I tried to go back and play it again years later, the gameplay was so buggy that I had no idea how I beat the game the first time. Would love a sequel or even a remaster to try and revive the game but it's been so long it's probably unlikely
I'm pretty sure Mankind Divided was part of a bigger series
The Order: 1886 comes to mind, but even despite the little gameplay and how short the game is I’m honestly still praying for a sequel.
I love the lore and alternative steampunk world that was created. It's sad that it failed. I'm right there with you on a sequel, or anything The Order:1886 for that matter. I probably beat the game at least three times on all difficulty settings, and got all trophies for it.
It was a release title, it had more in common with a tech demo.
People were way too hard on that game. I'm going through it again right now.
@@As_Asa_PhD I enjoyed it as well. I just wish they would’ve finished the story they started.
I still pray for a sequel every day. So much potential!
If I’m remembering correctly, Tabula Rasa started as a completely different game. It was about a realm where ideas became reality, and many of the “weapons” revolves around this, like books and musical instruments. It would have dealt with metaphysical concepts, with a very high concept fantasy.
But then someone decided that it would turn off players, so they turned it into a standard sci fi shooter.
Advent Rising was actually fun and I was looking forward to the sequel. It sucked because they left it on a cliffhanger instead of making a solo story that could be expanded on
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Advent Rising was my favorite game as a kid. Beat it like 6 times, and have it on steam. I really wish they gave this game the trilogy it deserved. The powers and progression system was fun and addicting and imo ahead of its time. Unfortunately it was outshined by Halo 2.
I didn't follow any gaming news at the time and picked up Advent Rising without knowing anything about it. It ended up feeling kinda janky but was still a lot of fun to play through.
I was bummed when they announced the series was dead but I wasn’t terribly surprised when the launch contest was so horribly bungled they gave all the participants 2 free games as an apology.
Oh yeah. The starting pistol is still one of my favorite guns in any sci-fi videogame, too. Even better than the Halo Magnum.
I actually really enjoyed the story of andromeda and was extremely disappointed when they abandoned it
Really? Both major enemy factions kind of just struck me as "what if we just shoehorn aesthetically modified Halo enemies into a Mass Effect game?"
Still enjoyed some of my time in-game, but overall was pretty disappointed. Felt like the whole development motto was calculated mediocrity, "But boy am I bad at math.
I agree
I honestly loved the game too
I didn't like it as much as the original trilogy but I also didn't think they fumbled it as hard as some people would have you believe. When I finished it I remember thinking, "yeah, this could go somewhere in the sequels" which if I recall is exactly what I thought of the original ME.
I *DO* think it could have been improved in some areas but I think the backlash was widely a result of the hype engine and not living up to infinite expectations you have when dealing with a sequel to a beloved franchise like it was.
I was obsessed with Defiance, show and game. My heart broke when they canceled the show, and then the game in February of this year.
Never played the game but I love the show. Season 1 was a bit rocky but it had found it's feet by season 2. At least it got some sort of ending (ish), so there is that.
The defiance show was really impressive considering it had a low budget for what they were trying to do. Worst part is knowing it supposedly needed 10 seasons to tell the story it wanted to tell. That means it not even told half of the story.
They had me at; "We got married in a Fever..."
I never seen the show but the game was really fun
Wow, I didn't know the game had still kept going until this Feb!
What I always wanted from a Mass Effect game from the Andromeda reveal etc. Was seamless transitions. Seeing your ship land watching from the cockpit like at the start of the game. I wanted that. I wanted to watch the transition to space... landing... to walk out of the ship, all without loading screen/cutting to a cinematic.
I really enjoyed crash twinsanity though even though many didn’t like it. Got to meet some new characters and the concept was interesting. It’ll probably never get a remake but I can always hope
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I hoping they get a remake out and put the rest of the planned content in it, because if they don't, by god I'll do it myself if I have to.
Was also one of my favorites aswell
I had a copy in 3rd grade when it dropped. ahh the nostalgia
plus the banger OST
I remember getting super hyped for MAG when it was in development. 256 players in an FPS match on console with an actual command structure just sounded like a game out of my dreams. Really sucked that they failed to deliver on it in so many ways.
The bureau is a classic and hidden gem to me. I’ve played it several times and enjoyed each one of it. It deserves more love than it gets until today.
Agreed, having an Xcom game that takes you into the battle was a nice change. Even though I do like Xcom 2. I think they should do a retelling of Xcom 1 where the commander is created by the player and take charge of the mission in the battle. With the bureau is tied to this reteling. Also keeping the ending that lead to Xcom 2 being an Enemy Within situation.
The retold Commander could end up related to the characters in the Bureau. Just a thought.
Thanks to anyone who reads this.
Yeah, as a player of the original DOS Xcom franchise, the Bureau was welcome fresh take on the Xcom Universe. Liked it way more than Enemy Unknown. Both are good, but The Bureau was way more memorable to me even though it was less like Ufo Defense, Terror of the Deep, or Apocalypse.
The game was actually on the list for gold members a few weeks ago. I got it never played it, now I’m interested
It had one of the the best sets of ads for a game for a games I know of, that clown ones was awesome when it landed.
Agree this game I looked forward to, and enjoyed. I bought it on my xbox series X just to play it again
I still remember reading a preview of Advent Rising in Game Informer back in the day. To call it overly ambitious is an understatement. The game hadn't even come out yet, and they were planning the whole trilogy, talking about a series of books, comics, and movies. The studio seemed so sure that they had the next Star Wars on their hands, but it never happened.
Which is sad because it was actually a game with some decent ideas, I remember enjoying it for what it was. This is the issue with getting the hype train rolling, especially on an unproven product. Expectations get out of control and the game never had the slightest chance of living up to them, when if they'd just shut up and sold it as the game it was they'd probably have had a far more likely chance of getting that sequel they wanted so bad.
Anthem truly broke my heart. It had such a good premise, good ideas for team building with your friends, good suit designs. It hurt my soul when it actually came out with the "finished product."
Seriously? Did you not learn from ME Andromeda? Or heck the fact it was made by EA? I saw a flop coming a mile away
I thought Anthem looked good as well, shame with what it came out to be.
I even got it for like 5 dollars a few months ago and I regretted wasting that 5 dollars
The game was fun, but it literally wouldn't let me plau
It is now practically unplayable on ps5
Yeah I had an older PS4 and Anthem was reported to be bricking those lol. I played it 4× and then uninstalled it to save my old system. It was howling with that game in too lol
YES!!! I loved Advent Rising. One of my favorite games growing up! Was really disappointed that a sequel never happened
I do agree that ME: Andromeda should have leaned toward exploration and most of the worlds were big and empty. Honestly the engine they used wasn't good for what they wanted to do and needed to switch to something that could support it. They did have plenty of great ideas and the combat is pretty solid. Its a shame that they aren't moving forward with Andromeda and make the game it should have been. I realistically can't think of how they are going to continue ME without pissing off people. I'm sure its going to be a disaster.
Of course it is going to be a disaster, Bioware is an EA company and pretty much all of the good people quit a long time ago.
Worst part of all of the issues with Andromeda to me is the fact that they were being forced to use Frostbite, when at the time, it wasn't even designed for RPGs in any sense. Retooling it took away a lot of time and money, and pair that with the less experienced devs being put onto the project, it was unfortunately just going to be a failure from the beginning, we just couldn't see it at the time since Bioware was still a beloved studio, even if the ending of ME3 was a very unpopular one.
@@SevCaswell Not just that, but, to quote my separate comment: "Another aspect to it being ambitious/problem with Andromeda is that it was also done by their B team, Bioware Montreal, who were made as a support team for Bioware Edmonton who were the ones that actually made the games, on top of the forced switch to Frostbite. So, untested support team's first game on a new engine; it was a recipe for failure." This was a year after Bioware was bought out by EA too, by the way, so they were entirely an EA sub-studio.
I might be one of the few but I actually loved Andromeda, I 100% it and still to this day can jump in and still have fun.
@@thecrimsonblade4108 I am happy for you, no joke. I sincerely am glad that you do enjoy the game.
For me, it still feels like a waste of money, so to see someone who doesn't hold that opinion is comforting, if a little.
Now, can we agree that Daikatana was Objectively bad? Not an opinion but demonstrably, measurably, independently verifiable, bad?
Advent Rising is my favourite game ever! And it ended on the biggest cliffhanger in gaming history imo! Absolutely loved that game!
I still talk about it ❤️
I wish they'd give the rights to Orson Scott Card so he could finish the story in book form. I still think Advent Rising is amazing.
Mass Effect Andromeda, after the clean-up, is actually a decent game! I liked it a lot! The combat was pretty good.
same here
the story is still very bad
Combat was very enjoyable but the rest is a mess. Hope the next ME will be better. At least old characters from trilogy are back
@@radoslaw715 you really couldn’t just type mass effect lmfao
@@radoslaw715 yes Next YOU
I played andromeda about two years after release, so post loads of patches. I thought it was pretty good at that point. Lots of busy work but the characters were likable and the story overall was interesting. Would've liked to have seen the story continue.
Same - I wished some of the facial features were better graphically but I also only played 1 - 2 years after so alot of the issues were non issues for me due to patches.
More than pretty good to be honest, the combat/gameplay/visuals are all utterly fantastic. Granted I didn't play until after it had been patched up, but the patched game was great and felt like the start of a new trilogy, I had nothing to complain about except it being impossible to make a good looking character in the character creator.
@@cenciende9401 same I spent so long in the character customisation - the other character I also thought we not as great as ME3 somehow
I defs want a new game in the series.
Story was trash
There was a DLC planned, but because of all the backlash and whatnot the DLC was scrapped and turned into some novel or comic. Shame, really. I like Andromeda's combat.
I still think about Scalebound every so often. I heard rumors it might be picked back up it was def my most hyped game of the mid 2010s
I actually enjoyed The Bureau Xcom Declassified till it lasted ngl, pretty unique idea in my opinion for that time.
I remeber liking Advent Rising when I was a kid and thinking it was crazy ambitious. It is funny that too human made the list as i would confuse it with Advent Rising for some reason.
Going into XCOM: The Bureau knowing nothing about it and years after playing Enemy Unknown, I enjoyed it. It's a pretty solid game! It plays in a similar style to Mass Effect, with the three-person squad and being able to command your party to use different powers, but instead of being in a big, sprawling RPG, it's got the light strategy layer. Which is fine! Sometimes you want meaty games to sink your teeth into for 50-100 hours, sometimes you want a quick game that you can 100% in about 20. Overall, I quite enjoyed it.
If no RUclipsr is uploading, I know the folks at Gameranx got my back.
Love the videos and consistency. Thanks y’all!
Our pleasure!
I love the Bureau, sure it's not an XCOM strategy game but it was a fun third person rpg shooter.
I’m still an Andromeda fan. It’s fun for me and has some characters and storylines that I really love. Plus I liked how distinct Ryder was from Shepard. It’s also the only reason I gave the original trilogy a second chance after I sucked at my first try of ME1. I understand people’s complaints. It was very flawed. But I love it.
Yep, game has a lot going for it and I had a great time. Definitely some areas that let it down (story, characters, too many fetch quests) but on the whole it’s an enjoyable experience….even if it pales in comparison to the original trilogy.
You literally only like it because you played it before you played the other ones. There is almost nothing redeeming about Andromeda. The gameplay is a bit smoother than the 3rd game. But it's not enough to mention.
always fascinated by silicon knights: I think they also did legacy of kain. but even ignoring that eteral darkness on its own is such a great game that to this day no other game has reached that heights of immerisve horror other than maybe p.t.
I played two games on this list, Defiance and Tabula Rasa. Both seemed cool for a short time and then, like an open can of soda, lost their fizz.
That's one of the best descriptions I've seen.
I always feel so sad for for MMOs that flop since usually server authoritative MMOs are brutally difficult to make
I never got to the game, but I really really liked Defiance the show! I thought the premise was cool and the cast good too. Sort of gave me Firefly vibes, only on a larger scale.
Between that show and Falling Skies around the same time I thought mainstream sci-fi tv was on an upswing, but both fizzled out unfortunately (as did Caprica). 😰 Idk if those three shows were out at the exact same time - I mean, it's been a minute - but I tend to lump them together as the "ah, what could've been" sci-fi shows of that era.
Yeah, I never played the game but I did love the show. It really found it's feet in the second season and it's a pity it didn't go beyond 3 seasons.
i was lucky me and a group of friend were able to get into the beta, the idea of the game being paired with the show was an awesome idea. when i was playing it it was more to find bugs and give our thoughts on the game play it was fun game but at the time had no depth seems like it didn't change.
I loved playing Defiance but then I was working 3 jobs and had no time to do anything but sleep and work. I have such good memories of that game.
4 games that deserve to have their IPs bought by the right studios and remade with open world and/or modern mechanics with franchise continuations then its Legend of dragoon, Vector-man, Vigilante 8, and Metal warriors.
Athem could have been an amazing single player
I remember playing Defiance and I actually enjoyed it but for some reason didn't keep playing it after a while. The show was really good imo.
If I'm recalling correctly, Tabula Rasa was doomed from the start. The publisher rushed it and took creative design await from the creator. It wasn't shut down for low subscription either. It was shut down from the lawsuit that came over it as the creator didn't get his cut. The publisher purposely killed it.
Crash Twinsanity is good if you give it a try, and it was different from the regular PS1 Trilogy and the PS2 Crash game that followed same level design choice. The change in Twinsanity felt refreshing. I found it quite decent compared to the other Crash games that followed on the PS2, especially the ones with the masks which felt very weird.
Andormeda had good gameplay mechanics compared to the previous games. I really wish we saw it's true version.
Dunno why you'd want to torture yourself with games from the pre PS3/360 era but you do you.
@@RhelrahneTheIdiot old doesn't mean bad
I remember playing Advent Rising and really enjoying it. I don't remember if it was the original ending, or a hidden one, but I remember your character walking across this expanse and then fading away. It was supposed to pick up from there in the sequel. I also remember G4 hyping up literally everything about it, including the sound that footsteps made. I specifically remember Tommy (whatever his last name was) talking about how he did all these recordings to get realistic sounding footsteps.
I loved Mass Effect Andromeda and I got devestated to know that we won't get the quarian DLC because players hated on the game so much.
Same!
How's exploring those 100 planets going on? Got any cool channel clips of getting into your upgraded Spacecraft and taking off into space in one smooth sequence?
@@netweed09 None of that means the game wasn't fun or a good game though.
@@JamesF0790 ? Erm and your 10 words of ''the game is gud, tru$t me broskis'' is? Lol, whatever floats your canoe. 😂
@@netweed09 I mean, thirteen words and I wasn't saying it was a great and perfect game. I was saying that what you said didn't mean it wasn't good. But you're right, there's no accounting for taste.
The issue with Andromeda was that it was rushed for development, rushed the new engine and basically released an unfinished game. Now the game is better but first impressions are always somewhat permanent
If there is one big game that I would add to this list, it would be Dynasty Warriors 9. I love Dynasty Warriors with a passion, and the open world project was super awesome! But it ended up being a Dynasty Warriors game with a bunch of unneccessary components added in.
I actually love the open world, but mechanically and graphically it was a big let down from what they wanted from their trailers.
Dynasty Warriors 9 showed that Omega Force should've stuck to the beat-em-up formula they did best and not pursue an open-world endeavour when they clearly aren't the best at it. It should come as no surprise that they have nothing for the main series after DW9 and have been working only on spin-offs since (Attack on Titan 2, Warriors Orochi 4, Persona 5 Strikers, One Piece: Pirate Warriors 4, Hyrule Warriors: Age of Calamity, Samurai Warriors 5, Touken Ranbu Warriors, Fire Emblem Warriors: Three Hopes). It's been 5.5 years since DW9 launched and there's no still no news about what they're planning on doing next with the Three Kingdoms.
@@shuigor6648 Yea the open world felt so pointless and lifeless. Havent played Dynasty Warriors since then.
i remember playing Definace on PS3 and it was really good in my opinion. Later on Defiance 2050 came out for PS4 and I really enjoyed that game too, i think what killed the games more or less was lack of support and resources.
The most depressing part for me, is that I remember most of these games being announced, and I remember getting hyped from the marketing, and then NEVER playing ANY of them, due to how bad they ended up being...
I absolutely love The Bureau X-Com Declassified, I even painted a scene from the game but with my cat as the protagonist. Also was the first game I bought a sealed copy just to have as an extra. Same goes for Andromeda, i actually bought every bit of Andromeda merch available.
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Bro sameee loveddd it
I loved Crash Twinsanity! That was the very first video game I ever made! It was a blast! That game needs way more love! Would be great to get another Crash game with that style of gameplay and humor!
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i must say that i really loved mass effect andromeda.
the trilogy is still a masterpiece, but andromeda isn't bad.
i really liked it honestly
I played Advent Rising about a year after it came out. I could tell that it was this ambitious project that was supposed to be this massive thing, and yet it was just very shallow. The gameplay was cool, but it seemed like it didn't know what it wanted you to do. It starts as a shooter, but then you got powers, and the gunplay was pretty much forgotten. The environments were too streamlined and linear. And overall the biggest issue I had was that the game was too short. Plus the cliffhanger ending, that by the time I saw it, was already not going to lead to anything else.
Who else is still waiting for Mercenaries 3 to drop? 😭
That's Just Cause 3
Too Human being ruined by a lawsuit over Unreal Engine, which is now completely free for anyone to learn and use is somehow amusing and sad at the same time.
I don't get the bad reviews of Mass Effect andromeda , i love it so much
I enjoy it too, now. But man that launch was just awful.
@@fourthhorseman4531 Ironically, I never understood the complaints because I didn't really see that many glitches. The way some people talk, it was more bug-ridden than Cyberpunk, but I only had a couple of crashes and one or two mission glitches. 🤷♀
I especially loved that both Sara and Scott Ryder existed at the same time. Yes, it didn't come up too often, but it was a nice touch.
@@moonwatcher99same, only the characters faces were messed up for me
@@ChubbyTheEwokI definitely had no issue with them after the first major patch. I never could manage to create a decent looking Male Shep, but I was happy enough with Scott Ryder's default appearance.
@@moonwatcher99 yeah i went with Scott first play through but now i choose Sarah as her character looks a little better
it never released but chronicles of elyria immediately came to my mind. it was supposed to be a massive realistic medieval rpg that had your character grow and age and even eventually die. the whole world was supposed to be destructible with real consequences and started out with kickstarter. the more you pledged the more you would start out with to the point that if you pledged enough you could literally rule your own kingdom. but after years and years of delays with vague reasons the game died before it even launched and now they're facing a massive class action lawsuit last i heard
I remember really liking advent rising. Cant imagine going back and playing it.
Not sure if it belongs on this list but as I remember it, Bethesda's Brink was gonna change FPS games forever and had so much hype. It was one of the first games I remember having documentary style development update videos talking about all the advanced mechanics they were adding in to an everchanging, living world of PVP. Never played it but I'm pretty sure it was DOA, one of the first games of it's potential being nuked on steam immediately on release.
Maybe I'm remembering it all wrong, but the fallout seemed pretty massive.
i believe duke nukem forever should be on the list, literally 13 years of development cycle
Andromeda’s combat is the best in the series, pretty much the only good thing I can say about it. But combat wasn’t my focus for playing Mass Effect, it created my favorite Science Fiction universe ever!
Ah man, Advent Rising......I actually liked that game, especially the story and the music (the music was really sick). I really wanted to know how the story ended. I played worse games that got sequels
Ah.....I remember being so psyched for Advent Rising way back in the day. There was potential that just fell apart so hard. APB as well, even after the multiple re-releases. It hurts to think about it.
Andromeda is actually a pretty fun game if you play it now. Had a bad launch like cyberpunk but the jet pack makes exploration enjoyable.
If mass effect Andromeda had you build settlements/city throughout the game, I think that would've been a good evolution of the game
Twinsanity was an amazing game though.
It was glitchy as well, the story was meh, and the fact that Aku aku was 99% useless really pissed me off.
The music and the different styles of play were good.
I may be looking back with rose tinted glasses, but I do remember Tabula Rasa being really fun, and having a lot of cool features that other MMOs didn't. Such as dropshops coming in to spawn enemies, player controlled outposts, and an easy checkpoint system so that it was easier to make alts.
It was in no way a perfect game, but there was so much potential that it was sad to see it go
Crash twinsanity will always remain my favorite game, we need a remake
Its gaining a lot of traction on twitter, so there's hope!
Wild story about Too Human: my martial arts coach actually did stuntwork for the game; his name is Kenny Perez and you can find him credited on Moby Games under the Action and Wirework section. I never got to play but I remember when he was working on it and even though the game wasn't the greatest, I still find all of the cool things he's been a part of so exciting!
Am I the only one who liked mass effect Andromeda??
I liked it.
You’re in the minority dude. I have played the original trilogy through so many times. Even playing andromeda through the rose tinted glass of a mass effect lover, I couldn’t bring myself to play it through more than once.
Objectively it was pretty terrible. The fact that at launch it was hilariously buggy and the character expressions were horrible just made it meme material. The only real positive was the combat.
APB is still around. I Know it wasnt like the best at launch player wise, But, still have a bunch of players on it even today.
I liked Defiance the show, I thought it was well done even if it was cheap looking.
I absolutely loved Advent Rising years back. I was very dissapointed that it failed. The ending was set up perfectly for a sequel. Sunset overdrive also deserved a sequel.
Still hoping and waiting for a Tabula Rasa revival!
They'd have to start with a blank slate :)
Holy shit that APB is something I never heard of… $100 million to flop is crazy af
Damn just 42 seconds ago the video got uploaded.
Nice and early.
Andromeda had technical issues. But the story, the setting, and the direction was really good.
It became a meme to hate on it, but the game still sold over four million copies. Not really a flop, just didn't fill the shoes of the original trilogy. And let's face it, nothing ever will.
I actually really enjoy Mass Effect Andromeda. I'm currently replaying it for 5th or 6th time.
Twinsanity was great I’ve always held out hope on a sequel with another crashxcortex team up. Maybe even making it couch co-op.
I actually really loved Andromeda and also found anthem very enjoyable, I don't see why they got so much hate like they did
It's a 7/10
Andromeda
Anthem solely failed because folks freaked out there weren’t NPCs everywhere in a market place. That reveal got into folks heads and the gaming community just couldn’t get over that. The game itself was good still is and if BioWare had say put years of updates into it like Destiny or other games it would be absolutely great today.
That’s what it was. People wouldn’t stop whining about NPCs in a Co-Op Action Looter Shooter.
7/10 from a developer that has only made 10/10s for the past 20 years
The physics in JP Trespasser was actually the worst part. You could pick up a key card with your floppy arm, walk toward the slot on the wall, not get it perfectly in their causing it to fall onto the floor, and accidently kick it under the locked door. I laugh at all of the games the term "janky" has been applied to. You do not know janky until you have played JP Trespasser.
If battlefield 2042 isn’t on this list I will be shocked
Wasn’t that ambitious
@@thatdude9588 my bad meant BF2042
@@Danny-ru7uf wasn't that ambitious
@@LouSassol69er pretty ambitious, I remember the hype
@@Danny-ru7uf hype doesn't mean ambitious. Ambitious is more like RDR2 or GTA5 with how big those games are but having high quality across almost every mile of the map.
brink, let's talk about that. I remember the hype when I was in HS. Then like a year later, I saw nothing but rows and rows of used copies at GameStop
I remember Brink! It tried to hard to be TF2
I actually like Mass Effect Andromeda. I’ve played it through 3 times. It’s got it’s shortcomings but they did improve the traversal from the trilogy. Shame we probably won’t get to see a resolution to the story.
Another aspect to it being ambitious/problem with Andromeda is that it was also done by their B team, Bioware Montreal, who were made as a support team for Bioware Edmonton who were the ones that actually made the games, on top of the forced switch to Frostbite. So, untested support team's first game on a new engine; it was a recipe for failure.
Can you do a list of good games that ruined other games or even other genres
I still play APB Reloaded. There's enough players on that you can still get into missions relatively easily. And they're rolling out an engine update. APB's customization still greatly outshines anything that any other games has done, which is probably the reason people still play it, I know that's why I still play it. You can make custom symbols and music, you can fully redesign your clothes and car, design your own tattoos, and there's even players who have made their own clothing lines in the game.
Worth checking out if you're a creative type, just don't expect the game to play like GTA Online. Besides a few open world crimes that Criminals can pull off, most of what you do will be in PvP missions.
Hell yeah boi, love your stuff bro
😍
Ultima online was the first and last MMO I ever played
I hope we won't see Star Citizen in this list in a few years...
but its already been a few years....
We will as the devs have gotten so lost in the development of the game that it's a complete mess right now.
@@Joreel TO be honest, I want to love this game, but I'm afraid of starting in it because I feel there's too much content inside it. And it's still not a final version... Sad...
I’m surprised Brink didn’t make the list
Andromeda was actually really fun. I spent hours and hours on it. The combat was so mf fun
You guys added tabula rasa to the list!!!! You guys did so much homework on a game that in every circumstance ive mentioned it, was a mystery to everyone cause ultima online was so niche!
A
B
B
Gxbss da xv
"Being lead by ideas guy that seemed more interested in the future than what they were doing with the present" you summed it up really well thats why many ambitious games end up failing.
Jesus Christ is lord
No
Amen
@@ForTheRock Awoman
Advent Rising is a title so few remember I almost thought it was a fever dream. At the time, I loved how the game made you make hard decisions. The biggest disappointment was that there isn't more of it, and left off at the biggest cliffhanger. =s
APB still has the best character customization in any game I have ever played. I'm still hoping for an mmo to come out with that kind of in depth customization.
Interesting note: JP Trespasser starred the voices of Minnie Driver and Richard Attenborough (they spared no expense).
Anyone interested in Trespasser should look up Research Indicates here on RUclips. He did a very good LP that includes a video talking about the production history. The LP itself includes a lot of detail too, including a secret ending that features Richard Attenborough reading "Ozymandias." (That reading can also be found on RUclips and it's astoundingly good.)
Probably the most ambitious MMO for its time was TERA, its only competitor was Phantasy Star Online 2, which was Japan Only at the time. This was meant to be an Action MMORPG with full action combat. This was pretty much unheard of. Even Guild Wars 2 still is a tab target MMORPG if you turn off target promotion.
Similarly, Mabinogi was meant to be an MMORPG "Life Simulator." While it still has a "decent" playerbase for its quality in comparison to other games, it never really took off in the end. Constant "New Player Experiences" kept driving people into quitting, and the fact that their in-game anti-bot system (Captcha Bombs) don't work on bots, and are mostly primarily used to troll other players... isn't helping it.
Firefall was also meant to be a shooter MMORPG, but like Defiance ended up bombing out real hard.
You really could make a whole video on MMOs.
Anyone else remeber "Remember Me" back in 2013 the premise was kinda interesting but ironically it came and went and everyone forgot about it lol
Man defiance was one and my wife’s absolute favorite games to play, always had a ton of players on 360. We played it religiously for months. We then heard of the 2050 release and hoped for some new gameplay and it was just the same game altered slightly and the systems that made the original great were all changed. Then they were sold to another studio which slowly let the game die due to allowing the servers to degenerate with little to no maintenance. It was really sad when the servers finally shut down but we more fondly remembered the original that day then mourned the 2050 mock.
Tabula Rasa also came out at a time when the market was completely saturated with MMORPGs. Everyone was trying to be the WoW-killer, so they figured a sci-fi MMO would work for those sick of fantasy MMOs. The problem was, the sci-fi MMO market was _also_ oversaturated by the time TR was released.
Hurts so much to see Advent Rising on this list. From Orson Scott Card (Ender's Game) doing the writing to Tommy Tallarico's amazing soundtrack, so much love was put into this game...
The moment you know that Cyberpunk will be in first place, even after it's returning.
We gotta accept, even today Cyberpunk don't meet our highly anticipated MEGA hype.
I'm one of the few that actually enjoyed Andromeda for both its story and gameplay. I think if the side quests had focused more on uncovering lore or world building it could have gone a long way. I also think Bioware should have been allowed to at least complete the Quarian Ark DLC.
What really makes me sad is seeing how almost anyone but EA would have continued developing and refining the game. But they were obviously way more interested at getting Anthem out so they had something to monetize.