Modeling Spider Punks Helmet in Fusion 360 | Part 1

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  • Опубликовано: 5 ноя 2023
  • If you're wondering how to model helmets but don't want to use Blender, or Zbrush, let me show you how to do it in Fusion 360.
    Shout out to all of my patrons over at Patreon.com/wilatheroicstudios
    Spiderman Helmet STL from Patreon.com/yoshstudios
    #fusion360 #spiderpunk #spidermanacrossthespiderverse2023
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Комментарии • 7

  • @Coffees933
    @Coffees933 28 дней назад

    New subscriber

  • @danielwarnert9583
    @danielwarnert9583 8 месяцев назад

    Good stuff Will!

  • @endscreen1shorts478
    @endscreen1shorts478 3 месяца назад

    With blender I worked in fusion for 4 months, I understand what you want to say, fusion has dimensions and is accurate, but should you learn to work with dimensions in blender? I hope that I will soon learn to work in blender and that I will never have to go back to fusion, and what if you make a 3d model in fusion and want to put a texture on the 3d model? you won't be able to do that in fusion anywhere near as much as you can with blender

    • @wilatheroicstudios2466
      @wilatheroicstudios2466  3 месяца назад

      There's a way to add texture in fusion but it's a much bigger work around than in blender. I did it with a few files of my own