This Calamity Is Absolutely Disgusting - Beyond All Reason
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- Опубликовано: 16 июн 2023
- Beyond All Reason (BAR) is a free to play Real Time Strategy Game. You'll find plenty of gameplay, guides, commentary and tier lists coming up for BAR on this channel.
Check out BAR for FREE here ➤ www.beyondallreason.info/
Main Channel ➤ @AussieDrongo
Biggest take away here: If the enemy sea player isn't at their beach, you should be REALLY CONCERNED.
80% commentary, 20% reciting or trying to remember old unit names
Today I learned... if you are the air player... you really need to F'ing scout. And what AidanNaut0 said: "If the enemy sea player isn't at their beach, you should be REALLY CONCERNED."
Usually when that position goes eco instead of contesting water, the bases front and one behind are decimated by the enemy water player
A single scout plane would have been a massive power multiplier here.
Somebody has to stop this man he's becoming too powerful
Spamming the dolphin is horrible advice imo. Especially when the default water spam is either the subs or the torpedo cannon combo ships. Both will win easily against dolphins. Dolphin speed is tempting, but if the enemy just plays defensively you will end up losing time and time again they will build up with subs, and eventually be in your port killing you without being able to shoot back at that point.
This game should have ended by 28min -- enemy had 4 dead players but you guys risked losing (e.g. red died) because everyone stopped playing once the Calamity went up. You should have gone right to bomber spam or frontline T3 to actually push the remaining bases. If they had better backline, they could have comeback
I don´t know why the algorithm send me here as I have never seen or played this game but I am not complaining.
I've never seen this game before, but I was a big Planetary Annihilation fan and wanted to get into Supreme Commander. I might give this a shot thanks to your videos!
>Blow the front wide open with a 22 minute calamity
Consider building a nuke after the calamity rush.
That "its ok i win" were the most beautiful 4 words I've heard in a while. :D
28:30
Only suggestion to make this faster I can think of is to see if you can take advantage of the Pond from that position. Tidal's pretty good on this map and naval t1 energy cons are 10% more efficient than their land equivalent. Not sure if its worth the trouble though.
Holy hell, I don´t know what I was expecting that big calamity cannon to do, but I definitely underestimated it. Also, even though 90% of the unit and building names you throw out meaning nothing to me, this was a very fun watch :)
I wonder if starting air factory or amphibious constructor in order to take the island metal would speed it up. It'd only be worth it if you get there early enough.
You should add radar pinpointers too. The drift is pretty wild, might help your calamity
Typhoon was the Core torpedo bomber. Coolest looking aircraft in the whole game.
Someone tried this in last game, but I had air superiority and front was pushed in thanks to gunships. It got scouted and t2 missile seige got it.