Make a Top-Down 2D Movement in Godot 4 in One Minute

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  • Опубликовано: 27 сен 2024

Комментарии • 7

  • @ComputationalAlchemist
    @ComputationalAlchemist Месяц назад

    Love the video! Short and to the point while teaching exactly what it needs to. I wonder how something like this would fair in the RUclips Shorts section?

    • @minapecheux
      @minapecheux  Месяц назад

      Thank you very much, I'm very glad you liked the video and found it interesting!
      Well, as you can see here (ruclips.net/user/shortsi6dpYOhgfiE), it got about 1K views which isn't a lot more than this "long/normal video" version ;)

  • @AlainPilon
    @AlainPilon 3 месяца назад +1

    suggestion: You should have spent 10 extra second to explain why we should switch the motion mode to floating as this is the key take away from this video.

    • @minapecheux
      @minapecheux  3 месяца назад

      Heya! Thanks for the feedback :)
      Though, at least from what I understood and tested, the "Floating" mode is mostly a way to "simplify collision grouping" in Godot - meaning it will consider everything like walls, and not distinguish between floor, walls and ceilings anymore... but the logic does work even if you don't turn this on ;)
      But noted nonetheless, thanks!
      Cheers :)

    • @AlainPilon
      @AlainPilon 3 месяца назад +1

      @@minapecheux the grounded mode also gives access to the function `is_on_floor()`, `is_on_wall()` and `is_on_ceiling`. I like these short form videos targeting a single feature btw. But the new RUclips UI makes it a pain to navigate playlists!

    • @minapecheux
      @minapecheux  3 месяца назад

      @@AlainPilon Thanks, I'm really glad you like this new format :)
      And yup, I totally agree - the UI is a bit weird on that front... :/ hopefully it will get better one day!

    • @ChristianIce
      @ChristianIce 3 месяца назад

      @@AlainPilon
      Hey man!
      I'm trying to put together a beat em up style game, i got the player moving but since the 3d is an illusion the is not really a "ground" or I don't know how to set it up.
      Problem is, now I am at the "jump" animation, and I don't know to get it done.
      Can you suggest a tutorial?
      I didn't find anything, maybe it's too specific :)