Love the video! Short and to the point while teaching exactly what it needs to. I wonder how something like this would fair in the RUclips Shorts section?
Thank you very much, I'm very glad you liked the video and found it interesting! Well, as you can see here (ruclips.net/user/shortsi6dpYOhgfiE), it got about 1K views which isn't a lot more than this "long/normal video" version ;)
suggestion: You should have spent 10 extra second to explain why we should switch the motion mode to floating as this is the key take away from this video.
Heya! Thanks for the feedback :) Though, at least from what I understood and tested, the "Floating" mode is mostly a way to "simplify collision grouping" in Godot - meaning it will consider everything like walls, and not distinguish between floor, walls and ceilings anymore... but the logic does work even if you don't turn this on ;) But noted nonetheless, thanks! Cheers :)
@@minapecheux the grounded mode also gives access to the function `is_on_floor()`, `is_on_wall()` and `is_on_ceiling`. I like these short form videos targeting a single feature btw. But the new RUclips UI makes it a pain to navigate playlists!
@@AlainPilon Thanks, I'm really glad you like this new format :) And yup, I totally agree - the UI is a bit weird on that front... :/ hopefully it will get better one day!
@@AlainPilon Hey man! I'm trying to put together a beat em up style game, i got the player moving but since the 3d is an illusion the is not really a "ground" or I don't know how to set it up. Problem is, now I am at the "jump" animation, and I don't know to get it done. Can you suggest a tutorial? I didn't find anything, maybe it's too specific :)
Love the video! Short and to the point while teaching exactly what it needs to. I wonder how something like this would fair in the RUclips Shorts section?
Thank you very much, I'm very glad you liked the video and found it interesting!
Well, as you can see here (ruclips.net/user/shortsi6dpYOhgfiE), it got about 1K views which isn't a lot more than this "long/normal video" version ;)
suggestion: You should have spent 10 extra second to explain why we should switch the motion mode to floating as this is the key take away from this video.
Heya! Thanks for the feedback :)
Though, at least from what I understood and tested, the "Floating" mode is mostly a way to "simplify collision grouping" in Godot - meaning it will consider everything like walls, and not distinguish between floor, walls and ceilings anymore... but the logic does work even if you don't turn this on ;)
But noted nonetheless, thanks!
Cheers :)
@@minapecheux the grounded mode also gives access to the function `is_on_floor()`, `is_on_wall()` and `is_on_ceiling`. I like these short form videos targeting a single feature btw. But the new RUclips UI makes it a pain to navigate playlists!
@@AlainPilon Thanks, I'm really glad you like this new format :)
And yup, I totally agree - the UI is a bit weird on that front... :/ hopefully it will get better one day!
@@AlainPilon
Hey man!
I'm trying to put together a beat em up style game, i got the player moving but since the 3d is an illusion the is not really a "ground" or I don't know how to set it up.
Problem is, now I am at the "jump" animation, and I don't know to get it done.
Can you suggest a tutorial?
I didn't find anything, maybe it's too specific :)