Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig

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  • Опубликовано: 25 дек 2024

Комментарии • 33

  • @jddoesdev
    @jddoesdev  4 месяца назад

    Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: ruclips.net/video/vvhCHDD9FMQ/видео.html
    If you're interested in learning about combining animations, check out my animation tree video: ruclips.net/video/dbBG_LM4dwI/видео.html

  • @richmr2174
    @richmr2174 15 дней назад +1

    Wow thanks! This is exactly what I was looking for. I spent almost all evening yesterday trying to animate a walk by rotating the sprites by hand. Live and learn!

    • @jddoesdev
      @jddoesdev  10 дней назад

      I'm glad it helped!

  • @WilliamB383
    @WilliamB383 5 месяцев назад +4

    Thank you for this video JD
    It has provided a very insightful look inside Godot inverse kinetics.

    • @jddoesdev
      @jddoesdev  5 месяцев назад +1

      I'm glad you liked it! I cover how to get around a few limitations of vanilla Godot in a follow up to this one.

  • @redshepard5306
    @redshepard5306 2 месяца назад +2

    i've learned a lot from this so far thanks.

    • @jddoesdev
      @jddoesdev  2 месяца назад

      Thank you for watching!

  • @ayushshaw3681
    @ayushshaw3681 12 дней назад +1

    keep up the good work

  • @niko097_
    @niko097_ 3 месяца назад +2

    THANK YOU VERY MUCH this helps me a lot!!

    • @jddoesdev
      @jddoesdev  2 месяца назад

      That's why I do it!

  • @ShiloBuff
    @ShiloBuff 6 месяцев назад +3

    Love this! I am looking forward to more 2d skeletal videos. Also would love to see a solution for the IK bug where negative Scale X will cause the joints to move in the wrong direction.

    • @jddoesdev
      @jddoesdev  6 месяцев назад +1

      I'll try to find the solution I have for that. I'm definitely doing it on another project, but I think I'm using a plugin for it

  • @MrOnosa
    @MrOnosa 4 месяца назад +2

    Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.

    • @jddoesdev
      @jddoesdev  4 месяца назад +1

      Yep, there's a follow up to this that addresses it using an addon.

  • @jddoesdev
    @jddoesdev  6 месяцев назад +3

    Hey everyone, I realized after posting this that there is a bug when trying to flip a core Godot IK animation. The constraints and stuff don't flip well. I'll be coming out with a new video soon to show how to do this with a plugin so things work correctly.

    • @yona-u2l
      @yona-u2l 5 месяцев назад +1

      Thanks for making videos like this! looking forward to the next one. I have issues with IKs and assets flipping and rotating weirdly.

    • @jddoesdev
      @jddoesdev  5 месяцев назад

      @@yona-u2l I did a follow up to this one that covers a way around that very issue. The link is in the description. Thank you for watching!

  • @rockyhitcha9604
    @rockyhitcha9604 5 месяцев назад +1

    Great tutorial! Love this

    • @rockyhitcha9604
      @rockyhitcha9604 5 месяцев назад +1

      And thank you! it helps me Alot

    • @jddoesdev
      @jddoesdev  5 месяцев назад

      Thank you for watching! Be sure to check out the follow up that clarifies a few things I forgot in this one.

  • @Floflox
    @Floflox 5 месяцев назад +2

    Thanks a lot, perferct tutorial !

    • @jddoesdev
      @jddoesdev  5 месяцев назад +1

      Thank you for watching!

  • @rebus_x5313
    @rebus_x5313 6 месяцев назад +3

    6:43 the issue on github is 75820 , still not solved unfortunately

    • @jddoesdev
      @jddoesdev  6 месяцев назад

      I just put out part 2 which gives another option using an addon.

  • @1r1sh50
    @1r1sh50 27 дней назад

    I am trying this with rigid body's and sprites attached to them for the body parts, all of the remote transforms are picking them up properly, but the ik skeleton moves without the sprites, am I doing something wrong or is it an issue with usino the rigid body

  • @laoAnGame
    @laoAnGame 4 месяца назад +1

    Somehow there is no RemoteTransform Node needed in the latest Godot Doc.

    • @jddoesdev
      @jddoesdev  4 месяца назад

      There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!

  • @the_RCB_films
    @the_RCB_films 6 месяцев назад +1

    nice nice nice

  • @AximiliEsgarrouth1
    @AximiliEsgarrouth1 Месяц назад +1

    0:18 you think you can show such a cluttered desktop and we wouldn't notice and shame you for it? Shame! Shame! Shame! (Great tutorial tho!)

    • @jddoesdev
      @jddoesdev  Месяц назад

      I have since removed everything from my desktop. I have been shamed to the point where I change my life. Thank you for making me a better person!

    • @AximiliEsgarrouth1
      @AximiliEsgarrouth1 Месяц назад

      @@jddoesdev no, thank YOU for making the world a cleaner place!