Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: ruclips.net/video/vvhCHDD9FMQ/видео.html If you're interested in learning about combining animations, check out my animation tree video: ruclips.net/video/dbBG_LM4dwI/видео.html
Wow thanks! This is exactly what I was looking for. I spent almost all evening yesterday trying to animate a walk by rotating the sprites by hand. Live and learn!
Love this! I am looking forward to more 2d skeletal videos. Also would love to see a solution for the IK bug where negative Scale X will cause the joints to move in the wrong direction.
Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.
Hey everyone, I realized after posting this that there is a bug when trying to flip a core Godot IK animation. The constraints and stuff don't flip well. I'll be coming out with a new video soon to show how to do this with a plugin so things work correctly.
I am trying this with rigid body's and sprites attached to them for the body parts, all of the remote transforms are picking them up properly, but the ik skeleton moves without the sprites, am I doing something wrong or is it an issue with usino the rigid body
There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!
Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: ruclips.net/video/vvhCHDD9FMQ/видео.html
If you're interested in learning about combining animations, check out my animation tree video: ruclips.net/video/dbBG_LM4dwI/видео.html
Wow thanks! This is exactly what I was looking for. I spent almost all evening yesterday trying to animate a walk by rotating the sprites by hand. Live and learn!
I'm glad it helped!
Thank you for this video JD
It has provided a very insightful look inside Godot inverse kinetics.
I'm glad you liked it! I cover how to get around a few limitations of vanilla Godot in a follow up to this one.
i've learned a lot from this so far thanks.
Thank you for watching!
keep up the good work
Thank you!
THANK YOU VERY MUCH this helps me a lot!!
That's why I do it!
Love this! I am looking forward to more 2d skeletal videos. Also would love to see a solution for the IK bug where negative Scale X will cause the joints to move in the wrong direction.
I'll try to find the solution I have for that. I'm definitely doing it on another project, but I think I'm using a plugin for it
Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.
Yep, there's a follow up to this that addresses it using an addon.
Hey everyone, I realized after posting this that there is a bug when trying to flip a core Godot IK animation. The constraints and stuff don't flip well. I'll be coming out with a new video soon to show how to do this with a plugin so things work correctly.
Thanks for making videos like this! looking forward to the next one. I have issues with IKs and assets flipping and rotating weirdly.
@@yona-u2l I did a follow up to this one that covers a way around that very issue. The link is in the description. Thank you for watching!
Great tutorial! Love this
And thank you! it helps me Alot
Thank you for watching! Be sure to check out the follow up that clarifies a few things I forgot in this one.
Thanks a lot, perferct tutorial !
Thank you for watching!
6:43 the issue on github is 75820 , still not solved unfortunately
I just put out part 2 which gives another option using an addon.
I am trying this with rigid body's and sprites attached to them for the body parts, all of the remote transforms are picking them up properly, but the ik skeleton moves without the sprites, am I doing something wrong or is it an issue with usino the rigid body
Somehow there is no RemoteTransform Node needed in the latest Godot Doc.
There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!
nice nice nice
Thanks!
0:18 you think you can show such a cluttered desktop and we wouldn't notice and shame you for it? Shame! Shame! Shame! (Great tutorial tho!)
I have since removed everything from my desktop. I have been shamed to the point where I change my life. Thank you for making me a better person!
@@jddoesdev no, thank YOU for making the world a cleaner place!