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JDDoesDev
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Добавлен 30 авг 2020
A web developer, gamer, and tech enthusiast making videos to share knowledge and maybe some other things. Catch me on Twitch. twitch.tv/jddoesdev
Godot 4 Animation Tree: Combining Animations Tutorial
Godot 4 Animation Tree: Combining Animations Tutorial
Просмотров: 4 241
Видео
3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2
Просмотров 4,2 тыс.5 месяцев назад
3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2
3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2
Просмотров 8 тыс.5 месяцев назад
3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2
Unlocking The Power Of Inverse Kinematics In 2d Animation: Godot 4 - Part 2
Просмотров 1,7 тыс.6 месяцев назад
Unlocking The Power Of Inverse Kinematics In 2d Animation: Godot 4 - Part 2
Godot 4 Tutorial: Unleashing Smart Enemy Field of View To Hunt Down Players in 3D!
Просмотров 9516 месяцев назад
Godot 4 Tutorial: Unleashing Smart Enemy Field of View To Hunt Down Players in 3D!
Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig
Просмотров 7 тыс.6 месяцев назад
Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig
Make Flickering Fire Lighting in Godot!
Просмотров 1,9 тыс.7 месяцев назад
Make Flickering Fire Lighting in Godot!
Simple OBS Outline Effect - Moves With Your Voice!
Просмотров 703Год назад
Simple OBS Outline Effect - Moves With Your Voice!
Twitch Streamer Reacts to Red Flags by Tom Cardy feat. Montaigne
Просмотров 13 тыс.Год назад
Twitch Streamer Reacts to Red Flags by Tom Cardy feat. Montaigne
One Simple #Git Trick to Save You Time and Headaches!
Просмотров 644 года назад
One Simple #Git Trick to Save You Time and Headaches!
It's Okay to Not Be Okay! - JDDoesDev Speaks About Mental Health
Просмотров 1484 года назад
It's Okay to Not Be Okay! - JDDoesDev Speaks About Mental Health
Let's Learn Docksal Part 12: Using Local Files
Просмотров 724 года назад
Let's Learn Docksal Part 12: Using Local Files
Let's Learn Docksal Part 11: Advanced Customization Project 3
Просмотров 684 года назад
Let's Learn Docksal Part 11: Advanced Customization Project 3
Let's Learn Docksal Part 10: Advanced Customization Project 2
Просмотров 744 года назад
Let's Learn Docksal Part 10: Advanced Customization Project 2
Let's Learn Docksal Part 9: Advanced Customization Project 1
Просмотров 1304 года назад
Let's Learn Docksal Part 9: Advanced Customization Project 1
Let's Learn Docksal Part 8: Doing More with Docksal and Drupal
Просмотров 2114 года назад
Let's Learn Docksal Part 8: Doing More with Docksal and Drupal
Let's Learn Docksal Part 7: Installing a Drupal Site
Просмотров 3184 года назад
Let's Learn Docksal Part 7: Installing a Drupal Site
Let's Learn Docksal Part 6: Starting with a Boilerplate
Просмотров 1614 года назад
Let's Learn Docksal Part 6: Starting with a Boilerplate
Let's Learn Docksal Part 5: Getting Started Using Docksal
Просмотров 2844 года назад
Let's Learn Docksal Part 5: Getting Started Using Docksal
Let's Learn Docksal Part 4: Docksal Services
Просмотров 1714 года назад
Let's Learn Docksal Part 4: Docksal Services
Let's Learn Docksal Part 3: Docksal Stacks
Просмотров 2254 года назад
Let's Learn Docksal Part 3: Docksal Stacks
Let's Learn Docksal Part 2: History of Docksal and Why it's Great
Просмотров 2334 года назад
Let's Learn Docksal Part 2: History of Docksal and Why it's Great
Let's Learn Docksal Part 1: About This Series and Intro to Docker
Просмотров 7094 года назад
Let's Learn Docksal Part 1: About This Series and Intro to Docker
Holy cow, this is great. I've never done terrain before and the Terrain3D tutorials weren't helpful. It would be good to see a bit more on each tool. Also, that texture packing seems annoying, do you know any tools that will make that faster? Thanks SO MUCH!
the texture blending for me doesnt work, its still all pixelated, using the latest version of terrain 3d
Awesome video, thanks so much
Glad you liked it!
Man on the moon, not the moon on the man. )
Man in the moon?
keep up the good work
Thank you!
Wow thanks! This is exactly what I was looking for. I spent almost all evening yesterday trying to animate a walk by rotating the sprites by hand. Live and learn!
I'm glad it helped!
Thanks for this! I was looking for a way to do a rainbow moving outline your tutorial made it easy :)
Drop by the stream sometime and I'll be happy to answer questions if you have them!
Love from nepal brother❤
I am trying this with rigid body's and sprites attached to them for the body parts, all of the remote transforms are picking them up properly, but the ik skeleton moves without the sprites, am I doing something wrong or is it an issue with usino the rigid body
How much megabytes is the terrain3D
The terrain3D zip file is 38.82MB
Terrain3D is now in the asset lib!!!
it's updated as well so some things have changed layout and UI wise, but if you follow along and make notes you should be able to find what he's talking about. the only part that messed me up was the packing textures. i'll have to work on it tomorrow, i found this video too late in the evening lol.
More than happy to help out if you stop by the stream
Man. Just came up with the same idea a couple of hours ago and trying to find at least one of the example, but almost no luck. I think this is super cool and engaging to have this kind of presentation. Unnecessary- yes, but engaging 😄
It was so fun to put together. My goal was "i don't care if you like what I'm saying, but I want you to think it was a really cool way of saying it"
Thanks a lot
Found this while searching for gamedev selfdoubt. This is exactly what I needed to hear. It's just nice to hear that I'm not the only indiedev that doubt myself. Thanks man!
Any idea how to make that AI's FOV can't see player through buildings or walls? i was thinking about raycasting.
How about casting a ray when the player is inside the FOV?
@@joelfaresjomelander3542 yeah, that's what I did. If the player is in FOV, Raycast will shoot a player location.
Really neat. Have you tried TerraBrush? I've been thinking about making a larger world, but don't really know whether Terrain3D or Terrabrush might be easier. it would be interesting to hear your opinion, if you've tried both.
0:18 you think you can show such a cluttered desktop and we wouldn't notice and shame you for it? Shame! Shame! Shame! (Great tutorial tho!)
I have since removed everything from my desktop. I have been shamed to the point where I change my life. Thank you for making me a better person!
@@jddoesdev no, thank YOU for making the world a cleaner place!
thumbnail I made this level in 5 min video 15 min 2 Parts
i've learned a lot from this so far thanks.
Thank you for watching!
good job!
Thank you for watching!
In almost every Godot video, Godot is full of errors. Might as well call it "Error simulator" 😂 Seriously though, this is a nice demonstration of the plugins. Though, with placing trees, it'd be better to have a vertex paint system, so we could paint where we want trees on a large terrain map. Same with rocks or any other scatterable object. I don't know if there is such a plugin though. I'd imagine Godot would slow down terribly, with such details though. Having the sphere placement is nice in its own way, if you want a group of trees in a few places. Edit: Whoever made the ProtonScatter plugin actually put some thought into it. It's nice to see it have optimization options.
There are always errors or warnings for me, but I try to save optimization for last when I can. Sometimes I just need to clear out the caches and things magically get better. ProtonScatter is amazing. I plan on using it a lot as I get back into my game.
Tree3D?
Free3D!
I would recommend looking at the article on slay the spire map generation .. to lay out how the rooms are connected, being the nodes are rooms in your map.
I think that might be a great thing to check out. I appreciate the feedback!
2:30 You could add a little thing in the last video about skipping to the next one for that constraints section, a little disheartening to know I spent all my time setting that up only to have to redo it again Edit: Also the plugin seems to not have compatibility with characters with more than 2 bones on a limb so I cant even use it 1: |
Ooof... I'm sorry. I'll update the chapters when I get a moment. Thanks for calling that out!
doesnt works when there is an object in front
Make sure that you're using the right collision layers so that the detection isn't looking for anything it shouldn't be. I use this in a game where there are a lot of trees and it works pretty okay.
I notice in put trees on what looks like a road. Is it possible to tell it where NOT to scatter an object ?
YES! You can place a shape as "Negative" so it avoids scattering in negative areas. I usually use paths for that.
Great vid.
Great viewer!
i don't know why none of these can just explain a simple line of code that will get my animation to the players script im wasting weeks on you peoples videos not getting anywhere but getting good at fixing errors that shouldn't be there if I was told the correct procedure
I'm sorry it didn't help you out. This works for me and it's worked for others, but if it doesn't work for you, stop by my stream sometime and I'll try my best to help out. There are a lot of really helpful game dev streamers on Twitch
THANK YOU VERY MUCH this helps me a lot!!
That's why I do it!
So since the terrain 3d uses a height map does that mean something like the spatial gardner addon wouldn't work with it? Have you ever tried out dialogic addon or the Cogito template?
I was looking at spatial gardener briefly, but ProtonScatter just did things better for my needs. I haven't tried those plugins, but I'm definitely willing to give them a shot!
how could I resume animations. If I hold for example Lmouse to play the animation and let go and then press again to continue the animation. great tutorial
Love from nepal❤❤
Love from Chicago!
This is absolute gold!!! Thank you 🙏
No, you're gold. Thank you!
very helpful showing how to set up scatter proton
Thank you! It's one of my favorite addons and super powerful.
Somehow there is no RemoteTransform Node needed in the latest Godot Doc.
There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!
Don't forget to check out the videos I made on inverse kinematics and 2D animation: Part 1: ruclips.net/video/GQLL7laFqQY/видео.html Part 2: ruclips.net/video/vvhCHDD9FMQ/видео.html
Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: ruclips.net/video/vvhCHDD9FMQ/видео.html If you're interested in learning about combining animations, check out my animation tree video: ruclips.net/video/dbBG_LM4dwI/видео.html
Don't forget to check out part 1 where we go over how to start with inverse kinematics: ruclips.net/video/GQLL7laFqQY/видео.html If you're interested in learning about combining animations, check out my animation tree video: ruclips.net/video/dbBG_LM4dwI/видео.html
10 Types of Blender Tutorial (look it up). We've got #8 and #9 here in a single video!
Is that a good or bad thing?
Dude! I had this exact bug and was stuck for so long, it's weird that Godot is that way I guess this part needs more work. Thanks for sharing the solution, helps a lot!
Thanks for watching. Someone left a comment earlier about a workaround without addons if you want to check that out.
So I want to customize how tall/wide the fov can be, if enemy is above me at 130 degrees I want the mob, to be unable to see it, even even if the enemy is in the horizontal range. How would I implement that? horizontal fov, and vertical fov
I haven't actually done this, but I would imagine that you could do a few things. One might be using a sphere instead of a cylinder and doing the dot check on the Y axis in addition to the Z axis. I'm not 100% sure though, but it could be a decent follow up video idea. Thanks for the question!
As someone who hasn't had to do trig in 10 years I deeply appreciate your diagrams and explanation
Oh, I had to study up before I made the video. It's been a long time for me.
You can actually make the bones bend properly if you change the bend direction in animation/code for the vanilla version. Dealing with the vanilla modification stacks are still a massive pain in the ass though lol, really could use a revamp, especially the mesh editor
Yeah, I figured there was a workaround for it, but that it wasn't very straightforward. I'm, personally, a huge fan of using addons and plugins. It's the beauty of open source software, but I don't expect everyone to feel the same way as me. Especially if you only need 10% of what an addon provides and the rest of it is just extra code taking up space.
btw, while it's true you can just flip bend direction, the target is reversed which could fixed it by fliping the bone horizontally, but for some reason on 4.3 you can't flip any bone (if you have skeleton modification) horizonrally, only vertically.
If you can admit you don't know, then those that do know can bring you into the know and everyone wins. Also, not knowing is the entire reason behind teams; if you knew everything, why would you need coworkers??
It's obvious that you know, you know?
That is a little confusing 😂
The whole video is confusing, right?
Thank you sir. Your tutorial has helped me create my first ever map. I'm yet to go through part 2, but part 1 has helped me create a world I'm excited about. Especially since the tutorial that was created specifically for 3DTerrain doesn't show how to set it up and use it in a way that makes sense to me, your way was a gift! Thanks so much!
I'm so glad to hear that my tutorial helped you create your first map! It's always exciting to see your ideas come to life. Enjoy part 2 when you get to it!
Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.
Yep, there's a follow up to this that addresses it using an addon.
Godot 4.3 is out
HECK YES!!!! UPDATING NOW!