3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2

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  • Опубликовано: 25 дек 2024

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  • @drawtheword7590
    @drawtheword7590 3 месяца назад +4

    very helpful showing how to set up scatter proton

    • @jddoesdev
      @jddoesdev  3 месяца назад +1

      Thank you! It's one of my favorite addons and super powerful.

  • @Here_is_Waldo
    @Here_is_Waldo Месяц назад +1

    Really neat. Have you tried TerraBrush? I've been thinking about making a larger world, but don't really know whether Terrain3D or Terrabrush might be easier. it would be interesting to hear your opinion, if you've tried both.

  • @skooter500
    @skooter500 2 месяца назад +1

    good job!

    • @jddoesdev
      @jddoesdev  2 месяца назад

      Thank you for watching!

  • @squarerootof2
    @squarerootof2 5 месяцев назад +1

    Amazing! Tx.

    • @jddoesdev
      @jddoesdev  5 месяцев назад

      Glad you enjoyed it!

  • @SylkieDev
    @SylkieDev 3 месяца назад +1

    So since the terrain 3d uses a height map does that mean something like the spatial gardner addon wouldn't work with it? Have you ever tried out dialogic addon or the Cogito template?

    • @jddoesdev
      @jddoesdev  2 месяца назад

      I was looking at spatial gardener briefly, but ProtonScatter just did things better for my needs. I haven't tried those plugins, but I'm definitely willing to give them a shot!

  • @John_Henry83
    @John_Henry83 2 месяца назад +1

    I notice in put trees on what looks like a road. Is it possible to tell it where NOT to scatter an object ?

    • @jddoesdev
      @jddoesdev  2 месяца назад +1

      YES! You can place a shape as "Negative" so it avoids scattering in negative areas. I usually use paths for that.

  • @firerunnew
    @firerunnew 2 месяца назад +2

    Tree3D?

  • @rremnar
    @rremnar 2 месяца назад

    In almost every Godot video, Godot is full of errors. Might as well call it "Error simulator" 😂 Seriously though, this is a nice demonstration of the plugins. Though, with placing trees, it'd be better to have a vertex paint system, so we could paint where we want trees on a large terrain map. Same with rocks or any other scatterable object. I don't know if there is such a plugin though. I'd imagine Godot would slow down terribly, with such details though. Having the sphere placement is nice in its own way, if you want a group of trees in a few places.
    Edit: Whoever made the ProtonScatter plugin actually put some thought into it. It's nice to see it have optimization options.

    • @jddoesdev
      @jddoesdev  2 месяца назад

      There are always errors or warnings for me, but I try to save optimization for last when I can. Sometimes I just need to clear out the caches and things magically get better.
      ProtonScatter is amazing. I plan on using it a lot as I get back into my game.