The Rain World Animation Process

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  • Опубликовано: 25 авг 2024

Комментарии • 400

  • @blueducky1
    @blueducky1 5 лет назад +1593

    It cracked me up that they expected no one to applaud the animation demonstration.

    • @Datboichannel
      @Datboichannel 2 года назад +230

      So what is rain w-
      Oh- thank you! :)

    • @baffled_hawk
      @baffled_hawk Год назад +50

      1:42

    • @1000niggawatt
      @1000niggawatt Год назад +1

      Americans clap to animation demonstrations

    • @AcidArmy_
      @AcidArmy_ Год назад +47

      @@1000niggawatt Clapping for someone’s hard work is not a special “American-exclusive” ideal. The hell?

    • @Nae_Ayy
      @Nae_Ayy Год назад +3

      @@AcidArmy_ It''s clearly a joke based on the trope that americans clap when a plane lands, and wasn't meant to be taken literally.

  • @lonelysoul954
    @lonelysoul954 7 лет назад +2091

    These guys are heroes and Rain World deserves much more attention than it gets. I'd love to hear them speak about their approach to creature ai, making an interconnected world and sound design.

    • @eastpawz7986
      @eastpawz7986 7 лет назад +45

      all that time spent on game and nobody is talking about it o.O
      They could have made a 90's style pixel game and got on CNN.

    • @lonelysoul954
      @lonelysoul954 7 лет назад +90

      It's too much of a slow burn for reviewers, since it's so dependent on exploration and player's skill. Karma system sounds scary, so it gets unfairly criticized, even through it's mostly used to hold new players from getting into areas that are too difficult for them. It's really not a problem later on. Most of all, unlike Ori and Hollow Knight, it really needs to be played to understand what's cool about it.

    • @willy1986tralara
      @willy1986tralara 7 лет назад +12

      yeah dude the game is amazing... but its unbalanced unfair and unrewarding. but I like it

    • @lonelysoul954
      @lonelysoul954 7 лет назад +73

      Nah. It is balanced and extremely rewarding, just not within the existing conventions. If a game wants to be an adventure, it can't be fair, because fair is predictable, and a predictable adventure isn't fun.

    • @MobioDEN
      @MobioDEN 7 лет назад +37

      I agree almost completely with Lonely Soul. Maybe an adventure can be fair and balanced, but an adventure in a truly simulated and dynamic world cannot. Rain World does that brilliantly and very boldly, since it is apparently very easy to misunderstand what the game is trying to do. It took me a while, at least.

  • @johnleecooper8520
    @johnleecooper8520 7 лет назад +1774

    RainWorld is ridiculously amazing, and raises the bar for animation, ai, and world design so much.

    • @johnleecooper8520
      @johnleecooper8520 7 лет назад +92

      CabinDoor not the method, the results. they totally achieved what they were going for in terms of making things feel alive and Ive never seen any other game come close in that regard.

    • @zhico123
      @zhico123 7 лет назад +3

      RainWorld reminds me of old Amiga games like Elf.. :)

    • @Roxfox
      @Roxfox 7 лет назад +81

      I just have to point out how amazingly short-sighted that reply is... It's like saying "putting a paintbrush to a canvas in a certain way raises the bar for art? How?"
      They made a thing that looks freaking awesome in a way nothing else has ever quite looked. Other people who want to make things that look awesome in that way should learn from this one. That is the definition of raising the bar.

    • @tigremonster1645
      @tigremonster1645 6 лет назад +31

      Not often does a game make the world a living and breathing place. Though the ecosystem is a main focus of the game, I can see future games applying the foodchain dynamics as something in the background, that will enrich their world.

    • @teratoma.
      @teratoma. 3 года назад +13

      3 years later and still nothing compares to it

  • @miscellaneouschaos6693
    @miscellaneouschaos6693 2 года назад +472

    7:30 the rain world ai and the illusion of lizards getting frustrated is very faint but visible and effective, like in some platforms a red lizard cant get to you so itll rest under you and take a little time to just open its jaws and visibly silently scream in pure anger

    • @LumiOfFrost
      @LumiOfFrost 2 года назад +98

      Or when they just shake their head when they get bored

    • @ashfur3453
      @ashfur3453 Год назад +86

      Some lizards throw a tantrum when they can’t get me

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans Год назад +14

      Some lizards suicide trying to get me

    • @birdwalkin
      @birdwalkin 5 месяцев назад +3

      ​@@HarambaeXelonmuskfansdamn your lizz rizz must be insane

  • @dinodare1605
    @dinodare1605 7 лет назад +559

    Dear god the daddy long leg AI explanation just made me 5x more afraid of them.

    • @flirpykid
      @flirpykid 5 лет назад +65

      Same. I actually didn't even know that they were able to move their cores until this video... Jesus christ

    • @fridge9734
      @fridge9734 5 лет назад +4

      @@flirpykid which part they talk about it?

    • @sweetmemes1661
      @sweetmemes1661 4 года назад +11

      @@fridge9734 14:58 onwards

    • @tarrker
      @tarrker 4 года назад +17

      For me it was the opposite. I had no idea that they worked on sound alone or that not all of their tentacles were functional.

    • @aarepelaa1142
      @aarepelaa1142 2 года назад

      @@flirpykid tbh i noticed them kinda flying about before suddenly smacking on the ground sometimes, mostly arena tho.

  • @mukinfa
    @mukinfa 2 года назад +312

    Rain World is a game genuinely so good that I feel bad for the developers for not being able to experience playing it blind.

    • @jacobweeks777
      @jacobweeks777 Год назад +81

      It's funny you say that, as James said he likes Downpour because it's the first time he's been able to play Rain World blind since the first demos Joar showed him.

  • @torgo_
    @torgo_ 7 лет назад +924

    When I first picked up Rain World I expected a pretty good metroidvania-type game. But, in fact, it's a masterpiece like no other. Truly spectacular to behold.

    • @freshlymemed5680
      @freshlymemed5680 7 лет назад +13

      Torgo and surprisingly its published by Adult Swim

    • @Loregamorl
      @Loregamorl 4 года назад

      Freshly Memed anyway to get it out there

    • @corbinbarron8772
      @corbinbarron8772 4 года назад +1

      It’s no hollow knight but it’s good

    • @teratoma.
      @teratoma. 3 года назад +51

      @@corbinbarron8772 hollow knight is more fun, but rain world is far more unique, impressive and boundary pushing, it's not even comparable

    • @corbinbarron8772
      @corbinbarron8772 3 года назад

      Teratoma 彡 Prod. Ok, well a video game can be different, but that doesn’t make it good. Rain world is writhing with flaws and frustration. Plus, at their core, they’re both about exploring, collecting, and platforming, so I would argue that they are totally comparable.

  • @gaminglord5637
    @gaminglord5637 2 года назад +70

    I mean it worked, I've described my blue lizards as "a little slow but he's trying his best" more times than I can count on my hands

    • @Stanfordscienceman
      @Stanfordscienceman 2 года назад +16

      “He’s got the spirit but not the soul”
      Me talking about my green lizard that either tries and fails or just kinda gives up immediately in combat

  • @leonartu3756
    @leonartu3756 2 года назад +66

    6:25 the way the scavenger climbs on poles is so realistic it seems like an irl Monkey gif

  • @buubaku
    @buubaku 4 года назад +156

    "You cant grab thin air"
    *blue lizard has entered the chat*

    • @katherinebaker8088
      @katherinebaker8088 4 года назад +49

      technically hes grabbing the background, but you're basically right

    • @tobyk5091
      @tobyk5091 3 года назад +5

      What about the cyan centipede

    • @ZedAmadeus
      @ZedAmadeus 3 года назад +16

      ​@@tobyk5091 The green ones? They have wings, dude. :D

    • @jonathanhoward1499
      @jonathanhoward1499 Год назад

      Background

  • @karmicbacklash
    @karmicbacklash 2 года назад +145

    Nothing like it before or since. I love that they stayed true to their vision and really committed to the unfair nature of being at the bottom of the food chain. They risked poor reception and they got it from many reviews. Years later, people are returning to this with fresh eyes, just look at the Steam reviews. The animation and world design are just the cherry on top of the incredible mechanics and A.I. I hope a sequel with coop is developed.

    • @bananafone1414
      @bananafone1414 Год назад +15

      Welp you got your wish kind of.

    • @catpoke9557
      @catpoke9557 Год назад +2

      With how much lore there is, this is one of those games that actually could get a sequel without being redundant. I'd love a game where we play as a slightly different creature, too. Could even be set in the same time if that were the case since a new creature is enough to change the gameplay.

    • @bananafone1414
      @bananafone1414 Год назад +15

      @Cat Poke I think a sequel set in a different zone will be interesting, we know that the iterators nearby are called the local group, suggesting that there could be lots of more iterators out there with their own special regions and zones, though it wouldn't really be a rain world anymore as pebbles wouldn't be there.

    • @catpoke9557
      @catpoke9557 Год назад +3

      @@bananafone1414 That would be awesome!

    • @lakewaltz
      @lakewaltz 11 месяцев назад +1

      well i have good news

  • @benox50
    @benox50 5 лет назад +587

    I'm really curious about how he made every inches of the world different visually. It looks 3D, but its not,
    we dont see tiles repetition or assets repetition (even similar stuff will look unique) and the world is too huge for custom everything. Its like black magic

    • @linelinelinelinep440
      @linelinelinelinep440 5 лет назад +218

      the level editor is also proceedural its pretty neat, all the tiles are basically normal maps and then it does some slime effects and light rendering on it indexing it into a monochrome image which you can pick a palette for. they get a lot of mileage out of reused tiles this way because they can be distorted and have different palettes
      really solid system i wish they did a video on the level design

    • @dewhi100
      @dewhi100 4 года назад +5

      benox my dude, Ive been playing this over the weekend and I think it is 3d. See this clip: ruclips.net/video/b4bzFzD0MOE/видео.html
      Then again, it may be more trickery from the devs.

    • @benox50
      @benox50 4 года назад +38

      ​@@dewhi100 Hey man, nice that you played it :o
      Old comment above, now I checked the game assets and its multiple type of 2D images with some tech maps like normal map for the light to look 3D/Relief on stuff.
      Im thinking of making a map for it or something because the workflow is so unique and interesting.

    • @benox50
      @benox50 4 года назад +56

      @@linelinelinelinep440 ​Yea, once I found out I was amazed by it and did research, I read his wip blog, this game is a 2D technical indie masterpiece.
      Using simple shapes with settings like material for those shapes, then adding grunge effects to distort the 2D or populating random details + color blending masks. Then like procedurally render a 2D image like a pre-render. Its so unique + usefull for the level art work

    • @danio5191
      @danio5191 2 года назад +4

      @@benox50 late reply but out of curiosity, do you know or remember what WIP blog that was? i couldn't find it as it was either the devlog with broken images or his own blog where i didn't really find any information on how the static graphics were made.

  • @remifasollasido6933
    @remifasollasido6933 7 лет назад +211

    Good idea on how to simulate weight and movement.

  • @Kaeporo
    @Kaeporo 7 лет назад +354

    Fantastic game. Super tough, make sure you know what you're getting into. It follows a sort of cycle where you enter an area, explore, die, get locked in a region, learn how to navigate and survive said region, and then proceed to a new area. If you can't learn how to survive in your current area, you're almost definitely not skilled enough to move on. In this case, "skill" means your understanding of movement and ecosystems.

    • @the_big_har
      @the_big_har 2 года назад +17

      you also have to pray to RNGesus that there arent 8305 vultures where youre tryna go

    • @chompchompch
      @chompchompch Год назад +6

      @@the_big_har me when i'm in chimney canopy/sky islands trying to progress through the game but every room has 5 vultures

    • @catpoke9557
      @catpoke9557 Год назад +3

      @@the_big_har Drainage system is worse. You have to pray to RNGesus that the leeches aren't camping the exit you just swam into, because they will make it immediately impossible to surface for air if they are. At least you can dodge the vultures, but those leeches man..

    • @miguelthekewlkid272
      @miguelthekewlkid272 Год назад +5

      @@catpoke9557 There are consistent ways of avoiding both the vultures and the leeches. Not everything is RNG. As a matter of a fact, i mostly died due to my own mistakes instead of pure bad luck.

    • @catpoke9557
      @catpoke9557 Год назад +2

      @@miguelthekewlkid272 The only method I could have used to avoid leeches that were right at the entrance of an enclosed area with nowhere to surface to, would be to throw snails at them, which would weigh me down as I carried them and stun me when I threw them at the leeches. I don't think you understand just how inescapable some of those leeches were. There would be enough to weigh me down in a hole barely big enough to even fit slugcat, with a roof on top of my head, so I could only escape by slowly scooting through a small pipe at the top of the hole. To get to that pipe, I'd have to not be covered in leeches to begin with. Even the oxygen plant I would usually carry into there would not save me when all the leeches decided to gather right where I pop out.
      I agree though, not everything is RNG, as I made clear by saying you can dodge vultures. I've even killed king vultures. It was specifically certain leeches in drainage system that forced me to pray to RNGesus

  • @Norbingel
    @Norbingel 7 лет назад +265

    Most underrated game for dev purposes. This is not my kind of game and I don't know if it's any good but the technical achievements here is through the roof! I always listening to some sort of game dev/design talk while working and I don't think I've heard this game get the praise it deserves before

    • @SadFace201
      @SadFace201 7 лет назад +61

      +Norb Besides technical achievements, I would say this game is also a narrative achievement. I don't know if it was mentioned in the video, but the story ties in extremely well with the world and its gameplay. I didn't expect to receive such an existential theme in a survival metrovania game.

    • @enderzilla747orleomiranda8
      @enderzilla747orleomiranda8 7 лет назад +32

      Along with the lively ecosystem that is effected every cycle you go out to play!

    • @tobyk5091
      @tobyk5091 3 года назад +10

      This game is genius underrated and insane

    • @catpoke9557
      @catpoke9557 Год назад +1

      It also has great gameplay

    • @littlehorn0063
      @littlehorn0063 Год назад

      "Narrarive achievement" my ass. To know at least something about the world you need to haul through most of the regions with one of the three inventory slots taken by a useless pearl, then go to LttM and then show it for a teeny-tiny amount of information. That just sucks. Hollow Knight did it much better.

  • @on_certainty
    @on_certainty 6 лет назад +163

    This game fella like you're watching a nature documentary

    • @aviator8632
      @aviator8632 2 года назад +14

      But you are part of it

    • @ValeraMoth
      @ValeraMoth Год назад +13

      Then the yellow guy following you all the time is a cameraman? :0

    • @hecobeco222
      @hecobeco222 Год назад +19

      @@ValeraMoth this is somewhat correct actually

  • @calebduke2832
    @calebduke2832 4 года назад +114

    I love it when presenters finish showing the trailer and are surprised with an applause. Just a neat moment.

  • @milkywaylibrary
    @milkywaylibrary 7 лет назад +348

    rain world is more underrated than 2001 space oddyssey when it first came out

    • @borek92
      @borek92 7 лет назад +14

      I still dislike 2001 and it's extremely pretentious to me. Yes there are cool shots and a lot of work went into creating these sets, I can respect that, but as a movie that I can sit and watch it doesn't work for me. Like, whatever intellectual crap you can try and throw at me, not in any world it will justify the 20 minutes LSD trip near the end of the movie.

    • @freshlymemed5680
      @freshlymemed5680 7 лет назад +7

      borek921 Interstellar made more sense than 2001 space oddysey

    • @vaca4340
      @vaca4340 7 лет назад +1

      Yeah, in the same way spiderman 3 made more sense than 2001 space oddysey

    • @fxlltxtsearch
      @fxlltxtsearch 5 лет назад +3

      Corona nate its a very important game even though ive gotten to a point where im kind of stuck. I might have 30 games on steam, this is the only game i go back to inbetween rdr2 or mgsv. Those are AAA games that simulate weight quite well, so what these guys do in their indie game is amazing to me

    • @flubnub266
      @flubnub266 2 года назад +2

      @@borek92 Different strokes for different folks... Everything you hate about 2001 is what I love about it. I always thought "pretentious" was a weird way to say you found something boring. What is is "pretending" to be? I think some people just can't grasp that different styles exist and some people like certain styles more than others.

  • @retropragma
    @retropragma 7 лет назад +175

    Amazing stuff. Looks like procedural animation is the future. Congrats on the hard work, Joar and James.

    • @UNSCPILOT
      @UNSCPILOT 3 года назад +4

      agreed, would love to see more games, especially 3D games that use this level of procedural animation

    • @user-hm3ni1wd3f
      @user-hm3ni1wd3f 2 года назад +2

      @@UNSCPILOT i'm pretty sure exanima uses procedural animation and is 3D

  • @ThatsPety
    @ThatsPety 7 лет назад +307

    I came here for animation, but I dont really use procedural animation, so it didnt help me too much....BUT NOW I WANT RAIN WORLD

    • @meh1sbad
      @meh1sbad 6 лет назад +32

      Pety GET IT ITS SO WORTH IT

    • @mattbowlby4144
      @mattbowlby4144 5 лет назад +1

      DasAntiNaziBroetchen eh looking back on it I regret it.

    • @mattbowlby4144
      @mattbowlby4144 5 лет назад

      DasAntiNaziBroetchen there, deleted.

    • @SerpongeDash
      @SerpongeDash 5 лет назад +5

      @@mattbowlby4144 yo what was it I'm curious

    • @mattbowlby4144
      @mattbowlby4144 5 лет назад +34

      Serponge Geometry Dash It was a link to a free download of the game. I heavily regret it at this point, as I was a lot less wise when I posted the comment. I deleted it out of courtesy to the creators and everyone else.

  • @dasaggropop1244
    @dasaggropop1244 7 лет назад +69

    this is so cool. a good core idea, well executed mechanics, solid stylish art. voila.

  • @MrHeitorSouza
    @MrHeitorSouza 7 лет назад +149

    I'll definitely give this game a try.

    • @DonGeritch
      @DonGeritch 7 лет назад +3

      good for you :)

    • @DonGeritch
      @DonGeritch 7 лет назад +26

      King Me Jumpman it is shit because you didn't like it? what a well thought out review :)

    • @MouldySoul
      @MouldySoul 7 лет назад +9

      A better critique would probably be it looks beautiful but character controller doesn't feel as fluid as the animations, that let the game down a bit for me, it felt rough and rigid, however I was playing with WASD and then never shines a good light on any game. Would certainly watch someone else play it, just so I can stare at the awesome visuals, although I will probably look away if the critter starts drowning, as the camera shake and glitching made me feel uncomfortable enough to not go for the replay. I think this game may be a bit of marmite, you either love it or hate it, I may give it another shot with a controller as that might improve the experience, although I'm predicting the critter will still feel like a million led balloons. tl;dr doesn't feel as good as it looks. Really hope it grows on me.

    • @DonGeritch
      @DonGeritch 7 лет назад +28

      Mouldy Soul yeah, I could see that, it requires some getting used to, especially when it comes to swimming. especially before the updates - slugcat would drown very fast. and even now, when it starts to drown it tries to swim up instinctively, wich is kinda realistic but also quite frustrating.
      however, after you've been through the hardest parts of game, it actually starts to feel fluid and nice. the game has the most rewarding sence of progression that I have ever expirienced.

    • @MouldySoul
      @MouldySoul 7 лет назад +12

      Ahh ok thanks for clearing that up for me, maybe I dived into the game too early, I literally saw a few adverts and was like "I need this game in my life", really really wanted to like and waste hours on it, as I was intrigued by everything even the ideas about the changing/reactive AI, I'm generally not a game player so I was kinda hoping that the AI could taylor itself to my shoddy skills! I guess it's like most instruments, when you first pick it up you can hardly do anything, then it becomes almost 2nd nature, I just didn't feel like I had enough time with the game to get to that stage, I really will give it another try and maybe the update might help, and seeing others and your review/thoughts really makes me want to see where the game is heading.
      Cheers for the constructive debate instead of deviations into unjustified hate! :)

  • @divergencelessneutronfluxd3939
    @divergencelessneutronfluxd3939 7 лет назад +51

    I love the special distinct feels of controlling slugcat

  • @penniesshillings
    @penniesshillings 4 года назад +58

    Playing Rain World is like playing the guitar. Learning to play your first song will take you a few minutes. There is almost no learning curve...
    ...however, to really master it. To play the lizards, for example, that, takes time (lots of time) and patience.
    Brilliant game!

  • @Callico_
    @Callico_ 7 лет назад +76

    Love Rain World, fantastic world and gameplay design. Itt's not that hard if you understand the rules of the world, it's just you have to figure it out yourself.

  • @hans10yearsago6
    @hans10yearsago6 3 года назад +30

    I never even played this game, yet the way characters move in this game was so memorable and unique that I can still "feel" their bouncy movements years after I saw someone else playing it. So yeah, I'd say these guys really did hell of a animation job. 10/10.

  • @DonGeritch
    @DonGeritch 7 лет назад +82

    this game is fascinating! if I have made it I would feel that my life is accomplished

  • @Kian00
    @Kian00 3 года назад +30

    Isn’t it crazy how they made a 2D slugcat look so 3D just from animation.

  • @glassXmoon
    @glassXmoon 7 лет назад +53

    Found out about this game from this talk. Its amazing but so underrated!

  • @Frank_G_Finster
    @Frank_G_Finster 6 лет назад +21

    Incredible piece of art... both in coding and visual presentation.

  • @hisan5485
    @hisan5485 5 лет назад +50

    2 player when? I wanna throw my friend into a pit of worm grass.

    • @rayhill1
      @rayhill1 5 лет назад +4

      soon! check their twitter
      it should be out in december 21

    • @hisan5485
      @hisan5485 2 года назад

      @@rayhill1 It never came.

    • @rayhill1
      @rayhill1 2 года назад +1

      @@hisan5485 I was lying

    • @buttonasas
      @buttonasas 2 года назад

      mods

    • @catpoke9557
      @catpoke9557 Год назад +1

      @@hisan5485 It's coming out for real on the 19th this month. You'll have to share a screen though, like if you were playing together on the same device.

  • @vvreverievv504
    @vvreverievv504 4 года назад +42

    I know I'm late to the party in terms of date, but I'd like to see a second game of this. It doesn't have to be rain world, but a different ecosystem and creatures and stuff. If I'm ever going to make a game, I'd like to try and make a heavily influenced Rain World like game.

    • @sluggishkitten
      @sluggishkitten 4 года назад +19

      You should try out mods then. They add more regions and new slugcats, there a real treat to play!

    • @avimoses5956
      @avimoses5956 4 года назад +2

      they just released a signal on twitter!

    • @vvreverievv504
      @vvreverievv504 4 года назад +1

      @@avimoses5956 Ty for the heads up

    • @plague-moth3626
      @plague-moth3626 2 года назад +7

      Good news! a dlc that supposedly has double the content as the first game is coming out

    • @saggyflapjax
      @saggyflapjax 2 года назад +1

      Im from the future and you’re in luck

  • @HighLordGungeon
    @HighLordGungeon 7 лет назад +16

    I've been hooked on this game ever since I got it a few months ago, can't wait for the new update the developers mentioned!

  • @shadowbonbon3
    @shadowbonbon3 Год назад +8

    I can’t believe triple A titles have less intricate A.I. and animation than an Indie passion project

    • @Indo-Aryan9644
      @Indo-Aryan9644 Год назад

      Sadly Most of the triple A dev's are Lazy and greedy nowadays 😞

    • @Twst3628
      @Twst3628 Год назад +3

      @@Indo-Aryan9644 and they are built upon already built systems. Best example is assassin's creed. The 1st game was the actual work done and other games would be somewhat minor-major improvements over time.

    • @psyantologist
      @psyantologist Месяц назад

      @@Indo-Aryan9644 it's not the devs fault if there's an army of suits stacked on top of them who want to have a say, have more leverage and control how much time (money) is spent on an idea (or not)

  • @sam248
    @sam248 7 лет назад +60

    These guys are super confident, you would be with the feats they've done and the game they made :D

    • @sam248
      @sam248 7 лет назад +6

      Yeah, I still stand by what I said mate. I say they're confident.

    • @John-uw2je
      @John-uw2je 7 лет назад +3

      They are confident enough to get their points across, but not confident in the volume of their voice.

    • @generalgrievous4254
      @generalgrievous4254 7 лет назад +16

      I could see they were nervous. They're probably in front of hundreds of people.
      But judging by what they've accomplished, the audience (in my opinion) should cheer them on no matter what.

    • @Deadflower019
      @Deadflower019 Год назад

      I'm not convinced. They're definitely confident in what they've accomplished, just maybe not when it comes to speaking in front of a huge audience, especially when this is, to my knowledge, the team's first project.

  • @catpoke9557
    @catpoke9557 Год назад +17

    He actually kind of lied, he implied the AI lacks personality but a lot of the animals you encounter actually DO have personalities strangely enough. They programmed it in. It's the reason why some scavengers bully you even when all the others are chill.

    • @yeen.7209
      @yeen.7209 11 месяцев назад +2

      considering how old this video is, they probably technically didn't lie.
      granted, i don't know how recent scav personalities are, and they made a biiiig thing about it too

  • @fxlltxtsearch
    @fxlltxtsearch 5 лет назад +15

    This game is such a perfect example of what a video game should actually be

  • @willy1986tralara
    @willy1986tralara 7 лет назад +5

    beautiful, thank you so much for sharing these and thanks for all the effort

  • @elfmonster1476
    @elfmonster1476 Год назад +4

    Dodging Daddy Long Legs while watching a video about how they were made sure is SOME sort of vibe. Not sure what sort, but definitely SOME sort.

  • @bkeokip
    @bkeokip 7 лет назад +17

    excellent. interesting, informative, and inspiring. procedurally generated art is more than a buzz-phrase.

  • @galmannmedbart
    @galmannmedbart 7 лет назад +7

    went straight to steam after this.. amazing

  • @tristanwegner
    @tristanwegner 2 года назад +10

    I really wish more games would use compute to simulate the world even outside the players view. The highest res graphics does nothing for immersion, when e.g. cars disappear, when you turn around (Cyberpunk 2077)

    • @user-zn5zr2ed3x
      @user-zn5zr2ed3x 2 года назад +6

      Play stalker, especially mods like anomaly, in the first version of stalker some other guys could win a game for you

  • @ramuk1933
    @ramuk1933 8 месяцев назад +3

    The first time I saw code, it was equal parts exactly what I had imagined and simpler than I could have thought. Maybe it's just because I'm autistic, but code seems much more thought out than any conversation I've partaken in or overheard. There's no ambiguity to it. Why aren't natural languages more like that?

  • @lindsayffrench92
    @lindsayffrench92 2 года назад +7

    Rain World gives a good description of what it's like to be a the bottom of the food chain, ranking slightly higher then the average centipede... most of the time.

  • @EmpireOfTheUnáty
    @EmpireOfTheUnáty 6 месяцев назад +1

    This game inspired me to become a game developer in the future, just the beauty of creating something from scratch, creating it the way you want others to react to it, and then the part, when the project becomes in-game, it's fascinating, having your creation to move smoothly, like intended, without bugs is the best experience, and when we play videogames we really don't see the importance of our surroundings, underestimate the amount of time and coding that might have taken to create them from scratch, and we just enjoy the game without even noticing this

  • @tarrker
    @tarrker 4 года назад +8

    This is seriously my favorite part of Rainworld. I love just watching the wildlife in this game. Experimentation is super fun too. I don't think this guy is giving himself enough credit, though. The other dood says something about how doofy it would look if the creatures were recognizable. Like if it were a human or a horse. But there already are super recognizable creatures in Rainworld and they work great. The lizards, of course. I mean, sometimes they can be a little wonky but, they are so very much like living creatures.

  • @jeffreycramm2783
    @jeffreycramm2783 4 года назад +5

    i like that way of programming. makes it seem easy to make something cool.

  • @xan42O
    @xan42O Месяц назад +1

    I neeeed more dev talks from the programmer, so fascinating 🔥

  • @lilyrubyify
    @lilyrubyify 2 года назад +5

    Rain World is one of the most unique piece of media I've ever consumed.

  • @TheTrueReiniat
    @TheTrueReiniat 7 лет назад +4

    OH YES I BEEN WAITING FOR THIS.

  • @pajeetsingh
    @pajeetsingh 5 лет назад +28

    So underrated. Gaming community is stupid.

  • @votequian
    @votequian 2 года назад +6

    This game looks nuts, I've always thought that as tech has progressed enemy AI in games has been at a stand still for ages. Hopefully the next generation of developers play this and take inspiration.

  • @BARCINO-du4dg
    @BARCINO-du4dg 16 дней назад +1

    hostly really like the old menu art shown in the video

  • @GriffyBoiii
    @GriffyBoiii 7 лет назад +2

    this is so so so educational, inspired and beautiful

  • @death-dg3ns
    @death-dg3ns 5 лет назад +3

    now I like this game and developers much more

  • @zaxapitsa
    @zaxapitsa 7 лет назад +16

    It´s been a long time since a game sucked me in as much. Old-school adventure with innovative approach, hurray!!

  • @zenmastera.i.4308
    @zenmastera.i.4308 Год назад +2

    Rain World is starting to get traction on youtube, finally ! Congratz to devs, amazing job !

  • @cidballcidball8030
    @cidballcidball8030 5 лет назад +22

    This game is so underrated

  • @JossOwX
    @JossOwX 2 года назад +5

    I just bought this game and its so worth it

    • @Ikarus120
      @Ikarus120 Год назад

      how did it go?

    • @JossOwX
      @JossOwX Год назад +2

      @@Ikarus120 Very hard and brutal but the sceneries, the hidden stories, the active environment are just so good!
      Its very worth it to play if you don't mind getting stuck on some areas learning how the creatures work and memorizing your surroundings.
      No regrets buying it.

  • @Contempl8Tech
    @Contempl8Tech 7 лет назад +7

    Dude I want this game!! 100% Support for this game! ^_^

  • @yannmassard3970
    @yannmassard3970 6 лет назад +8

    that was seriously humble, and seriously impressive

  • @Luluskuy
    @Luluskuy Год назад +3

    Wait,.. rain world is created by 2 people?! 2 peoples only? They sure hardworking people

  • @Berserkrrr437
    @Berserkrrr437 9 месяцев назад +3

    I have NEVER played a game anything like rainworld
    Easily my favorite game of ALL TIME

  • @rudolphthompson400
    @rudolphthompson400 2 года назад +2

    I know I’m late but Htwo made a really great video on this.

  • @PeregrinePilgrimage
    @PeregrinePilgrimage 3 года назад +4

    12:03 fucking brilliant

  • @motc8238
    @motc8238 Год назад +2

    I just learned those enemies were blind 🙄I keep dying to them because I keep making noise

  • @pajeetsingh
    @pajeetsingh 5 лет назад +16

    Sadly the game didn't sell much than what it really deserved. Did they fail in marketing?

    • @account8158
      @account8158 5 лет назад +37

      No, reviewers got their hands on the game and as we all know
      Hard game equals bad game in their eyes. Some reviewers,polygon, just straight up lied.

    • @Nexwr37
      @Nexwr37 4 года назад +2

      They're releasing to switch

  • @espasmemuscular
    @espasmemuscular 5 лет назад +2

    No wonder I was awestruck by the IA in this game, was the first thing that caught my attention.

  • @heatedturtle659
    @heatedturtle659 2 года назад +3

    This dude made his own physics engine o_o

  • @lincolnpepper816
    @lincolnpepper816 3 года назад

    immediately added to my wishlist. what a brilliant idea.

  • @westsidejam
    @westsidejam 7 лет назад +17

    Confirmed!

  • @evilmandarine
    @evilmandarine 6 месяцев назад +1

    Amazing talk! I would be interested in knowing a bit more about how is the rendering done once the physics are calculated, that is how to add pixel sprites over the "bones" in chapter at 8:18 and 23:51 as well, or how to render cosmetics from the simulation. Is that done using a pixelation shader?

  • @r1s1112
    @r1s1112 4 года назад

    Thanks for sharing, great talk.

  • @Lady_Duzell
    @Lady_Duzell 3 года назад +1

    I love rain world I have no idea what I am doing at all but I have been having alot of fun exploring and trying to get to the next areA

  • @BluePhoenixGames1
    @BluePhoenixGames1 Год назад +2

    does anyone have an idea how the pixel art on the creatures can switch and blend smoothly between top/down/left/right view? it's not just a sprite from one of these sides moving procedurally but many creatures seem to have this whole 3d-ish view to them

  • @miquelam.2654
    @miquelam.2654 6 лет назад +12

    Hey guys, i love this game definitely gets your anxiety going and has a beautiful art to it, this vid helped me understand a lot more about it too, i woulld love more info and just an idea, i was thinking that a game mode playing as a predator would be a shit load of fun or even a 2 player matrix of slugcat and predators a like

  • @MaxskiSynths
    @MaxskiSynths 5 лет назад +3

    Rain World is beautiful

  • @OilHutJones
    @OilHutJones 2 года назад +1

    well, just got two copies of this amazing looking game.

  • @kiiro712
    @kiiro712 Год назад

    It's uncanny how realistically creatures in this game move. Incredible game.

  • @abbydebusk6189
    @abbydebusk6189 2 года назад +1

    I could go on about how cool I think this game, talk, and AI are. But what I really wanted to say is my cat sauntered in and is very enthusiastic about the creatures on screen.

  • @superretro_5773
    @superretro_5773 Год назад +4

    I love this game so much.
    These people made Catboy Pebbles.

  • @Deadflower019
    @Deadflower019 Год назад

    Now I wanna listen to the soundtrack again.

  • @ramuk1933
    @ramuk1933 8 месяцев назад +2

    And now we know how to animate a huge blob of robot cancer!

  • @2prize
    @2prize Год назад +2

    man on the right looks straight out of 2010

  • @ExtremalMetal
    @ExtremalMetal 7 лет назад +14

    When I saw the title I just screamed, "Wow!"

  • @morbid1.
    @morbid1. 7 лет назад +16

    never heard of this game before :F
    very impressive monster animation... do I need to start looking for new job? :

  • @OnlyZunkin
    @OnlyZunkin 7 лет назад

    Amazing work.

  • @sherokain
    @sherokain 3 года назад +1

    I want to play a procedural game, with that spider rig. Where you lose legs to predators, while navigating the environment. I think that would be super fun.

  • @tessatessa3894
    @tessatessa3894 4 года назад +295

    I completed the game today. It’s just amazing, truly unique gaming experience. Themes of Buddhist philosophy, suffering, liberation. It just expanded my mind. Now, I want to know more about this.

    • @Kian00
      @Kian00 3 года назад +30

      Sucks the community is so small now, and the creators aren’t really working on the game anymore.

    • @ZedAmadeus
      @ZedAmadeus 3 года назад +32

      @@Kian00 I'm not sure what you expect them to be working on when it comes to Rain World, it's a single-player open world game with only one way to beat it? It's completely finished. It's not a live service. That being said I totally get the want for more content, I just reckon the official release is fantastic and does everything it needs to.
      However! If you haven't heard of it, I am extremely excited for the More Slugcats 1.5 release which will add I think 5 distinct campaigns and accompanying regions to fit the unique slugcats' play styles, like one that grows spears out of it's back, one with a frog tongue, one that can Mario stomp on things, one that can create tiny explosions to deflect spears/rocks/bombs and use that to boost around like a Leapzard, it looks wicked. And it adds safari mode which lets you control any creature... No story for that though.
      The modding community behind this game is insane and if you haven't you should totally take a look at raindb.net for custom regions, slugcats, weapons - you name it. The community is small but it is extremely dedicated and I think they'll find a way to keep it fresh into the future, which is another reason the devs probably aren't doing anything with it atm, they don't have to. :D
      Which, is kinda cool in my opinion, that they might just trust us to find new ways to enjoy the game.

    • @hiphyro
      @hiphyro 3 года назад +6

      @@ZedAmadeus don’t forget to mention that they’re also working on another game that will be 3D. We don’t know much about it though, except for the (as of posting this comment) 6 video teasers we’ve gotten for it on the video cult RUclips channel

    • @thelastmethbender
      @thelastmethbender 2 года назад +19

      @@Kian00 boy i got news for you

    • @mistikalcanavarlarparlamen3265
      @mistikalcanavarlarparlamen3265 2 года назад +20

      @@Kian00 that comment aged terribly, I cannot be more hyped!

  • @tonycallme3667
    @tonycallme3667 2 года назад +1

    These Animations are better than most games out there.
    It's literally generating instead of developer team just casually implementing 200+ different individual animation for each specific scenario.
    This here is literally infinite, if all game ai were to made to be exactly this, there will be a significant reduced in budget for animation team or Cgi team. Still, they need to perfect some of the scene to make it more surreal, some scenes would felt lacking.
    I think this can be done in 3D but i am highly doubt that it will be coming any time soon, even now.

  • @prettymurderdoll4298
    @prettymurderdoll4298 7 лет назад +5

    But, will there be very many tentacles?

  • @jacktruong7151
    @jacktruong7151 3 года назад +1

    Anyone think of Ori after watching the video at the very first beginning?

  • @snailfen
    @snailfen 2 года назад +3

    WHOS HERE FOR RW DOWNPOUR HYPEEEE

  • @wilihey1425
    @wilihey1425 5 лет назад +5

    one of the best games i've played

  • @lucazlt
    @lucazlt 4 месяца назад +1

    Genius

  • @TheFont1
    @TheFont1 7 лет назад +1

    i don't know why i dont have this game yet

  • @khlorghaal
    @khlorghaal 2 года назад +3

    Code "purity" doesnt really mean anything so long as: the result looks good, performs well, can be modified, and is stable. Anything more than that is meaningless.

  • @dinodare1605
    @dinodare1605 7 лет назад +7

    My test to the creature AI/Movement. Put a creature somewhere it's not supposed to be and see how it fares. Put a duo of stealthy scavengers in The Leg. And see if they can survive a daddy long leg encounter, obviously after telling them how to treat the things.

    • @enderzilla747orleomiranda8
      @enderzilla747orleomiranda8 7 лет назад +5

      Hopefully when the sandbox mode comes out next update, we can test that! Though I don't think we can spawn creatures in any room in any region of the game...

    • @enderzilla747orleomiranda8
      @enderzilla747orleomiranda8 6 лет назад +6

      Also, Scavengers already have experience with the Long Legs. There are Brother Long Legs in Garbage Wastes, though they are smaller, weaker, and slightly dumber compared to their healthier relatives.

    • @dinodare1605
      @dinodare1605 6 лет назад +8

      I hope they add the ability to free camera around the world and watch the creatures. Maybe even giving them needs so you can see if a lizard or something is going to get enough food to hibernate. It would also help with empathizing with your predators, which they clearly want us to do. Since they have no food need as it is, they're just walking eating machines. Kind of hard to empathize with.
      Imagine, watching a scavenger spear a long legs tentacle to free his friend from death last second, and throwing a rock as a distraction. Ideally, this would be the clever ai we are looking for.

    • @catpoke9557
      @catpoke9557 Год назад +1

      @@dinodare1605 Safari mode is being added to the game in a few weeks. We'll be able to watch animals and take control of them as well.

  • @edgard142ndofwelshdale7
    @edgard142ndofwelshdale7 3 месяца назад +1

    If rope simulation would be too much for these guys that literally made procedural animation … rope physics must be actually impossible for anyone ever

  • @ZoidbergForPresident
    @ZoidbergForPresident 7 лет назад +1

    Mirror hairdos, cool. :P