tbh all of these should team up to make a hyper realistic game that does realistic crashes and the planets you make you can see the surface of, it would be amazing and i would pay 100 dollars for it basicly
True,but it is,but let me say,it isn't made for having fun,its for friendly simulating,for that u have SST, whatsoever,OpenSPH is pretty old,first version of opensph has been made in 2016
Both space sim and universal sandbox are realistic, however one is meant for collisions and the other is meant for a whole lot different things, collisions in space sim are more realistic on how they look, but universal sandbox makes it more realistic by working with what they can.
I admit to being biased, SpaceSim is okay but only in terms of simulating large-bodied fluid dynamics, it sucks at everything else. So if you get off watching jiggly fluid in space it's for you. SpaceEngine and UniverseSandbox2 are both stellar at what they do, they are each designed for unique, though similar, uses. SpaceEngine does have more precise graphics and physics but Universe Sandbox is easier to use and just plain more fun. Universe Sandbox's developers also actively listen to their users and have up to this point used a single-price model, where SpaceEngine's base price is the same as Universe Sandboxes price, but then they charge double that for additional "pro" features, and more still for mods so instead of 29.99 for everything like Universe Sandbox, SpaceEngine could easily cost into the hundreds.
The pro features are really not necessary to get the full experience, and there's only one extra purchase that you can make for space engine that I'm aware of, that being the pro suite which gives you the license to use space engine footage for commercial purposes and some slightly better camera tools. All the HD texture DLCs are free. I don't know where you got that hundreds number from, as buying both the base and pro versions of space engine will cost you about 80 euro
Space Engine made me amazed at human advancement, just a shame we can't have a 1:1 scale, it'd be incredible if that were possible, we have the technology, just not the space I'd guess.
Everyone might agree with this because I like space engine space engine Has realism and bro you can exit the Milky Way with noticing and finding nebulas
Unfortunately not, all both Universe Sandbox and Space Engine cost money to use, but the free Version of SpaceSim is available at pavelsevecek.github.io/
@@sam_xd6574 i think he meant that the space sim collisions are to squishy when colliding (pls don't think this is actually the reason of the comment this is a guess)
Realism - SpaceEngine
Between - Universe Sandbox 2
Collision - SpaceSim
couldn't be put better.
Realism - Space Engine
Collision - SpaceSim
spacesim collisions use SPH
you mean solid planets = Universe Sandbox
Literally everyone has told you a bunch of times that collisions in spacesim are realistic and the reasons and proof and you keep insiting otherwise
@@Roblocksgaming You literally said that the collision on universe sandbox was better
@@sam_xd6574he was just stating his opinion you don’t need to force yours upon his
Space Engine will always be my favorite. Just getting high af and watching the universe.
Collision space sim
Realism W space engine
These are not games, these are digital planetarium.
Except you can manipulate astronomical objects freely in Universe Sandbox.
They are games
"uhmm they are not games 🤓☝🏻"
@@oliwerjohansson-peters3910 their are not game, more like a simulation path their are in
If there is a game that mixes SpaceEngine and Universe Sandbox...It will be interesting... :D
what is it
@@E_200daloudlad idk,this game doesn't exist now :D
It would be cool
imagine a combination between Universe Sanbox, Space Engine, and Space sim
Realism - space engine Collision - universe sandbox
Universe sandbox collisions are not realistic, planets act like fluids on such large scales
Realistic looks: SpaceEngine
Realistic collisions: SpaceSim
Just plain fun: Universe Sandbox
tbh all of these should team up to make a hyper realistic game that does realistic crashes and the planets you make you can see the surface of, it would be amazing and i would pay 100 dollars for it basicly
I would pay 500 dollars for a game like that
That sounds so hard to make tho
Realism in looks is space engine realisim in planets is spacesim and customization and fun is Universe Sandbox
Dude space engine is the most realistic planetarium on the planet, one that the public can access that is
Spacesim is very new, that is why its not too realistic.
True,but it is,but let me say,it isn't made for having fun,its for friendly simulating,for that u have SST, whatsoever,OpenSPH is pretty old,first version of opensph has been made in 2016
Both space sim and universal sandbox are realistic, however one is meant for collisions and the other is meant for a whole lot different things, collisions in space sim are more realistic on how they look, but universal sandbox makes it more realistic by working with what they can.
Realism/UniverseModel - SpaceEngine
Collisions/Terraforming - Universe Sandbox
Literally nothing and making planets a bunch of water drops - Spacesim
POV: you know nothing about physics and want to sound smart:
@@sam_xd6574Homie you got a cringe flippaclip drawn animation as your pfp kiddo can't say anything about physics when your pfp is made by a 5 yr old
@@RonnieMcNutt_Mindblowing ???? Is just a drawing my cousin made???? also how does the pfp matter anyways???
@@RonnieMcNutt_Mindblowing Also how is it "cringe" lmao now everyone calls everything "cringe"
@@sam_xd6574it seriously is cringe lmao
Realism - SpaceEngine
Temperature - Universe Sandbox 2
Collision - SpaceSim
in case of physics and realistic movements of the planets, definitely universe sandbox 2
Edit: also, irl colliding planets don't act like liquids xD
@knockoutanimatez in the video these are 2 mars
@knockoutanimatez im referring to the complaints he had I the video
SpaceSim is for testing collisions and stuff
Universe sandbox is for messing with the planets
Space engine is for exploring
I admit to being biased, SpaceSim is okay but only in terms of simulating large-bodied fluid dynamics, it sucks at everything else. So if you get off watching jiggly fluid in space it's for you. SpaceEngine and UniverseSandbox2 are both stellar at what they do, they are each designed for unique, though similar, uses. SpaceEngine does have more precise graphics and physics but Universe Sandbox is easier to use and just plain more fun. Universe Sandbox's developers also actively listen to their users and have up to this point used a single-price model, where SpaceEngine's base price is the same as Universe Sandboxes price, but then they charge double that for additional "pro" features, and more still for mods so instead of 29.99 for everything like Universe Sandbox, SpaceEngine could easily cost into the hundreds.
The pro features are really not necessary to get the full experience, and there's only one extra purchase that you can make for space engine that I'm aware of, that being the pro suite which gives you the license to use space engine footage for commercial purposes and some slightly better camera tools. All the HD texture DLCs are free. I don't know where you got that hundreds number from, as buying both the base and pro versions of space engine will cost you about 80 euro
All those 3 games are amazing
Space Engine made me amazed at human advancement, just a shame we can't have a 1:1 scale, it'd be incredible if that were possible, we have the technology, just not the space I'd guess.
Realism - SpaceEngine & Universe sandbox
Collision - spaceSim
According to science universe sandbox would be more realistic for an collision than spacesim
Why do you say that?
I ate SpaceEngine because It Is too much accurate and technical
Space engine and universe Sandbox
So can you move everywhere in space engine or do you need to buy pro version to do that ?
You dont need pro
Idk why people saying spacesim sucks it has voxels and the downside is only you cant speed up the time but the collisions are good as heck too
Everyone might agree with this because I like space engine space engine
Has realism and bro you can exit the Milky Way with noticing and finding nebulas
are these all free?
Unfortunately not, all both Universe Sandbox and Space Engine cost money to use, but the free Version of SpaceSim is available at pavelsevecek.github.io/
I got spaceengine for free at a site, if you want spaceengine, I can send you a link
They're all have their own plus
Each of these has own strengths and weaknesses
Underrated content W
Thanks, hope RUclips can reccomend my videos more.
where can I get spacesim?
hey, i can't download SpaceSim can you help me?
I play spaceengine everyday!
is space sim safe?
Yes
@@Cosmo_Sim thanks
space engine and space sim
I read celestia uses 128b
What do the others use?
I think it is in the gigabytes and can costt a lot of space in your device
@@EnoshEnoshShakya-wz1qb I meant 128-bit coding (bigfix.cpp)
Combining them: 💀
How can i get SpaceEngine/ UniverseSandbox for free???
You cant
Piracy
SteamUnloked
@ArtUndying didnt know that
Illegal/piracy
2:44
be fr collisions on space sim are so fake
how so?
No, you are simply ignorant and wrong.
This is too squishy to collided :)
@@TPOTNeedleBFDI I´m not sure what does this mean
@@sam_xd6574 i think he meant that the space sim collisions are to squishy when colliding (pls don't think this is actually the reason of the comment this is a guess)