This was a very fast paced tutorial, which helped a lot. Although after you generate rig, the newly created rig appears. But then you hide it, and look for Def bone.. I just don't get that 😔 in other words dont have the skeleton option under object properties
Just like you would animate any rig, you would change poses over the timeline with keyframing. Referance is key, like looking an actual videos of dogs moving would be good.
Thank You So much for making this Awesome Tutorial for free
Thanks, this is exactly what I needed!
thank you so much for your free of cost teaching
This was a very fast paced tutorial, which helped a lot. Although after you generate rig, the newly created rig appears. But then you hide it, and look for Def bone.. I just don't get that 😔 in other words dont have the skeleton option under object properties
Me either what did you do to correct this?
Go to the list of "bone collections" and select the eye in "DEF".
This tutorial helped me out so much to get my dog rigged. I am grateful for this tutorial. +sub +like
Thank you man
it is amazing. u saved me thanks
it worked! Amazing tutorial. Thank you!!
Failed to weigh some bones the same issue as always with rigify. It's way to sensitive for my liking.
Hello! Is there an update for the layers for Blender 4.0? since layers have been replaced. Thank you
what does the ctrl-a do? It doesn''t seem to make a difference
18:21 , i dont see "Layers" under the rig paramter
Go to the list of "bone collections" and select the eye in "DEF".
When I generate the rig, it doesn't have any bones as shown on your rig (missing bone icons). Any idea why?
Also, when I highlight the metarig before generating the rig, I don't have the 'skeleton' option and the layers that your're selecting.
me too any solution @@sejmnazywoPL
But how to animate?
Just like you would animate any rig, you would change poses over the timeline with keyframing. Referance is key, like looking an actual videos of dogs moving would be good.