Basic Animal Rigging in Blender 2.91

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  • Опубликовано: 11 сен 2024

Комментарии • 36

  • @KamakNeApiMalimawata
    @KamakNeApiMalimawata 2 месяца назад +1

    This is the first animation tutorial that feels better than watching an actual animation. I love your sheep :)

  • @AngelinaTsuboi
    @AngelinaTsuboi 3 года назад +4

    Thank you. Using this to rig a character for my game

  • @bounasera8405
    @bounasera8405 3 месяца назад +1

    love this !

  • @RedditsHub-12231
    @RedditsHub-12231 2 месяца назад +1

    amazing tutorial

  • @snffin
    @snffin Год назад +2

    Dis sheep cute as heeelll, bish!

  • @sonicsharingan
    @sonicsharingan 2 года назад +5

    That very first bone you put underneath, does that needs to exist at all times, including when importing into Unity? Also, does it need any weight painting designated for it specifically? Because I cleared it out since it isn't necessarily a part of any of the mesh. But I can fix that if otherwise. Thank you.

    • @blenderdefaultcube
      @blenderdefaultcube  2 года назад +1

      No need to all times and no need to weight painting because of it is control of all IK you should put according to your requirement not must.

  • @CaptainBlackSea
    @CaptainBlackSea 9 месяцев назад +1

    thank you

  • @IsotronicGames
    @IsotronicGames Год назад +1

    Thanks

  • @egee3d106
    @egee3d106 3 года назад +2

    Very nice tutorial! :)

  • @jakwnr961
    @jakwnr961 2 года назад +1

    SUper video. Thanks! :-)

  • @dabonky
    @dabonky 2 года назад +3

    Hello, I would like to ask what's the purpose of the first armature(below the stomach of the sheep)?

    • @blenderdefaultcube
      @blenderdefaultcube  2 года назад +3

      Thank you for asking this question.
      That bone called root bone. It help to move whole character with IK.Sometimes the character has to be moved back and forward, this task becomes easier with the root bone.

    • @dabonky
      @dabonky 2 года назад

      @@blenderdefaultcube Ooh, I see. When did you IK with the whole character I seem to missed that part.Thanks

  • @aaronkaminski9138
    @aaronkaminski9138 2 года назад +2

    Why'd you keep the big bone in the middle, is that the root?

    • @blenderdefaultcube
      @blenderdefaultcube  2 года назад +1

      Yes, its root bone. You can whole rigg character move with IK.

  • @jinnumi
    @jinnumi Год назад +1

    Which bone is "bone.022"?
    This would be a lot helpful if you speak or put captions.

  • @valezulu6261
    @valezulu6261 10 месяцев назад +1

    Could you explain to me what you did from minute 9:13?

    • @ytmchannel5315
      @ytmchannel5315 5 месяцев назад +1

      Are you talking about how the sheep switched from gray to having colors? In that case, the person just switched from "Solid" to "Material Preview" and the sheep already had materials for its colors before the video was made. You can look up "How to add materials in Blender" if you want!

  • @andreatorres2939
    @andreatorres2939 3 года назад +4

    Hi Where I can find the model?

    • @blenderdefaultcube
      @blenderdefaultcube  3 года назад

      You can purchase model on below link:
      www.cgtrader.com/3d-models/animals/mammal/rigged-sheep-0645de4a-3638-4dd1-885f-a3c33c70b718

    • @JoPlayx
      @JoPlayx Год назад

      @@blenderdefaultcube purchase? it seems like it should be free

  • @saikanso4340
    @saikanso4340 Год назад +1

    How do you parent bones?

  • @CameronKiesser
    @CameronKiesser 3 года назад +1

    Say something

  • @sarahju4524
    @sarahju4524 2 года назад +1

    How can i make it move on unity

    • @blenderdefaultcube
      @blenderdefaultcube  2 года назад

      You should animation in blender and make Action (bake animation) after import in unity with animation.

    • @sarahju4524
      @sarahju4524 2 года назад

      @@blenderdefaultcube by that you mean the animation component right?

    • @blenderdefaultcube
      @blenderdefaultcube  2 года назад +1

      Yeah..

    • @sarahju4524
      @sarahju4524 2 года назад

      @@blenderdefaultcube thank you so much I appreciate your work and patience with me ! 🙏🏼✨

  • @licakagamine825
    @licakagamine825 2 года назад

    I don't understand i make all, but my rigging fly :'(