That very first bone you put underneath, does that needs to exist at all times, including when importing into Unity? Also, does it need any weight painting designated for it specifically? Because I cleared it out since it isn't necessarily a part of any of the mesh. But I can fix that if otherwise. Thank you.
Thank you for asking this question. That bone called root bone. It help to move whole character with IK.Sometimes the character has to be moved back and forward, this task becomes easier with the root bone.
Are you talking about how the sheep switched from gray to having colors? In that case, the person just switched from "Solid" to "Material Preview" and the sheep already had materials for its colors before the video was made. You can look up "How to add materials in Blender" if you want!
This is the first animation tutorial that feels better than watching an actual animation. I love your sheep :)
Thanks!!
Thank you. Using this to rig a character for my game
Any help please mail on : blender.view201103@gmail.com
love this !
amazing tutorial
Dis sheep cute as heeelll, bish!
That very first bone you put underneath, does that needs to exist at all times, including when importing into Unity? Also, does it need any weight painting designated for it specifically? Because I cleared it out since it isn't necessarily a part of any of the mesh. But I can fix that if otherwise. Thank you.
No need to all times and no need to weight painting because of it is control of all IK you should put according to your requirement not must.
thank you
Thanks
Very nice tutorial! :)
Thanks for watching..
SUper video. Thanks! :-)
Hello, I would like to ask what's the purpose of the first armature(below the stomach of the sheep)?
Thank you for asking this question.
That bone called root bone. It help to move whole character with IK.Sometimes the character has to be moved back and forward, this task becomes easier with the root bone.
@@blenderdefaultcube Ooh, I see. When did you IK with the whole character I seem to missed that part.Thanks
Why'd you keep the big bone in the middle, is that the root?
Yes, its root bone. You can whole rigg character move with IK.
Which bone is "bone.022"?
This would be a lot helpful if you speak or put captions.
point to be noted..
Could you explain to me what you did from minute 9:13?
Are you talking about how the sheep switched from gray to having colors? In that case, the person just switched from "Solid" to "Material Preview" and the sheep already had materials for its colors before the video was made. You can look up "How to add materials in Blender" if you want!
Hi Where I can find the model?
You can purchase model on below link:
www.cgtrader.com/3d-models/animals/mammal/rigged-sheep-0645de4a-3638-4dd1-885f-a3c33c70b718
@@blenderdefaultcube purchase? it seems like it should be free
How do you parent bones?
Ctrl+p>>>keep transform
Say something
How can i make it move on unity
You should animation in blender and make Action (bake animation) after import in unity with animation.
@@blenderdefaultcube by that you mean the animation component right?
Yeah..
@@blenderdefaultcube thank you so much I appreciate your work and patience with me ! 🙏🏼✨
I don't understand i make all, but my rigging fly :'(
Pls share screenshot...via email