3 Most Powerful Fun Hacks In Game Design

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  • Опубликовано: 16 ноя 2024

Комментарии • 245

  • @valentinbiktairov5256
    @valentinbiktairov5256 5 лет назад +84

    Like and subscription for ZAtisfying accent! 👍

    • @JonasTyroller
      @JonasTyroller  5 лет назад +9

      Zorry. I'll work on it. :p

    • @valentinbiktairov5256
      @valentinbiktairov5256 5 лет назад +6

      @@JonasTyroller no, I mean I really liked it. I have an accent too. Russian accent :D

    • @JonasTyroller
      @JonasTyroller  5 лет назад +5

      @@valentinbiktairov5256 I see. Thank you. :)

    • @noiJadisCailleach
      @noiJadisCailleach 5 лет назад +2

      Me and my friend also like ZAccent a lot! 👍👍👍
      Don't work on it please.
      If everyone in the world had the same accent that would be boring.

    • @planetdilien2932
      @planetdilien2932 5 лет назад

      The subtitles thought it was German (no offence)

  • @mikaxms
    @mikaxms 5 лет назад +193

    1:50 [insert Fallout 76 joke]

  • @yogyog
    @yogyog 5 лет назад +181

    Randomness in games is a very contensios issue - Richard Garfield has made whole lecures about it. Super quick synopsis:
    Multiple types of randomness:
    1. Randomness effecting the starting posision
    2. Randomness before you make a decision eg pick up a card at the start of your turn
    3. Randomness after making a decision EG you decide to attack - now roll to see if you manage to hit.
    Generally 3 is not a great idea.
    This is board/card game related, but relates to computer games as well.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +34

      Nice. Thanks for sharing that. I think 3 can still be fun if it makes the decision that comes before more interesting. Maybe you can choose whether you want to deal 4 guaranteed damage or a random damage number between 2-7. Risk reward decisions like that can be quite cool. Where can I find that lecture? Sounds interesting.

    • @diegocrusius
      @diegocrusius 5 лет назад

      yeees I remember that lecture from magic cruise years ago

    • @BlackMesaEmployee
      @BlackMesaEmployee 4 года назад +2

      RANDOM CRITSSS :((

    • @SolomonUcko
      @SolomonUcko 4 года назад +1

      @@JonasTyroller Not sure if this is the video that was originally mentioned, but ruclips.net/video/dwI5b-wRLic/видео.html has a similar idea, and has a bunch of sources in its description.

    • @revimfadli4666
      @revimfadli4666 4 года назад +3

      I've heard from GMTK and others that 1 & 2 are called input randomness, and 3 is output. Mark Brown & Adam Millard made good vids on that. Adam's distinction of controllable vs reactable is also useful
      For Jonas' example game, having the numbers where the random +5s happen pre-rolled & be the same for both players could mitigate the luck factor, while keeping the added excitement

  • @peterschooley3036
    @peterschooley3036 4 года назад +63

    1) Multiplayer: 0:26
    a) Not always the best choice 1:03
    b) Hides bad design 1:27
    2) Feedback 2:23
    3) Randomness 3:45
    a) Not always good. Not to produce gambling addicts or break the balance 4:35
    4) Progression 5:57

  • @astral2048
    @astral2048 5 лет назад +96

    You're my favorite German RUclipsr.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +36

      ...who doesn't make German videos anymore. :P

    • @maoitsme0
      @maoitsme0 5 лет назад +13

      He's the only german youtuber I watch....

    • @Isomoar
      @Isomoar 4 года назад +8

      @@maoitsme0 Therefore your favourite :D

    • @maoitsme0
      @maoitsme0 4 года назад +5

      @@Isomoar makes sense

    • @criminechen
      @criminechen 4 года назад +2

      Jonas Tyroller you are german!? 😨

  • @AaronLoving
    @AaronLoving 4 года назад +61

    I really wish the player on the left would win at least one round :(

  • @ThisIsWorthless
    @ThisIsWorthless 5 лет назад +426

    "Our job is definitely not to produce gambling addicts"
    -
    -
    -
    -
    *Mobile game companies left the chat*

    • @Zyckro
      @Zyckro 4 года назад +2

      I laughed so hard at this! LOL

    • @ekki1993
      @ekki1993 3 года назад +1

      Zynga left the first dislike on this video.

    • @jakedubs
      @jakedubs 2 года назад +1

      You need 50 more gems to reply this comment. Go to the marketplace to buy gems.

    • @rusluck6620
      @rusluck6620 Год назад

      Unfortunately, according to our new minor update, the cost is now 200 gems.

    • @mingamerking
      @mingamerking 7 месяцев назад

      We have been losing money recently so to reply it is now 500 gems

  • @zig8925
    @zig8925 5 лет назад +369

    Jonas: "These techniques"
    Mellenialls: "get the frick out of here"
    Jonas "these hacks"
    Mellenialls: "shoot fella, that's all you had to say"

    • @JonasTyroller
      @JonasTyroller  5 лет назад +45

      Hehe. You made me giggle. Thanks. :D

    • @zig8925
      @zig8925 5 лет назад +9

      @@JonasTyroller your welcome. I am a bit of a memester if I say so myself 😏😎

    • @donkeyface4452
      @donkeyface4452 4 года назад +11

      We live in a society...

    • @dmas7749
      @dmas7749 3 года назад +1

      its millennials you twat

  • @ThinMatrix
    @ThinMatrix 5 лет назад +44

    Very interesting video!

    • @JonasTyroller
      @JonasTyroller  5 лет назад +3

      Wowie! Very honored to see your here. Big fan of your content and Equinox.

  • @Rissa_1322
    @Rissa_1322 4 года назад +188

    "Pretty much every game is more fun if you play it with a friend" I found the extrovert

  • @Benjackalope
    @Benjackalope 5 лет назад +14

    Damn, the player on the right was so much better at clicking the button

  • @jrgenfraglyptoteket8970
    @jrgenfraglyptoteket8970 5 лет назад +9

    0:20 ALOT VERSE! Nice video :)

  • @jasonb202020
    @jasonb202020 5 лет назад +8

    dude, you're smashing these vids . awesome

  • @Stetofire
    @Stetofire 5 лет назад +10

    A good way to implement number 4 might be to extend the cap to 500 and change the color of the square every 100, so you have a milestone of progress.

  • @LogicalKip
    @LogicalKip Год назад +3

    Number 1 is deceptive. It's not multiplayer that makes it fun, it's the implicit challenge of doing it quick enough. If you add this rule in singleplayer (playing against a bot, or a timer), it would also be more fun. And if you play with a friend, but somehow manage to stop yourself from making it a challenge, i.e, you just click 100 times, no race, no losers, no podium, like in singleplayer, then it will still be crappy.

  • @magnusm4
    @magnusm4 4 года назад +6

    1: EA thought this was the only way, God Of War proven them wrong as everything does.
    2: Visual feedback, crisp responsive controls and sound design. All of this makes a game feel amazing.
    3: Random crits are fair and balanced.
    Though in the Doom videos explaining mechanics and code he mentions how much randomness there is in the game. So yes it's the best in my opinion to add variety and see how things go.

  • @alperozgunyesil
    @alperozgunyesil 5 лет назад +2

    neat suggestions again! I think i love these short videos more. I use them as snack for my breaks.

  • @ghostpotato0808
    @ghostpotato0808 10 месяцев назад

    Man usually we find cool tips round here but what this dude shares is GOLD

  • @myrmidion44
    @myrmidion44 3 года назад +7

    That effect where smaller squares pop off and move into a circle at the end is super cool. How'd you do it?

  • @leogosselet9419
    @leogosselet9419 5 лет назад +2

    I love your channel man. I am in a videogame school where i learn basis of making games (the basis of game design) and train a lot my art to be a game artist.
    I love game design and your videos teach me more everyday !

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      Glad to hear that! Thank you. :)

    • @leogosselet9419
      @leogosselet9419 5 лет назад

      @@JonasTyroller A friend and me are making a game rigth now; a miami-like game. The challenge is to make a game in 1 month during our free time (so i let you guess we kinda rush it). If we manage to finish our game at the end of this month, we will put it on steam (thanks to your video about that) and i would like to give you a key ;p

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      @@leogosselet9419 Awesome. Definitely do so. :)

  • @VeryBlueBot
    @VeryBlueBot 5 лет назад +7

    these are actually to the point. Thanks subbed :)

  • @IndieGame
    @IndieGame 5 лет назад +2

    Nice! Very helpful and insightful for indie devs.

  • @pavelivanov1762
    @pavelivanov1762 5 лет назад +9

    if you accually add some progression, more points per tap upgrades and other clicker game things as well as some ranking system, I think the game will be cool!

    • @JonasTyroller
      @JonasTyroller  5 лет назад +5

      Yeah, I agree. A progression system would add a lot to the addictiveness of this game. :D

    • @Kenionatus
      @Kenionatus Год назад

      NUMBER GOES UP! HAPPY FEELS GO ZOOOM!

  • @eminimamoglu3072
    @eminimamoglu3072 5 лет назад +2

    Good tips and examples. Thankz a lot!

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      Sure. Trying to help to the best of my capability. Glad you found it useful. :)

  • @studyzen8836
    @studyzen8836 4 года назад +6

    No! I don’t want to make my game “vorse”!
    (Btw, I’m not making fun of your accent- I actually really love it! ❤️)

  • @wreckingdan4157
    @wreckingdan4157 5 лет назад +46

    So after Will You Snail you'll work on the press the button 100 times trilogy?

    • @JonasTyroller
      @JonasTyroller  5 лет назад +12

      Yes, actually I think I won't finish my current game project, because I really want to start working on 100B right now.

    • @wreckingdan4157
      @wreckingdan4157 5 лет назад +12

      @@JonasTyroller Pls add lootboxes :D

    • @invadercivic2774
      @invadercivic2774 5 лет назад +4

      @@wreckingdan4157 but instead we'll call them "loot blocks" it's genius, we'll make millions. 😂

    • @JonasTyroller
      @JonasTyroller  5 лет назад +10

      @@invadercivic2774 Hell yes. And you need to click 100 times to open them.

    • @tobyk5091
      @tobyk5091 4 года назад

      Jonas Tyroller I love the sequel

  • @overratedprogrammer
    @overratedprogrammer Год назад +1

    Not sure if I can add Mechanics as #5, but something as simple as making combos where if you click 3 times at the same interval you get a bonus point or something is skill based, fair, and adds a lot of depth

    • @zurabtsereteli9195
      @zurabtsereteli9195 Год назад

      yup, and completely LOADING up that combo with juice also makes it feel so much more fun and rewarding

  • @aurafox5887
    @aurafox5887 4 года назад +3

    No one:
    Jonas: z e t e s f i n g

  • @Kenionatus
    @Kenionatus Год назад

    4. A sense of pride and accomplishment

  • @igz
    @igz 5 лет назад +4

    Excellent video, Jonas!

  • @Khomanda
    @Khomanda 5 лет назад +1

    love your channel brother congrats on islanders! channels up there with the best of them and would love to work with you one day!

  • @ManishKumar-lt6wg
    @ManishKumar-lt6wg 5 лет назад +3

    great video ! , by the way which game was it -> the one with two players (platformer) ?

  • @processor8267
    @processor8267 4 года назад +1

    Great video. I learned a lot from it. Thank you.

  • @vaszx
    @vaszx 2 года назад

    You've made fantastic progress in your English since then, dude )

  • @Brick_Eater_
    @Brick_Eater_ 3 года назад +2

    I don't even make games for a reason, I just make stuff to screw around with my friends.

  • @LeeTGame
    @LeeTGame 5 лет назад +2

    Really good tips! :)

  • @shadowdemonaer
    @shadowdemonaer 6 месяцев назад +1

    A way to make this into a rage game: You and your friend are both clicking the button, and player one's goal is to make the thing go to 100, and player two's goal is to make it go to -100.
    Edit: If it's not clear, you are clicking the same button, fighting to change the number to the ideal goal.

  • @engineertroy_
    @engineertroy_ 4 года назад

    Great video. Love your channel!

  • @humadi2001
    @humadi2001 2 года назад

    Wait.. Why am I not subscribed yet?
    Okay, now I am👍

  • @RadioactiveBluePlatypus
    @RadioactiveBluePlatypus Месяц назад

    I think the 5 point random chance would be more likely if you're behind and much less if you're ahead to make it more fair

  • @Charlie092
    @Charlie092 5 лет назад +3

    1:02 take notes EA

  • @ThomasChen-ur2gt
    @ThomasChen-ur2gt 5 лет назад +2

    I want to know how you did the particle effect. Can you publish the code for the example?

  • @powertomato
    @powertomato 7 месяцев назад

    ad. Randomness: The feels it induces are themself quite random, and can lead to undesired effects because humans cannot grasp probability very well. Take the original Tetris into account, the tetrominos were truly random and it can feel very frustrating if a matching part does not come up for quite some time. The newer versions ensure the pieces are equally distributed by shuffling the sequence of the tetrominos. So it's still random, but you're guaranteed to have one of each in a randomized manner, once all came up the sequence starts anew.
    In this clicker game you could balance it out by choosing a random number of buffs applied at random times. So the number of clicks is still equal for both players yet they get the good feeling of a buff.

  • @BarakaGameDev
    @BarakaGameDev 5 лет назад +4

    ziss is zatisying Jonas :-) Love your videos

    • @JonasTyroller
      @JonasTyroller  5 лет назад +3

      Zank you. :)

    • @BarakaGameDev
      @BarakaGameDev 5 лет назад

      @@JonasTyroller Im also making a game and i have to say, your videos are really energizing. Sometimes you just loose hope and your once rosy game idea starts seeming stale. Im really struggling with this. :-( hope ill finish the game this time around.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      @@BarakaGameDev Yes, finish it! I wish you the best of luck! :)

    • @BarakaGameDev
      @BarakaGameDev 5 лет назад

      @@JonasTyroller Good luck to your project will you snail. Already wishlisted

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      @@BarakaGameDev Very cool. Thanks. :)

  • @KjipGamer
    @KjipGamer 5 лет назад +2

    Hey Jonas, could you do a tutorial on randomising of colors? I'd love to see that!

    • @oivinf
      @oivinf 5 лет назад +1

      Here's a thought:
      Most game engines have a Color.Random functionality built in, but even if it doesn't you could also assign the R, G an B channels to Random(255).
      If you want more control, however, I would use a sort of LUT. Just create a bitmap image of the colors you want the algorithm to choose from, and then have the program choose a pixel at random from the image and extract the RGB value.

  • @SharoVideos
    @SharoVideos Год назад

    I like your videos, man. Not referring to just this one.

  • @MTWas
    @MTWas 3 года назад +3

    When your game is bad, use unitys particle system.

  • @TheGuyWithTheLemon
    @TheGuyWithTheLemon 5 лет назад

    Awesome tips man

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      Thank you. Appreciate it. Glad if you found it useful.

  • @DaMaster1983
    @DaMaster1983 4 года назад

    Oh i saw you on tiktok so you're also game maker nice..
    Im kinda too.
    I told you on tiktok, you're a star

    • @JonasTyroller
      @JonasTyroller  4 года назад +1

      Oh, really? Never thought anybody would see the 2 random Tiktoks I uploaded. Lol.

    • @DaMaster1983
      @DaMaster1983 4 года назад

      @@JonasTyroller maybe i got you mistaken by someone else.. yet.. all cool

  • @ranjithvenkat4410
    @ranjithvenkat4410 4 года назад

    really nice tips...

  • @chillcatsoulmate9601
    @chillcatsoulmate9601 4 года назад

    Thank YOU!!!!!!!!!

  • @Cipherix_
    @Cipherix_ 4 года назад

    Danke!

  • @Zicrus
    @Zicrus 4 года назад +3

    Why did the right player win every time?

  • @SevenYearsGoodLuck
    @SevenYearsGoodLuck Год назад

    I would also add Self-Expression. I hear people pass on games because you can not play a character of your own design.

  • @programmingcake8910
    @programmingcake8910 5 лет назад +9

    Very informative, Thank you so much... Just for more "HACKS" you can check this awesome talk by Hirokazu Yasuhara on how to make a game "fun"

  • @treeadam5298
    @treeadam5298 Год назад

    I can acctually see how you turned this boring practically cps game into a game that when i look at i want to play and for that you deserve the sub

  • @ormenachem341
    @ormenachem341 Год назад

    yay i want to make a zuper addicting game!

  • @igorthelight
    @igorthelight 5 лет назад +3

    4. Ray Tracing.
    Just add it :-)

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      Sounds more like a graphics hack. :D

    • @igorthelight
      @igorthelight 5 лет назад

      @@JonasTyroller It's a marketing hack ;-)
      But you need Unreal Engine 4.22 for that. Unity will get it at the end on 2019 :-)

  • @ruleofwinning6935
    @ruleofwinning6935 4 года назад

    'Randomness can be very frustrating'....
    Tf2: well f*** this we will have random one shot crits

  • @AntiqueGear
    @AntiqueGear 5 лет назад +3

    If you want to add juice/feedback to your game I suggest you watch "The Art of Screenshake" by Vlambeer (ruclips.net/video/AJdEqssNZ-U/видео.html) and/or "Juice it or Lose it" by Martin Jonasson & Petri Purho (ruclips.net/video/Fy0aCDmgnxg/видео.html)

    • @JonasTyroller
      @JonasTyroller  5 лет назад +2

      Nice. Thanks for the suggestions. Bonus points if you post links next time. :)

    • @AntiqueGear
      @AntiqueGear 5 лет назад +1

      @@JonasTyroller No problem! I'm pretty sure RUclips shadow bans people if they post links tho. (Unless you uploaded the video of course)

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      @@AntiqueGear They don't shadow ban links to other YT videos as far as I know, only links that look like spam (when you post them a lot) or links that make people leave YT.

    • @invadercivic2774
      @invadercivic2774 5 лет назад

      The art of screen shake is one of my favourite videos, I highly recommend watching it, here's the link : ruclips.net/video/AJdEqssNZ-U/видео.html

    • @AntiqueGear
      @AntiqueGear 5 лет назад

      @@JonasTyroller Oh, okay. I will edit the first comment to have links lol
      thankz

  • @RngGm
    @RngGm 3 года назад +1

    1 infinite health hack
    2 x-ray hack
    3 fly hack

  • @SinnohX
    @SinnohX 4 года назад

    Multiplayer, feedback, and randomness, huh? So THAT'S why Mario Kart is so exciting!

  • @kendrel2099
    @kendrel2099 3 года назад

    Is that a sound dampening blanket behind you by chance?

  • @sharkheadstudio6640
    @sharkheadstudio6640 5 лет назад

    Thank you for the video

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      You're welcome. Thanks for your comment.

  • @PraxZimmerman
    @PraxZimmerman Год назад

    Me! I want more local multiplayer! Having everyone bring their PC to a sleepover is a pain in the ass!

  • @kingjawnongaming8980
    @kingjawnongaming8980 3 года назад

    When is Jonas’s clicker game coming out on the Ps5?

  • @MakiNoAtorie
    @MakiNoAtorie Год назад

    “Multiplayer”
    Me, a solo player: **Judges**
    (Jk)

  • @wuilliam321
    @wuilliam321 5 лет назад

    What a PRO click click click and fun game xD

  • @binnetmusayev200
    @binnetmusayev200 5 лет назад

    Thanks for the tips. they are really great! How can i make a similar sound effect like in 2nd tip? or is there a platform that i can download/buy from? I actually don't know how to search for that specific sound effect :)

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      I think I made those sounds using bfxr 8-bit sound generator which is a free website. :)

    • @binnetmusayev200
      @binnetmusayev200 5 лет назад

      @@JonasTyroller Thanks a lot :)

  • @onlyayman7847
    @onlyayman7847 3 года назад +1

    Well I guess u should use engaging not addicting by the way good video it helped me a lot
    And if u are still reading this
    U have been rick rolled

  • @coderaven1107
    @coderaven1107 3 года назад

    Wow der deutsche Akzent :D Ist seitdem echt besser geworden :)

  • @Jalecko
    @Jalecko 5 лет назад +10

    I found it really hard to considder randomness a funfactor especially in a multiplayer game

    • @JonasTyroller
      @JonasTyroller  5 лет назад +4

      A lot of the unpredictability in multiplayer games comes from the fact that other people can behave in unexpected ways. I agree that competitive multiplayer does not go well together with randomness!! Cooperative multiplayer games can benefit from randomness a lot more. Still a lot of comp multiplayer games still use randomness to give out rewards in between matches, which I think works quite well if executed correctly.

    • @NinjarioPicmin
      @NinjarioPicmin 5 лет назад +5

      also randomness can be very small or very big, it doesn't have to be a huge thing at all, like for example in most Battle Royale games you only randomly find weapons and ammo etc. which makes the game very random to start with, but others like Rocket League almost only follow "logical" physics and don't have something like a random amount of force you hit the ball with, but still even rocket league has your starting positions be randomized (even if only a little), and you don't know which team (orange or blue) you will be on before the match starts

  • @NiclasGleesborg0
    @NiclasGleesborg0 5 лет назад +4

    I really need to work on number 2. Making things juicy is something I'm struggling with. In Unity, what do you recommend to use for adding juiciness? Maybe you can make a video on different ways to add juice and be more specific about implementation as well :) Just a suggestion.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +5

      Good idea. I think I'll make a video like that sooner or later. Hard to give you any specific tips without knowing what you're working on. Particles, sound effects, instant feedback, screen shake, additional animations, there are a million things to work on...

    • @NiclasGleesborg0
      @NiclasGleesborg0 5 лет назад +2

      ​@@JonasTyroller Awesome :) I think about stuff like making particle effects directional. Animating objects on impact (also directional), best use of screen shake. frame stop when hitting something.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      @@NiclasGleesborg0 Sounds good. :)

  • @minecraftermad
    @minecraftermad 4 года назад

    honestly the 4th technique is the only one i care about in games

  • @thehambone1454
    @thehambone1454 5 лет назад +2

    Theme/Meta game > mechanics. Great video!

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      Thanks. Not quite sure what you mean, though. :D

  • @Spellweaver5
    @Spellweaver5 4 года назад

    So, you basically described Hearthstone.

  • @NinjarioPicmin
    @NinjarioPicmin 5 лет назад +1

    what is the font you are using (i mean the one in the middle that counts from 1 to 100

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      Ehhhh... No idea. It seemed fitting so I took it. :D

  • @Fearofthemonster
    @Fearofthemonster Год назад

    I would so play this game for a few minutes with a friend

  • @InnerEagle
    @InnerEagle 4 года назад +1

    What if I fake the multiplayer factor?
    What if I'm able to make it look like the player it's playing against another human?
    Do you think it would be obvious that he's not playing against another human?

    • @anakay1184
      @anakay1184 4 года назад

      It won't if you do it right. Create a name generator or just don't show names and check for internet access. Some games let you still play if you disconnect the router but you still have signal on your pc, so check for that.

    • @InnerEagle
      @InnerEagle 4 года назад

      @@anakay1184 Yeah, I was thinking about a name generator plus a "queue wait time" but fast, I gfuess nobody would find it out yet, it would be boring if it was a must to check internet, UNLESS, there is a single player available.. mhhhh well.. mhhh I'll try ;-)

  • @GwenTech
    @GwenTech 5 лет назад +3

    Your accent makes everything you say sound manly and intimidating. "I shall create zë indie game in zë name of zë zird rëich!"

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      Oh no, sorry about that. xD

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      Oh no, sorry about that. xD

    • @GwenTech
      @GwenTech 5 лет назад

      Jonas Tyroller NO don't be sorry I love your accent

  • @blackfrogstudios6670
    @blackfrogstudios6670 4 года назад +9

    I believe you forgot “adding bloom”

  • @ridlr9299
    @ridlr9299 3 года назад +2

    What wrong with my game being a lot verse?

  • @HankRichard
    @HankRichard 3 года назад

    3:53 randomness can be good but take tf2 as an example. everybody hates random crits

  • @Nic_Holas
    @Nic_Holas 8 месяцев назад

    101 Clicks DLC, when?

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 4 года назад

    With great randomness comes great responsibility.

  • @scr4932
    @scr4932 4 года назад

    "There are even more ways \m/ \m/"
    Yes

  • @oskarzanota7116
    @oskarzanota7116 5 лет назад

    Excellent video, but I do not agree on one point, that local multiplayer games aren’t demanded. I think there are not enough local multiplayer games on PC, and the one that are already there are complicated to set up with the controllers and all, so to me, a easy to set up local multiplayer game would be great to have, and would maybe attract more players.

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      I think a lot of people would like to play more local multiplayer games, but when it comes to buying or downloading one the issue is that you need somebody to play with. when browsing steam for a cool game, how often does it happen that you have a buddy right next to you? Sure, maybe you download it in advance, but that eliminates impulse purchase from the equation. And let's not forget that you often need 2 gamepads to play them properly with limits your potential audience even further. People want them but not a lot of people buy them. Please note that all of that is speculation. I have no data on this. You might be right. Maybe the demand is a lot bigger than I think...

    • @oskarzanota7116
      @oskarzanota7116 5 лет назад

      I think that we as developpers should try to push the markets towards these local multiplayer games, and make them more accessible and easy to use. Local multiplayer games that you can play directly in your browser do that well, you just open the webpage and start playing, without any downlaods. But I think we all agree that browser games don’t have the good quality people want. So another option would be to have AI + local multiplayer in your game, like Super Smash Bros and Towerfall Ascencion, so that you can have fun alone, and with friends. And yeah, I agree, people want these games but not a lot of them buy them. To me, a good and very polished local multiplayer game would be highly successful nowadays. So let’s just do our jobs and create one :)

    • @JonasTyroller
      @JonasTyroller  5 лет назад +1

      @@oskarzanota7116 That's the attitude. Maybe we can find a way to make it work. Having both a good singleplayer as well as a good multiplayer mode would certainly be a very nice start.

    • @NinjarioPicmin
      @NinjarioPicmin 5 лет назад

      @@JonasTyroller i personally find way too many local only multiplayer games that i would really enjoy, but i don't have any local friends that play video games, and when looking at those games forums many many people have the same problems, but of course as a game dev standpoint i can totally understand why so many don't have online multiplayer even if it would totally fit the game

    • @JonasTyroller
      @JonasTyroller  5 лет назад

      @@NinjarioPicmin Yeah, that's what I mean. I don't have anybody to play with locally either. Way easier online!!! The way to go is probably to have both online as well as local multiplayer. That would solve a lot of problems.

  • @amankaushik5833
    @amankaushik5833 4 года назад

    me: Jonas Tyroller how many people do you meet in a day?
    Jonas: The Zzame amount of people everyday.😂😅

  • @JimTheKid
    @JimTheKid 5 лет назад

    In ue4 was online multiplayer is actually easy to make

  • @shelletonianhuman
    @shelletonianhuman 4 года назад

    Download for the clicker game?

  • @seradestin9778
    @seradestin9778 3 года назад +1

    How to dopamine release

  • @trueomega
    @trueomega 3 года назад

    what's with Jonas and clicker games?

  • @Mrpaul20
    @Mrpaul20 5 лет назад

    Jonas
    What pc specs
    Do u have

  • @qxt-so3qi
    @qxt-so3qi 4 года назад +1

    4. Explosions

  • @gaming4K
    @gaming4K Год назад

    Tip 4 Give the players a chance to win a seizre. 😂

  • @aleksanderbaszkiewicz536
    @aleksanderbaszkiewicz536 5 лет назад +1

    ZATISFACTION

  • @omerfarukbykl6097
    @omerfarukbykl6097 4 года назад +1

    2:00

  • @Ja-vf2kc
    @Ja-vf2kc 4 года назад +1

    Yep i am looking for a single player game do you now why i have no friends to play :(

  • @DOSRetroGamer
    @DOSRetroGamer 2 года назад

    Calling multiplayer a hack is pretty ballsy 😅

  • @bahtiyarozdere9303
    @bahtiyarozdere9303 5 лет назад

    Zignificantly more zatizfying zo play.