i just love how there ar eno tutorials on how to install and then you end up realising its only on tiramisu which os outdated and most people are using arrora rn
tuve que desactivar el Aroma, por lo demas , perfecto, exelente trabajo, buen gusto y sobre todo una obra maestra en añadirle tantas pistas de carreras, muchas gracias !!! exelente mod.
Too fringe to meet my terms of MK8 as an invitational. The reason Sonic, Pac Man, and Crash made the cut, is because well Pac Man is in the Mario Kart arcade games, and then Sonic and Crash have had their own Kart racers, so it just feels like a nice bonus that they cross over from their Kart racing games to a Mario Kart racing game.
How do i get the custom tracks on here? I downloaded the mod and i no longer have my old save file from 2014 yet despite that, the custom tracks are still not available anyway. Do i have to beat all the cups normally to unlock them?
Thanks for for your cool mod pack, MikaDubbz, with the cafe loader I was able to run it on Cemu and had a blast, although 200cc didn't work on most tracks and there were some minor bugs and glitches of course. Unfortunately it just randomly stopped working after a couple of days of playing. Rip. Seems like the wii u cafe has been abandoned so no more updates. Thanks for your efforts anyway. I see lots of the tracks in your pack are in the upcoming ctgp dx update, from the Alpha videos. I haven't heard many updates on that project for a while either though, maybe they are waiting to implement the MK8dx tour dlc tracks? Anyway it was fun while it lasted. Guess I'll go back to MK Wii Deluxe for a while :)
Yes, most modders don't seem to focus on making 200cc versions of their custom tracks. I'm sure if someone wanted to they could go in and do the monotonous work of updating all the tracks with broken 200cc files, but considering how little I race 200cc with my friends, it's a moot issue in my book. It shouldn't just randomly stop working forever for you. like it's one thing if it crashes for whatever reason (these are large modpacks, they can be a bit unstable), but you should be able to start it up again without issue.
Everything looks like in this Video on my WII U.... but i can't see the new Tracks. Do i have to unlock all the earlier tracks first? (New installation)
I know you wouldn't like my request but since you're kind of my last resort, could you tell me how to add the speedometer to my modpack? UI in a race is at default and the unly ui I have used is for a custom character. I know it must be a ui thing, so I checked the files but couldn't understand a thing actually. I'm using only SDCafiine
So I copied the content folder to the update directory of the game in Cemu and changed UE to EE since I am using a EU copy of Mario Kart 8 and the additional cups don't show up. What can I do?
Sorry I don't know much about cemu, it's very much out of my wheelhouse. I know with a little extra work you should be able to get it running in the emulator, but what it takes to make that happen is beyond me.
Nice to meet you. I'm trying to play on the actual WIIU machine, but after arranging the files as instructed in the read me, starting PluginLoader from HBL, selecting MK8ULoader and pressing PLUS, it freezes at the screen returning to Home no matter how many times I try. . Is it impossible with MOCHA? Or are the files arranged differently? I would like to know if there is a way to play with MOCHA... If I can clear this problem, I think I can play SuperSmashBrosDeluxe 2.0! !
Hello there! Basically, (I think atleast) The MK8Loader plugin has a mocha built-in (like SDCafiine has), so you should not load mocha before turning on the MK8Loader plugin! I did it with mocha and it froze me too, so just use the plugin only and you should be alright. Though there is no custom music yet! I checked Super Smash Bros Deluxe 2.0 too, but I couldn't load it, it would just stuck at the smash logo with and without mocha. If you find a way to fix it please tell me too! XD
@おとう I don't what IOSHAX is sadly and can't answer to your question. If you want to load mk8ultimate as I said I just got to homebrew launcher/wiiu plugin/enable mk8uloader, press +,PLUS and load the game. All this without Mocha or any CFW
@@gdminus1726 Thanks for the explanation. I understand the reasoning. However, is there a way to use the Plugin without being in the HACK state of the WIIU? Here's my process: Power on → IOSHAX screen from the Internet browser → Return to the menu screen → ULauncher → PluginLoader MK8ULoader ON → Press the + button → Freeze without going to the home screen. This is the state. Where am I going wrong? ? If there is a way, please tell me!
@@gdminus1726 Taking a hint from your advice, I remodeled the WiiU from scratch with Tiramisu, and succeeded in arriving at this wonderful remodel from PluginLoader! Thank you very much. This time, I would like to challenge the introduction of SmashBros 2.0, which has been on my mind for a long time. ,,, but I'm wondering if it's compatible with the Japanese version.
some hacker created the cup selection with L/R on Mario kart 8 before Nintendo there was even this on wii/3ds the nintendo employees must have seen the CTGP-café and plagiarized the ideasome hacker created the cup selection with L/R on Mario kart 8 before Nintendo there was even this on wii/3ds the nintendo employees must have seen the CTGP-café and plagiarized the idea
Yuuuuuup. there is a reason this is an alpha build and why I'm hesitant to even release it as it is. I anticipate a lot of questions with almost all of them returning the same answer: this is the current state of the cafeloader plugin, which I have no idea how that is actually programmed. I can work within the framework to customize a modpack within those confines, but I'm not the guy that actually made the framework itself.
[FIXED] I can't get the mod to work for some reason. I used an EUR digital copy of MK8. I addition I followed thw following instructions for the EUR Copy: To use this modpack on a Eur copy of Mario Kart 8, simply change the following 2 folder names in the modpack as follows: /mk8uloader/000500001010EC00 --> /mk8uloader/000500001010ED00 /mk8uloader/vol/000500001010EC00 --> /mk8uloader/vol/000500001010ED00 /mk8uloader/vol/000500001010XC00/content/ui/ue --> /mk8uloader/vol/000500001010EC00/content/ui/ee (the X is in that last folder name in the event you do them out of order, the end result is what you'll want regardless). 1) First there are 3 files shown here. The first one is the basic one so C->D, the second one is in the vol folder so just C->D too. Then in the 3rd folder (or ->) in the vol again, the serial number which we changed the C->D now is C again but next to it is an X, which I didn't understand. Then after after the "->" serial number in the vol folder is still EC like the otiginal and the only thing that has been changed is the ue->ee. Also, when I turn on MK8ULoader nothing happens, and then after pressing home button I loaded the game and nothing happened. Solution: [You only change the C->D in mk8uloader/serial number, mk8loader/vol/serial number and the ue -> ee in mk8uloader/vol/serial number/content/ui/ (now ee) ] Turns out I had to press +,PLUS after turning on MK8ULoader Also a Notice: Before my successful attempt I enabled mocha in case cfw was the cause. What happened was after pressing start on MK8ULoader the Wii U Logo Loading Screen was Eternal so no CFW is required for this.
I always get the error where it says "An exception of type 2 occurred" when I start the mod. The MK8 Ultimate Logo shows for about 1 sec and then the error pops up. I also renamed the 3 folders you mentioned above because I play the EU version too. Any solutions for that?
@@maxtwax weird? I would say redo the process and read any .txt file carefully. Also make sure not other mods are enabled in Wii U System Plugin from homebrew
Hi, wheee do I put the mod files? I’ve done everything correct and the mods just won’t work after turning on, I don’t know if I put it in the wrong place or not in so card
@@GreenMario1920 i downloaded the update but when i go to install the update on wup installer it says "verify the wup file is correct.e-shop and dlc needs sig patches,but i have the sig patches,any troubleshoot?Sorry for the bad english.
Im unable to install this mod sadly. I installed the "patch" for the PAL version. I get an type 2 exception on startup. I renamed the folders correctly
Hello, I'm sorry but I have a question. Does this mod need CGPT-C to work? I ask this because I use Cemu and I managed to install the graphical modifications, but I can't access the rest of the cups. I've been researching, but the content on how to install these types of modpacks from what I see is scarce. I don't know if you are still working with these proyects. But I would be grateful if you could answer me. Hope you are well.
hi i downlaoded the mod and it is amazing! but i noticed that if i put random tracks, when it will load the 4th track it crashes (it says An exception of type 2 occurred).
Haven't experienced that crash yet, but don't be surprised to find things that will make the modpack crash, it is far from perfect. I guess my advice if you're doing random courses, is to limit those sets of races to 3 races each.
hey dude hello from oshawa canada , think this project of yours is just awesome , when you release it publicly I'd like the chance to showcase it on Cemu if that's ok with you. Subbed ya
@@LatteWiiU can't help ya, volume sounds correct on my copy, maybe your TV audio settings are whacked up. You can always delete the Home Circuit theme music from the audio folder of the modpack and automatically revert to the original MK8 theme music.
I don't use CEMU, so I can't verify the method, but this is what others have said: This is what Discord advises to get it running on CEMU: All you need to do to get this to work on Cemu is: 1. Install and enable CTGP Cafe 2. Download and extract MK8 Ultimate 3. Navigate to cemu\graphicPacks\Mario Kart 8\Mods and create a folder called Ultimate 4. Inside Ultimate create a file called rules.txt and give it the following contents [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Mario Kart 8 Ultimate path = "Mario Kart 8/Mods/Ultimate" description = Enables custom UI and 104 custom tracks version = 3 5. Move the content folder from Mario Kart 8 Ultimate\mk8uloader\vol\000500001010EC00 to your graphics pack 6. Now inside the content folder, cut the course folder and paste it in MK8's update folder 7. In Cemu, right click on MK8, click "Edit Graphics Packs" and enable "Ultimate"
En tiramisu solo copié la carpeta content en sdcafiine y funcionó solo los personajes las pistas no, veré si puedo correrlo todo, de paso buen modo pack
for a few days it went but after starting it started giving me the error, and it still does now and I can't play it, it's a shame because it was one of the best modpacks
Probably never. The creator of the engine that allowed for all of this disappeared. So I can't really improve upon the engine. Maybe one day I'll do a different selection of courses and/or racers, but that's all you can really expect from future releases for this at this point, if anything at all.
I figured out how to play this awesome mk8 mod. i use the cfw aroma and i haven't seen the mk8uloder but when i went to the tiramisu i have seen mk8uloder. I searched for mk8uloder for aroma but didn't find it can you please help me
You probably updated Mario Kart 8 after the update that came out very recently that fixed online. Unfortunately that breaks this plugin. And since I didn't create the plugin to begin with, I'm not sure how to fix that. Go see if you can find out how to downgrade your copy of MK8 to the previous version if you still want to play this.
Followed all details in the .txt document, but my wii u props up "An exception of type 2 has occured" after the MK8 Ultimate loading screen shows for about a second. Any troubleshooting tips or help?
I had the same problem as another user in the comments: "Followed all details in the .txt document, but my wii u props up "An exception of type 2 has occured" after the MK8 Ultimate loading screen shows for about a second. Any troubleshooting tips or help?"
After a bunch of trial and error I finally got this working on cemu but majority of the tracks crash. Hopefully someone knowledgable on cemu will be able to figure out how to property install it.
@@mrchaotiq I don't but wouldn't really suggest it anyways. It wasn't that great. Nothing like what the video showed. Majority of the maps crashed. Just wait for that mario kart deluxe ctgp. It's gonna be much better.
@@camm4000 Oh okay thanks anyway. I'm just going to stick at it and see if I can figure it out. It's pretty hard to find the ctgp cafe file though, the links on the way back machine all fail repeatedly so I'm stuck with trying one from game banana. Here's hoping.
@@mrchaotiq I feel like I just followed this video and followed the directions the guy gave for the emulation version. But I don't think it was really meant for it. Was made for an actual wii u
I'm aware, but they aren't running through the same means, and the guy that created the ctgp cafe loader for the Wii U kinda just disappeared. So sadly this may more or less be the final release, no music for extra tracks and all. Though there may be variations down the line that swaps out new courses for other new courses.
all set up putting the content folder in to the game update content directort, new ui and characters work, but no LR prompt to change and access the new maps :(
This is what Discord advises to get it running on CEMU: All you need to do to get this to work on Cemu is: 1. Install and enable CTGP Cafe 2. Download and extract MK8 Ultimate 3. Navigate to cemu\graphicPacks\Mario Kart 8\Mods and create a folder called Ultimate 4. Inside Ultimate create a file called rules.txt and give it the following contents [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Mario Kart 8 Ultimate path = "Mario Kart 8/Mods/Ultimate" description = Enables custom UI and 104 custom tracks version = 3 5. Move the content folder from Mario Kart 8 Ultimate\mk8uloader\vol\000500001010EC00 to your graphics pack 6. Now inside the content folder, cut the course folder and paste it in MK8's update folder 7. In Cemu, right click on MK8, click "Edit Graphics Packs" and enable "Ultimate"
Not unless you're knowledgeable about the MK8-Cafe loader engine that this modpack is working with and can further improve upon it. Cuz honestly, the only thing that will get me to come back and actively work on this mod would be if we can get custom music working over the additional courses that are currently without music, can figure out how to have the additional courses have their own custom MapObj files that don't interfere with base MapObj files, and make the files in the race_common folder work in Cafe Loader (they work no issue with SDCafiine, but Cafe Loader however does not like anything custom in that folder at all). The creator abandoned it and disappeared, so there's a pretty big barrier to properly improving this experience. What I can and may do in the future is swap in different characters and courses for like a 2nd Tour release, but we can't expand the number of courses beyond 104 or else the Wii U will crash before any race. But I'm in no rush to do that, there are more new custom courses to swap in, but I want there to be even more than what there currently is before I drop that kind of separate release.
@@MikaDubbz because my idea was doing this together with you, and i'll update some tracks. since there are some tracks that A: Dont have permission to be in here. and B: some are old versions.
@@UNREALII- Yeah, i have already updated a version I've been using privately with different tracks to replace some of the lamer ones and have updated all the out of the tracks that were older versions than what is currently available, so those issues are already taken care of. I may release this 'Second Tour' version in the future, but I'm waiting for even more great tracks to appear first.
Bueno con la wiiu en la v5.5.6 y la última versión de tiramisu y del hl seguí los pasos del readme y todo funcionó bien, claro que están los problemas de audio y crasheos pero para ser una versión temprana no está nada mal, es simplemente hermoso. I only have a question, is this mod online safe?
@@quesorallado1750 Mira puedes poner el archivo en el traductor xD pero en mi caso con hack tiramisu solo copié los tres archivos ya descomprimidos a la raíz de la tarjeta SD incluiendo el "readme" ya que es esencial (la raíz es literal el inicio donde están las carpetas como wiiu, install, etc...) luego en el wii u vas al homebrewlauncher y ejecutas la app de módulos, activas un módulo con el nombre de MK8ULT o algo así era el nombre, dale al botón "+" para que apliquen los cambios y en el menú de wii u solo te metes al juego
i just love how there ar eno tutorials on how to install and then you end up realising its only on tiramisu which os outdated and most people are using arrora rn
Damn cool, i still remember you from gbatemp who modded the miiverse home screen haha.
An exception of type 2 occurred 😢. Just in my Dreams
The last update of mk8 broke the mods
this is absolutely beautiful
tuve que desactivar el Aroma, por lo demas , perfecto, exelente trabajo, buen gusto y sobre todo una obra maestra en añadirle tantas pistas de carreras, muchas gracias !!! exelente mod.
dsactivar aroma?? solo se puede jugar en tiramisu?
Wish Klonoa and Rayman were also part of the character roster
Too fringe to meet my terms of MK8 as an invitational. The reason Sonic, Pac Man, and Crash made the cut, is because well Pac Man is in the Mario Kart arcade games, and then Sonic and Crash have had their own Kart racers, so it just feels like a nice bonus that they cross over from their Kart racing games to a Mario Kart racing game.
How do i get the custom tracks on here? I downloaded the mod and i no longer have my old save file from 2014 yet despite that, the custom tracks are still not available anyway. Do i have to beat all the cups normally to unlock them?
I did that and I can’t get to them 😭
the tracks arent showing up
Thanks for for your cool mod pack, MikaDubbz, with the cafe loader I was able to run it on Cemu and had a blast, although 200cc didn't work on most tracks and there were some minor bugs and glitches of course. Unfortunately it just randomly stopped working after a couple of days of playing. Rip. Seems like the wii u cafe has been abandoned so no more updates. Thanks for your efforts anyway. I see lots of the tracks in your pack are in the upcoming ctgp dx update, from the Alpha videos. I haven't heard many updates on that project for a while either though, maybe they are waiting to implement the MK8dx tour dlc tracks? Anyway it was fun while it lasted. Guess I'll go back to MK Wii Deluxe for a while :)
Yes, most modders don't seem to focus on making 200cc versions of their custom tracks. I'm sure if someone wanted to they could go in and do the monotonous work of updating all the tracks with broken 200cc files, but considering how little I race 200cc with my friends, it's a moot issue in my book.
It shouldn't just randomly stop working forever for you. like it's one thing if it crashes for whatever reason (these are large modpacks, they can be a bit unstable), but you should be able to start it up again without issue.
Can u please explain how u got it working on Cemu there’s no tutorial for it
The download-link doesn't work...
The CTs dont show up on EU Version can someone help?
Everything looks like in this Video on my WII U.... but i can't see the new Tracks. Do i have to unlock all the earlier tracks first? (New installation)
This really works?
Excuse me, do you happen to have a mirror of the code rambo took down? I'd like to thinker with it and see if I can do something with it
How can I get this on switch!?
I know you wouldn't like my request but since you're kind of my last resort, could you tell me how to add the speedometer to my modpack? UI in a race is at default and the unly ui I have used is for a custom character. I know it must be a ui thing, so I checked the files but couldn't understand a thing actually. I'm using only SDCafiine
I'm guessing the no music problem is a limit of ctgp cafe, hence why you wanted to wait for its new release
So is there any way to get music in the custom courses?
@@James-xm4wp nope, ctgp cafe was discontinued
Are you gonna port this to Aroma? Since the Plugin is in .mod format it doesnt work with Aroma
any idea of why when i run this in my wii u, it gets stuck in the loading wiiu menu screen?
Same happened to me, but maybe if you try multiple times it may work. Usually big mk8 mods don't load up the first time
do you run mochacfw first? if you do that then thats the problem
@@tutifruti00 I'll try, ty
you need to use tiramisu or aroma and plugin loader
@@raduidk13i use plugin loader on tiramisu but when i start mario kart 8 with the patch,this crash
So I copied the content folder to the update directory of the game in Cemu and changed UE to EE since I am using a EU copy of Mario Kart 8 and the additional cups don't show up. What can I do?
Sorry I don't know much about cemu, it's very much out of my wheelhouse. I know with a little extra work you should be able to get it running in the emulator, but what it takes to make that happen is beyond me.
@@MikaDubbz Ok thanks I'll try with a US copy from my friend and see if it works
@@MikaDubbz Oof... It didn't work. Is anything except the content folder needed for the game to run properly?
can you solve it?@@thepapnmapn6733
Nice to meet you. I'm trying to play on the actual WIIU machine, but after arranging the files as instructed in the read me, starting PluginLoader from HBL, selecting MK8ULoader and pressing PLUS, it freezes at the screen returning to Home no matter how many times I try. . Is it impossible with MOCHA? Or are the files arranged differently? I would like to know if there is a way to play with MOCHA... If I can clear this problem, I think I can play SuperSmashBrosDeluxe 2.0! !
Hello there! Basically, (I think atleast) The MK8Loader plugin has a mocha built-in (like SDCafiine has), so you should not load mocha before turning on the MK8Loader plugin! I did it with mocha and it froze me too, so just use the plugin only and you should be alright. Though there is no custom music yet!
I checked Super Smash Bros Deluxe 2.0 too, but I couldn't load it, it would just stuck at the smash logo with and without mocha. If you find a way to fix it please tell me too! XD
@おとう I don't what IOSHAX is sadly and can't answer to your question. If you want to load mk8ultimate as I said I just got to homebrew launcher/wiiu plugin/enable mk8uloader, press +,PLUS and load the game. All this without Mocha or any CFW
@@gdminus1726 Thanks for the explanation. I understand the reasoning. However, is there a way to use the Plugin without being in the HACK state of the WIIU? Here's my process: Power on → IOSHAX screen from the Internet browser → Return to the menu screen → ULauncher → PluginLoader MK8ULoader ON → Press the + button → Freeze without going to the home screen. This is the state. Where am I going wrong? ? If there is a way, please tell me!
@@gdminus1726 Thank you for your detailed explanation. I'll do my best to find out and see!
@@gdminus1726 Taking a hint from your advice, I remodeled the WiiU from scratch with Tiramisu, and succeeded in arriving at this wonderful remodel from PluginLoader! Thank you very much.
This time, I would like to challenge the introduction of SmashBros 2.0, which has been on my mind for a long time.
,,, but I'm wondering if it's compatible with the Japanese version.
Amazing work. Thank you!
Hey really love this and I wanna try it out so Does this work with EU WiiU consoles? And can you release the unpacked version if that is necessary?
0:10 How did you just switch the selection if it is on Wii U? Is this not limited to the Switch version? I am confused
some hacker created the cup selection with L/R on Mario kart 8 before Nintendo
there was even this on wii/3ds
the nintendo employees must have seen the CTGP-café and plagiarized the ideasome hacker created the cup selection with L/R on Mario kart 8 before Nintendo
there was even this on wii/3ds
the nintendo employees must have seen the CTGP-café and plagiarized the idea
I LOVE it, if you want i can translate it in italian.. maybe some people will need it :D anyway i dont know what i have to edit to translate it
I tried in the common.msbt file and there there werent any additional custom cups names
are the egg, triforce, bell, and leaf cups like stuck on those slots?
unfortunately yes
Yuuuuuup. there is a reason this is an alpha build and why I'm hesitant to even release it as it is. I anticipate a lot of questions with almost all of them returning the same answer: this is the current state of the cafeloader plugin, which I have no idea how that is actually programmed. I can work within the framework to customize a modpack within those confines, but I'm not the guy that actually made the framework itself.
Is this on wiiu
[FIXED]
I can't get the mod to work for some reason.
I used an EUR digital copy of MK8. I addition I followed thw following instructions for the EUR Copy:
To use this modpack on a Eur copy of Mario Kart 8, simply change the following 2 folder names in the modpack as follows:
/mk8uloader/000500001010EC00 --> /mk8uloader/000500001010ED00
/mk8uloader/vol/000500001010EC00 --> /mk8uloader/vol/000500001010ED00
/mk8uloader/vol/000500001010XC00/content/ui/ue --> /mk8uloader/vol/000500001010EC00/content/ui/ee
(the X is in that last folder name in the event you do them out of order, the end result is what you'll want regardless).
1) First there are 3 files shown here. The first one is the basic one so C->D, the second one is in the vol folder so just C->D too. Then in the 3rd folder (or ->) in the vol again, the serial number which we changed the C->D now is C again but next to it is an X, which I didn't understand. Then after after the "->" serial number in the vol folder is still EC like the otiginal and the only thing that has been changed is the ue->ee.
Also, when I turn on MK8ULoader nothing happens, and then after pressing home button I loaded the game and nothing happened.
Solution:
[You only change the C->D in mk8uloader/serial number, mk8loader/vol/serial number and the ue -> ee in mk8uloader/vol/serial number/content/ui/ (now ee) ]
Turns out I had to press +,PLUS after turning on MK8ULoader
Also a Notice: Before my successful attempt I enabled mocha in case cfw was the cause. What happened was after pressing start on MK8ULoader the Wii U Logo Loading Screen was Eternal so no CFW is required for this.
I always get the error where it says "An exception of type 2 occurred" when I start the mod. The MK8 Ultimate Logo shows for about 1 sec and then the error pops up. I also renamed the 3 folders you mentioned above because I play the EU version too. Any solutions for that?
@@maxtwax weird? I would say redo the process and read any .txt file carefully. Also make sure not other mods are enabled in Wii U System Plugin from homebrew
@@gdminus1726 Disabled all of my other mods. Will try it again later on thx :)
@@maxtwax I play the EU Version too. There's no problem with that
Hi, wheee do I put the mod files? I’ve done everything correct and the mods just won’t work after turning on, I don’t know if I put it in the wrong place or not in so card
Increible.
How do i get this on tiramisu
download??
i installed the Mod, but how do i get the tracka
Why now with the update of Mario kart 8, Mario kart 8 ultimate crash at the start of the game?
@@GreenMario1920 but i cant play online
@@GreenMario1920 how can i downgrade it?
@@GreenMario1920 but i cant find the version 4.1 in wii u usb helper
@@GreenMario1920 i downloaded the update but when i go to install the update on wup installer it says "verify the wup file is correct.e-shop and dlc needs sig patches,but i have the sig patches,any troubleshoot?Sorry for the bad english.
@@erking7701 how did you get the 4.1 version?
Im unable to install this mod sadly. I installed the "patch" for the PAL version. I get an type 2 exception on startup. I renamed the folders correctly
Does someone know if I must need a MK8 disk to install it?
no
Do I need to buy the dlc for this to work and is it fine if everything isn't unlocked yet
I think you don't need dlc for this and everything is unlocked at default.
(if you have a hacked wii u you can just download the dlc)
the mod won't work for me, I've done everything in read me
Hi I was wondering how do you install this on cemu tried to read though the guide but just say stuff about the Wii U official?
amazing but when i used it i didnt find any of the couses can someone help me
I wish I could work it 😢
I've tried to install this but when opening MK8, it says that downloadable content is corrupted and needs to be reinstalled.
are you gonna backport all the booster course pass tracks when thats finished?
I downloaded the mod but i do not have the tracks :/ can someone help me ?
Hello, I'm sorry but I have a question. Does this mod need CGPT-C to work? I ask this because I use Cemu and I managed to install the graphical modifications, but I can't access the rest of the cups. I've been researching, but the content on how to install these types of modpacks from what I see is scarce. I don't know if you are still working with these proyects. But I would be grateful if you could answer me. Hope you are well.
I have written a comment asking if anybody managed to run this in cemu and there someone told me the solution.
just cant get this working at all with the EU version.... even following the instructions it just crashes on started up...
You most likely applied the latest MK8 update which is the issue.
Hey, for some reason, every time I try to apply this, Mariokart 8 just crashes and says that an exception of type 2 has occurred. Can someone help me?
This only works on mario kart 8. 4.1 update if you have updated to 4.2 this mod won't work
Amazing work! I wanna make my own mario kart game, i have a good plan, do u have any tipps for me?
hi i downlaoded the mod and it is amazing! but i noticed that if i put random tracks, when it will load the 4th track it crashes (it says An exception of type 2 occurred).
Are you on Cemu?
@@thepapnmapn6733 no, wii u
Haven't experienced that crash yet, but don't be surprised to find things that will make the modpack crash, it is far from perfect. I guess my advice if you're doing random courses, is to limit those sets of races to 3 races each.
@@MikaDubbz ill try.. but this crash happens on every modpafk i play so it isnt you problem.. maybe its mine :)
hello where do I place the folder of the mod
How do you install this to a wii u with Cold Boot Haxchi
Just follow the readme, works the same on any form of cfw
@@MikaDubbz ok thanks
I keep getting “an exception of type 2 occurred” how do I fix this
Same
wont let me download
hey dude hello from oshawa canada , think this project of yours is just awesome , when you release it publicly I'd like the chance to showcase it on Cemu if that's ok with you. Subbed ya
Oh if you never noticed, the download has been in the video description pretty much as soon as I put up the video haha.
The title screen music is very loud, it would be nice if you reduced it's volume.
Legit seems in line with the volume with the rest of the music, not sure what to tell you about that.
@@MikaDubbz when I start the game, the title screen is loud and bassy, but the rest of the games music is the correct volume
@@LatteWiiU can't help ya, volume sounds correct on my copy, maybe your TV audio settings are whacked up. You can always delete the Home Circuit theme music from the audio folder of the modpack and automatically revert to the original MK8 theme music.
WORKS ON JAPANESE WIIU?
Hey one question when I boot up the plug-in loader I get a black screen and fixfor that?
How I can get this work on cemu? Everything looks like in your video, except I am missing all custom tracks.
I don't use CEMU, so I can't verify the method, but this is what others have said:
This is what Discord advises to get it running on CEMU:
All you need to do to get this to work on Cemu is:
1. Install and enable CTGP Cafe
2. Download and extract MK8 Ultimate
3. Navigate to cemu\graphicPacks\Mario Kart 8\Mods and create a folder called Ultimate
4. Inside Ultimate create a file called rules.txt and give it the following contents
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Mario Kart 8 Ultimate
path = "Mario Kart 8/Mods/Ultimate"
description = Enables custom UI and 104 custom tracks
version = 3
5. Move the content folder from Mario Kart 8 Ultimate\mk8uloader\vol\000500001010EC00 to your graphics pack
6. Now inside the content folder, cut the course folder and paste it in MK8's update folder
7. In Cemu, right click on MK8, click "Edit Graphics Packs" and enable "Ultimate"
Hi how do i install it on the wiiu,does it work like any other game for installing?
@@MikaDubbz This works! got it running on my steam deck. thank you so much!
@@robinbrandt6133 did you see the custom maps on cemu? I got it to work on pc and will put it on my steamdeck as well but I'm not seeing any new maps
@@camm4000 how did you get it running on cemu?
En tiramisu solo copié la carpeta content en sdcafiine y funcionó solo los personajes las pistas no, veré si puedo correrlo todo, de paso buen modo pack
Y pudiste mi bro?
Same
Do you resolve it?
for a few days it went but after starting it started giving me the error, and it still does now and I can't play it, it's a shame because it was one of the best modpacks
Pudiste bro ?
You will surely make a tutorial or pack in some instructions on how to install this, yes?
Readme is included in the .7z file
How do I make the new courses appear?
Bro where tf is the redame
everything is in the .7z file
does it work for the latest mk8 version
Oh I need this lol
The last update of mk8 Broke all the mods, Will you update this mod? 😢
how could you add more circuits or tracks without replacing the others???
When is the next update with a new cut I'm looking forward to ??
Probably never. The creator of the engine that allowed for all of this disappeared. So I can't really improve upon the engine. Maybe one day I'll do a different selection of courses and/or racers, but that's all you can really expect from future releases for this at this point, if anything at all.
Bro you know how i can play in cemu because i search and nobody says
LETS GO
how do i set this up on sdcafiine and what do i do with patches.hax, data.bin, code.bin, and addr.bin?
Do you know if it's possible to play this with pretendo network?
Mikadubbz can you please release the mod for sdcaffine because it doesn't load for me
I figured out how to play this awesome mk8 mod. i use the cfw aroma and i haven't seen the mk8uloder but when i went to the tiramisu i have seen mk8uloder. I searched for mk8uloder for aroma but didn't find it can you please help me
Is there any way to make it work with Japanese MK8? I have rewritten the title ID folder name, but an error occurs at startup.
nobody can help if you wont tell what the error is
why does wii u plugin loader crash on tiramisu?
You probably updated Mario Kart 8 after the update that came out very recently that fixed online. Unfortunately that breaks this plugin. And since I didn't create the plugin to begin with, I'm not sure how to fix that. Go see if you can find out how to downgrade your copy of MK8 to the previous version if you still want to play this.
Followed all details in the .txt document, but my wii u props up "An exception of type 2 has occured" after the MK8 Ultimate loading screen shows for about a second. Any troubleshooting tips or help?
Out of curiosity, what SD card capacity did you have? Mine doesn’t work either
@@josephaliberti 32 gig
@@costonparcher5609 also which homebrew method did you use, I used Cafiine
did you manage to fix it? ive been having the same problem
I had the same problem as another user in the comments: "Followed all details in the .txt document, but my wii u props up "An exception of type 2 has occured" after the MK8 Ultimate loading screen shows for about a second. Any troubleshooting tips or help?"
Same problem but around 2 days this is still working but now no, I'm not good at English 😅
if you have the dlc for mk8 downloaded try deleting it
why are you using sdcafiine?
@@xiamixoa2428 no,i have modified the file .bin in the console where there are all game version
is this on wii u or switch
wii u
pls i get a error "An exception of type 2 occurred" could you help me
So did I.
@@GreenMario1920how do I downgrade
Bueno y cómo lo uso en tiramisu?
How do I acess the new courses? The mod is active but I can’t play them. Do I have to unlock everything first to access them?
is there a discord for this mod???
No, I had just been chilling in the CTGP-Cafe discord, cuz that's the real miracle framework here, and I'm just working within it
@@MikaDubbz i cant even find that server cus all the stuff for it was taken down
@Doctor U yea i thought so
does it work on aroma
After a bunch of trial and error I finally got this working on cemu but majority of the tracks crash. Hopefully someone knowledgable on cemu will be able to figure out how to property install it.
how did you do it????
Do you remember how you did it? Do you still have the files you used?
@@mrchaotiq I don't but wouldn't really suggest it anyways. It wasn't that great. Nothing like what the video showed. Majority of the maps crashed. Just wait for that mario kart deluxe ctgp. It's gonna be much better.
@@camm4000 Oh okay thanks anyway. I'm just going to stick at it and see if I can figure it out. It's pretty hard to find the ctgp cafe file though, the links on the way back machine all fail repeatedly so I'm stuck with trying one from game banana. Here's hoping.
@@mrchaotiq I feel like I just followed this video and followed the directions the guy gave for the emulation version. But I don't think it was really meant for it. Was made for an actual wii u
for SD cafiine ?
CTGPDX just got Custom Music slots. Will this be applied to this modpack too?
Here's the link: ruclips.net/video/yHSP-IWy88k/видео.html
I'm aware, but they aren't running through the same means, and the guy that created the ctgp cafe loader for the Wii U kinda just disappeared. So sadly this may more or less be the final release, no music for extra tracks and all. Though there may be variations down the line that swaps out new courses for other new courses.
@@MikaDubbz That's sad. Though I'll just have some hopes for something unexpected to happen.
Does this work with 2.3.0?
How do I install this ?
Did anybody manage to run this on Cemu?
all set up putting the content folder in to the game update content directort, new ui and characters work, but no LR prompt to change and access the new maps :(
@@blakegroves6441 Same
If you find a way to fix it please let me know
This is what Discord advises to get it running on CEMU:
All you need to do to get this to work on Cemu is:
1. Install and enable CTGP Cafe
2. Download and extract MK8 Ultimate
3. Navigate to cemu\graphicPacks\Mario Kart 8\Mods and create a folder called Ultimate
4. Inside Ultimate create a file called rules.txt and give it the following contents
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Mario Kart 8 Ultimate
path = "Mario Kart 8/Mods/Ultimate"
description = Enables custom UI and 104 custom tracks
version = 3
5. Move the content folder from Mario Kart 8 Ultimate\mk8uloader\vol\000500001010EC00 to your graphics pack
6. Now inside the content folder, cut the course folder and paste it in MK8's update folder
7. In Cemu, right click on MK8, click "Edit Graphics Packs" and enable "Ultimate"
@@MikaDubbz Thanks I'll try it tomorrow
link doesnt work for me
go to the game banana page
Does it work on Aroma?
Link for Mega?
Is there online multiplayer?
No since that would need Pretendo. Pretendo only supports Aroma while this mod does not, so no multiplayer.
hey! could we continue this project together??
Not unless you're knowledgeable about the MK8-Cafe loader engine that this modpack is working with and can further improve upon it. Cuz honestly, the only thing that will get me to come back and actively work on this mod would be if we can get custom music working over the additional courses that are currently without music, can figure out how to have the additional courses have their own custom MapObj files that don't interfere with base MapObj files, and make the files in the race_common folder work in Cafe Loader (they work no issue with SDCafiine, but Cafe Loader however does not like anything custom in that folder at all). The creator abandoned it and disappeared, so there's a pretty big barrier to properly improving this experience.
What I can and may do in the future is swap in different characters and courses for like a 2nd Tour release, but we can't expand the number of courses beyond 104 or else the Wii U will crash before any race. But I'm in no rush to do that, there are more new custom courses to swap in, but I want there to be even more than what there currently is before I drop that kind of separate release.
@@MikaDubbz Ah, Okay i have my own Modpack me and my team have been working on. If u could drop your discord we shall talk furthur on discord.
@@MikaDubbz because my idea was doing this together with you, and i'll update some tracks. since there are some tracks that A: Dont have permission to be in here. and B: some are old versions.
@@UNREALII- Yeah, i have already updated a version I've been using privately with different tracks to replace some of the lamer ones and have updated all the out of the tracks that were older versions than what is currently available, so those issues are already taken care of. I may release this 'Second Tour' version in the future, but I'm waiting for even more great tracks to appear first.
@@MikaDubbz A, Okay. Stuff abt BCP?
Add beat
Bueno con la wiiu en la v5.5.6 y la última versión de tiramisu y del hl seguí los pasos del readme y todo funcionó bien, claro que están los problemas de audio y crasheos pero para ser una versión temprana no está nada mal, es simplemente hermoso. I only have a question, is this mod online safe?
hola bro tengo una duda, como se instala? no se ingles 😔 y tampoco se donde va cada archivo
@@quesorallado1750 Mira puedes poner el archivo en el traductor xD pero en mi caso con hack tiramisu solo copié los tres archivos ya descomprimidos a la raíz de la tarjeta SD incluiendo el "readme" ya que es esencial (la raíz es literal el inicio donde están las carpetas como wiiu, install, etc...) luego en el wii u vas al homebrewlauncher y ejecutas la app de módulos, activas un módulo con el nombre de MK8ULT o algo así era el nombre, dale al botón "+" para que apliquen los cambios y en el menú de wii u solo te metes al juego