Create a Photoreal GameBoy Color in Unreal Engine | Full Workflow
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- Опубликовано: 28 май 2024
- Download my GameBoy project file for free over at Greyscalegorilla for the next 30 days: greyscalegorilla.com/free-sce...
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What a fun project! The nostalgia levels were deep no doubt! This one is for my Unreal Engine folks out there, and anyone trying to get into the program for the first time. I know how difficult it is to get started so I hope this video gives you the inspiration you need to keep pushing forward. We're covering alot as you can see from the long chapter list below, and if you guys have any questions please hit me up in the comments below!
CREDITS:
Edit by Matt Esteron: @l0fitherobot
3D Modeling by MDK: www.artstation.com/mdk2k
GameBoy Animation Sound Design by Kevin Senzaki: @KevinSenzaki
CHAPTERS:
00:00 Intro
01:24 Digging for Memories (Reference)
02:34 Modeling
04:41 Getting Started in UE
05:18 UE Navigation
05:58 Optimize your UE Scene
07:12 RTX Reflections
08:10 Plugins
08:39 Lighting
10:17 Greyscalegorilla (Free GBC ProjFiles)
11:34 Texturing
15:15 Surface Imperfections
16:53 The Game Cartridge
17:46 Gobos
19:15 Animation
21:31 Pathtracer vs. Lit
22:21 Render Settings
24:07 Final Results + Weekly Challenge
RESOURCES:
Unreal Engine: www.unrealengine.com/en-US/
Grescalegorilla: greyscalegorilla.com/
HDRI Video: • Custom HDRI's for Phot...
More of my Unreal Engine Tuts: • Unreal Engine Training
Cartridge Stickers: / here_are_some_gameboy_...
Spotting Fake GameBoy Games: www.kleemans.ch/static/fake-g...
JOIN THE COMMUNITY:
Patreon: / pwnisher
Discord: / discord
InstaGram: / _pwnisher_
Twitter: / _pwnisher_
PRINTS & ASSETS:
My VFX Assets: gumroad.com/clintonjones
Limited Edition Prints: www.noisegrainandlight.com/store
TOOLS I LOVE:
KitBash3D: www.kitbash3d.com/pwnisher
Camera: amzn.to/3ihzNg8
Lens: amzn.to/3cBB6TJ
360 Camera: amzn.to/3w1PKLn
Studio Lights: www.aputure.com/
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LAV Mic: amzn.to/3vg9wlh
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How I Learned Cinema 4D: greyscalegorilla.com/join-plu...
MY RIG:
hubs.ly/H0_cR2l0
WASD is in Blender! Shift + ~ is the hot key, and scroll wheel changes your speed. This also works in camera view and makes framing up shots so organic and wonderful. You can even switch it from fly to walk and have collision with the geometry.
🤯🤯🤯
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
OH MY GOD, I JUST KNOW NOW
I'm a GSG+ member for several years and now i'm very excited to try it out in UE. Your tutorial is inspiring and a good starting point for my own little projects. Thanks for your helpful tips and a great tutorial as always.
Amazing video as always 👏 It brings back good memories ! And the final animation is sooo satisfying and amazing 🤩
You inspire me Clint, keep the good work 👏
wanted to thank you for taking the time to teach your community...the full workflows are sooo helpful to our learning and your kindness to teach us isnt unappreciated. #EachOneTeachOne
Amazing tutorial yet again. It teaches so much and at a pace that isn't too slow or too fast. Clint is the man. Amazing renders too btw.
So glad you enjoyed it man!
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
Dude you’re killing it! I love this! Missed you on Smash the other night hahaha!
Yooooooo! Man I missed you guys too! I'm down this weekend if y'all are around.
What's smash man??
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
love this! awesome work Clint!
Awesome stuff! So cool to see MDK help out with the modeling :)
Sotooooo
@@pwnisher Cliiiiiint :)
WTF!
That was incredible! I need more classes with you! Hugs from Brazil, I loved the content!
Love this topic and you tutorial is excellent! Chocked full on critical info and paced perfectly! Thank you! 👏👏👏
Heck yeah!! It was a whopper indeed, but glad you’re mining the info you need.
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
Really good job Clint and mdk :)
Looks really really good! Great job man 🤙🏿
Yo thanks a ton Winbush! 🙏🏼
@@pwnisher Oh Winbush is here... Wadup Wadup 🤙
@@pwnisheralso In endless engines, can you please put spies in disguise car and ralph breaks the internet shanks car and the bad guys car?
NGL i was a bit disapointed that we didnt get in-depth modeling phase as i was excited about that part specifically.
Still though, the video is amazing and the quality brings it together amazingly!
Dope video! Great tips on the additive animation sequence tracks 🙌🏽
Yeah that was a huge one for me! So simple but def a big one.
I feel that I've been summoned 👾
Very awesome video!
Summoned indeed :)
your tutor speed is perfect👌🏾
Hi, Thank you for the tutorial, after watching your videos and the corridor digital videos I became inspired to try and learn vfx, I have no clue what I'm doing but this was my first step towards learning thank you sir
Excelente video, muchas gracias!!
Thanks for making this tutorial
Very good tutorial. Thanks
Amazing tutorial!
oh man my childhood rushed back to me seeing those Gameboys and pokemon red
Great tutorial! thank you!
This is so cool 😎
This tutorial was awesome! Im starting to get into, product visualization. And this helped a lot! I was wondering if you can maybe in the future make a video that focuses on that. That maybe includes an exploded assembly animation.
Thank you again for this awesome video!
I'm in the same boat!
Nice job.
thx for that.
Thank you Clint!!!
Cool video. Thanks! Subscribed.
just yesterday i was checking your channel for some latest videos now i got it
This was a great video, Clint! I am an intermediate Blender user and have watched so many of your videos for inspiration but this was the first one I watched that seemed like I could really do that too. I decided to model my Nintendo 3DS and try this out too. I am going to try to finish it and hold myself accountable. I hope you have a good day :)
Omg that’s incredible news! Yes!! Please give it a shot and keep me posted on your progress here. I want to do my SP next cause this project was too fun!
Amazing work with the tutorial, really great tips. One thing I would really love to know is how did you setup the animated gobo texture in unreal, the static one I already knew how to do it, but the animated sequence I did everything I could possibly think of and nothing worked =/
Sorry for my bad english and greetings from Brazil
Thanks for bringing me back to the gameboy era, curious what's your current favorite game you're playing?
Oh man! I just 100% sea of stars and it BLEW me away!! I went back to play their first game “The Messenger” and it’s equally as incredible! I can’t get enough! Other than that, I thought stray was goty for 2022.
Loving this as I'm creating a Gameboy Color myself!
I do have to ask, what sort of camera/lens were you using to get rid of perspective in your refs?! (just saw you used a Sony and 24 mil). A set distance away? Those refs look clean.
Are they in the file too? Or some way I can grab a copy of them? :D
@MDK to the rescue!
Thank You
Love this!
Finally a path traced project, can’t emphasize how amazing the path tracer is compared to lumen.
Yeah it’s freakin awesome! Im glad I finally dove in and figured it out on this one. I’ll definitely be using it more often.
@@pwnisher where it really shines is things like SSS, fuzz, translucency, fresnel, hair grooms… hard surface stuff will react to light much better but it’s a light and day difference when you’ve got shaders that rely on light transmission/bouncing! Depth of field is ridiculously better than lumen/RTX too when you turn on reference DoF in your post process. Can’t wait to see what else you make with the path tracer =)
Path Tracer has some limitations, unfortunately...
@@cg-school in 5.3, pretty much most of these limitation are now supported with the PT from what I know.
You absolute beast. 💯 🎉
Great video! Do you have any console commands you tend to use in MRQ when rendering with path tracer?
very nice!
Hi, great Tut, thanks. It help a lot to be familiar with some UE5 tools. Could you explain how at fisrt you delete the all landscape Mesh and the folder and HLOD instancing world partition. Thanks
Merry Christmas and New Year 2024 from me. Feliz Navidad y Año Nuevo 2024 de mi parte.
I'm gonna start sending my saved render settings to my friends now haha
was kinda missing the before and after of the lumon vs ray tracing, with how it was talked about i thought it would be done but there is no showcase of what the diffrences is between the two
amazing tut, love your work, quick questions trying to add in the gameboy logo and power indercater in but its just replacing the texture I initially had. how do I go around adding stuff like that?
So i just have those each as their own material (with an opacity texture) applied to individual planes hovering juuuuuust above the screen itself.
Turd! Great tutotial :)
Hello Pwnisher, I have been a fan since your cardboard warefare video :)
Shooooot thats old school man! Thank you so so much for sticking around. Really that’s incredible!
Love you bro your production is incredible
Bless 🙏🏼
Hello in your video How I Create Photoreal 3D Environments using Unreal Engine 5 | Art tou show some factory windows how did u do this i can't make it in blender
great video 👏 throughout it I had this burning question though. Why use unreal opposed to cinema 4D for this project? It sounds like a silly question considering how powerful & quick it is but just genuinely curious.
I notice you tend to fluctuate between the 2 softwares I always kind of wanted to know why haha
Maybe unreal has better tools and stuff?
As someone who used to use C4D and now exclusively uses UE5 for rendering, UE5 is just so much more fun to work in. The possibilities are endless, you can see what the final render will look like in REAL TIME, which is still mind blowing. It runs super well, has so many optimization features, so much free content, so many capabilities. It's also FREE for this type of use.
Next year they're going to start charging for this type of use since companies like Ford and Disney are using it for free lol. But it's only companies that make above a certain threshold that will be charged
@@AnonYmous-cf2zw interesting I might give it a look sometime, I recently switched from c4d/maya back to blender because it didn’t fit my needs. The only thing I really miss is octane tbh not the actual softwares itself but Ue5 looks promising for rendering
UE5 is great for real-time rendering, landscapes, real-world product vis etc. but imo doesn't have the same "mograph" abilities that C4D or Blender has. For example, let's say this project needed the Gameboy to transform into a Nintendo switch, C4D would have a lot more tools to achieve that visual transformation in a lot of different ways. Then you could always datasmith that sim into UE to render if you wanted. Any UE gurus feel free to prove me wrong though, id love to learn more about UE's capabilities
Gold
WAIT - you live in ATL now? lets goo I moved from CA to HI to ATL. great move
Hello, what camera do you use? it looks soooo good
Thanks! It’s an a7rii with a G Master 24-70
Great job as always man! Did you see Sab3d and Juangatillo Gameboys on youtube? they made the Color and the Advance respectively.
No!? I’m checking this out, cause yeah I wanna do the SP now!
@@pwnisher Yes! Can't wait to see your next project!
really curious about how much time it took you to render with path tracer?
Amazing video btw
4k, at 500 samples was like 2 hrs tops on an a6000.
Depending on your GPU. If you have old one (for example GTX1080 ti) you can not run Path Tracer
@pwnisher I don't think there's much difference between Unreal pathtracing and Cinema 4D/Blender in terms of rendering time.
Can you make a tutorial about texture displacement in unreal engine ?
Loving all of the UE5 content!
Yay!! Glad you’re enjoying!!
Let us know when ya boi makes a modeling tutorial
WOW... I'm in Atlanta too hopefully we will bump into each other one day!!!
Lol i guess i failed to mention i moved back to cali like 12 yrs ago hahah. Really like the ATL tho. It’s my second home.
May I ask how much time you needed fo this project aproximetly?
You should really create another 3d modeling challenge with the hero walking away from an explosion perspective!
These materials make things appear as if they were rendered using path tracing.
It’s true. They look real buttery :)
A question from a layman, do you really need to engrave the text on the mesh? Wouldn't a displacement solve it?
Using displacements is a viable option for most cases, but the displacements will stretch the texture and that might be noticeable in super closeup shots. The modeled engraving is also a bit more optimal and doesn't require as many levels of subdivision to look nice. The downside ofcourse is that it's a lot of work to model them.
Geo will always look nicer. For something this close up, it’s worth it
UE5 is masterpease !
I have zero interest in actually making this, but was really fun to watch
Yo glad you enjoyed!
MDK is daddy!!!
How did you get the GameBoy Color sticker on the black part of the screen? I’m still a bit of a noob at Unreal and can’t for the life of me figure it out even when I look at your project file that was provided.
So its just a separate material (with an opacity map) on a plane hovering juuuust above the screen.
You could use a decal to easily do this as well 🤙🏾
Thank you! I ended up using a plane as well but I wan't sure if there was a more precise way of applying it because I was eyeballing the size of the plane to try to match your gameboy's logo@@pwnisher
Thank you! @@JonathanWinbush
@@BigVicMedia absolutely 🤙🏿🤙🏿
24:17 why does that artifacting (warble) happen?
That’s from me slowing it down slightly in Davinci. The frame interpolation had a hard time with the specular hilight whipping across the detail of the cartridge.
In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
Snorted nostalgia with that dust man 😂😂😂😂
Straight to the dome!
First I guess! This is cool
Clint, throw yourself a bounce card on the left of screen so we get that light bouncing upon thee
When will be the next huge challenge event?
February!!
MORE BOSS FIGHTS
How to import gameboy file guys?
Honestly I was a bit gutted about the modeling as thats what I am worst at. But this contents pretty good.
Yeah I feel you. I think that would essentially have to be a multi-part masterclass, where ppl follow along with the instructor hahaha.
Holy hell, I never thought about using a cube as a null object in UE5...I've been spending a lot of time animating each individual object :(
There are few more options to get the same effect for example:
1. Make Blueprint Actor and add there all of your meshes (prolly the best cuz you can make some programming on it, like setting variable to choose cartridge or have presets to change color of your object)
2. Add empty actor and set it like that cube
3. Choose one main part of your model and put all other things as children
I need to look into option one. I have zero BP exp.
second!
Gave away my pokemon blue, still have my original Japanese green version.
Yo thats legiiiiit. I had a hard time understanding the different versions of green. So there was a US one too right? In the all green cartridge? And the Japanese version was in the grey cartridge?
@@pwnisher I don't think there was a u.s/ english version of green. My Pokemon green is in Japanese with a green colored cartridge. Idk any other variants.
looking into it i guess i got a fake. My mom got it on ebay for me. @@pwnisher
when is new chellange
Now turn it into a functional emulator :P
CLINT! what do you think of Porcupine Tree's latest album??
Yoooooo!! I really enjoyed it and was pleasantly surprised. I saw them love at the greek theater which was really great (just a touch quiet for a rock show which was kinda lame.) but hey, i loved it! I hadn’t listened to it since it came out. Don’t get me wrong i had it on repeat for like a month. What did you think? Did you hear SW’s new solo album? That one had a buncha bangers too.
I'm confused how UE is the right tool for this job...Texturing looked like a pain. You could have achieved the same results much quicker in Substance.
Looks so cool but….. 1,292,623 faces 😢
So what did Clint actually do if not model or texture (in Substance but rather applied some premade textures or materials?), just lighting and rendering? Just wondering if this specific video is worth my time.
cool cherrs,pls add me tooo thanx