Yea i think it could be possible, and man, if they did some tweaks with the var camera angle and maybe slight vignette highlights if your near a wall on whatever side to let you know you need to turn more, and reduce some of the jitters of the camera in vr view, this would be a great experience! And maybe a small third person view in the huddle to assist us maybe that isn’t too intrusive.
While you're in VR, the jitters don't exist. The biggest issue I see is the horrible visibility of the small cockpits. Part of the inside isn't even rendered, so you would definitely have even less visibility IRL. The second biggest thing is human comprehension and reaction time. The game is FAST FAST with stereo view and feels very overwhelming. I think you could get good at it, but it'd take a lot of time in the simulator first. I did try messing with the HUD too, I couldn't find a place where I liked it with the Wallace. If I could change the opacity, I'd probably put it closer to the middle of the screen.
@ I think about f1 racers, they push the limit. But yea I think if being a redout pilot could work, the cockpit should have a built in system that shows you real time view of the track outside of the pit. Like a camera on top of the ship so it would look like third person kinda
@@DeathMetalSeth theyd likely need to make special models for vr only, if i recall in BNG they had a 360 degree cockpit view done via cameras, likely the best thing they could replicate along with proper view point scaling as im sure the ships are massive compared to a person so having the same camera scale for 3rd person doesnt quite help
@@saunshilu the UEVR mod will let you scale the world as you see fit. I believe the "default" is pretty believable though, just like the ships you can see in the pit for each track. These videos really can't do VR justice.
It's way harder with the flight sticks. Maybe I'm biased though, but flying around in Star Citizen feels a lot easier than this game where you're forced to a track with all these insane curves.
@@averycoolspider-pl I hear you. Gotta say though, IT IS HARD! These 2D videos really can't do this experience justice; I feel like the only reason I did as well as in the video is due to my memory of the track and imagining where/when my inputs should be. Were this a real sport, I don't think we'd be ready for it, unless you fly jets for a living and race F1 for fun. All the super aggressive turns, dips, mounds, and flying, are very taxing.
@DeathMetalSeth And then, there comes the risk of melting yourself down on Io, drowning in the Mariana Trench, flying away in Cloud Ocean, crashing into a red rock on Mars or getting disintegrated in a Black Hole.
Yea i think it could be possible, and man, if they did some tweaks with the var camera angle and maybe slight vignette highlights if your near a wall on whatever side to let you know you need to turn more, and reduce some of the jitters of the camera in vr view, this would be a great experience! And maybe a small third person view in the huddle to assist us maybe that isn’t too intrusive.
While you're in VR, the jitters don't exist. The biggest issue I see is the horrible visibility of the small cockpits. Part of the inside isn't even rendered, so you would definitely have even less visibility IRL.
The second biggest thing is human comprehension and reaction time. The game is FAST FAST with stereo view and feels very overwhelming. I think you could get good at it, but it'd take a lot of time in the simulator first.
I did try messing with the HUD too, I couldn't find a place where I liked it with the Wallace. If I could change the opacity, I'd probably put it closer to the middle of the screen.
@ I think about f1 racers, they push the limit. But yea I think if being a redout pilot could work, the cockpit should have a built in system that shows you real time view of the track outside of the pit. Like a camera on top of the ship so it would look like third person kinda
@@DeathMetalSeth theyd likely need to make special models for vr only, if i recall in BNG they had a 360 degree cockpit view done via cameras, likely the best thing they could replicate along with proper view point scaling as im sure the ships are massive compared to a person so having the same camera scale for 3rd person doesnt quite help
@@saunshilu the UEVR mod will let you scale the world as you see fit. I believe the "default" is pretty believable though, just like the ships you can see in the pit for each track. These videos really can't do VR justice.
5:37
that was a very close call with 2nd place 🫠
Can people really crash there!? I've seen the tags, but always thought they weren't THAT close.
I'd love to see you do a run through Tartarus Mines with this set up
It's not next, but it's gonna happen!
I could see someone doing this pretty well but probably using the steering console they use for the starships in Star Citizen or something similar
It's way harder with the flight sticks. Maybe I'm biased though, but flying around in Star Citizen feels a lot easier than this game where you're forced to a track with all these insane curves.
@DeathMetalSeth probably, but at least it was worth a shot seeing if controller or flight sticks was easier, thanks for testing it out
Honestly, i think i could handle it if i had an actual steering wheel - RedoutII doesn't let me use one.
@@averycoolspider-pl a steering wheel? FOR A 5-AXIS MACHINE!?
@DeathMetalSeth I mean, buttons
@DeathMetalSeth Also your Cloud Chaos video is just another level of skill
@@averycoolspider-pl I hear you. Gotta say though, IT IS HARD! These 2D videos really can't do this experience justice; I feel like the only reason I did as well as in the video is due to my memory of the track and imagining where/when my inputs should be. Were this a real sport, I don't think we'd be ready for it, unless you fly jets for a living and race F1 for fun. All the super aggressive turns, dips, mounds, and flying, are very taxing.
@DeathMetalSeth And then, there comes the risk of melting yourself down on Io, drowning in the Mariana Trench, flying away in Cloud Ocean, crashing into a red rock on Mars or getting disintegrated in a Black Hole.