maaaan, hutong, guys, you opened for the world i always wanted to be in, i tried to study coding 3 times, but every time i realized i have to spend a HUGE amount of time to be able to create something for my portfolio now, after 3 days of using playmaker i already create some fun stuff for my levels, and it feels so easy and interesting to study more… thanks a lot guys for what you created.. it helps a lot ❤❤❤
I can't get pooler to reset the xyz of the object each time it reuses it, it just keeps starting off from the point it was last destroyed. It also randomly kills itself, not sure why. Any ideas?
Figured it out. I had inherited the object from another prefab. Since it was an inherited prefab it kept the last known translate coords and continued from there. Removed all enemies and started with new. Working fine now.
"Destroying is bad, so use Destroy." Maybe rename "Destroy Self" as "Deactivate Self" to reflect the reality of what is happening? You could probably do away with the tutorial entirely if you just named things according to what they actually did.
maaaan, hutong, guys, you opened for the world i always wanted to be in, i tried to study coding 3 times, but every time i realized i have to spend a HUGE amount of time to be able to create something for my portfolio
now, after 3 days of using playmaker i already create some fun stuff for my levels, and it feels so easy and interesting to study more… thanks a lot guys for what you created.. it helps a lot ❤❤❤
ok this is the first time the whole pooling thing was explained and made sense to me, thanks i'll probably actually try to use it this time
As usual in simple and accessible language.👍
I can't get pooler to reset the xyz of the object each time it reuses it, it just keeps starting off from the point it was last destroyed. It also randomly kills itself, not sure why. Any ideas?
Figured it out. I had inherited the object from another prefab. Since it was an inherited prefab it kept the last known translate coords and continued from there. Removed all enemies and started with new. Working fine now.
But how can you caculate how many objects need to be pooled when game starts ?
Do you have a tutorial that teaches how to push an object?
"Destroying is bad, so use Destroy."
Maybe rename "Destroy Self" as "Deactivate Self" to reflect the reality of what is happening? You could probably do away with the tutorial entirely if you just named things according to what they actually did.