Trigger to Open Door in Unity + Playmaker (Trigger, bool, tweening, system events)

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  • Опубликовано: 23 дек 2024

Комментарии • 43

  • @oilbaggcomedy1058
    @oilbaggcomedy1058 3 года назад +9

    This instructor is so funny 🤣 I learnt a lot

  • @axelrobleszoal3358
    @axelrobleszoal3358 2 года назад +5

    Thank you, now I can trigger different camera angles based in the position of the player (like an old school survival horror)

  • @Mad_Luv85
    @Mad_Luv85 3 года назад +5

    5:32 lmao love it need more of that

  • @Tellin08
    @Tellin08 3 года назад +10

    If anyone is having trouble triggering the door to open again after they put the trigger box collider over the button, put the trigger button collider's layer to "ignore raycast".

    • @kamranbigdely
      @kamranbigdely 2 года назад +2

      I think you meant "put the trigger BOX collider's layer to ignore raycast."

    • @Rehd66
      @Rehd66 Год назад

      You're both my hero. Was fiddling with it for 30 minutes

  • @cryptodave639
    @cryptodave639 7 месяцев назад

    Sensational video, very entertaining style, love it.

  • @Mad_Luv85
    @Mad_Luv85 3 года назад +5

    I think im actually going to by playmaker now cuz your videos are on point. Id love to see a video on making a crosshair spread on player movement such as walking and running and then returning slowly on not moving.

    • @Bara_Games05
      @Bara_Games05 11 месяцев назад

      did u end up buying how u do?

  • @Sherman_King
    @Sherman_King 3 года назад

    Best tutorial everrrrrr

  • @DystopiaForge
    @DystopiaForge 2 года назад

    5:33 i love that part man 😂❤️ so cool

  • @nickromanek9444
    @nickromanek9444 2 года назад

    these are the best videos

  • @Iamjake1000
    @Iamjake1000 Год назад +3

    How about when the player leave the box collider when in the middle of opening the door? It pauses halfway through. Is there anyway to make the tween finish despite this?

  • @MultigiocatoreItalia
    @MultigiocatoreItalia Год назад +1

    HI. How can I implement this tutorial with the new input system? Having keyboard, gamepad and maybe touch for mobile? I don't see tutorials. I'm new to Playmaker. Thank you.

  • @thepralad1484
    @thepralad1484 3 года назад

    waiting for more!

  • @mcbolt1987
    @mcbolt1987 3 года назад +7

    would it be possible to do tutorials on 2d games with playmaker

  • @Noobuser95
    @Noobuser95 2 года назад +1

    Has an update come in that changes the triggers? I am just learning Unity.
    What I did:
    1. Added a Cube on the button.
    2. I disabled the Mesh Renderer.
    3) I set "Is Trigger" in the Box Collider.
    Everything worked without the playmaker. When I enter the area of invisible Cube I can click, when I'm outside the area I can't - no scripts.
    Logically it seems to me that the invisible "buttonTrigger" (cube) is obstructing the button, therefore I can't click it.

    • @ragnar8871
      @ragnar8871 Год назад

      the same thing happened to me...i still tried the script to learn but it worked without it

    • @Rehd66
      @Rehd66 Год назад +1

      Guy said at the top of the comments. Set you trigger box's layer to "ignore raycast"

    • @adamasteway4828
      @adamasteway4828 4 месяца назад

      @@Rehd66 tnx

  • @kirejevas
    @kirejevas 3 года назад +2

    Hi, I have a question: when you click the button and walk out of the "close to button area" the door stops mid way.

  • @jeronimocollares320
    @jeronimocollares320 3 года назад

    Hey :D about 3rd view, the diference ll be, the camera NEED are INTO box (trigger), right?

  • @THETCDCStudios
    @THETCDCStudios 3 года назад +2

    i dont have tween position

  • @prithiveeworldofwonder8544
    @prithiveeworldofwonder8544 2 года назад

    i did this but when i keep clicking the button the door keeps raising

  • @xrplayground
    @xrplayground 3 года назад +1

    Why mine works just fine even without the "Enable FSM" action?

    • @adamasteway4828
      @adamasteway4828 4 месяца назад

      ya broo im so confused my self like what

  • @cesarsfalcao
    @cesarsfalcao 7 месяцев назад

    Trigger events are not working, I'm using Unity 6 beta :(

    • @LordCritish
      @LordCritish 7 месяцев назад +1

      Same here. the Box collider never triggers, even though set include layer to Ignore Raycast.

  • @dzdagato3893
    @dzdagato3893 3 года назад

    thanks

  • @GT_BOi93
    @GT_BOi93 3 года назад +1

    One Q: when I press the button and fast go from trigger zone the FSM stop working and door freeze at this moment - how resolve this ?

    • @GT_BOi93
      @GT_BOi93 3 года назад +4

      I put a "wait" timer for 1.5s between transition from "notatbutton" back to "atbutton" - that's how I fix it

    • @GuidoGautsch
      @GuidoGautsch 3 года назад +2

      @@GT_BOi93 wait fixes so many problems 😄

  • @谭嘉禛
    @谭嘉禛 2 года назад +2

    Enjoyed every single tutorial, but one thing confusing. Why hutong?why 玩?I’m a curious Chinese.

    • @stigmamax9996
      @stigmamax9996 Год назад

      je me pose aussi la question car mon prochain jeu sera traduit aussi en chinois

  • @Bara_Games05
    @Bara_Games05 11 месяцев назад

    w video

  • @theknockingstar9649
    @theknockingstar9649 3 года назад

    the door turned red all of a sudden

  • @luisalejandromiranda1914
    @luisalejandromiranda1914 3 года назад

    3:30

  • @Bara_Games05
    @Bara_Games05 9 месяцев назад

    rip i cant afford to buy playmaker :(

  • @lewdsyart6442
    @lewdsyart6442 3 года назад +5

    2:45 The MOUSEDOWN system event doesn't seem to work with the new unity input system, is there a workaround for this? Thanks!
    Edit:
    I did all the mechanism of the door with mouse pick event and a bool test, thank god now i can go to the next video, so much for that new input system...