Intro to Deep Compositing - Full CG Deep Workflow in Nuke Using Deep Holdout

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  • Опубликовано: 5 июл 2024
  • FREE DEEP EXR ASSETS
    Hello Everyone welcome back to another CG Deep Compositing Tutorial and in this one i'm another Ocean render with Explosion in deep. we will going to see the deep holdout workflow and the script breakdown as well. you can download the Deep CG EXR files for free #compositing #nuke #deep #keying #tutorial #houdini #simulation #ocean
    Project file: Multipass exr and deep exr files : drive.google.com/file/d/1Dum1...
    Project file with tutorial nuke script : / vfxshowdown
    TX HueKyer: www.nukepedia.com/gizmos/keye....
    Check out Granite Imagery : graniteimagery.com
    Keying Tutorial Series Playlist : • Nuke Keying Tutorial S...
    Intro to Deep Compositing - Basic Comp Structure in Deep: • Intro to Deep Composit...
    Discord Server: / discord
    Chapters:
    00:00 Intro
    00:45 Raw Renders
    02:56 Sky layer
    03:36 comp flow
    04:02 Shader rebuild
    05:04 Autocrop
    06:01 Shader corrections
    06:31 Deep holdout flow
    12:25 Ocean layer
    13:36 Fire layer
    14:17 Glow
    14:44 Merge with Sky
    15:29 Spot flare
    17:38 Heat distortion
    18:19 Camera shake
    18:55 Lens distortion, vig, and grain
    19:04 Reframe the shot
    19:44 Shot frames
    19:54 References
    20:23 Lookdev Progress
    21:31 layer by layer correction
    23:03 Outro
    Pixelfudger: www.nukepedia.com/gizmos/filt...
    Nuke Survival Toolkit: compositingmentor.com/2020/09...
    Subscribe: goo.gl/M2fQoC
    Video link: • Intro to Deep Composit...
    SOCIAL MEDIA
    Discord Server: / discord
    Petreon: / vfxshowdown
    Instagram: / shahidgire
    Behance: www.behance.net/gireshahid33
    LinkedIn / shahidgire
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Комментарии • 39

  • @VFXSHOWDOWN
    @VFXSHOWDOWN  Месяц назад +1

    Thanks for the support
    Download link is fix please check the new Drive link thanks

  • @kamalezzatezzat3829
    @kamalezzatezzat3829 Месяц назад

    Amazing work ❤

  • @jfenton
    @jfenton Месяц назад

    Love to see the hip for this! Beautiful ocean/ww sim there

  • @jhemotion
    @jhemotion Месяц назад

    Insane work man, Iam start learning nuke so thanks for this channel, I realy appreciate your work

  • @vargheseantonyv.b.2265
    @vargheseantonyv.b.2265 Месяц назад +1

    You have very Kind Heart bro ♥♥ , no would show these process for free.....

  • @TUSHARMEDIA
    @TUSHARMEDIA Месяц назад

    Hello Shahid, thank you for your in-depth Tutorial. I am sure many appreciate it as I do as not many have made such tutorial yet. I have a quick question regarding defocus and motion blur. The challenge I have is that when I apply defocus and motion blur in 2d space and do a deep recolor it damages the smooth edges. I would really appreciate your input and if you are able to shed some light on it.

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад

      after deep recolor and deep holdhout then do defocus and motion blur,

  • @adcutzz
    @adcutzz Месяц назад

    If you don't mind, could you provide a full-length, detailed tutorial? It will be helpful for beginners.

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад

      Noted! it will be very long tha't why i'm not doing it right now, but i will be do in future

  • @jaisonphilip7801
    @jaisonphilip7801 Месяц назад

    🙏thanq bro

  • @vsk0079
    @vsk0079 Месяц назад

    Keep going brother

  • @jkartz92
    @jkartz92 Месяц назад

    Okay, so in deep comp workflow, the 3d layers aren't actually having holdouts, we get to see the entire subject eventhough it gets overlapped with another subject!

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад +1

      yes every object is rendered without holdout so we can see what is behind, when we deep merge we have information of every layer what is behind pixel will look like this help when you do defocus, merging 2d element with deep you will not gonna face any issue,
      in the other hand if we render every object with holdout and do deep merge then there is no point of deep and we don't have information behind the object, only the visible pixels.

  • @Midhunei
    @Midhunei Месяц назад

  • @bisaldutta5644
    @bisaldutta5644 Месяц назад

    Bro, when I import the exr with deep read, it shows no deep data found in file, any fix. Can you help me with that?

  • @the_dark_soul.88
    @the_dark_soul.88 Месяц назад

    Boss, I have rendered deep exr with passes including crypto but don't know why the crypto is not supporting

    • @the_dark_soul.88
      @the_dark_soul.88 Месяц назад

      Any suggestion for object masking separately

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад

      why you rendered deep exr with passes? there no need of this.

    • @the_dark_soul.88
      @the_dark_soul.88 Месяц назад

      @@VFXSHOWDOWN I tried it first time. I didn't know that deep exr doesn't support passes

  • @ravijoshi23
    @ravijoshi23 Месяц назад

    Hip file link?

  • @lyravisionmusic
    @lyravisionmusic Месяц назад

    Is that a Houdini render? Would the Houdini hip file be available? It looks like project file link is broken.

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад +1

      i will ask about the hip files, i'm fixing the link now.

  • @ronydey2696
    @ronydey2696 Месяц назад

    Nice sir please also fpr stereo paint and stereo conversion rotoscope class

  • @thatinaveen9151
    @thatinaveen9151 Месяц назад

    instead of explaining workflow while doing work from starting u can explain it’s possible ?? It’s easy to understand

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Месяц назад

      yes i can but then tutorial will be more longer,

  • @Omkar-wi9pd
    @Omkar-wi9pd Месяц назад

    These files don't have deep data ... they r just basic multi channel EXR.

  • @unknowTalk
    @unknowTalk Месяц назад

    i want learn vfx from you please contect me