Long and Boring Nuke Tutorial #3: Point Cloud Scene Build

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  • Опубликовано: 19 июн 2022
  • Download Footage/Nuke Script in Online Store here (consider supporting the online store as it's going down soon).
    www.vfxforfilm.com/online-store

Комментарии • 22

  • @johntnguyen1976
    @johntnguyen1976 2 года назад +15

    So good...your "long and boring" tutorials are 100 times better than 95% of Nuke tutorials out there! 🤣

  • @apmanti12
    @apmanti12 2 года назад

    wow, this is very cool! thanks for sharing your knowledge with us.

  • @ryanGame9
    @ryanGame9 2 года назад

    ive used that bandpass for tracking a bunch, especially on something like the sky or a scene where there are no perceivable features.
    i do think i get a bit higher errors with it as opposed to a highpass filter, because the blur radius is usually bigger than a highpass. so i do neat video's reduce noise + highpass and if that fails i see what the bandpass can do

  • @DanasaVFX
    @DanasaVFX 2 года назад +1

    love this! thank you!

  • @madlookzvfx
    @madlookzvfx 2 года назад +1

    Amazing tutorial Matt!

    • @VFXforfilm
      @VFXforfilm  2 года назад

      Thanks, we’re you been. ;)

  • @dondichuidian7776
    @dondichuidian7776 2 года назад

    Thanks!

  • @praeburn
    @praeburn 5 месяцев назад

    "only hacks use switch nodes" ! Classic! I must be a huge hack then. Nice, I can live with that.

  • @nurulhanifah4579
    @nurulhanifah4579 2 года назад +1

    wow... im 10 months late and still in quarantine

  • @Amr_Cinema
    @Amr_Cinema Год назад

    that was a very amazing toturial

  • @akhiljose1299
    @akhiljose1299 2 года назад

    Nice one 👍

  • @mrCetus
    @mrCetus 2 года назад

    thank you...

  • @redgreen2768
    @redgreen2768 2 года назад

    Awesome 👌 👏 👍 😍

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 2 года назад

    Can you provide the footage

    • @VFXforfilm
      @VFXforfilm  2 года назад +1

      It's up on the online store, feel free to support the site with a purchase if you can ;)

  • @apmanti12
    @apmanti12 2 года назад +1

    btw, what's the difference between project 3d and uv project node?

    • @VFXforfilm
      @VFXforfilm  2 года назад +3

      One uses a still and the other allows or live (moving) clone work.

    • @lucascarracedo7421
      @lucascarracedo7421 Год назад +1

      Technically speaking, project 3d is a shader, it "projects" (as in a literal projector) an image onto geo.
      UV project transforms the UVs of the object, in a way that if the object is transformed further down the stack it's UVs can get deformed, thus dragging the "projected texture" according with the geometry deformation, because it's not working as a projection but rather as a texture. It just looks like a projection because the UVs in are temporarily aligned with a camera or projection plane.

  • @basiliasTG
    @basiliasTG 2 года назад

    Long and boring...? More like... F***** AWESOME ! ! !

  • @jupitereye4322
    @jupitereye4322 Год назад

    But how do you create a mesh from a point cloud that is generated from a position pass?

  • @musicalbug.
    @musicalbug. 3 месяца назад +1

    Highpass

  • @harun3Ddigitalartist
    @harun3Ddigitalartist 2 года назад

    thank you...