this may look like a flag (but it's not)

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  • Опубликовано: 29 окт 2024

Комментарии • 67

  • @cryalot378
    @cryalot378 Год назад +35

    video: "this may look like a flag (but it's not)"
    him: **makes a flag**
    me: **confused noises**

    • @jvsonyt
      @jvsonyt Год назад +4

      It's not a flag, it is nodes.

    • @made.online2149
      @made.online2149 Год назад

      @@jvsonyt it's not nodes. it's pixels on a screen

    • @FufuZ
      @FufuZ Год назад +1

      @@made.online2149They’re not pixels. They’re individual RGB lightrays coming from your monitor.

  • @FeRReTNS
    @FeRReTNS Год назад +7

    I love these Geonode tutorials! I just finished your awesome RiverGen series. After knowing almost nothing about geonodes and then following along with your vids I was able to make my own setup for tree foliage, grass that follows curves, and moss that grows on vertex colors. I understand these are pretty simple things, but like a week ago it was all magic to me that I didn't understand and i think it's starting to all make sense.

  • @dialectricStudios
    @dialectricStudios Год назад +2

    Using the uv output of the grid instead of scaling the position attribute makes mapping the image texture way easier! Great vid

    • @drumboarder1
      @drumboarder1 Год назад

      Some of the things overlooked in geo node tuts astound me lol

  • @drumboarder1
    @drumboarder1 Год назад

    There's a lot of stretching on the Z axis at the end of the flag, I mitigated this a little by multiplying the X by 0.5 between the Vector Scale and Vector Length nodes with separate xyz, multiply by .5, into a combine XYZ node

  • @shredda7
    @shredda7 Год назад +1

    best chair commercial ever. 10/10 would buy

  • @episodenull
    @episodenull Год назад +2

    The funny thing is, this kind of fake-it-until-it-looks-right approach is how CG *used* to work. Because of the trend towards physical simulation as a catch-all solution, I've seen more than a few, shall we say, suboptimal solutions to problems even in the professional world. Stuff where it would have been much, much easier to fake it but the team ground out some massive, inefficient physical sim instead.

  • @bradleyhenderson5482
    @bradleyhenderson5482 Год назад

    I’m honestly so grateful I found your channel, helped me out to a level you won’t understand all the other channels don’t explain it like you do, loved the patrion message too and will be joining when I get paid!♥️

  • @harshraisaxena6724
    @harshraisaxena6724 Год назад +2

    i always wanted to use simulations but my laptop isn't capable of running smoothly and thats good to know there is still a way to do that without simulation

  • @zainerikat4704
    @zainerikat4704 Год назад

    if you want you can use a curve that is level with the x axis and add a curve profile to it that is aligned on the z axis and if you squares not rectangles not resampling just use the length and give them the same value.

  • @odworiemmanuelken8594
    @odworiemmanuelken8594 Год назад

    I hv been following your tutorials closely. This is really cool because with cloth simulation one is limited with a number of key frames. But with this, you can decide how long the animation can last. Thanks for this Bro 😍

  • @danialsoozani
    @danialsoozani Год назад

    Great one!!! AND your cam in circle mask ;) btw I'm waiting for the OSL tutorials AF!!!! you made me addicted to it sir walter White:D

  • @Mincher
    @Mincher Год назад +3

    It would be cool to add a limit range, somehow, to restrict how much a vert can deviate in X from it's original position. This would reduce stretching when cranking up values.

    • @ekiro90
      @ekiro90 Год назад

      Im not good at this, but can you do that with map range on the Z axis ?

    • @004307ec
      @004307ec Год назад +1

      try tanh or sigmoid functions

  • @Zhiznestatistiks
    @Zhiznestatistiks Год назад

    You could've stored grid uvmap output instead of trying to do math from grid dimensions.
    Correct vector math would be to divide X & Y vectors by X & Y dimensions and adding 0.5 to bot of them.

  • @4KProductionsFilms
    @4KProductionsFilms Год назад +3

    Great tutorial! I'm thinking it might be super useful for capes for superhero shots too with a lot less sim hassles/demands. Thanks. Btw, I got your book pdf, but how do I get a lovely printed copy like you show!

    • @4KProductionsFilms
      @4KProductionsFilms Год назад

      @@romanoban You are correct! I don't know why it never occurred to me check there. Thanks.

  • @pile333
    @pile333 Год назад +1

    Cool. I expected you to make also the pattern of the flag with geonodes. 😄

  • @EvgenySereda21
    @EvgenySereda21 Год назад

    I love your lessons, thanks to you I learned a lot.

  • @BiffGibson
    @BiffGibson Год назад

    Fine education Mr. Matter. May your talents lead you to wealth beyond the dreams of avarice.

  • @nitinghagare
    @nitinghagare Год назад +2

    Insanely Amazing!!!!!!!

  • @רפאל-ב
    @רפאל-ב Год назад +2

    That's so cool!!!

  • @JCtheMusicMan_
    @JCtheMusicMan_ Год назад

    Always love your tutorials! FYI, the US internment flag is 9.5’ x 5’ for reference 😁 … which I realize is pretty much 2:1 so carry on 😅

  • @blackswan6386
    @blackswan6386 5 месяцев назад

    one of the best tutorials alltime, sir ! priciate that you showed your skillz. i would love to know how to make this follow a curve so its like waving, or someone waving it. thanks sir ciao

  • @b33b0p17
    @b33b0p17 Год назад

    I wonder if a bit if trickery with a distance to mesh node could make a poor man’s collision

  • @julleabdullah2574
    @julleabdullah2574 Год назад +2

    Yeah that looks like a flag.

  • @blackswan6386
    @blackswan6386 6 месяцев назад

    Hey Sir, can you help me quick on this. If i want the bend this flag to a curve ? how do i connect this quick ? where the curve should must be ? would be epic sir. i try this simulation on a character who has the flag in his hand. thank you

  • @TheEpicSpire
    @TheEpicSpire Год назад

    i don't have the options you do. my grid node doesn't have the uv map node on it and when you do the gradient test at 2:11 my rectangle is still solid white.

  • @Tiki_Media
    @Tiki_Media Год назад

    Hmm, I tried a checker texture and unfortunately it looks like the noise is distorting the texture on the X axis...

  • @pevlindir
    @pevlindir Год назад

    no way you can even sit in the chair 🤯

  • @randomdudr
    @randomdudr Год назад

    It's a good chair😅😅😂
    Is the chair CG?

  • @GameTubegames
    @GameTubegames Год назад

    I did that but how can i use loop animation with this?

  • @HomeBrewNetwork
    @HomeBrewNetwork Год назад

    best. chair review. EVER

  • @Derpduck.
    @Derpduck. Год назад +3

    Idk man that kinda looks like a flag.

  • @volsteh
    @volsteh Год назад +4

    but can it loop seamlessly?

    • @Raid_
      @Raid_ Год назад +2

      i think each W value is different, not sure tho

    • @hyruleorchestra4339
      @hyruleorchestra4339 Год назад +2

      yes with a bit of extra efford you can build a loop noise node group. you basically blend two noises with an offset over time.

    • @ekiro90
      @ekiro90 Год назад +1

      @@hyruleorchestra4339 the two noise going in the other direction and blending in the middle ?

    • @JWD-II
      @JWD-II Год назад

      not with the W value but, you can rotate the texture coordinates

  • @f9l8o7w6e5r4
    @f9l8o7w6e5r4 Год назад +1

    I would like to purchase a physical book like the one you show off in the video @cgmatter. Where can I do this?

  • @uriinbar6046
    @uriinbar6046 Год назад

    why go through all the trouble of calculating uv coordinates when you literally have a "UV Map" output straight out of the grid node?

  • @klopferator
    @klopferator Год назад

    Ceci n'est pas un drapeau. 😁 Great tutorial, thanks!

  • @GreenMagic0
    @GreenMagic0 Год назад +1

    This may look like a comment (but it's not)

  • @thefreshest2379
    @thefreshest2379 Год назад

    Why not use uv coordinates?

  • @nikosv7230
    @nikosv7230 Год назад

    freedom aint free

  • @HagenvonEitzen
    @HagenvonEitzen Год назад

    But the US flag shoulf be 19:10 instead of 2:1! -- Try the Nepal flag :)

  • @palpytine
    @palpytine Год назад

    What happened to the OpenSL series?

  • @cgdoctor8241
    @cgdoctor8241 Год назад

    Hey ...do you have a discord server of your own

  • @doodledoocg
    @doodledoocg Год назад

    no way he got off chatgpt

  • @Blenderverse420
    @Blenderverse420 Год назад +1

    This may look like a comment but it's not.

  • @MrMargaretScratcher
    @MrMargaretScratcher Год назад

    NAME REVEAL!

  • @malypavel25
    @malypavel25 Год назад

    You have missed the opportunity of not making it the us flag 😅😭

  • @nikolayusupov
    @nikolayusupov Год назад

    Не флаг, а матрац

  • @mnmCrumble
    @mnmCrumble Год назад

    Hello blender genius, always grateful for brilliant and amazing tutorials
    Btw could you create this ruclips.net/video/jlKNOirh66E/видео.html hatching method in blender as well? Tysm have a wonderful day😉

  • @vizstu
    @vizstu Год назад

    this is fire1!11!!!1!11!!111!11 (also pin me boi)

  • @OtesOtesOtes
    @OtesOtesOtes Год назад

    🇺🇲

  • @benjaminfranklin6079
    @benjaminfranklin6079 Год назад

    People making US flag are a red flag for me.