This is the best series for planet coaster I have found. While there are some others with better building skills, you have a better balance of game play with building, great theming, and excellent explanations of mechanics strategy tips. Cheers!
I like the look and how compact everything is. I started using a ton of bushes in my park(stole that from you) and charging a lot of money for rides. Hit 700 guests and 5k profit in one month.
17:00 You should work on little things, like the vendor hex, in an open are of the park. That way you don't have to worry about things getting in the way and you can see all sides easily. I like the tips you've shared in previous episodes. Do you charge and entrance fees? Other RUclipsrs say it make guests less likely to leave. What are your thoughts??
The stucco pieces have their own unique texture that plays with and alters the colors you assign to it. I'm not saying you are incorrect, but even if I changed the shade on my honeycombs to be the same as the stucco, it wouldn't quite look the same. That said, I will play around with the colors. I think once I make the full hive, complete with roof and start putting up more lighting, I'll tweak the colors to see whatever looks best in that light.
A valid point and thank you for the feedback. Due to the nature of the game in its current state, a mixture of raw gameplay strategy and creative design and park layout strategy is needed to maintain balance with the game's present nature. To approach it from a 100% pure technical level would be doing a great disservice to the game's ability to let you translate your ideas into creative parks. To me, artistic tips and tricks are just as important as money making tips and tricks, in the context of this series. Of course, whenever given the opportunity I will always focus more on the gameplay mastery. I think my previous words "Function comes first, but form *must* follow" would be good arc words for this series. :)
This is the best series for planet coaster I have found. While there are some others with better building skills, you have a better balance of game play with building, great theming, and excellent explanations of mechanics strategy tips.
Cheers!
Yup. Pinstar is really good at Planet Coaster.
I like the look and how compact everything is. I started using a ton of bushes in my park(stole that from you) and charging a lot of money for rides. Hit 700 guests and 5k profit in one month.
17:00 You should work on little things, like the vendor hex, in an open are of the park. That way you don't have to worry about things getting in the way and you can see all sides easily.
I like the tips you've shared in previous episodes. Do you charge and entrance fees? Other RUclipsrs say it make guests less likely to leave. What are your thoughts??
I appreciate you playing on harder, rather than standard.
You accidentally used a golden honey color on the first stucco price and wow that color look great for honey comb!
The stucco pieces have their own unique texture that plays with and alters the colors you assign to it. I'm not saying you are incorrect, but even if I changed the shade on my honeycombs to be the same as the stucco, it wouldn't quite look the same. That said, I will play around with the colors. I think once I make the full hive, complete with roof and start putting up more lighting, I'll tweak the colors to see whatever looks best in that light.
100% ballad of tentaflu every song
Wow 0 dislikes
Although I always appreciate the strategy and tactics there sure isn't much of it in this episode.
A valid point and thank you for the feedback.
Due to the nature of the game in its current state, a mixture of raw gameplay strategy and creative design and park layout strategy is needed to maintain balance with the game's present nature. To approach it from a 100% pure technical level would be doing a great disservice to the game's ability to let you translate your ideas into creative parks.
To me, artistic tips and tricks are just as important as money making tips and tricks, in the context of this series. Of course, whenever given the opportunity I will always focus more on the gameplay mastery. I think my previous words "Function comes first, but form *must* follow" would be good arc words for this series. :)