Open-Hand Monk for Honor Mode ``` 8 levels into Monk (Open-Hand) ;; 4 levels into Rogue (Thief) Lvl 1: Monk - Race: any race works, but recommended: either Wood Half-Elf (for extra movement) or Githyanki - Str (8) [using "elixirs of Strength" the whole time], Dex (16)[+1], Con (17)[+2], Int (x), Wis (14), Cha (x) // Int & Cha whatever you want [[respec this upon reaching Level 7, at which point we open with Rogue]] Lvl 2: Monk Lvl 3: Monk - Subclass: Way of the Open Hand Lvl 4: Monk - Feat: Tavern Brawler - put point into Const. (18) Lvl 5: Monk Lvl 6: Monk Lvl 7: [[respec]] --> Rogue - Column A: Acrobatics, Deception, anything else [[by default set to Performance & Persuasion]] - Column B: Sleight of Hand, Stealth - stats: Str (8), Dex (17)[+2], Con (15), Int (8), Wis (16)[+1], Cha (8) _______________ After respeccing _______________ Lvl 1: Rogue [1] - (as above) Lvl 2: multiclass back into Monk [1] Lvl 3: Monk [2] - (as above) Lvl 4: Monk [3] - (as above) - this time, get Const to 16 Lvl 5: Monk [4] - (as above) Lvl 6: Monk [5] - (as above) Lvl 7: Monk [6] Lvl 8: Rogue [2] Lvl 9: Rogue [3] - Subclass: Thief Lvl 10: Rogue [4] - Feat: Ability Improvement: Dex --> 18 // Wis --> 17 - if available, use Hag's Hair with Wisdom to raise to 18 Lvl 11: Monk [7] Lvl 12: Monk [8] - Feat: Ability improvement: both 2/2 --> Wis __________________ Tadpole powers: Psionic Overload Stage Fright (if NOT doing Honor Mode) Perilous Stakes Displace (combines well with Flurry of Blows) Favorable Beginnings Luck of the Far Realms Cull the Weak Mind Sanctuary Black Hole Freecast ``` Gear: Act 1 (buy enough to last through Act 2): Elixir of Hill Giant Strength: - "save" Auntie Ethel from the two brothers -> when you see her after that, she sells 3 of these per long rest, so save fight till the end of Act 1 - lasts the entire duration of one day until long rest Armor / Chestpiece: The Graceful Cloth: - sold by Lady Esther at the Rosymorn Monastery Trail just after taking the Mountain Path Gloves: Gloves of Cinder and Sizzle - sold as above by Lady Esther or Sparkle Hands - found in a chest at Sunlit Wetlands (X: 95, Y: 210) or Gloves of Thievery - sold by Brem in the Zhentarim hideout Boots: Water Sparklers - found in a chest in Minthara's area of the Shattered Sanctum or Boots of Genial Striding - sold by Blurg in the Myconid Colony or Disintegrating Nightwalkers - Worn by Nere Ring: Sparkswall: - found in a gilded chest in the Arcane Towers basement ("Guiding Light" is required to access the basement) Amulet: Sentient Amulet: - in a locked Adamantine Chest (X:-624, Y:224) on the island with the broken structure near the Lava Elemental in Grymforge (downside is the "High Spirits" effect) - if you complete the "Help the Cursed Monk" quest and also refuse to take on his madness and fight him, it unlocks the very rare version Act 3: Elixir of Cloud Giant Strength: - bg3.wiki (slash) wiki [slash] Elixir_of_Cloud_Giant_Strength (on where to find) ____________________________________________________________________________________ [[notice]]: I didn't really feel like typing out the rest. Maybe somebody else can complete it in the replies.
Dumping str really is the pro strat in this game no matter what you’re doing. I feel like the world of BG3 should be largely made up of juiced up super-people with the amounts of hill giant elixir around.
If Baldur's Gate 3 has taught me anything, Winners do drugs, gaslighting people is the best way to get what you want and build relationships, you should never waste a good corpse, never fight honorably, and finally the richest person is the one who never pays for anything.
In almost 1K hours playtime I never used a single one of those. Instead I dump CON and use the amulett for a 23 CON. A single level of barbarian to get CON to AC and use a shield.
@@matunusdonnerhammer3423 I don't do weird single class dips usually because I'm not that intelligent. I do the more obvious ones like 9/3 barb fighter splits because they're very clearly signposted well to mesh with other martial classes.
Gotta commend ya on this video. It's the first of yours I've watched and it is markedly different than most of the 200+ build vids for BG3 I've seen. Like the way you laid out the build by acts. Most of the vids just show some guy blazing through the Levle Up screen and then some Act III fights. The hardest part is not what you can achieve at end game but actually levelling your character through all 3 acts. This really laid it all out in a clear, concise manner. I'll definately watch more.
The Club of Hill Giant Strength that you can get from the Arcane Tower in the Underdark is also a good option and it can be equiped on the off hand if you wanna save potions for other characters
While I think this is better than elixirs, I'd still rather dump CON instead of STR. You can use the amulett for 23 CON and raise your STR to 24 with the vampire blood potion and Shar temple.
You can steal the gear you need in act 1 when you’re first taken there. Requires specific set ups and it’s honestly a gamble on wether or not the campaign wipes.
If you arent able to or dont feel like constantly having an elixir for strength going, You can dump Dex instead and use the Dex Gloves from the Githyanki Creche that the trader sells to set your Dex to 18 while still allowing you to get high str for Tavern Brawler
@@WhipDarling nice. Draconic? I did a Sorlock EB Blaster and it was pretty fun and cost very little resources. The only thing is if you’re going to do a full evil run Durge you should take advantage of the specific gear you get which is good if you’re dealing piercing damage. So I did a Rapier Warlock Pact of the Blade Duelist. The thing that sucks with Durge is you have to kill someone at camp. You can exploit and kill the dragon born instead of Alfira to get the Potent Robe. Which is like mandatory for a EB Sorlock. I wonder if 10 Sorcerer (fire Draconic) / 2 Wizard (for sculpt spells) would work? You lose a feat + Draconic Fly, but you can metamagic some pretty strong fire spells along without worrying about friendly fire. But an evil Durge probably doesn’t care about that 😅😅😅
What about Karlach - they are not patched extra 2d4 fire damage on unarmed attack after using soul coins? If not, she is not that worse than Astarion as monk. Second - I think that taking extra fighter class(2 levels )is a very solid option for armoured monks(only speed will decreased), and you can use shields for extra AC. And I think that one ASI to wisdom much worse than action surge and option to use any equipment.
I love this build. Just got into act 2 and it has been crushing the opposition. Quick question with the Yuan Ti Scale mail. It says that im not proficient with medium armor. Should i be concered by that or did i do anything wrong?
That's on me. You'll have to get medium armor proficiency to use that by being a githyanki, shield dwarf, or through a feat. Sorry I shouldn't have missed that.
@Omaha01 okay I am not any of those, should I stay with the armor you recommended in Act 1 until I can use my second Feat for medium armor Proficiency? Or is there a good alternative Act 2 chest piece? Thank you again for this build.
Cool combo for gith only, you can you use diadem of arcane synergy and the gaint slayer sword from the dragon the sword double dips your strength like taven brawler (but only for damage) and arcane synergy adds your wisdom to melee attack which deal higher damage than basic monk hits. Open with flurry of blows topple to prone the enemy then you have free advantage on your melee attacks. Also monk have special animations for great swords which look sick as.
One way I went was 5 levels monk 3 levels rogue(fast hands) 2 levels fighter(action surge) 2 more levels monk for the Ki points and rest of perks with it. Gives you a ton of opportunities to attack and when you add a haste before the start of the fight it gives you a even larger opportunity to attack more I didn’t feel confident in my ability to find enough Elixir of hill giant strength so I focused my stat on strength wisdom and constitution grabbing the gloves of dexterity to keep it at 18 at all times and the headband of intellect to bring my intellect to 17 to balance everything out besides charisma been dealing a ton of damage
Bracers of defense l, +2 ac for act 1. Bracers of dex, sets dex to 18, can dump dex and pump int/cha if you want to pass convos or int if you pick up the stone in act 2 that makes everyone effected happy (and vulnerable to psychic dmg) which arguably is better than any of the elemental gloves.
@@Sethleon-qf8tl The Amulet is in the basement private stash of Janiera house. It adds 1 to wisdom. But then you gotta lose that Ki restoring amulet. So there is a tradeoff, most people won't take.
With Auntie Ethel you can actually get 3 elixirs per level. When you respec just take the first level then go see Ethel and buy 3. Then take 1 level then buy 3 more then repeat for every level.
Late to the party, but one very very tiny detail to add at the 12 minute mark where a "no hags hair" ability score point does not matter. There is obviously some gear that provide a +1, but I dont think that is all that interesting for the monk. BUT there is a chance to get the "extra hidden" +1 to charisma when doing the mirror of loss and getting the patriars memory so there is a very tiny (literal) point in favor of just putting that extra point into charisma.
Great video, thanks a bunch for making it. I do have a question: if I respec Astarion, will that keep me from finishing his companion quest for some reason? Or is it only an issue if I'm actually playing him as my main character?
Aight so I'm following this guide and I just reached the Last Light Inn, everyone is at level 7. Am I missing something or is the Yuan-Ti armor not good for this class? It doesn't have medium armor profficiency, so I can't even cast any of the spells from things like the ring you recommended right after that or haste from the bow, and the movement speed is severely reduced. Feels like I should stick with the one from that npc vendor in the Mountain Pass that buffs your dexterity.
hi, i've been using this build for like 3 days now and i just got to act 2, the build is insanely strong and really fun, my question is is Yuan ti really better than graceful cloth? because the only thing that really changes is that you go from 18 AC to 19 AC but u kind of lose the double dice on stealth checks and you also lose 5 mts per turn, the iniciative roll is not really necessary because you pretty much attack first every time so i'd like to know what u think about it
If you make a Transmutation sorcerer with a very high wisdom stat and Medicine profficiency you can effectivly make 2 potions every single time you create 1,Allowing you to have near endless Potions of strength speed and bloodlust
why does Wisdom become the most important stat in this build after you respek? I understand dumping strength bc of potions, but if you lower your Constitution and buff wisdom, I don't see how that makes your flurry of blows better
Hi, for Act 2 Gear you mentioned the Yuan-Ti Scale Mail, but my monk isn't proficient with Medium Armour. If I were to use it, I wouldnt be able to cast spells (like blur or invis from the ring, misty step from boots, etc.) Should I go for the Armour anyways? Sorry if this is a stupid question, I'm new to BG3. Thank you.
I can add something to your build, in Act you can get the thingy that makes vulnerable to psychic damage, if your monk deals, it will double de psychic for every punch, it’s like 1d8 per punch, and you punch 6 times, so like 6d16 imagine that power, yeah it make my honor mode ultra easy
Fiiiinally someone suggesting 8/4 split for the 3 feats. 9/3 was just dumb for ki res which is hardly ever more dps. Love your guides mate. Thinking this’ll be my lone wolf run build, or gloom stalker 🫣 but feel it’s overdone along with pally. Most fun solo run recommendation build?
There is a chest piece that you can purchase in act 3 called fhe armour of agility and that is a better version of the yuan-ti scale male. I was able to dump all of my points into wisdom and have a 21 ac so not to bad
Personally would go 9-3 or even 6-4-2 of something like fighter for action surge and a free fighting style although pretty much useless and if you don’t really care for feats (which you don’t really need for a OH monk you only need tavern brawler, the 2 extra feat gave you +2 to every attack +3 to AC and +1 to initiative) then I’d even go 6-3-3 with barbarian this route gives you danger sense (advantage on dex saving throws against traps, spells and surfaces if not blinded or incapacitated)and you also get a subclass and if you go wild heart bear you gain resistance to every damage type (half damage) except psychic while raging, you also gain reckless attack which you can add after missing an attack (advantage on attack rolls against ennemies in exchange of them having advantage on you until your next turn) so in my opinion this route is better in defence and damage but slightly worse for initiative and loose out only on evasion (no damage from spell with a successful saving throw and half damage with failed saving throw) which is pretty much replaced by barbarian danger sense, stillness of mind(if you get frightened or charmed you remove the effect at the start of the next turn) but honestly do even remember the last time you were charmed or frightened, 2 ki points and 2 feats from monk and rogue levels so although a great build it’s not optimized if he at least went with monk 9 he’d get ki resonation which is the best AoE for monks then the build would be better optimized. People think feats are better than they actually are while most build need only 1 or 2 feats and will gain more from another class instead of a feat even when you want a subclass feature you only get at level 11 that 1 level in another class might be better than an extra feat not all the time since it’s only 1 level and most class will benefit from 2 or 3 level dip but sometimes it can be better
I made an 8 open hand/4 thief with my first character, and i can verify that it is absolutely bonkers! Somehow, my ac is 25. I'm not entirely sure how. 😅 i went with halfling for some reason. I don't remember why, but i don't regret it.
I only use 1 barbarian level for the CON (use amulett) to AC bonus and the ability to use a shield. I still think you should take 3 thief rogue levels, because to extra bonus action is just too powerful for this monk to skip.
It's for the extra feat. You could also go your route. Just depemds if you need more AOE in your group or not. I may have mentioned that in the video briefly but can't remember
@@Omaha01btw just letting you know you can use a staff from untie in the grove that helps this build a lot im going all run with it. Thanks again great build lots of fun
Hmm never thought about that one. Might try it later on tonight for a bit. Others too 6-7/5-6 Monk/light/tempest cleric. Depending on party composition 8 Open hand monk/3 rogue/1 cleric. 1 cleric gets me guidance/water spell/Sanctuary, maybe bless. This one for a non-cleric party only.
@@randycaputo3949 ya you can get all those spells except sanctuary as a druid, the extra necrotic damage for every unarmed attack just stacks up so much, plus a useable reaction. I do like tempest cleric dip for a lot of builds, just don’t see it here; don’t do enough electric or cold damage to make it worth it and don’t need the armor or weapons. If you still want cleric bc your going no cleric party and want heals, Maybe knowledge for more skills and expertise? Or life just for added healing bonuses? Just ideas
LV 3 rogue thief to get the bonus action that stacks- mine does up to 6 attacks- tavern brawler - great weapons master- each crit hit add another attack if u hit you can clear a group. Also you hit one foe and get a attack that damages them all hitting one guy - wicked build - with the gear baller
Im playing my Evil run as Rasputin, a Half-Woodelf Open Hand Monk with this exact Build. Constantly on Drugs to acchieve inhuman feats historically fits "Rasputin, the Mad Monk" pretty well😂
Why not start the game with one level of Rogue before all your monk levels ? Rogues at startup get 4 skills plus two extra proficiencies. A monk just gets two.
I just made the rest of my party open hand monk from lvl 4 and broke my game. Was god mode in every situation. Cleared entire towns. Not even fun it was so ez. Goblin camp was just feed me mobs to kill. Each party member killed a goblin per turn. And took practically zero damage doing it.
Just made it to act 3. The green airbenders got me re thinking life decisions. I didn’t want to side with the squid guy but I ain’t have no choice these people crazy 😂
anything that doesn't dump strength and use cloud giant potions is probably worse, unless you absolutely need an elixir for a specific magic resistance
Park your character beside Ethel, do a series of partial rests (if you care about wasting food), and buy from her between every rest. 12-15 should last you until way into Act 2.
@@UrbanNilssonOssian Tbh I was thinking about using them in act 3 only since you gets the kushigo boots only there and then just going str normally, you don't use wis on monk anyway otherwise right?
You use wisdom for your manifestation buffs and also AC from unarmoured defence. Dumping str and using elixirs is the optimal way to play monk. You can buy 3 potions from Ethel every long rest and every level up, you can't get enough of the act 1 elixirs to have 3 characters using them all the way through the game.
I don’t believe this is possible on console even with patch 7. I’d maybe put that in the description or even title so ppl don’t needlessly watch this. Good video though just wish I knew what i stated previously before watching
@@vasquezldc from my experiences the multiclassing on console works a lot differently. Most classes can’t be chosen. Rogue and monk both aren’t available in the list
7 minutes in you show being at 22 wisdom, how did you get that much wisdom? 2 asi and the mirror of loss? Did you respec to have more wisdom, i thought you started with 14? Im just trying to follow along but i got a little lost there.
Assuming you don't choose Astarion, you can do 30-52 damage per punch if you include psionic overload. You can punch 6 times at level 12 = 180-312 damage. If you include haste and wholeness of body you can punch 10 times per turn. Which comes out to 300-520 damage. Without Psionic overload or Astarion: 174-288 and 290-480 With Astarion+Psionic Overload: 186-372 and 310-620 Thanks for watching! :)
How do you punch 10 times? I'm currently running your build on honor mode and it works really good. 2 times from 1 action, 2 times from 2 bonus actions, 2 times from haste and 1 from wholeness of body. What am I missing?@@Omaha01
Check out the best Bardadin build in the game (in my opinion) : ruclips.net/video/rOsgvjiJXV8/видео.html
I'm 14 seconds in and I already LOVE your pacing, the on screen aids, etc. No filler all octane. Love it.
Thank you! Takes forever to edit but I feel like it's worth it! :) Thanks for watching!
same here, this is a great video
Open-Hand Monk for Honor Mode
```
8 levels into Monk (Open-Hand) ;; 4 levels into Rogue (Thief)
Lvl 1: Monk
- Race: any race works, but recommended: either Wood Half-Elf (for extra movement) or Githyanki
- Str (8) [using "elixirs of Strength" the whole time], Dex (16)[+1], Con (17)[+2], Int (x), Wis (14), Cha (x) // Int & Cha whatever you want
[[respec this upon reaching Level 7, at which point we open with Rogue]]
Lvl 2: Monk
Lvl 3: Monk
- Subclass: Way of the Open Hand
Lvl 4: Monk
- Feat: Tavern Brawler
- put point into Const. (18)
Lvl 5: Monk
Lvl 6: Monk
Lvl 7: [[respec]] --> Rogue
- Column A: Acrobatics, Deception, anything else [[by default set to Performance & Persuasion]]
- Column B: Sleight of Hand, Stealth
- stats: Str (8), Dex (17)[+2], Con (15), Int (8), Wis (16)[+1], Cha (8)
_______________
After respeccing
_______________
Lvl 1: Rogue [1]
- (as above)
Lvl 2: multiclass back into Monk [1]
Lvl 3: Monk [2]
- (as above)
Lvl 4: Monk [3]
- (as above)
- this time, get Const to 16
Lvl 5: Monk [4]
- (as above)
Lvl 6: Monk [5]
- (as above)
Lvl 7: Monk [6]
Lvl 8: Rogue [2]
Lvl 9: Rogue [3]
- Subclass: Thief
Lvl 10: Rogue [4]
- Feat: Ability Improvement: Dex --> 18 // Wis --> 17
- if available, use Hag's Hair with Wisdom to raise to 18
Lvl 11: Monk [7]
Lvl 12: Monk [8]
- Feat: Ability improvement: both 2/2 --> Wis
__________________
Tadpole powers:
Psionic Overload
Stage Fright
(if NOT doing Honor Mode) Perilous Stakes
Displace (combines well with Flurry of Blows)
Favorable Beginnings
Luck of the Far Realms
Cull the Weak
Mind Sanctuary
Black Hole
Freecast
```
Gear:
Act 1 (buy enough to last through Act 2):
Elixir of Hill Giant Strength:
- "save" Auntie Ethel from the two brothers -> when you see her after that, she sells 3 of these per long rest, so save fight till the end of Act 1
- lasts the entire duration of one day until long rest
Armor / Chestpiece:
The Graceful Cloth:
- sold by Lady Esther at the Rosymorn Monastery Trail just after taking the Mountain Path
Gloves:
Gloves of Cinder and Sizzle
- sold as above by Lady Esther
or
Sparkle Hands
- found in a chest at Sunlit Wetlands (X: 95, Y: 210)
or
Gloves of Thievery
- sold by Brem in the Zhentarim hideout
Boots:
Water Sparklers
- found in a chest in Minthara's area of the Shattered Sanctum
or
Boots of Genial Striding
- sold by Blurg in the Myconid Colony
or
Disintegrating Nightwalkers
- Worn by Nere
Ring:
Sparkswall:
- found in a gilded chest in the Arcane Towers basement ("Guiding Light" is required to access the basement)
Amulet:
Sentient Amulet:
- in a locked Adamantine Chest (X:-624, Y:224) on the island with the broken structure near the Lava Elemental in Grymforge (downside is the "High Spirits" effect)
- if you complete the "Help the Cursed Monk" quest and also refuse to take on his madness and fight him, it unlocks the very rare version
Act 3:
Elixir of Cloud Giant Strength:
- bg3.wiki (slash) wiki [slash] Elixir_of_Cloud_Giant_Strength (on where to find)
____________________________________________________________________________________
[[notice]]:
I didn't really feel like typing out the rest. Maybe somebody else can complete it in the replies.
Dumping str really is the pro strat in this game no matter what you’re doing. I feel like the world of BG3 should be largely made up of juiced up super-people with the amounts of hill giant elixir around.
If Baldur's Gate 3 has taught me anything, Winners do drugs, gaslighting people is the best way to get what you want and build relationships, you should never waste a good corpse, never fight honorably, and finally the richest person is the one who never pays for anything.
In almost 1K hours playtime I never used a single one of those. Instead I dump CON and use the amulett for a 23 CON. A single level of barbarian to get CON to AC and use a shield.
@@matunusdonnerhammer3423 I don't do weird single class dips usually because I'm not that intelligent. I do the more obvious ones like 9/3 barb fighter splits because they're very clearly signposted well to mesh with other martial classes.
@@clarencewalters338that x10 in honor mode. I could open a restaurant with all of this cheese.
Gotta commend ya on this video. It's the first of yours I've watched and it is markedly different than most of the 200+ build vids for BG3 I've seen. Like the way you laid out the build by acts. Most of the vids just show some guy blazing through the Levle Up screen and then some Act III fights. The hardest part is not what you can achieve at end game but actually levelling your character through all 3 acts. This really laid it all out in a clear, concise manner. I'll definately watch more.
Fucking Dammon saving the thieflings every. fucking. time. The dude is the true hero
The Club of Hill Giant Strength that you can get from the Arcane Tower in the Underdark is also a good option and it can be equiped on the off hand if you wanna save potions for other characters
While I think this is better than elixirs, I'd still rather dump CON instead of STR. You can use the amulett for 23 CON and raise your STR to 24 with the vampire blood potion and Shar temple.
When you finish House of Hope, the game is almost over.
You can do house of hope pretty early in act 3 if you want. Regardless it still has some of the best gear so it's worth mentioning
It's late yes, but still worth doing just for the gears and also there's a lot of content in act 3.
counter argument. barrelmancy.
Use mods
You can steal the gear you need in act 1 when you’re first taken there. Requires specific set ups and it’s honestly a gamble on wether or not the campaign wipes.
I love how the build start by focusing on strength and dexterity, then on wisdom at last, feels like a true monk training.
Everyone always fails to mention that Favorable Beginnings works on dialog rolls as well. It's a really underrated illithid ability!
If you arent able to or dont feel like constantly having an elixir for strength going, You can dump Dex instead and use the Dex Gloves from the Githyanki Creche that the trader sells to set your Dex to 18 while still allowing you to get high str for Tavern Brawler
i love how he puts what gear to use in each act sick vid
Imma try this out on my Durge run. Thanks for the video. 👍🏾
You're welcome! Let me know how it goes!
Was just thinking the same thing! Want to do a good durge run with a monk and then an evil one with teifling sorcerer.
@@WhipDarling nice. Draconic? I did a Sorlock EB Blaster and it was pretty fun and cost very little resources. The only thing is if you’re going to do a full evil run Durge you should take advantage of the specific gear you get which is good if you’re dealing piercing damage. So I did a Rapier Warlock Pact of the Blade Duelist. The thing that sucks with Durge is you have to kill someone at camp. You can exploit and kill the dragon born instead of Alfira to get the Potent Robe. Which is like mandatory for a EB Sorlock.
I wonder if 10 Sorcerer (fire Draconic) / 2 Wizard (for sculpt spells) would work? You lose a feat + Draconic Fly, but you can metamagic some pretty strong fire spells along without worrying about friendly fire. But an evil Durge probably doesn’t care about that 😅😅😅
Used this build in several playthroughs. Love it.
What about Karlach - they are not patched extra 2d4 fire damage on unarmed attack after using soul coins? If not, she is not that worse than Astarion as monk.
Second - I think that taking extra fighter class(2 levels )is a very solid option for armoured monks(only speed will decreased), and you can use shields for extra AC. And I think that one ASI to wisdom much worse than action surge and option to use any equipment.
Very niche comment but, the thumbnail was what made me choose this video instead of similar ones as I was scrolling. Just some feedback, if interested
Thanks I appreciate it! I have a guy doing them for me now because i'm terrible at it lol. He's a cool dude and very talented.
I love this build. Just got into act 2 and it has been crushing the opposition. Quick question with the Yuan Ti Scale mail. It says that im not proficient with medium armor. Should i be concered by that or did i do anything wrong?
That's on me. You'll have to get medium armor proficiency to use that by being a githyanki, shield dwarf, or through a feat. Sorry I shouldn't have missed that.
@Omaha01 okay I am not any of those, should I stay with the armor you recommended in Act 1 until I can use my second Feat for medium armor Proficiency? Or is there a good alternative Act 2 chest piece? Thank you again for this build.
I'd say either stick with the act 1 clothing or check out "The Mighty Cloth" from Talli at Last Light Inn
Cool combo for gith only, you can you use diadem of arcane synergy and the gaint slayer sword from the dragon the sword double dips your strength like taven brawler (but only for damage) and arcane synergy adds your wisdom to melee attack which deal higher damage than basic monk hits.
Open with flurry of blows topple to prone the enemy then you have free advantage on your melee attacks.
Also monk have special animations for great swords which look sick as.
One way I went was 5 levels monk 3 levels rogue(fast hands) 2 levels fighter(action surge) 2 more levels monk for the Ki points and rest of perks with it. Gives you a ton of opportunities to attack and when you add a haste before the start of the fight it gives you a even larger opportunity to attack more I didn’t feel confident in my ability to find enough Elixir of hill giant strength so I focused my stat on strength wisdom and constitution grabbing the gloves of dexterity to keep it at 18 at all times and the headband of intellect to bring my intellect to 17 to balance everything out besides charisma been dealing a ton of damage
So fresh. So creative. So, ground breaking.
Yup, I stopped at 2:21 soon as I heard elixir I knew what the build would be.
Bracers of defense l, +2 ac for act 1. Bracers of dex, sets dex to 18, can dump dex and pump int/cha if you want to pass convos or int if you pick up the stone in act 2 that makes everyone effected happy (and vulnerable to psychic dmg) which arguably is better than any of the elemental gloves.
How are you wearing Medium armour as a monk/rogue? Did you take the medium armour feat?
Thank you for giving multiple options even if theres one thats better, its nice to see more than just 1 thing.
There is also an Item, an Amulet, in Act 3 which boosts your Wisdom by 1 when equipped, helps if you didn't use the Hags hair
Where is that at? Sorry for the late reply
@@Sethleon-qf8tl The Amulet is in the basement private stash of Janiera house. It adds 1 to wisdom. But then you gotta lose that Ki restoring amulet. So there is a tradeoff, most people won't take.
Any substitute for the gauntlets and bow from act two I let demmon die in the village raid 😅
Lightning monk nice 🙌
Amazing guide! What team comp would you advise to go alongside the monk?
With Auntie Ethel you can actually get 3 elixirs per level. When you respec just take the first level then go see Ethel and buy 3. Then take 1 level then buy 3 more then repeat for every level.
I prefer to use parcial rest and Buy with my bard with Best descunt for thins Like honor mode im Like the boss of sponge bob
How do yall get that much gold??
@@CaptainObvious210 every party needs a good thief anyway so use them to steal - a LOT. In the early game pick up EVERYTHING to sell as well.
@@CaptainObvious210 i just pick up everything i canl sell and use a bard for that with allá in charisma so can get better offers with the npcs
@@CaptainObvious210 ez druid gold glitch lol
Late to the party, but one very very tiny detail to add at the 12 minute mark where a "no hags hair" ability score point does not matter. There is obviously some gear that provide a +1, but I dont think that is all that interesting for the monk. BUT there is a chance to get the "extra hidden" +1 to charisma when doing the mirror of loss and getting the patriars memory so there is a very tiny (literal) point in favor of just putting that extra point into charisma.
Great video, thanks a bunch for making it.
I do have a question: if I respec Astarion, will that keep me from finishing his companion quest for some reason? Or is it only an issue if I'm actually playing him as my main character?
You should be able to respec him without issues! Thanks for watching!
You already get advantage on sleight of hand from the graceful cloth. Gloves of thievery are unnecessary at that point
True but they will be useful when you ditch the cloth in act 2 or 3
Love this build! Is there a printed overview of this build?
Aight so I'm following this guide and I just reached the Last Light Inn, everyone is at level 7. Am I missing something or is the Yuan-Ti armor not good for this class? It doesn't have medium armor profficiency, so I can't even cast any of the spells from things like the ring you recommended right after that or haste from the bow, and the movement speed is severely reduced. Feels like I should stick with the one from that npc vendor in the Mountain Pass that buffs your dexterity.
I feel like I’m missing something. Can monks wear medium armor?
If you play githanki sure
Same question!
The helm of grit is also a good one because it give you another bonus action.
hi, i've been using this build for like 3 days now and i just got to act 2, the build is insanely strong and really fun, my question is is Yuan ti really better than graceful cloth? because the only thing that really changes is that you go from 18 AC to 19 AC but u kind of lose the double dice on stealth checks and you also lose 5 mts per turn, the iniciative roll is not really necessary because you pretty much attack first every time so i'd like to know what u think about it
Yeah don’t change it, only for the kushigo armor
what builds are good for the rest of the party? do you need someone else to be the Face or the aoe damage? or something else?
If you make a Transmutation sorcerer with a very high wisdom stat and Medicine profficiency you can effectivly make 2 potions every single time you create 1,Allowing you to have near endless Potions of strength speed and bloodlust
Titanstring is a good bow for act 1, it scales with strength
why does Wisdom become the most important stat in this build after you respek? I understand dumping strength bc of potions, but if you lower your Constitution and buff wisdom, I don't see how that makes your flurry of blows better
how come ur wood elf movement speed is extra 5ft when for me its 1.5?
Ypu can get more wisdom in act 2, Sharan shrine give +5 if you succeed the roll, temporary but you can do act 2 without a long rest
Hi, for Act 2 Gear you mentioned the Yuan-Ti Scale Mail, but my monk isn't proficient with Medium Armour. If I were to use it, I wouldnt be able to cast spells (like blur or invis from the ring, misty step from boots, etc.) Should I go for the Armour anyways? Sorry if this is a stupid question, I'm new to BG3. Thank you.
Wouldnt being proficient in medium armour fix that?
I can add something to your build, in Act you can get the thingy that makes vulnerable to psychic damage, if your monk deals, it will double de psychic for every punch, it’s like 1d8 per punch, and you punch 6 times, so like 6d16 imagine that power, yeah it make my honor mode ultra easy
could you name the "thingy" or skill that you mean here? or where to find it :)
Resonance stone would be my guess
@@Aradan25 yeah that’s the thingy hahahaha, it’s in the talking head chamber just before the Myrkul fight
Fiiiinally someone suggesting 8/4 split for the 3 feats. 9/3 was just dumb for ki res which is hardly ever more dps.
Love your guides mate.
Thinking this’ll be my lone wolf run build, or gloom stalker 🫣 but feel it’s overdone along with pally. Most fun solo run recommendation build?
There is a chest piece that you can purchase in act 3 called fhe armour of agility and that is a better version of the yuan-ti scale male. I was able to dump all of my points into wisdom and have a 21 ac so not to bad
I go gith and get all medium armor from the start.
Personally would go 9-3 or even 6-4-2 of something like fighter for action surge and a free fighting style although pretty much useless and if you don’t really care for feats (which you don’t really need for a OH monk you only need tavern brawler, the 2 extra feat gave you +2 to every attack +3 to AC and +1 to initiative) then I’d even go 6-3-3 with barbarian this route gives you danger sense (advantage on dex saving throws against traps, spells and surfaces if not blinded or incapacitated)and you also get a subclass and if you go wild heart bear you gain resistance to every damage type (half damage) except psychic while raging, you also gain reckless attack which you can add after missing an attack (advantage on attack rolls against ennemies in exchange of them having advantage on you until your next turn) so in my opinion this route is better in defence and damage but slightly worse for initiative and loose out only on evasion (no damage from spell with a successful saving throw and half damage with failed saving throw) which is pretty much replaced by barbarian danger sense, stillness of mind(if you get frightened or charmed you remove the effect at the start of the next turn) but honestly do even remember the last time you were charmed or frightened, 2 ki points and 2 feats from monk and rogue levels so although a great build it’s not optimized if he at least went with monk 9 he’d get ki resonation which is the best AoE for monks then the build would be better optimized. People think feats are better than they actually are while most build need only 1 or 2 feats and will gain more from another class instead of a feat even when you want a subclass feature you only get at level 11 that 1 level in another class might be better than an extra feat not all the time since it’s only 1 level and most class will benefit from 2 or 3 level dip but sometimes it can be better
I agree; 9 monk 3 rogue > 8 monk 4 rogue all day every day. The mobility from level 9 of monk is just too good to pass up for a 3rd feat imo.
I made an 8 open hand/4 thief with my first character, and i can verify that it is absolutely bonkers! Somehow, my ac is 25. I'm not entirely sure how. 😅 i went with halfling for some reason. I don't remember why, but i don't regret it.
Yo I have a question would going Monk barbarian with 9 Monk and 3 barbarian Bc they are really squishy and barbarian helps that and match’s with rage
I only use 1 barbarian level for the CON (use amulett) to AC bonus and the ability to use a shield. I still think you should take 3 thief rogue levels, because to extra bonus action is just too powerful for this monk to skip.
thief rogue gets a second bonus action so youre mainly missing out on that
Great vid, sorry my question but why is level 4 rouge needed? Can’t we go 3 rouge 9 monk? I’m having a blast with this build thanks
It's for the extra feat. You could also go your route. Just depemds if you need more AOE in your group or not. I may have mentioned that in the video briefly but can't remember
@@Omaha01 thanks bro
@@bangersls6515 any time!
@@Omaha01btw just letting you know you can use a staff from untie in the grove that helps this build a lot im going all run with it. Thanks again great build lots of fun
Thanks you saved me and my buddy play through
Im confused, you say open hand monk but then the elixer helps with tavern brawler?
if all of your tutorial are like this, you're a GOD
What about only 6 in monk and two into Druid so you can go spore for symbiotic entity, and 4 rogue. Tavern brawler and wisdom boost
Hmm never thought about that one. Might try it later on tonight for a bit. Others too 6-7/5-6 Monk/light/tempest cleric. Depending on party composition 8 Open hand monk/3 rogue/1 cleric. 1 cleric gets me guidance/water spell/Sanctuary, maybe bless. This one for a non-cleric party only.
@@randycaputo3949 ya you can get all those spells except sanctuary as a druid, the extra necrotic damage for every unarmed attack just stacks up so much, plus a useable reaction.
I do like tempest cleric dip for a lot of builds, just don’t see it here; don’t do enough electric or cold damage to make it worth it and don’t need the armor or weapons. If you still want cleric bc your going no cleric party and want heals, Maybe knowledge for more skills and expertise? Or life just for added healing bonuses? Just ideas
no mention of gloves of dexterity?
I love the build but how are you getting Medium armor Proficiency? Can't use the Yuan-ti scale mail in act 2.
Githyanki custom or Laezel. They get med. Armour.
Custom starting character.
This pretty much exactly how i build monk except i wait til level 9 to respec as 2 levels of rogue profs isn't as good as the extra ki/evasion.
How to be proficient in medium armor?
Question, why don't just pick rogue at level 7? Why need to respec for rogue 1 at level 1?
He wanted to get the expertise that starting as a rogue would give him. I don't think it is entirely necessary
hello theres no way to benefit from the sneak attack from rogue bring unarmed right?
LV 3 rogue thief to get the bonus action that stacks- mine does up to 6 attacks- tavern brawler - great weapons master- each crit hit add another attack if u hit you can clear a group. Also you hit one foe and get a attack that damages them all hitting one guy - wicked build - with the gear baller
Im playing my Evil run as Rasputin, a Half-Woodelf Open Hand Monk with this exact Build.
Constantly on Drugs to acchieve inhuman feats historically fits "Rasputin, the Mad Monk" pretty well😂
😂
Hey not sure if i'm doing something wrong in this build but I'm not actually proficient in Medium armor for the chestpiece?
yeah i have the same problem my hits are disatvantage becus im not proficient with medium armor are we like missing something or?
@@martinnielsene8509 😵💫Yeah i don't know, i've looked at what gives Medium armor Proficiency and nothing he has gives it
why wisdom over dex?
How does sneak attack help with open hand monk? you cant use it with unarmed strikes
Thief gets an additional bonus action iirc
where do you get the strength potions? surely this is a bad build if go into a fight with 8 STR
I go over it at the beginning of the act 1 gear section
Why not start the game with one level of Rogue before all your monk levels ? Rogues at startup get 4 skills plus two extra proficiencies. A monk just gets two.
Why half wood elf and not regular wood elf? What’s the big difference between the two?
Half wood elf gets the passives and stuff from both Human and Wood Elf iirc
I just made the rest of my party open hand monk from lvl 4 and broke my game. Was god mode in every situation. Cleared entire towns. Not even fun it was so ez. Goblin camp was just feed me mobs to kill. Each party member killed a goblin per turn. And took practically zero damage doing it.
damn is it that good?? how do you deal with sharing monk gear? and did you do this in honor mode
@8DarthGhost8 monks dont need weapons or armor. There were enough boots and gloves for everyone to have something.
@8DarthGhost8 i mean, you have to have the hill giant elixers for it to work. Or cloud giant.
@leto7789 thanks so much man. Gonna try a full monk team now and see how lucky i get in Honor mode. Wish me luck!
Could you go 1 level rogue for all the skills then go 6 monk then rogue again ?
Curiosity does respeccing does it delete the hag hair
Corellion's grace should be equipped for weapon slot
hi, can this monk work as main character?
And if you can kill Raphael, you probably dont need anything else.
I also listed other gear that you can get earlier on. I can't make a list of the best gear without the best gear though lol
Yes, thank you for the info. I just wanted to point out a potential design oversight by the devs @@Omaha01
Just made it to act 3. The green airbenders got me re thinking life decisions. I didn’t want to side with the squid guy but I ain’t have no choice these people crazy 😂
🤣
Can you rush trielta crag woith ruining questlines in act 1?
No I think it completes the druid Rite of Thorns and locks off some quests centered around that
Time to create 4 monks ❤
What's better 9 monk 3 rouge or 8 monk 4 rouge
I like 8 monk 4 rogue for another feat but if you like the AOE stuff go 9 monk
Hmm ... I don't want to rely on potion bffs in worried to support my whole build
yea seems kind of lame
Would love to see am updated lightning build🎉
Have you tried using a strength monk build, and if so would you say is it better or worse than this build?
anything that doesn't dump strength and use cloud giant potions is probably worse, unless you absolutely need an elixir for a specific magic resistance
How did he get 22 wisdom?
can a monk where Yuan-Ti scale mail?
There a different monk build one hand with sheild -heavy armour and pally - search pally monk shield
which weapon should I use?
Monks don't use weapons, they use unarmed attacks lol
how do I get so much elixirs of strength?
Auntie Ethel sells a few every long rest. Either at the druid Grove or her hut. Should be able to stock up on enough from her
Park your character beside Ethel, do a series of partial rests (if you care about wasting food), and buy from her between every rest. 12-15 should last you until way into Act 2.
@@UrbanNilssonOssian Tbh I was thinking about using them in act 3 only since you gets the kushigo boots only there and then just going str normally, you don't use wis on monk anyway otherwise right?
You use wisdom for your manifestation buffs and also AC from unarmoured defence. Dumping str and using elixirs is the optimal way to play monk. You can buy 3 potions from Ethel every long rest and every level up, you can't get enough of the act 1 elixirs to have 3 characters using them all the way through the game.
jaheira house got +1 wis amulet
Take rogue 1st lv 1 gives u extra skill points. Monk doesnt matter lv1
OMAHA MENTIONED
Sir please don’t say “Milk Auntie Ethel”
The Hank Hill build
😂 typo
can someone make a written guide pls?
Someone spoil it for me, what does Astarions story have to do with being a Monk?
You get an extra 1d10 necrotic damage to all of your armed and unarmed attacks if you choose to Ascend him later in the game
No showcase is criminal
I don’t believe this is possible on console even with patch 7. I’d maybe put that in the description or even title so ppl don’t needlessly watch this. Good video though just wish I knew what i stated previously before watching
@@Eqiun0xGaming why wouldn't be possible?
@@vasquezldc from my experiences the multiclassing on console works a lot differently. Most classes can’t be chosen. Rogue and monk both aren’t available in the list
7 minutes in you show being at 22 wisdom, how did you get that much wisdom? 2 asi and the mirror of loss? Did you respec to have more wisdom, i thought you started with 14? Im just trying to follow along but i got a little lost there.
appreciated
Thanks for always coming back Sakarakit! :)
FIST!!!! *PUNCH!!!!!!!*
Dropping Con below 16 on a melee? Hard pass.
Why? 14 con is a loss of 12 hp at max level. 12 hp is negligible at that point
Why the hells did you not show this in combat?
I don't like build guides without proper showcase of said build.
no showcase = useless video
What kind of magic math are you using to get 300+ damage per turn from this build?
Click bait
Assuming you don't choose Astarion, you can do 30-52 damage per punch if you include psionic overload. You can punch 6 times at level 12 = 180-312 damage. If you include haste and wholeness of body you can punch 10 times per turn. Which comes out to 300-520 damage.
Without Psionic overload or Astarion:
174-288 and 290-480
With Astarion+Psionic Overload: 186-372 and 310-620
Thanks for watching! :)
How do you punch 10 times? I'm currently running your build on honor mode and it works really good. 2 times from 1 action, 2 times from 2 bonus actions, 2 times from haste and 1 from wholeness of body. What am I missing?@@Omaha01
And btw what do you think about dropping 2 levels of monk for 2 levels of fighter for action surge?
@@Omaha01 nice your stunning strike connected on OP 😂 "magic math" 😂
@kacperwozny7827 if you do that you lose out on the extra bonus action. You could go 7 3 2 but you lose out on the ability points.