This is what happen when you combine: Megaman Battle Network + Dot Hack(Kite) + Digimon Season 3 + Digimon Season 5 n finally SMT Devil summoner in one room = Digimon Cyber Sleuth
Speaking of Battle Network: I'm so hyped for the Legacy Collection. MMBN is easily the best series to originate on the GBA, and that's coming from someone who loves Golden Sun a LOT
@@djdididjdmdkdkdodk5137 While World 3 is the best game on PS1, it's definitely not the best digimon game. the Dawn/Dusk and Cybersleuth games are way better.
Catfish it's a shame the final dungeon is just a glorified boss rush with no random encounters. I wouldn't mind having to fight regular Eaters while fighting those King Drasil defence thingies.
I finished this masterpiece the other day and when I made it here the feels hit me like a train. I clocked up almost 300 hours playing and I can tell you I did not want this game to end. I hope they make a third one. Gatomon is my fav I used her from start to finish.
@@catfish8716 I did indeed. Just maxed everything out, which took a while admittedly changed her personality so she got the best stats too and surprisingly enough she was really strong, more than able to stand her ground against everything. Sorry for slow resply.
(Spoilers. Obviously. Don't read comments in a soundtrack until you've beaten the game for said soundtrack, just FYI.) Really gives you the impression you're in a wonderful world. Just too bad your last visit fucked it up so you can't fully enjoy it. This game surprised me with its more mature themes. I honestly went in expecting something barely above Pokemon in terms of maturity and instead I got something more... teenage-to-adult. Which by no means is a bad thing. Only criticisms I really have for the game (besides some uncommon poor translations and bad proofreading of text) would be the difficulty. At the start it's a little difficult (in the first, not the sequel) and then it gets super easy once you have a team together, you don't even need to know the first thing about types and elements. Then you hit the first boss (Jimiken) and you're barely doing any damage and if you're like me, you probably turned on Hard Mode to get something more closely resembling "normal" and he's overpowered. I turned it off after then and just accepted that I'd have to deal with weaker enemies and tougher bosses. The late-game, after the massive Digital Shift when Dimensional Doorway opens, becomes much more difficult, with most bosses taking a bit more effort to beat, and standard enemies in most new areas withstanding a lot of punishment. I had plenty of items and did plenty of grinding just for the hell of it (to unlock new digivolutions mainly, which was so much fun to do in this game and not too ridiculous of a task, either, like it could have been), so I never got a game over from any segment of the game (if I started to lose badly I'd just toss a bunch of revives and heals when necessary to survive), but I wish it had honed a finer balance for difficulty that didn't make you feel like you were either the king of Digimon or the guy who shovels the Digimon poo out of the pen. Still, even if I'd rate the balancing of combat as "poor" I'd never give the game a poor rating for combat overall because it has a clever system of strengths and weaknesses with types (Vaccine, Data and Virus) and elements (Fire, Water and Plant separate from Wind, Earth and Electricity) having different effects. Type means more than elements, so you can feasibly use that awesome Beelzemon BM against other Dark Virus types if you like and still do decent damage if you prepare them properly. You have to watch out for vaccine types, but if you fight a Light Data type, you do a ton of damage especially with your special. And the fact that *all* Digimon get a special (sometimes two) with unique animations was amazing. Pokemon Sword and Shield couldn't be fucking bothered to do that and that's the highest grossing media franchise in the world. _In the world._ Sure, they have a smaller stock of Digimon, and yeah, you can argue the game is less ambitious, but you can also argue it achieves way more than Sword and Shield ever could have and feels entirely original on its own. Even had I not been pissed off at the Pokemon Company and Game Freak for being so lazy with the latest titles, I'd still say Digimon Story hits the spot for monster-taming turn-based titles like an itch that hasn't been scratched in so long but you didn't realize it. It just... tries. Digimon has always been hit or miss with its games, with many different types never seeming to match up to competitors, but I'd genuinely say this title gives Pokemon a run for its money. Whether or not anyone ever appreciates it the way they should. The fact that you get so many more Digimon to choose from in the Switch version thanks to combining the stock between both the first game and its sequel only adds to the game's worth, but I'm sure the original stock was nothing to sniff at.
And this game would have been so much better if it wasn't so linear like the recent pokemon games and it had detective work like in the Pikachu spin-off game
I will add one thing to the whole Pokemon vs Digimon thing. The main thing with Sw/Sh was that up until that point, you’d been able to own everyone up till that point, if not transfer from older games. Those games were where that stopped (though I’d fallen out of love with the series in gen 7). Digimon games haven’t really ever had the expectation that you’d be able to get every Digimon out there in one game. But in every game they have a fair selection too. As for the animations, I entirely agree. The animations for the special moves in this game are a whole lot better than moves in Pokemon, that and it feels like you’re actually launching a powerful attack instead of a footprint appearing in front of the opponent and tapping them.
@@scottishboy112 Problem is that Pokemon set that expectation, built itself around the "gotta catch 'em all" mentality, then abandoned it when they had no excuse to. They were fully prepared with the models they needed, setting up high quality models ahead of time to deliver on them game after game with only minor touch-ups being needed (not that anyone'd really care if some were a tiny bit lower quality), but they chose not to include those models because they decided they didn't want to do it anymore. The proper solution would have been to take a little more time to develop the games and ensure every Pokemon had the proper amount of time to be developed and implemented in the game from now on. They chose the cheap and easy route and then brought back Pokemon as DLC. Paid DLC, technically. Even though you could use the Pokemon added back as long as you traded, even without owning the DLC itself, it still felt like they were saying "sure, you can have Pokemon back, but you'd better be prepared to keep buying DLC or one day we won't do this anymore". I think the series died for me right about then. I'm not even excited about the upcoming Diamond/Pearl remakes or the new "Pokemon Legends" game, honestly. I mean, fuck, you could see the frame dips during the reveal trailer on Pokemon like Chimchar and Chingling. Clear as day. They're moving like Halo 5 Elites did when they were too far away, except they're up close and there's no excuse for it because Pokemon is not a graphically fucking demanding game series. And the Diamond/Pearl remakes look like mud. Worse than the Let's Go games. Also I agree about the animations and their impact during combat. Pokemon in general doesn't care for attack animations, they just wiggle the model and use a sprite to indicate an enemy has been attacked, like a foot or claw marks. They just don't even fucking try anymore.
Yeah, Jimiken was a very frustrating difficulty spike, though eventually the game does dial down a bit until Chapter 15 when the hunt for the Royal Knights begins and gives another difficulty spike, but the game decides to dial it down **again** and doesn't go back up until the post-game cases unlocked in chapter 20 where every mission involving Mirei made me want to rip my hair out.
This game was truly one of the best game I've ever play.
A shame it doesnt get as much recognition as other titles such as pokemon with the fanboys of said games calling digimon a complete knock off
I bought a Ps4 for this game !
Usagi Tsuki Add me on PS4 Tremoria, I play Digimon Story Cyber Sleuth, the best Digimon game ever'
I love both games but i think i'll rater play Digimon Next Orden more than the new Pokemon thats coming out.
Dynas Fuckbringer Omg I can wait for Digimon Next Order!
I'm not sure if i'm just emotional but I can literally feel tears trying to break through my eyes when I first heard this theme.
This is what happen when you combine: Megaman Battle Network + Dot Hack(Kite) + Digimon Season 3 + Digimon Season 5 n finally SMT Devil summoner in one room = Digimon Cyber Sleuth
Speaking of Battle Network: I'm so hyped for the Legacy Collection. MMBN is easily the best series to originate on the GBA, and that's coming from someone who loves Golden Sun a LOT
@@NeoArashi I would love a great remake to all 3 games, plus the resolution of the Lunar Vortex storyline
I just beat this game on the Switch, it was my first Digimon game too! It sounds was so much fun!
Go play digimon world 3 on ps1 its 100 times better
@@djdididjdmdkdkdodk5137 No, that game sucks. Even the PS2 Data Squad one is better than 3.
@@djdididjdmdkdkdodk5137 While World 3 is the best game on PS1, it's definitely not the best digimon game. the Dawn/Dusk and Cybersleuth games are way better.
play hacker's memory, you'll love it,
t r u s t
m e
@@tortebikinilini1897 rl? that game just felt pointless to me, all the cool stuff is in this one
destroying everything to awesome music
that's what i call a quality final dungeon
Catfish it's a shame the final dungeon is just a glorified boss rush with no random encounters.
I wouldn't mind having to fight regular Eaters while fighting those King Drasil defence thingies.
such a underrated track
👍👍👍
Blasting everything in my path with what I consider my partner digis for the games finale, this game was an amazing journey.
I finished this masterpiece the other day and when I made it here the feels hit me like a train. I clocked up almost 300 hours playing and I can tell you I did not want this game to end. I hope they make a third one.
Gatomon is my fav I used her from start to finish.
They are making another Digimon Story but it takes place in a separate universe. Which fits the themes of this game and Digimon very well
You used a champion level Digimon from start to finish?
* Claps * mad respect my man
Sorry a masterpiece makes more sense than this game
@@catfish8716 I did indeed. Just maxed everything out, which took a while admittedly changed her personality so she got the best stats too and surprisingly enough she was really strong, more than able to stand her ground against everything.
Sorry for slow resply.
@@DarkAnomaly Dayum. That's dedication.
Who knew abject nihilism could sound so good!
This is such an amazing game.. Soundtrack is perfect, gameplay is perfect, this is what swsh should of been!
My favorite track of the game. It's a masterpiece!
I think this particular musical track sounds like a Megaman stage music
@@leonardofarias8843 It does have a similar vibe to Megaman music!
1:06 ... And then the Eaters arrived......
when i was going to finish the game and go through this, it made me remember when i played megaman zx towards the end of the game, it´s so nostalgic
god tier ost, i love digimon so much
Why, oh why, is it so damn short in the OST? :(
I come back here every single day 😂
i played this game, it was excellent. However this song on chapter 20 was the cherry on top!
One of my favourite Final Dungeon OSTs right alongside "Within the Giant" from FF4.
Because the OST only plays the song once. No full loop.
props to your taste in music!
This is my jam.
Just wanted to add the 69th comment, don’t mind me
(Spoilers. Obviously. Don't read comments in a soundtrack until you've beaten the game for said soundtrack, just FYI.)
Really gives you the impression you're in a wonderful world.
Just too bad your last visit fucked it up so you can't fully enjoy it. This game surprised me with its more mature themes. I honestly went in expecting something barely above Pokemon in terms of maturity and instead I got something more... teenage-to-adult. Which by no means is a bad thing.
Only criticisms I really have for the game (besides some uncommon poor translations and bad proofreading of text) would be the difficulty. At the start it's a little difficult (in the first, not the sequel) and then it gets super easy once you have a team together, you don't even need to know the first thing about types and elements. Then you hit the first boss (Jimiken) and you're barely doing any damage and if you're like me, you probably turned on Hard Mode to get something more closely resembling "normal" and he's overpowered. I turned it off after then and just accepted that I'd have to deal with weaker enemies and tougher bosses. The late-game, after the massive Digital Shift when Dimensional Doorway opens, becomes much more difficult, with most bosses taking a bit more effort to beat, and standard enemies in most new areas withstanding a lot of punishment. I had plenty of items and did plenty of grinding just for the hell of it (to unlock new digivolutions mainly, which was so much fun to do in this game and not too ridiculous of a task, either, like it could have been), so I never got a game over from any segment of the game (if I started to lose badly I'd just toss a bunch of revives and heals when necessary to survive), but I wish it had honed a finer balance for difficulty that didn't make you feel like you were either the king of Digimon or the guy who shovels the Digimon poo out of the pen.
Still, even if I'd rate the balancing of combat as "poor" I'd never give the game a poor rating for combat overall because it has a clever system of strengths and weaknesses with types (Vaccine, Data and Virus) and elements (Fire, Water and Plant separate from Wind, Earth and Electricity) having different effects. Type means more than elements, so you can feasibly use that awesome Beelzemon BM against other Dark Virus types if you like and still do decent damage if you prepare them properly. You have to watch out for vaccine types, but if you fight a Light Data type, you do a ton of damage especially with your special. And the fact that *all* Digimon get a special (sometimes two) with unique animations was amazing. Pokemon Sword and Shield couldn't be fucking bothered to do that and that's the highest grossing media franchise in the world. _In the world._
Sure, they have a smaller stock of Digimon, and yeah, you can argue the game is less ambitious, but you can also argue it achieves way more than Sword and Shield ever could have and feels entirely original on its own. Even had I not been pissed off at the Pokemon Company and Game Freak for being so lazy with the latest titles, I'd still say Digimon Story hits the spot for monster-taming turn-based titles like an itch that hasn't been scratched in so long but you didn't realize it. It just... tries. Digimon has always been hit or miss with its games, with many different types never seeming to match up to competitors, but I'd genuinely say this title gives Pokemon a run for its money. Whether or not anyone ever appreciates it the way they should. The fact that you get so many more Digimon to choose from in the Switch version thanks to combining the stock between both the first game and its sequel only adds to the game's worth, but I'm sure the original stock was nothing to sniff at.
The impressive thing is the maturity could have been worked on way more than it was during the story
And this game would have been so much better if it wasn't so linear like the recent pokemon games and it had detective work like in the Pikachu spin-off game
I will add one thing to the whole Pokemon vs Digimon thing. The main thing with Sw/Sh was that up until that point, you’d been able to own everyone up till that point, if not transfer from older games. Those games were where that stopped (though I’d fallen out of love with the series in gen 7).
Digimon games haven’t really ever had the expectation that you’d be able to get every Digimon out there in one game. But in every game they have a fair selection too.
As for the animations, I entirely agree. The animations for the special moves in this game are a whole lot better than moves in Pokemon, that and it feels like you’re actually launching a powerful attack instead of a footprint appearing in front of the opponent and tapping them.
@@scottishboy112 Problem is that Pokemon set that expectation, built itself around the "gotta catch 'em all" mentality, then abandoned it when they had no excuse to. They were fully prepared with the models they needed, setting up high quality models ahead of time to deliver on them game after game with only minor touch-ups being needed (not that anyone'd really care if some were a tiny bit lower quality), but they chose not to include those models because they decided they didn't want to do it anymore.
The proper solution would have been to take a little more time to develop the games and ensure every Pokemon had the proper amount of time to be developed and implemented in the game from now on. They chose the cheap and easy route and then brought back Pokemon as DLC. Paid DLC, technically. Even though you could use the Pokemon added back as long as you traded, even without owning the DLC itself, it still felt like they were saying "sure, you can have Pokemon back, but you'd better be prepared to keep buying DLC or one day we won't do this anymore".
I think the series died for me right about then.
I'm not even excited about the upcoming Diamond/Pearl remakes or the new "Pokemon Legends" game, honestly. I mean, fuck, you could see the frame dips during the reveal trailer on Pokemon like Chimchar and Chingling. Clear as day. They're moving like Halo 5 Elites did when they were too far away, except they're up close and there's no excuse for it because Pokemon is not a graphically fucking demanding game series.
And the Diamond/Pearl remakes look like mud. Worse than the Let's Go games.
Also I agree about the animations and their impact during combat. Pokemon in general doesn't care for attack animations, they just wiggle the model and use a sprite to indicate an enemy has been attacked, like a foot or claw marks.
They just don't even fucking try anymore.
Yeah, Jimiken was a very frustrating difficulty spike, though eventually the game does dial down a bit until Chapter 15 when the hunt for the Royal Knights begins and gives another difficulty spike, but the game decides to dial it down **again** and doesn't go back up until the post-game cases unlocked in chapter 20 where every mission involving Mirei made me want to rip my hair out.
Maravilloso
We'r coming to save you Yugo!
TRFの寒い夜だから。。。に曲調が似てる
クソ長螺旋階段のテーマ
Best Ost in cyber sleuth
Rest is bull