Tip for people thinking about taking commisions/freelancing - NEVER trust another person. You should ALWAYS take 50% or at least 25% of payment before starting work. You can never be sure that your customer won't run away after getting the model (unless you demanded payment first before sending the file), leaving you without reward and with wasted time, that's why it's smart to take pre-payment.
@@Mohdzn I've been using since 2018, only got "scammed" once, and it was my fault, I talked to the client to make a test work for $100, I did she didn't like and just vanished, that's my fault, I had to push for a contract in case she didn't want the contract I would not do the work, so yeah, my fault 100%. What I don't like about upwork is how expensive it is, it's 20% plus you need to buy points, nowdays you also have to add extra points to show up, it's just TOO expensive, this is 'good' for clients, because only "serious" freelancers will be on the platform due to the cost, I'm on it because I have to be on it, I didn't got a job anywhere else only there, so I need to use it :/
Tip - Don't waste time modeling / selling existing IPs, ie Iron Man, Avatar assets etc ... anyone using existing IPs will need a license to use them, and if they have a license, there's a high chance they already have the assets provided by the client or must model them in house. Saying this with experience as a seller and someone who works with large IPs :)
I actually created a Mark 3 iron man suit to kickstart my modeling skills. Didn't plan on selling it but after finishing, I just uploaded on turbosquid and had about 20 sales ever since at $99 usd. Not bad 😊. But I do agree with you.
I made my first 300$ by making an alluminium cube assemble and rotate, also the guy gifted me a steadycam device for going through the trouble of making a water simulation fall on top of it. Yes, I already love this job.
i was drooling big time when you were showcasing the models at the beginning. holy shit. i really should find my own niche, models i make are all over the place.
I have a niche on Second Life ... low cost accessories with low rendering cost (however you want to define it). Someone sells the big fancy time consuming house or skybox, and then the new owner buys some decorative items for it. It's a cash trickle not a cash flow, but it's steady. I have some free stuff, and it's well-made. It's advertising. You could do the same with models for games and CGI - the small stuff that fills in a scene can be sold over and over while last year's superhero model stops selling.
I guess it falls within the "passive income" spectrum in which once you finish, it can be sold multiple time in the future. And once in a full moon, some people actually get a huge revenue.
@@DJVARAO That's exactly it. Its not supposed to be a primary source of income but more of a side job that pays for itself over time, assuming the models are still visible on the marketplace of choice.
Xander that’s true but remember, you don’t go to restaurants every night because it’s cheap, you go because the food is exquisite and is made by the right people. Studios could purchase assets online and make a game but you would never get the level of fidelity and detail and overall awesomeness like the AAA titles we have today. Studios don’t pay for the produce, they pay for the skills. Sketchfab you don’t pay for the skills, you pay for the produce.
I can go with what the others said. However, the great thing about 3D for your own use but also for financial use, is that you put in that big effort once per model. It's there and can be used indefinately for whatever desired, also by customers. The model sits there and generates money from sales without you putting even another minute into it. The more models you gather, the more revenue you generate from material, you no longer need to work on. If one day you have enough models online for sale, you may be able to have a good life only from that. To say, put in lots of effort NOW to not have to put in any effort into it anymore LATER while you keep generating money from it. Pretty attractive to me, yet I still have to get to a level where I could sell.
but at the same time you are selling your project to many customers! which i think can generate same amount of money that you could make by freelancing!
This is a great video not just for teaching how to sell 3D models but for teaching how to be more profesional in general. So many in the industry would benifit by watching this.
So you're a 2d artist instead 3d artist now? I'm just asking, because I'm interested in both but practicing and improving my drawing skills at the moment as a preparation for the 3d art and it makes so much fun as well 😊
@@alceonsde5931 long term 3d is the way to go things like the grease pencil in blender as well as being able to quickly wip up concepts in zbrush will only become better. However when it comes to clients everyone has an idea/character they want drawn but mostly only people working with 3d have any use for models. If you're goal isn't to make money right now and you have spare time I 100% recommend 3d. 3d can also speed of 2d work, but in the short term there's almost an endless amount of work available at any level in 2d.
Your videos are simply amazing. I was asking myself when should I start selling models or how to do some research first. Then I received the notification of this video. Thank you!!
Possible income from $0 to ♾ ... If you're really good (and inspired) you can make 6 digits like in any domain, but you need to be really good, the free market is direct competition, really good may not be enough if there are others in the same range, stand up from others too.
Welcome to how the industry works. Artists are paid like shit compared to the hours they work and the companies do it by constantly keeping details on pay rates hidden so artists neevr know what their colleagues make and never know if they're actually being paid right by comparison, artists get used to this idea then even when independently making youtube videos they still keep pay rates a secret. Meanwhile anyone can figure out what an electrician makes typically.
Ironically, I dont agree with the advice of the saturation as sales of 3D models highly depends on its uniqueness more than nicheness, like models of unique crates vs niche characters, the output from you the modeller can be higher and sales can happen faster vs working tirelessly on a niche unique object and then selling it only a few times, as studios will also consider not buying something thats already sold once due to not wanting to use something others have in their games or animation projects. So its an aspect not really explained here, its very tough to sell either however.
For those of you saying that it is hard making money off 3D models. It is... but the key is to find an area where the content is unsaturated or low poly. For example, I started selling helicopter models with pbr workflows because apparently people are too lazy to apply good textures on helicopters. The only problem with helicopter sis up unwrapping... that is a mess.
For me are the textures, most of the good textures are paid. I use free textures, such as TextureHaven, but converting them to albedo takes time. I spend more time converting and making textures, instead of finishing a 3d asset. That's why I make low poly and simple colors.
a day of 3d modelling is definitly more expensive than 200 dollars lol , especially for a company ... lol people dont evenstart selling 3d models , you cnnot compete against indian prices ... better work on your art skills and be able to contstruct nice scenes with good storytelling .. you dont wanna be a modelling slave in the industry
I found this interesting but I would also like to see a video on buying and selling models specifically for 3D printing. I want to be able to turn the virtual into the physical but I do find some of the marketplace confusing. It would be really helpful to know what to look out for and what to avoid, and a list of good resellers would be useful too.
You are so right when it comes to pricing, some people with novice and intermediate skills ask for pricing much more than what their skills are efficient for. This goes with freelancing as well, if I want to hire someone to cut my time, they would suggest more than their worth. I know the value of 3d modeling as I am an artist myself. I decline a lot of artists who don't meet the standards or offer more than what I know isn't worth it. Because many will look at the now than a continuation of income. If you are good then build a foundation.
The way I see it is marketplaces online shops are all just a bonus. You should be working primarily with clients as freelance or at an actual studio. Then throwing your "table scraps" or work that doesn't violate some NDA or IP license up online for passive income. Fire and forget.
@@drok3696 selling models to dedicated customer(movie/gamedeveloper) or selling models on websites? Because that's different. I know only people who makes 3d models as source of additional income. But no one who lives from it.
There are many basic things that people need made that you could try to sell. Granted, because they are easy, they won't be worth much and there is a chance that it may be saturated. However, if it is done correctly and consistently, people will eventually recognize some of the stuff you do and will give you practice. But do always try to improve upon your skills.
Hello, nice to discover your channel! i have been modeling in 3dsmax since 2008. introduction to a video game modification was the reason to start and was a pleasure to work around it for 3 years.. Didn't leave it, i was always hungry to learn new ways and enhance my skills. Due to luck of time i make or texture things rarely but never actually tried to sell anything.
I suppose the only thing holding me back from doing this is that I can't see any sales statistics per individual. A simple 'units sold' counter for each item would be quite nice to see, so if a guy has 5 models up there, maybe he's sold 20 of one, 3 of another etc... It'd just be nice to know how people are doing in this market in general really. Taxi drivers for example, they lie a lot, they make a lot of money but they say business is rubbish, they're not doing well etc... Even though I know they're actually doing very well.
@@Hinstea Yes. The demand on tutorials is always big BUT, you have to know what you're talking about and be sure, that this knowledge would be usefull for someone. Like, no one would buy a tutorial how to delete default cube, while tutorial about, for example, modeling, unwrapping, texturing and rigging a weapon for FPS game would sell like fresh bread.
A thing that nobody talks about: are the 3D models that I produce protected by some kind of copyright, or can anyone which buy it, resell or barely modify and resell?? That will waste a lot of earnings. I never sold anything yet, and I wanted to know this particular aspect
how do you become a creator of 3d model ? what's school do i have to go ? what online classes do i have to see ? I have a lot of question, i hope someone here can help me, i try those videos that come with unreal engine and that no help , i have zero knowledge about this
what about the copyright in using textures. i use all of my textures from quixel, but you are only allowed to make money with it if you render in UE. also you allways change the texure in the shader editor via mixing with other textures or even change the color. so i am not sure how recognizable the textures on a finished 3d object are. until now i did not sell any 3D model with textures on it becouse i wasnt sure
When you look at all the necessary things, ideas, work needed. Makes you want to not even bother trying. It's super complex, especially if you have to learn UV unwrapping and retopology... Super Complex... I assume in the future, AI will automate these processes, so that someone can automatically create like in Zbrush and have a ready model. Then auto-rig it using future processes. Nobody likes to bother, but then again, less people will want to buy then. It's a difficult profession and only should be done if you love it. Otherwise you are much better programming or learning some more practical, less brain intensive skills. There are a lot of ego-minded people who think they are good, and that's what will hurt them. To anyone: Start by accepting you're a mediocre artist, that's how you might improve eventually.
UV unwrapping and retopology is not that complex. You sound like someone that struggled trying to learn it. I won't judge you, it can be daunting in the beginning.
@@SmithRamone1 I sound like someone who actually makes money and didn't get a job to make classic 3d characters, yet I still use 3d tools to make scenes, animation, motion graphics and other things people actually need and they give me money for that which is nice of them. I would rather raise a family, pay the bills and go on vacation, rather than spending 99% of my mental capacity trying to learn proper topology, UV unwrapping, because those are skills that take 10000 hours to master, which is not worth it. People keep inflating the importance of these and ignoring that we have limited time on earth and limited mental capacity. These processes will be automated someday and a lot of people will lose jobs. Luckily though family will still be around even in such times...
@@SmithRamone1 I didn't concince myself. Effort vs money vs circumstances. 99% people are better off in VFX, motion design and using 3d models for people's real world needs than vouching to work for Ubisoft or some other tech company, it takes a lot of skill, luck and connections to get anywhere, so people need to do what life offers them and sometimes take the second wind if chances give a realistic offer to succeed. You don't have to agree
@@m4r_art that's not the point. I just said that uv unwrap and retopo is not super complex like you described. And that this narrative I assume is coming from someone frustrated that doesn't fully understand uvs or retopo and for that reason thinks it is super complex and impossible to learn. btw, I agree with you that maybe in the future AI will do both uvs and retopo.
9:48 Nice mammoth tank. But towards the video I will take these into account seeing as I have been wanting to model and sell my creations for a while now.
The niche thing is such a turn off... Also i thought this video was to starting 3d artists but its basically telling "be a pro, charge as a rookie" i dont like this, there has to be another way.
3 double ad slots in a 10m video? Seriously, you have your monetization options set way to high. The content seems reasonable, but I'm not going to listen to videos if I am going to be exhorted to play raid shadow legends every 60s.
Depends on the model you’re talking about, with the single rigged animation ready model, not very many people would buy it, but it would be sold for 25$-50$ so for the few times you sell it you are getting an okay amount of money. On the other hand, selling a large variety of small background or game assets would make much more sales, but each for less money. It may not be as worth it starting off, but in the end it is your choice if you want to do something like this
It is possible to sell pretty high quality IMAGES OR SHORT ANIMATIONS OF CARTOONISH LANDSCAPES (without characters) for a very low price? For things like background to stuff. Someone will buy it? If so, what price should i offer?
At least 3 years working/studying for sell or habe oportunity, this work start be of slaves, and if u are in a company u need a lot of skills, usually they want generalist Generalist = +5 years of study for the same salary or less than a 2D artist or animator
Dope I can finally sell my defualt cube
lol, you can do that if you can make nice normals and texture
i can make disappear my cube 😎
3D-Print it and take it to art gallery.
Someone sees something in that cube and buys it $$$
but did you uv unwrap it correctly?
Yeah I’ll sell it when it looks lik titanic
Speaking as someone who buys all sorts of models, having a rigged character and shaders all ready to go, is always a win.
Tip for people thinking about taking commisions/freelancing - NEVER trust another person. You should ALWAYS take 50% or at least 25% of payment before starting work. You can never be sure that your customer won't run away after getting the model (unless you demanded payment first before sending the file), leaving you without reward and with wasted time, that's why it's smart to take pre-payment.
On upwork with a closed contract the money stays in escrow
@@kendarr leave upwork. its a terrible place and u can easily get scammed like i did
@@Mohdzn I've been using since 2018, only got "scammed" once, and it was my fault, I talked to the client to make a test work for $100, I did she didn't like and just vanished, that's my fault, I had to push for a contract in case she didn't want the contract I would not do the work, so yeah, my fault 100%.
What I don't like about upwork is how expensive it is, it's 20% plus you need to buy points, nowdays you also have to add extra points to show up, it's just TOO expensive, this is 'good' for clients, because only "serious" freelancers will be on the platform due to the cost, I'm on it because I have to be on it, I didn't got a job anywhere else only there, so I need to use it :/
I was thinking about this, thanks.
Tip - Don't waste time modeling / selling existing IPs, ie Iron Man, Avatar assets etc ... anyone using existing IPs will need a license to use them, and if they have a license, there's a high chance they already have the assets provided by the client or must model them in house. Saying this with experience as a seller and someone who works with large IPs :)
I actually created a Mark 3 iron man suit to kickstart my modeling skills. Didn't plan on selling it but after finishing, I just uploaded on turbosquid and had about 20 sales ever since at $99 usd. Not bad 😊. But I do agree with you.
@@Alicecocoz wow thats $1980 profit! when did you sell it?
I see a lot of new accounts selling copyrighted stuffs, I guess they're just under the radar and I wonder what happens next
What if I sell trees
@@foxbunny6546 as long as they're not based on GMO copyrighted trees you should be fine. 😀😁😂😃😄😅😆😉 it's a joke; maybe. 😎
I made my first 300$ by making an alluminium cube assemble and rotate, also the guy gifted me a steadycam device for going through the trouble of making a water simulation fall on top of it. Yes, I already love this job.
Which sites would you recommend for finding freelance work?
@@beepbeep-m6m Surely Sketchfab for 3D Models and 123RF for still rendered images
@@Pejo-Bun what kind of rendered images are they looking
@@Rohit-xc3tl If you're asking what they're looking for it varies. But it's a wide range of stuff.
@@Pejo-Bun hey how do I upload a 3D model of a carade in blender
i was drooling big time when you were showcasing the models at the beginning. holy shit.
i really should find my own niche, models i make are all over the place.
I have a niche on Second Life ... low cost accessories with low rendering cost (however you want to define it). Someone sells the big fancy time consuming house or skybox, and then the new owner buys some decorative items for it. It's a cash trickle not a cash flow, but it's steady. I have some free stuff, and it's well-made. It's advertising.
You could do the same with models for games and CGI - the small stuff that fills in a scene can be sold over and over while last year's superhero model stops selling.
This seems... Like a very high effort low pay job. Since the way you're competing with in-house modelers is by severely undercutting them.
I guess it falls within the "passive income" spectrum in which once you finish, it can be sold multiple time in the future. And once in a full moon, some people actually get a huge revenue.
@@DJVARAO That's exactly it. Its not supposed to be a primary source of income but more of a side job that pays for itself over time, assuming the models are still visible on the marketplace of choice.
Xander that’s true but remember, you don’t go to restaurants every night because it’s cheap, you go because the food is exquisite and is made by the right people. Studios could purchase assets online and make a game but you would never get the level of fidelity and detail and overall awesomeness like the AAA titles we have today. Studios don’t pay for the produce, they pay for the skills. Sketchfab you don’t pay for the skills, you pay for the produce.
I can go with what the others said. However, the great thing about 3D for your own use but also for financial use, is that you put in that big effort once per model. It's there and can be used indefinately for whatever desired, also by customers. The model sits there and generates money from sales without you putting even another minute into it. The more models you gather, the more revenue you generate from material, you no longer need to work on. If one day you have enough models online for sale, you may be able to have a good life only from that. To say, put in lots of effort NOW to not have to put in any effort into it anymore LATER while you keep generating money from it. Pretty attractive to me, yet I still have to get to a level where I could sell.
but at the same time you are selling your project to many customers!
which i think can generate same amount of money that you could make by freelancing!
This is a great video not just for teaching how to sell 3D models but for teaching how to be more profesional in general.
So many in the industry would benifit by watching this.
Great insight, I learned the hard way that mediocre 2d is more lucrative in the short term than good/decent 3d
So you're a 2d artist instead 3d artist now? I'm just asking, because I'm interested in both but practicing and improving my drawing skills at the moment as a preparation for the 3d art and it makes so much fun as well 😊
@@alceonsde5931 long term 3d is the way to go things like the grease pencil in blender as well as being able to quickly wip up concepts in zbrush will only become better. However when it comes to clients everyone has an idea/character they want drawn but mostly only people working with 3d have any use for models. If you're goal isn't to make money right now and you have spare time I 100% recommend 3d. 3d can also speed of 2d work, but in the short term there's almost an endless amount of work available at any level in 2d.
@@Evergladez I get the point... Thanks for your advice ☺️
@@alceonsde5931 no problem
@@Evergladez whats up, im still wondering if your on youtube since its been 2 years i appreciate your comment above therefore i have a question
Your videos are simply amazing. I was asking myself when should I start selling models or how to do some research first. Then I received the notification of this video.
Thank you!!
I'm always happy when I get a notification from this channel
we are glad that you found the content useful.
And not a word about possible income...the information everyone is concerned more than the standard selling tips.
Possible income from $0 to ♾ ... If you're really good (and inspired) you can make 6 digits like in any domain, but you need to be really good, the free market is direct competition, really good may not be enough if there are others in the same range, stand up from others too.
Welcome to how the industry works. Artists are paid like shit compared to the hours they work and the companies do it by constantly keeping details on pay rates hidden so artists neevr know what their colleagues make and never know if they're actually being paid right by comparison, artists get used to this idea then even when independently making youtube videos they still keep pay rates a secret. Meanwhile anyone can figure out what an electrician makes typically.
Ironically, I dont agree with the advice of the saturation as sales of 3D models highly depends on its uniqueness more than nicheness, like models of unique crates vs niche characters, the output from you the modeller can be higher and sales can happen faster vs working tirelessly on a niche unique object and then selling it only a few times, as studios will also consider not buying something thats already sold once due to not wanting to use something others have in their games or animation projects. So its an aspect not really explained here, its very tough to sell either however.
For those of you saying that it is hard making money off 3D models. It is... but the key is to find an area where the content is unsaturated or low poly. For example, I started selling helicopter models with pbr workflows because apparently people are too lazy to apply good textures on helicopters. The only problem with helicopter sis up unwrapping... that is a mess.
For me are the textures, most of the good textures are paid. I use free textures, such as TextureHaven, but converting them to albedo takes time. I spend more time converting and making textures, instead of finishing a 3d asset. That's why I make low poly and simple colors.
Well, character artist is the hardest to get job. There's just, hundreds of people who can model a nice character or creature.
a day of 3d modelling is definitly more expensive than 200 dollars lol , especially for a company ... lol people dont evenstart selling 3d models , you cnnot compete against indian prices ... better work on your art skills and be able to contstruct nice scenes with good storytelling .. you dont wanna be a modelling slave in the industry
yes you are Right
Yes, build a nice scene with good storytelling for 0$/day, and then, sell the assets on a marketplace.
@@fyodorkaramazov2136 and some one buy ur asset and will upload to torrents
@@ayvin810 or use it for a shitty game *ahem Yanderee sumilator*
Some money is still better than no money, you may need an empty fridge and a long time without finding a real job in a studio to realize that.
I found this interesting but I would also like to see a video on buying and selling models specifically for 3D printing. I want to be able to turn the virtual into the physical but I do find some of the marketplace confusing. It would be really helpful to know what to look out for and what to avoid, and a list of good resellers would be useful too.
Have you delve into the 3D print market yet?
You are so right when it comes to pricing, some people with novice and intermediate skills ask for pricing much more than what their skills are efficient for. This goes with freelancing as well, if I want to hire someone to cut my time, they would suggest more than their worth. I know the value of 3d modeling as I am an artist myself. I decline a lot of artists who don't meet the standards or offer more than what I know isn't worth it. Because many will look at the now than a continuation of income. If you are good then build a foundation.
Are you telling me there's a chance
Ha. Same feeling bud.
There’s just so many experts out there that can undermine your efforts.
The way I see it is marketplaces online shops are all just a bonus. You should be working primarily with clients as freelance or at an actual studio. Then throwing your "table scraps" or work that doesn't violate some NDA or IP license up online for passive income. Fire and forget.
yes, this is one of the best strategies of making money selling 3D models, you hit two birds with one stone.
Sorry. But from my experience selling 3d assets is less profitable than drawing hentai.
3d model hentai. Rig the bodies.. something something.. Profit!
Where do you sell hentai?
What is hentai guys
Probably you are not good enough yet hah! i know some ppl making a really good living selling 3d models i dunno wat ya talking about
@@drok3696 selling models to dedicated customer(movie/gamedeveloper) or selling models on websites? Because that's different. I know only people who makes 3d models as source of additional income. But no one who lives from it.
I cant make a 3d model, and yet here i am
first: be a talented skilled artist like you
There are many basic things that people need made that you could try to sell. Granted, because they are easy, they won't be worth much and there is a chance that it may be saturated. However, if it is done correctly and consistently, people will eventually recognize some of the stuff you do and will give you practice. But do always try to improve upon your skills.
I am skilled tho
I can make cube with any colours
You could always buy a model from fiverr and resell it
I was not expecting to see my work watching this video ^^
Hello, nice to discover your channel! i have been modeling in 3dsmax since 2008. introduction to a video game modification was the reason to start and was a pleasure to work around it for 3 years.. Didn't leave it, i was always hungry to learn new ways and enhance my skills. Due to luck of time i make or texture things rarely but never actually tried to sell anything.
I love how the most replayed part is the girl in the dark body suit at 8:14.
I saw one of my model in your video ! ( the red futuristic crate, wich is free by the way ;) )
Every time i get notification of a new video from Inspiration tuts. I am always happy, the content you create is the best, what i need right now.
Happy to hear that!
I suppose the only thing holding me back from doing this is that I can't see any sales statistics per individual. A simple 'units sold' counter for each item would be quite nice to see, so if a guy has 5 models up there, maybe he's sold 20 of one, 3 of another etc... It'd just be nice to know how people are doing in this market in general really. Taxi drivers for example, they lie a lot, they make a lot of money but they say business is rubbish, they're not doing well etc... Even though I know they're actually doing very well.
Very good video on using 3D to make income. I like the concise steps involved, especially the error checking.
Thanks for your efforts man you're the best
I use blender often is it good for this ??
Yes, definitely
@@InspirationTuts thank you keep up 💪
A good model is a good model. Doesn't matter how you made it as long as you didn't steal it.
@@xalener does tutorial counts ?
@@Hinstea Yes. The demand on tutorials is always big BUT, you have to know what you're talking about and be sure, that this knowledge would be usefull for someone. Like, no one would buy a tutorial how to delete default cube, while tutorial about, for example, modeling, unwrapping, texturing and rigging a weapon for FPS game would sell like fresh bread.
Awesome information. Thanks a lot :)
A thing that nobody talks about: are the 3D models that I produce protected by some kind of copyright, or can anyone which buy it, resell or barely modify and resell?? That will waste a lot of earnings. I never sold anything yet, and I wanted to know this particular aspect
I feel all caterogies at the moment are saturated and I dont have to skills to make anything truly outstanding
furniture models has most high competition so I do not suggest wasting your time. Instead do character or any other
Thanks for all, you are doing great videos!
Glad you like them!
Fan of u from India...
Like ur videos
I love it ❤
Is using z brush cracked and selling models is wrong...of we do that will they know?
how do you become a creator of 3d model ? what's school do i have to go ? what online classes do i have to see ? I have a lot of question, i hope someone here can help me, i try those videos that come with unreal engine and that no help , i have zero knowledge about this
Download blender and find a tutorial of your choice, Blender Guru is the usual go to. Also it is an art form so its very hard so keep that in mind.
Thx for this video mate!
what about the copyright in using textures. i use all of my textures from quixel, but you are only allowed to make money with it if you render in UE. also you allways change the texure in the shader editor via mixing with other textures or even change the color. so i am not sure how recognizable the textures on a finished 3d object are. until now i did not sell any 3D model with textures on it becouse i wasnt sure
what is polycount on cg trader it ask for vertics and face budt i never understood what the polycount is
I needed this video...
How to manufacture it?
I need to enhance my sales :D I already made my first hundred :3
congrats! can I ask how many models have you uploaded? what site? thanks
@@feenux09 around 9 models on turbosquid :), I bet if I upload more chances are greater.
@@Scarlov87 hey bro which software you are using and on website you are selling ?
excellent work and video no doubt
Hi, thanks for the tips!👍
No problem 👍
Just tell me can I make 2-300$ a month by selling furniture models?
Nice video it was really enjoyable ✨
i am glad you liked it
I have bought many 3d models for Maya, if the model is done in blender make sure to offer obj
expect of obj and fbx, which other formats will you say are the best to put on ? thank you.
In which programm it would most likely to start learning creation 3d models ?
Great video. Thank you!
Glad you liked it!
When you look at all the necessary things, ideas, work needed. Makes you want to not even bother trying. It's super complex, especially if you have to learn UV unwrapping and retopology... Super Complex... I assume in the future, AI will automate these processes, so that someone can automatically create like in Zbrush and have a ready model. Then auto-rig it using future processes. Nobody likes to bother, but then again, less people will want to buy then. It's a difficult profession and only should be done if you love it. Otherwise you are much better programming or learning some more practical, less brain intensive skills. There are a lot of ego-minded people who think they are good, and that's what will hurt them. To anyone: Start by accepting you're a mediocre artist, that's how you might improve eventually.
UV unwrapping and retopology is not that complex. You sound like someone that struggled trying to learn it. I won't judge you, it can be daunting in the beginning.
@@SmithRamone1 I sound like someone who actually makes money and didn't get a job to make classic 3d characters, yet I still use 3d tools to make scenes, animation, motion graphics and other things people actually need and they give me money for that which is nice of them. I would rather raise a family, pay the bills and go on vacation, rather than spending 99% of my mental capacity trying to learn proper topology, UV unwrapping, because those are skills that take 10000 hours to master, which is not worth it. People keep inflating the importance of these and ignoring that we have limited time on earth and limited mental capacity. These processes will be automated someday and a lot of people will lose jobs. Luckily though family will still be around even in such times...
@@m4r_art Ok man, clearly you've already convinced yourself with this narrative.
@@SmithRamone1 I didn't concince myself. Effort vs money vs circumstances. 99% people are better off in VFX, motion design and using 3d models for people's real world needs than vouching to work for Ubisoft or some other tech company, it takes a lot of skill, luck and connections to get anywhere, so people need to do what life offers them and sometimes take the second wind if chances give a realistic offer to succeed. You don't have to agree
@@m4r_art that's not the point. I just said that uv unwrap and retopo is not super complex like you described. And that this narrative I assume is coming from someone frustrated that doesn't fully understand uvs or retopo and for that reason thinks it is super complex and impossible to learn. btw, I agree with you that maybe in the future AI will do both uvs and retopo.
Awesome video!
How much experience do you need to have to start actually selling?
Medium level
what if paypal is banned in you country?
Hello, there are a lot of free models you can download, I always wonder why people give 3D models for free?
Thank, now I know where to start. By the way it not in the video, but you give me inspiration.
9:48 Nice mammoth tank.
But towards the video I will take these into account seeing as I have been wanting to model and sell my creations for a while now.
Or the same 3d creation that appears in the video could be added to minecraft as a skin? with those same graphics?
Thanks bro.....you just made me stop modelling!! Thank u very much! 😒😒😥
Or the same 3d creation that appears in the video could be added to minecraft as a skin?
Do I must have an original active licensed software to be able to publish a model on any market? Do they have a way to tell? thanks for the video.
HI BROTHER LOE FROM INDIA/MUMBAI.......LOVE YOUR CHANNEL
thanks
Hii bro
Ur mail id I contact you
@@mohdkaleem1173 who's mail id
The important thing here is not to cut each other.
What about perfect is never.
The niche thing is such a turn off... Also i thought this video was to starting 3d artists but its basically telling "be a pro, charge as a rookie" i dont like this, there has to be another way.
... smh
This is too much quality to handle 👌 nice job
Selling 3d furniture just alot better.
great free advice
which program do i need, guys
3d modelling is very hard
Can I sell weapons robots or military 3d models do I need license for that
What about people selling IP that isn't theirs? I see so many people doing this.
thank you ..
Can anyone please guide me how i can search about in-demand models or category? With lots of thanks
3 double ad slots in a 10m video? Seriously, you have your monetization options set way to high. The content seems reasonable, but I'm not going to listen to videos if I am going to be exhorted to play raid shadow legends every 60s.
I don’t think he chooses how many ads he puts in his video
Use Brave browser instead
which company takes the smallest percentage of an artists work to put it on their platform
Unity assets store take 30% cut from your sale
Artstation takes 30%, but with a pro (subscription) account, is drops to 5%. If you are working with Blender, Blender Market does 20% to 5%.
thank you
I have a question, what all can people do with the models?
Add in video game or animate it
👍👍
You know... Games and animated movies weren't made out of air.
Good Video
Thanks
Very helpful video
Glad it was helpful!
Can I sell my donuts? 🙄
Technically yes. but simple things like that are very likely to be heavily saturated in the market.
@@OmniscientWarrior I want to sell cars is it possible iam planning it as side job
@@Rohit-xc3tl As long as you do something unique, decent, and well, someone will likely buy it.
@@OmniscientWarrior I mean how do u upload the object file and all and the documentation and that stuff
@@Rohit-xc3tl That would partly depend on the way you go about selling your files.
This is 3d max or blender
Finally, i can sell my doughnut.
Zbrush and 3ds max is best😎😎😎
Who will buy these models? What can it be used for? I believe only a few people want that. Compared to the time it takes , it’s not worth it
Depends on the model you’re talking about, with the single rigged animation ready model, not very many people would buy it, but it would be sold for 25$-50$ so for the few times you sell it you are getting an okay amount of money. On the other hand, selling a large variety of small background or game assets would make much more sales, but each for less money. It may not be as worth it starting off, but in the end it is your choice if you want to do something like this
thnaks bro
Thanks
As always, like before watching.
Can we sell the blender created model's ?
Yes you can. There are thousands of models made in Blender that are on the market.
It is possible to sell pretty high quality IMAGES OR SHORT ANIMATIONS OF CARTOONISH LANDSCAPES (without characters) for a very low price? For things like background to stuff.
Someone will buy it?
If so, what price should i offer?
Compare what you want to sell, to whats already on the market. you want to sell at a competitive price and not just under cut your peers.
@@ryandunn5111
I understand, thank you!
It all starts with a cube.
YanDev: **Heavy breathing**
holy shit, that astronaut...
can animators have a passive income in some way?
Yeah unless you work in a particular studio 💫
At least 3 years working/studying for sell or habe oportunity, this work start be of slaves, and if u are in a company u need a lot of skills, usually they want generalist
Generalist = +5 years of study for the same salary or less than a 2D artist or animator
they don't support most countries around me (turkey etc), what a shame...
Good luck convincing Indians and Chinese about keeping price up.
I need 2 years to make my first model so I can sell it for 100 bucks