This kind of thing is very common in the music industry too, so many big artists use teams of session musicians, writers and producers who can often go completely unnamed. Great video once again!
I actually work for an Outsourcing Company that works with multiple well known studios and has quite alot of Veterans. What many also don't know is that Developers are often Prohibited from interacting with social media except a few and that's what Community Managers are for. Even though many Players don't see them but they are the shield and filter feedback and take the backlash off them.
Aldready knew about ghost writers in bookwriting, but entire shadow studios making big parts of well known titles, that is definitly a revelation. Thank you for your work, great video as always
I dont know if there is a form of funding your excellent work besides using your sponsor service with your code but here is a small amount just to say thank you and keep doing your great journalistic job. If you use the membership option here in RUclips i would sign in a sec.
imagine being a ghost dev for 50 years then suddendly going public showing that u actually develloped like all the best games ever made and litteraly become the biggest gaming company in the world
reminds me a lot of ghost producers in the music industry. Having ghost-produced for others myself, it offers the freedom to create different content for different clients rather than having to build a brand up for yourself. Less risk and more flexibility It’s also a lot more reliable in an industry like gaming where actual profit isn’t guaranteed after the increasing development costs. Dev/publishing teams are taking a financial risk on you rather than you risking the market itself. If a game actually turns a considerable profit then you made your client happy, and if it doesn’t then you’re the one who’s happy since you don’t have investors breathing down your neck.
I love these videos. I genuinely wish that they keep coming. They are really a fresh view from the usual gaming themed documentary/video essay types of vids.
Maybe I am naive or ignorant but I genuinely had no idea this kind of thing happens, it's wrong and sad that developers don't get the recognition they deserve for the incredible work that they do. Thank you Belinda for yet another fascinating video and shining a light on this topic, by the way was it cold in your office? wow lol.
And this is mostly about big names and known development phases, like the ground coding of levels, audio design, etc. I spent 11.5 years working on Localization Quality Assurance and the creditting rules or the invisibilization of work is broader. Neglected from publishers and managers alike, it's quite tough to be credited from an external vendor perspective. I do understand the importance of NDAs and other factors that would require a worker to stay silent about their involvement in a product, but 7 out of 10 times it's simply not being recognized as an important development phase
oh yes, there's massive oversight ESPECIALLY with loc and QA teams, and they're just as important - if not more so - than those 'big name' dev roles. I totally get the frustration, because there's simply no good game without proper QA...Thanks for sharing your story - we need more conversations like this.
I think we all remember beating Gameboy, NES, Sega or some arcade games, and seeing some credits that just seemed like random names. I always thought Castlevania's credits where a joke.
Thinking more about this, guessing being a ghost developer also means being shielded from social media harassment. Still remember people sending threat pizzas to Bungie employees.
A lot of people don't want to be hidden this way, but have no choice if they want to keep their job like you say. The choice is made by management, often before the rest are even hired. Funny that EA did the opposite a long time ago, not so much lately. Leads put their names on things and people give them the credit. Sometimes leads do help hone a vision, just like a director of a film, but they have a lot of people they work with that really gives the game its distinct identity. Do any smaller devs hide themselves like this? Interesting to learn about TOSE, hadn't heard of them before
If you're a dev in this position, fight for your rights and cite the IGDA guidelines. While they're not law, the more they are spoken and cited, hopefully the more industry used they become.
:O I've been in the indie and AAA industry for 12 years and never heard about them. Japan is truly different when it comes to making games. Amazing journalism.
Nice shoutout for our side of things. We also go by white label studios. Why did we do it at our studio? Money, profits and sometimes longevity in the studio. It's easier to get work when you are knowledgeable as you have covered, but what you didn't cover is that sometimes you earn two to three times as much as a white label. Much in the same way that a contractor will earn more as a staffed employee.
Very good point that these companies, as "clients", pay more for white label work. Where I used to work I think half the jobs, if not more, were like that. Our stuff is everywhere in the industry, but credit is rare.
There is no way im the only person that notices her rock solid talent? I'm trying to watch the video and pay attention but i keep getting distracted bros, im trying. On god.
Use the code BELINDA at nordpass.com/belinda to get a free 3-month NordPass Business trial. No credit card required.
Thanks for coming back to longer videos🎉
Belinda with the sponsors 🙌 let's goo
Top notch game journalism. Love all your vids.
@@sembiance7 🥹🙏 top notch help for my production costs 🙏
This kind of thing is very common in the music industry too, so many big artists use teams of session musicians, writers and producers who can often go completely unnamed. Great video once again!
I actually work for an Outsourcing Company that works with multiple well known studios and has quite alot of Veterans. What many also don't know is that Developers are often Prohibited from interacting with social media except a few and that's what Community Managers are for. Even though many Players don't see them but they are the shield and filter feedback and take the backlash off them.
And community manager is most of what makes a team of dev looks bad in our eye.
You mean incite controversy and backlash
The Concord developers probably wished to be unmentioned ghost devs
😅
💀
most of them did a decent job. As so often it was the fault of the management
@@lukasgruber1280 They were also complicit given the way they talked about the game online
Concord's credits scene lasts 72min. It was a lot of people involved.
Aldready knew about ghost writers in bookwriting, but entire shadow studios making big parts of well known titles, that is definitly a revelation. Thank you for your work, great video as always
Top-notch RUclips gaming content! I absolutely love this channel-it's a must-watch for any gamer!
Thanks for the encouragement. Very grateful 🙏🙏🙏
Happy Xmas and Merry New Year!!! I could watch you talk about anything.🥰
@@ericmikuta Thank you so much, Eric! 🙏 happy Xmas
I dont know if there is a form of funding your excellent work besides using your sponsor service with your code but here is a small amount just to say thank you and keep doing your great journalistic job.
If you use the membership option here in RUclips i would sign in a sec.
🙏🙏🙏🙏
imagine being a ghost dev for 50 years then suddendly going public showing that u actually develloped like all the best games ever made and litteraly become the biggest gaming company in the world
And then get sued to hell for breaching multiple NDAs
That would probably a revolution of their studio... something the devs can't do so much about.
There was somthing distracting in this video, I can't quite point it out.
Well, it's getting cold.
Well, I would say attracting, not distracting 😁
something*
yeah...
reminds me a lot of ghost producers in the music industry. Having ghost-produced for others myself, it offers the freedom to create different content for different clients rather than having to build a brand up for yourself. Less risk and more flexibility
It’s also a lot more reliable in an industry like gaming where actual profit isn’t guaranteed after the increasing development costs. Dev/publishing teams are taking a financial risk on you rather than you risking the market itself. If a game actually turns a considerable profit then you made your client happy, and if it doesn’t then you’re the one who’s happy since you don’t have investors breathing down your neck.
It happened in every entertainment industry as it would seem. You'd also get ghost writer for movies and books, too.
THIS is real journalism.
Yeah you can really see her ability... it pops out so to speak xD
@@regalgiant1597 maybe it was a bit cold :'D
Learn something new everyday. Time to look into this more.
It’s even worse for us so-called ‘Enterprise Application devs’. No mention of our names anywhere.
Thanks for coming back to longer videos appreciate it
Just four words:
Stellar work.
Criminally underrated.
Three letters: B-R-A
I love these videos. I genuinely wish that they keep coming. They are really a fresh view from the usual gaming themed documentary/video essay types of vids.
Like for the cold room, cause I feel llke that couldn't have been accidental
Its cold out there
It's winter in Canada 😉
I can't believe it took me 10 other comments to find this one.
It was hard to focus
I called my wife and demanded explanation. Thought I was safe searching “shait” no one cares about. I’m sticking to podcasts. 😂
😂
Amazing as always Belinda!
This is also happening in Visual Effects. :'( Especially with the "We didn't use CGI" movement.
So sad.
Yes, especially in that industry. Not so much these days anymore, but it used to be pretty bad in the past.
Your content is really great! It deserves much more recognition.
Maybe I am naive or ignorant but I genuinely had no idea this kind of thing happens, it's wrong and sad that developers don't get the recognition they deserve for the incredible work that they do. Thank you Belinda for yet another fascinating video and shining a light on this topic, by the way was it cold in your office? wow lol.
Bras are crappy, unwashable, elastic polyester that doesn't fit anyone properly nowadays, and they cost an arm and a leg. Solidarity.
And this is mostly about big names and known development phases, like the ground coding of levels, audio design, etc. I spent 11.5 years working on Localization Quality Assurance and the creditting rules or the invisibilization of work is broader. Neglected from publishers and managers alike, it's quite tough to be credited from an external vendor perspective. I do understand the importance of NDAs and other factors that would require a worker to stay silent about their involvement in a product, but 7 out of 10 times it's simply not being recognized as an important development phase
oh yes, there's massive oversight ESPECIALLY with loc and QA teams, and they're just as important - if not more so - than those 'big name' dev roles. I totally get the frustration, because there's simply no good game without proper QA...Thanks for sharing your story - we need more conversations like this.
I think we all remember beating Gameboy, NES, Sega or some arcade games, and seeing some credits that just seemed like random names. I always thought Castlevania's credits where a joke.
Another great video
Thinking more about this, guessing being a ghost developer also means being shielded from social media harassment. Still remember people sending threat pizzas to Bungie employees.
Great top. i appreciate your points.
It's a human thing. No need to shame, appreciation is the right thing to do
Shes BACK!! LESSGOO!
A lot of people don't want to be hidden this way, but have no choice if they want to keep their job like you say. The choice is made by management, often before the rest are even hired. Funny that EA did the opposite a long time ago, not so much lately. Leads put their names on things and people give them the credit. Sometimes leads do help hone a vision, just like a director of a film, but they have a lot of people they work with that really gives the game its distinct identity. Do any smaller devs hide themselves like this? Interesting to learn about TOSE, hadn't heard of them before
That's what shorts are for. Hooked me for the whole video. Good job.
If you're a dev in this position, fight for your rights and cite the IGDA guidelines. While they're not law, the more they are spoken and cited, hopefully the more industry used they become.
:O I've been in the indie and AAA industry for 12 years and never heard about them.
Japan is truly different when it comes to making games.
Amazing journalism.
4:51 Damn we ain’t holding back anymore 😂 love it ❤
deserved
What a gem! I've just discovered your channel. The quality is craaaazy. Well done, keep going!
Nice shoutout for our side of things. We also go by white label studios. Why did we do it at our studio? Money, profits and sometimes longevity in the studio. It's easier to get work when you are knowledgeable as you have covered, but what you didn't cover is that sometimes you earn two to three times as much as a white label. Much in the same way that a contractor will earn more as a staffed employee.
Very good point that these companies, as "clients", pay more for white label work. Where I used to work I think half the jobs, if not more, were like that. Our stuff is everywhere in the industry, but credit is rare.
This channel is goated, thanks for another great video Belinda.
We already love your content. Hitting Sweet Baby just to make us fall even more and keeping coming back is such a low move haha
There were a couple of good points in this video..
Glad to see some excellente Journalistic work in the gaming industry
6:17 Bandi naco actually makes alot of the modern nintendo titles now
i've been waiting for your next video welcome back
Finally more videos ❤🎉
Merry christmas🎉
I’m quickly becoming a bigger fan of this channel and its tip top breakthrough content. Keep up the great work Belinda!🙂
very informative and great top, best combo!
Another solid work
Wow! This one was one of the most eye opening videos of you i watched!
Thank you a lot, Madame! :)
"people are not credited because it is not enforced" isn't a reason
Great video Belinda. Thanks.
There are ghosts artists as well in games. Ghost devs and artists usually get paid more.
Havent seen balinda for a while, but dang shes getting better and better. keep up the good work :)
Your ‘’ghost development’’ are looking good.
👀
Great job on the video, had no idea about this
Guys calm down calm down !!
No 🍌🍌🍌
Gaming industry employees should be afforded the same protections, and rights, as anyone working in any other form of media. Credit where it is due.
Is this an early holiday gift?! Belinda, you too kind! I always love your insights on these reports. So entertaining to watch and listen to!
🎉 welcome back!
This probably the only video that portrait Activision & EA as good company at the same video.
Retro Studios getting shafted in credits is karma for denying crediting people themselves.
Neuron activation
Even SBI get strays where least expected lmaooo
Another fantastic video, thanks keep ‘em comin’:)
interesting, i wonder if these ghost devs are the ones coding the hacks to sell them online for these big games.
This also happens in Animation studios
You always have good videos!
So instead of saying my uncle works at Nintendo, I can just say I'm a ghost dev! Easy!
I had never really thought about this but she had some good points. What some in the west weaponize appears to be the norm in Japan.
Ghostdevs?
Thats totally new to me.
Interesting!
Awesome video, again!
Wow. Those are some beautiful big facts presented there. Great video!
Yeah look at these credits
Bruh
There is no way im the only person that notices her rock solid talent? I'm trying to watch the video and pay attention but i keep getting distracted bros, im trying. On god.
another banger video from Belinda - she always know what gamers want 😅
That room cold af I see 😂😂. Amazing work as always
Don't mind the creepy comments, this is an amazing video!
She clearly doesn’t mind the temperature
We do get "star" developers from time to time. And then those developers proceed to disappoint everyone.
Belinda's looking gorgeous today😻
What comes to my 🧠, is Icefrog.
Hahaha, the editor of the video left an Easter egg.
you've caught it! nice one!
Good video comrade!
Yuji naga. Good one.
Merci pour le vidéo!
Great perk if you're in witness protection!
Great video, having the greatest boxer edit your video genius! lol
another great vid!
This channel is so great. I regret only having one like.
So KayYu is a ghost developer! His name not appear on the credits even tho he is the one who started Holocure project. Interesting.
Isn't that what sbi is aiming for? 😅
i do wonder how long it'll be before game devs have actual unions.
4:47 earned the video a big like and a sub lol
haha yeah that was awesome, and what we all think
As a MoCap Editor/Animator working for an outsourcing company in a 3rd world country, this is just the norm and I wish it wasn't...
THIS
IS REAL
JOURNALISM
I LOVED Starfy! lol!
Crazy, did not know
Always here for a Belinda video.
why your videos are so goooood
i love you cheers
Great video thanks.
is it IA generated images in the background? they seem a little off...
You're back! 🔥
5:43 glitch in the matrix? 😆
It's funny that the subtitles say something completely different from the original audio and the voice-over.