EASY Railing Using Geo Nodes In Blender

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  • Опубликовано: 19 ноя 2024

Комментарии • 7

  • @philippesandrat9618
    @philippesandrat9618 2 месяца назад

    Very good tutorial ! Thanks 👍

  • @neerajbhatt3368
    @neerajbhatt3368 3 месяца назад

    Great Tutorial...for Architecture...could you throw some light on the Node groups which are visible only at the ending?

    • @SimonEberl3D
      @SimonEberl3D  3 месяца назад

      Hey thanks alot! Sorry for the confusion. I basically grouped the handrail and balusters seperately and then joined them. So there is nothing inside those node groups that I didnt show in the video! Feel free to ask me anything if you have more questions!

  • @AdamSweeney85
    @AdamSweeney85 2 дня назад

    Hi how can I convert the object from curve to mesh without losing the Rail Post?
    Edit: I added a "Realize Instance" between the Instance on Points and "Join Gomatery" nodes if anyone needs this fix.

    • @SimonEberl3D
      @SimonEberl3D  2 дня назад

      Yea exactly, thanks for pointing it out!

  • @SimonEberl3D
    @SimonEberl3D  3 месяца назад

    -- By the way you can get 10% OFF on Blenderkit by using my Link : www.blenderkit.com/r/simoneberl
    Here you can get the better Curve to Mesh Nodegroup:
    blenderartists.org/t/curve-to...

  • @jeffg4686
    @jeffg4686 2 месяца назад

    think how hard that was BEFORE bevel profile...
    Actually, I guess it's not so much that as it is geometry nodes.