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How Ghostbusters Changed Tabletop Games - Andal Galaxy Tours
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- Опубликовано: 21 мар 2024
- In 1984, one of the most successful films of all time was released. In 1986, one game developer would use Ghostbusters to change the face of an entire industry forever.
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SOURCES:
"Ghostbusters Begins: A History of the Ghostbusters Roleplaying Game"
by Keith Garrett
gnomestew.com/...
"Who You Gonna Call? A Review of the Classic Ghostbusters RPG"
by Daniel Stack
rollingboxcars...
"Advantages and Disadvantages of the Dice Pool System"
by Oren Ashkenazi
mythcreants.co...
"Beginner's Guide to Mechanical Literacy: Dice Pools"
by Meinberg
goatsongrpg.wo...
"Writing RPGs Is Hard, Part 3: Dice Pools"
by Frank Mitchell
frank-mitchell...
"The Stars Are Right For A Look At The Call Of Cthulhu’s History"
by J.R. Zambrano
www.belloflost...
Special Thanks to:
Jeffrey Biggs, Greg Costikyan, Stephen Crane, Geoffrey Dalcher, Gigi D'Arn, Steve Gilbert, Eric Goldberg, Daniel Greenberg, Guy Hail, Richard Johnson, Sherman Kahn, Doug Kaufman, Charlie Krank, Timothy Meehan, Paul Murphy, Sandy Peterson, Tony Rivera, Ken Rolston, Jeremiah Smith, Russel Solano, Greg Stafford, Noah Stafford, Kevin Wilkins, Lynn Willis, Martin Wixsted
Special Thanks to: Ghostbusters Cities for Game Resources
ghostbustersci...
Music:
Irregular Rhythms by Tim Kulig
Creepy Mood by Oleg Fedak
Spooky Dark Night by Caffeine Creek Band
Echoes in the Darkness by Nature's Eye
Ghost Girl In My Room by Alper Omer Esin
Call of the Sea by James Milor
D20 Vector Provided By Vecteezy.com
To answer the questions in the starwars bit, Gozer attacked the ghostbusters again in 2021 because there was a year for each coming of Gozer: 1883 (The Krakatoa Eruption), 1908 (Tunguska blast), 1945 (IDK I forgot), 1984 (first ghostbusters movie), 2021(ghostbusters afterlife). It took place in Oklahoma because Ivo Shandor and his followers created the city it takes place in specifically for Gozer to rise again. Sorry I had to geek out on you, nice video btw
We played the updated version Ghostbusters International when it came out in the late 80s. There were some modifications we ended up doing to the game usIng GURPS.
The game didn't reflect how their gear worked such as treating the proton thrower like it shot one beam at a time like a Star Wars blaster.
We had the initial dice roll to see it the stream hits the ghost then roll to see if the stream continues to track on the ghost or if it gets loose and also how much the ghost's ecto presence is worn down until it can be trapped.
My friend that we played with still has the game and all materials last I heard.
That's honestly such a good idea, thank you so much for sharing that!
_Ghost Busters International_ was based on a variant of WEG's d6 system.
I'm not afraid of no dice pool.
D&D Raver Edition do this exist??
So your stat is how much dice you roll? If this is the case, what if you have 2 points in a stat. So that's 1d6 per point (2d6), and the target number is 15, it would be impossible for a ghostbuster to hit the said score, since their maximum roll would be 12.
We think it's kind of the same as in D&D where you roll on a weaker stat and have a worse chance of getting the result you want. But if a GM is purposefully giving a bunch of rolls in a Trait that a buster is bad at, that doesn't sound like a v fun game to us :(
Best... 👍
Nope. Stopped watching after you didn't recognize the greatness that was the cartoon. F that.
The cartoon was lame
First🎉
Second
All this time, I thought Ghostbusters 2 came out in 1986. What?!?!?