Это видео недоступно.
Сожалеем об этом.
STOP BUTTON MASHING! | Learning Zenless Zone Zero with Iyo!
HTML-код
- Опубликовано: 13 июл 2024
- I had so much fun learning combos with Iyo today! Zenless Zone Zero is so fun if you give it a chance. I hope y'all learn from this too!
Go follow Iyo's ZZZ channel here! / @iyoxs
Other CC's Recommended:
Moon: / @zenlessmoon
Rehoo: / @zenlessrehoo
Sol: / @solesssolxs
🦇 Watch Me Live! 🦇
Twitch: / hex_juice
🦇 Join My Discord! 🦇
The Juice_Box: / discord
🦇 Follow My Socials! 🦇
Twitter: / hex_juice
Tiktok: / hex_juice
Other Links: hexjuice.carrd...
🦇 For Business Inquiries! 🦇
hexjuice@amg.gg
🎬 Video Edited by MensRea!
#hexjuice #vtuber #zenlesszonezero
Hey, that's me!
Hey dude do you play fighting games?
@@hexjuice heck yeah! Just started yesterday. 🤓
Dude super awesome video thanks for explaining all this its super cool. Do you think you will create like a series going over every single characters combos and move sets?
I found out iyo plays fighting games. Not sure if that's common knowledge but that's pretty cool
@IyoXS hey it's that coward who likes to delete people's comments on his Vids. What a clown
Ok, I get that the main point of the video was showing how ZZZ had more depth to the combat and potential for flair than people were making it out to be, but saying there's no flair to Wuthering Waves is such a weird take. As Iyo said about ZZZ there's some basic rules to how to use a character and you want to figure out how the people you've combined work together, but there's still room for doing your own thing, and that applies to WuWa, as well. Sure, you could mash, and sure you have the basic things each kit is trying to do, but there's still plenty of space to find how you want to play them. That's not to say either of them have better combat than the other, I just thought the take that WuWa had no room for flair, where ZZZ did a very strange thing to say.
Wuwa is mid that is the reality
@@sikkouvol.1996 the only mid things here are this kind of take.
you can do cool stuff in both games is what i got from this
@@sikkouvol.1996soooo yall can trash on wuwa but when it's the other way around yall play victim?
WuWa making the enemies/bosses dynamic aswell, not just our characters combat.
That's what separate it.
I just don’t understand why Iyo is so intent on making ZZZ to be a fighting game. I grew up playing Tekken since Tekken 5, still keeping up today with 8. I love fighting games since it REQUIRES you to know and practice your combos or techs, otherwise you will never succeed. I watched Iyos ZZZ “tech” guide and was excited to implement it but ZZZ just does not give me that fighting-game drive to improve since it feels so easy early game. I’ll keep up with the game for now but I hope that it forces you to play differently later.
11:38 say there's no flair in how you play Wuthering Waves while saying Zzz has flair is crazy
I'm starting to think Hex really hasn't properly played Wuwa
it's all flair is what I think.
truth hurts for Wuwa rot brains
"did you know that x char have stack and you need to fill it to deal more damage?" lmao
try shock team without grace, instead with anby (anby, anton, rina)
anby 4basic + 1charge (the charge atk will be electro dmg with the biggest impact) -> the shock buildup maybe a little bit slow but slash char having more impact to break enemies toughness bar
then you can swap quickly to anton to do his mini ult
if that anton ult trigger the qte again, swap to rina and then do her skill, swap back to anby, and trigger anton again
infinite electro dmg
that's depth, not understanding the basic kit being called depth. and saying wuwa has no flair is crazy. in wuwa they never handhold you when to swap in any shape or form, that's more freedom in my eyes. and in fact, alot of fighting games are having jump button, but zzz doesnt. that's less freedom in my eyes
23:20 It's important to note that, unlike WuWa, swapping characters mid animation will leave them open for damage until they actually disappear.
Wait what, they don't get i-frames like Wuwa? Man that's so annoying, I feel that could make slower characters feel bad
@@lynkios they do get some if they are doing an ability
@@lynkiosyou only get them with parry
This is like min-maxing kindergarten
am i the only one who lowkey just enjoys watching little things the characters do when they 😭like not mechanic but aesthetic/animation
they say fighting game but no jump button lmao
They never said zzz is a fighting game
@@nikolaidavidlitonjua8817 Iyo said that on the podcast
@@Musashi42069he said inspired by fighting games. Obviously just look at it. It's not a fighting game, just has some fighting game tech.
fine to me, wuwa jump is useless too
genshin jump is prolly more useless tbf
How the hell can you draw a comparison between both genres, one of which is limited to an attack button, a special button and an ultimate button, being only PVE and not even having a jump button with the complexity of fighting games since SF2, if you compared it to beat'em up, like final fight, street of rage and others, there wouldn't be so much discrepancy in the argument, either you are too naive not to see that the approach between the two companies is purely marketing or you are dishonest
he said in one of the comments is that he simply compared it to fighting games because he heard that zzz is inspired to a fighting game. that's still a dumb take tho since an arpg or a beat em up should be a better game to compare it to zzz. the complexity of fighting games are being dumbed down by comparing it to this game where combo starters are dependent on whether your enemy is being counter hit, or crouched, or doing a sweep to down them and start a combo. zzz combat is just having a different "complex" moveset besides button mashing that does just about the same damage as the latter. even if you have somewhat a freedom of choice in combat, its all about whether trying to force complexity into your game would make a game fun or not. trying to force a narrative that zzz combat is complex is just massive cope.
@@NotAndorei just watch what he said in tectone's podcast...
Yeah his narrative is so out there. This is an action hack and slash game. It is already its own genre. And ZZZ isnt even the deepest action game ever made. Iyo is just in too deep to back out of the hole he dug.
@@zippo718 not sure about zzz being it's own genre but yeah, he looked like he was just saying buzzwords that backfired horribly for him. and the fact that he barely plays fighting games or was "just starting out" made him look more stupid while saying it.
Holy yapping
Intro/outro has been a thing since Punishing Gray Raven. Depth? You want depth? Man I wonder what this man as well hex would say if they really got into that game. You can just mash buttons or you'll lose so much dps and time that it starts drastically affecting your score. Bro i just tried out S rank Hanying and I don't understand a damn thing about how to use her. It's getting more and more complex with every new omn that comes out.
Knowing hoyo, they'll never go that deep
@@Rytom where why close have you seen the May ui? Plus they updated it a few times already. You ppl complain about the stupidest things
@@Prodigal450 Nah it's a legitimate opinion. I don't play old gacha games because of qol.
@@Rytom dated? The ui got updated like 5 patched alredy
lol plz do research on who you're talking about before yapping away. And Hoyo can absolutely go that deep if you look at what it takes to consistently get top scores in MoC/0 cycle. Genshin though, that game is lost
@@indyvidual3917just get the new characters and have great relics on them then there you go
Lmao Iyo has been capping so hard lately with ZZZ. I wonder when him and several CC's got that juicy sponsorhip/contract from hoyo for ZZZ.
When one say fighting games a staple mechanic since time immemorial are juggles and air combos, which both are almost non existent in ZZZ, I'd hardly call hitting floating enemies in ZZZ as an air combo lmao.
w/o those two basic fighting game stuff prevalent in ZZZ, I'd be hardpressed to call and force the narrative that ZZZ is a fighting game lmao
Didn't watch the video huh?
The game is boring but that doesn't mean people can't enjoy the systems it has which are well made just never required or you'll learn on you own with the gameplay
@@ardee9337 Just wanna point out for the 9th time, I’ve never calledZ3 a fighting game. I’ve only repeated the exact words of the Developer that “it is heavily inspired by-“ said fighting games. Thats all. Ardee’s able to feel/think whatever they want.
Y'all WuWa stans smth else. Pouring all your Genshin hate on an unrelated game 💀
@@Shoujo_odude don't act like genshin didn't trash wuwa when it was announced to release
It was fun and chill to see you two talk and try to better understand the game
Stopped at the Ellen part because I kinda wanna figure it out myself
Anyway good stuff 🎉
Attack > QTE > repeat. It's like the game plays itself.
Same like Honkai impact ngl
Wow combat so deep!
we found a rot brain here
Comment without seeing the video?
@@user-bb9fe3im9cI played the game and it felt like that tbh
I main Nekomata and I only just noticed she has her daggers in her boots. 😂😂
I'm basically praying this stuff comes into play later in the game
Mr Pokke, free to play legend extraordinaire, plays this game blindfolded, no rotations, so you really can just mash buttons because it’s an EZ PZ game. Once we are at endgame, I’m sure F2P god Pokke will mash his way to victory and save us all from the gatekeepers of “how to have fun” and combo elitists who cry saying, “surely the endgame won’t be button mashable!” But they sit on a throne of lies, and cope thinking this game will become lies of p hard. Hard p p. There is depth to the combat, but the combat encounters are as shallow as the baby pool in my neighbors backyard. Spreadsheeting this game is like trying to find the meta in battle for bikini bottom; it’s unnecessary, unwarranted and futile.
You dropped the mic, dude.
Just like every other gacha. That's the point. Also pokke could not have played blindfolded if he didn't have his headset on the game is incredibly audio based
Wtf is this take? Plenty of blindfolded speedruns are done, doesn't mean the games are piss easy, but the combat is still better than any soulsborne simply because I don't have to wait my turn.
Monster Hunter is a good slow combat, not souls.
@@lucasLSD "Wtf is this take" he says while presenting an even shittier take
@@lucasLSD dawg that was the worst take I've ever seen saying zzz combat is better than bloodborne and sekiro is insanity.
They'll say "It's good that hoyo took it slow:" and literally in the same breath say how ass it is at taking it slow to teach you the game. Like people don't mind a slow approach but we don't need enemies that need to get permission from a hoyo dev before attacking us at the beginning.
And these mechanics aren't deep and if they are gonna lock basic mechanics like actual aircombos behind characters. Is that really a mechanic of the game? Or are we gonna wait until Kuro makes another instance based game and adds a jump button for combos. and then be like Zenless could never all over again?
All this stuff is cool, but the problem here is that the enemy design isn't fun or challenging to engage with by itself.
Later enemies are fun. The game holds your hand way too long imo. There is a lot of fun to be had at endgame though.
@@Rakumei672 if youre saying more hp sponge and forced counter anomaly (a.k.a the enemy has ice aura so you need to bring fire character) is fun.... then no, thanks. i hate genshin format of 'fun'
if you're on early game of course the enemies arent challenging
@@xehanort04 How long does it take to get to that point?
@@chinkyflahz you cant comment without having played the game. get to level 30~35 and youll notice how enemies and certain stages get very challenging. being careful to not get hit, practicing when to dodge etc become common practices
why they dont put jump buttton,,i want to jump.
Why do you want to jump.
@@mistro504more freedom to do things
@@devilkazumi578 i don't like jump button it makes the exploration much complicated it's a me problem in hsr i love just walkin without consume stamina or worry about mountains like in wuwa or genshine i hate the mountains
@@mistro504 hsr is turn based tho so of course it's not gonna have jumping
@@mistro504people are talking about being able to jump in combat not ezploration
I beat that weekly boss by just button mashing and evading, nothing special, It's a simple button mashing game.
They’re more so trying to get across that it isn’t skin deep, rather that since the game doesn’t require this type of gameplay, it leads many to believe the game has no depth. The problem is that this isn’t required at all.
Not button smashing aka read your abilities? I thought it's a basic to read stuff that offers to you, but okay
even the combo feels so unsatisfying and boring...i think i rather spam left click until my finger break still when the difference is VERY VERY miniscule for the effort in comparison vs left click on a temendous big health pool sand bag npc. A great game doesnt define when an unstaisfying has a extra 100 buttons that probably feels better if you force yourself to, it should make you WANT to do it. That said, im only 10 hours into the game, maybe it gets better like other people said after 20-30 hours..=_=.
Also this is not a hate post, i do enjoy 30-40% of what ZZZ has to offer, it has some things that is mid atleast.
. im glad the people that LIKES ZZZ as a fighting games because of this are enjoying it tho regardless.
This man is trying to farm hoyo stans, it's weird how he turned out like the envi of zzz
Love that y'all are doing collabs, good stuff
11:38 I doubted HexJuice has Stockholm Syndrome since that argument with Tectone, but what is this take?
Hex is cool but Id rather read or figure out the combat descriptions in-game myself than listen to a guy gasping at straws making ZZZ combat looks more deep than it is. The only deep in ZZZ is its shloong on that guys throat 🤣
him downplay-ing Wuwa combat just to make ZZZ look great is wild, weird dude
Good on you hex for taking the time to br tought how to play zzz and learning that it isnt just button mashing. Hopefully more people will understand that.
It infuriates me to see a game get so many negative comments and reviews becuase they simply dont try to play the game correctly.
This goes for the story too imo. Its a really good story but (i know its hard for yall) you need to read!!! Read the dialogue. Dont just skip becuase theres no audio or cutscene. And maybe youll find that the story is actuslly pretty detailed and lovable.
it useless if you can still finish those enemy with button mashing anyway
the only think important in this game is posture bar ... break it fast then QTE that all
there's depth, for sure but as with every hoyo game, there's no real combat difficulty that really forces you to go in depth. you can literally just get by with button mashing.
If Lucy and Piper is the best team for Soldier 11 why wouldn't you use Piper?
Didn’t want to or preference, really 🤷
@@xMobius yeah but the way she said it sounded like she hated Piper for some specific reason lol
The problem is the characters you’re given in the beginning ARE for the most part spam-x characters (sure they have intricacies but the game gives you no reason to learn them early on).
Giving people a selector early on would give people access to more *fun* characters without forcing them to pull and get lucky for what they want to play…
It’s like 10-20ish hours before the monsters *start moving* 🤪 and you actually start getting to *play* your 5 stars… it’s like hoyo did their best to intentionally make the game torture to induce some Stockholm syndrome effect where they force themselves to like it before pulling something ACTUALLY fun...
But who knows, maybe this was actually intentional and they know what they’re doing on a psychological level better than the players themselves 😅
Why are some of these CCs trying so goddamn hard to make ZZZ look like something it clearly isn't? Just accept the reality that its not a proper fighting game and either enjoy it or move on...
does the switch controller work on here or should i just buy a new one cause my controller is from amazon and it SAYS it works for pc but doesnt pick up as a pc one it picks up as a switch controller? should that matter tho 😭
A collab of two of my favorite creators
you love to see it! Its cool that Iyo uses fighting game knowledge to help better understand things in these kinda games
I feel like people don't understand that the reason why they wanted to take this slower approach to introducing people into the game and the mechanics is simply so that they wouldn't be overwhelmed by it. I can agree that this approach is slower than most people would like and I can understand the critiques to that. But I also think it's better than being overwhelmed with a bunch of information, which I think this video goes over why it would be too much for people, but that's just me
This might be the comment that people should be looking for. Thanks for noting this out.
But didn't devs telling the players this is a combat focused game? I think the ppl wants to play this game are looking for combat, and the fact is it's not EVEN close to overwhelming, and in this game you don't NEED to learn these mechs to beat any bosses but just makes u feel better with combat. If u think they are taking it slower to not letting ppl getting overwhelmed, then I think they did a horrible job.
omg the guys who play victim after making fire is here...im out
But why? For what? 😂
wtf is this comment section, why are people so pressed lmao. I don't like roblox but that doesnt mean i go watch roblox just to comment minecraft is better
I thought this video was quite informative and a pretty good guide/demonstration at how ZZZ combat has more depth to it than it seems on the surface and by learning these tricks you can make combat even more fun......I have 0 clue why most of these comments are so unbelievably negative and toxic......guess it really is true that the gatcha community is toxic af and always negative.....
This would've been dope split screen
That's true, especially on console!
Wait. Does Iyo play fighting games?
I don't know ask him I think he plays fighting games
Iyo plays fighting games guys 😱
Cool seeing Hex play this way. Do think in the future they should add in some Advanced training to better understand the characters/juggles. We do not have to do them, but if given the option to learn, think it would intrigue more players to try playing this way instead of mashing, and possibly give them some more fun out of it
Iyo, teach me how to plink.
I like when Hex isn't complaining and whining, can we get more of this?
I really want to see hex oi-
Play punishing Gray Raven after seeing her play this
She will never do it.
Nah CC's like these who thrives in casual games wouldn't survive on a game like PGR or HI3
ZZZ story is dogshit while WuWa is Way more better because of its chinese inspired storytelling is emmersive, WuWa has jump button better arial combo and Unlimited juggle ZZZ can't even compete, WuWa has more Appealing character designs while ZZZ is pure plain Character and too many English Names much WuWa has better naming sense in character like Jinshi , Calcharo and Yinlin , ZZZ
Grace Howard is like a German peasants name..
Don’t assume other cultures superior to others.
we can easily tell thats a bait comment
super cool Video :D hex is a natural at this! very nice :D those learning stuff in the lab type of content in form of a "collab" (i guess) looks super fun!
By the power of money I summoned you to clear all the content in one button.
These are really interesting, i think I'll look into it when the game gets harder
very cool video, thanks!
just a quick note
you can juggle with anby's normal skill all the time by just hitting attack after it fast enough
no need to dash cancel that one
I love how everybody is making zzz the most complex fighting game 💀. Play PGR beat trailblazer with no hit run then we'll talk.
tryna save the game atp
@@Hasieur save the what now?? PGR has a niche community it doesn't need crybaby loser players to play the game. But if they praise how zzz is a hardcore game then they should try PGR and HI3 then compare Zzz to both of those games
i think its just due to the potential and depth the game already has atm, and what that may mean for the future
itd be cool to see what zzz looks like a few months from now to see if the difficulty improves
hoyo wanted to take zzz slow with the difficulty so that people would get used to it, so i think that seemed fair
@@yuorion3056 I totally will take that with a huge grain of salt Hoyo caters to casuals take the bosses and mobs and just focus on combat and gameplay mechanics. It's one of the easiest combat styles in the entirety of the gacha genre.
@@HazardTonepgr niche community😂 stop the cap, y’all yapping about how the game have insane combat when no one is talking about pgr
4:03🤣🤣 jokes aside I am glad people are seeing ZZZ has more to its combat than originally thought. As the days have gone by I’ve seen more positively around it, compared to before anyways 🤣 great vid
it will probably get better later on.. i think there are WAY too many complaints for both ZZZ and WuWa for games that JUST came out and are still gachas! meaning there will be more updates to improve the game since thats just how it happens
Man the comments really trying to make zzz look lame as gta 2 😂
@@kenzoaim it's a joke gta is better than zzz ofc
12:31 This 100%, imo the game should be pushing this from the start with better tutorials and scenarios where it'd be clearly beneficial to do more than mash, then on hard mode it should be punishing players for mashing.
Most people are going to gravitate toward whatever method is the lowest effort, if there's no need to use extra mechanics they may as well not exist. As a result the game becomes boring.
Punishing people from mashing requiert super armor on mobs and boss and prevent juggle aka what Iyo reproch to WuWa and glaze ZZZ who not have it.
Gotta love how Iyo made videos talking about the tech of the game and everyone mocked him, but now all the videos are about how they "discovered" "hidden" tech that Iyo was showing everyone months ago.
"Months ago" lol the game came out like 10 days ago 😂
You right though, he called it
@@BittyDays you forgot about CBT? Iyo was making these videos 8 months ago
@@BittyDays he's been making these videos since Cbt
@@BittyDays someone forgot we had 3 CBTs on ZZZ before release
@@BittyDaysgagged.
First! Hello Hex. I love your takes and how honest you are ♡♡
Hi Hex, you're super inspiring to me as a woman in the Gacha CC space. Love your takes esp your recent one on open world Gachas getting stale.
Also love Iyo! His takes aren't bad at all, ppl just wanna argue.
damn the paragraph warriors are at it again. they must be english majors
Iyo made me give this game a chance
What's your favorite fighting game?
Street fighter X Tekken
I don't know what that is
It's literally in the name 🤦
my brain is to smooth to try this
I really underestimated ZZZ in every regard possible. At first it looked boring, but now I love how chill it is. I love love love how cosy Sixth Street is. I love, that I can do the same, quick rotation to get my dailies done, and then just have fun with whatever mode I feel like. And now, that I am realising the depth of the combat, I am really excited about it.
Just give me Ellen already FFS.
All this "cool tech" being explained and all that I hear is analogous to "jump cancel to play Hu Tao the right way". Like why would you need to juggle trash mobs when one heavy attack or skill from Anby crushes their toughness meter or whatever it's called, launching a quick assist combo? Timing Soldier 11 normals - sure, but it's her basic package that is explained in her tutorial. This guy treats this game like a PvP fighting game. Okay there may be more optimal ways to gain ultimate energy or skill meter, but so do other similar games. The game doesn't have any sort of game mode where advanced tech would be needed. You can't juggle elites or bosses. You don't need to learn all this to increase your DPS. Just level your characters. It's an action RPG, not a fighting game.
Dark Souls was a mistake
Great video from both of you. TLDR, elitism in modern day gaming is cringe and also criticizing ZZZ for the same things we praise other titles is mad disingenuous disregarding what the devs migh have or have not said.
At this point i'am kinda fed up with the elitist mentality of: ''this game has to be hard or it's ass by default'' just cause it has combat in it. reminder that the modern dmc games have some of best (if not the best) combat in gaming history in terms of what u can do and how it looks on top of having some of the highest mechanical execution sealing pretty much ever...yet most people only play the story mode once and barely unlock half the moves in the shop (nothing wrong with it to be clear, it's jus a fact) and u bet ur butt they don't play on any high-end difficulty like Dante must die or above and u know full well that dmc enemies are not that difficult for the most part and are more designed for the spectacle or for u to style (u also can't juggle most if not all bosses in dmc as well so that counter argument is respectfully ass).
Yet, i don't see people shitting on DMC 5 for being easy in story (which is what most people's experience in DMC is limited to) or claiming it has no depth cause they just had fun grappling people with nero and break-dancing with dante.
Why is it different here? sounds disingenuous to me.
no, the argument that it's a gacha no longer applies cause these new gacha game have AAA-quality budgets and AAA-quality elements across different aspects including combat ofc so it is valid to compare it to even a AAA title like DMC or bayoneta.
and tbh i don't care what u think the devs said or what not...i care what they actually MADE and put in the game and what they could potentially do in the future...and from what they did in ZZZ regardless of what they said, the combat clearly has inspiration drawn from fighting games (which they unironically said but who's counting)...the same way HSR is clearly inspired from the fate series. That don't mean HSR is the new fate or ZZZ is street fighter 6.5...it does however mean that u can deep dive in the lore of HSR and almost never get bored while investing in an expansive story and a massive character roster like u would in fate. in the same manner, u can deep dive in ZZZ and find FG mechanics that could enhance ur fun if u want to try it out...just as u would in fighting game IF u wanted to. Which is the whole argument that iyo is driving home and that hex is clearly proving right in this video. just cause u CAN mash to a certain lvl in the game dont mean u HAVE to nor does it mean u should but it also doesn't u should mean be blamed if u did mash ur way though as long as you've had fun doing so. play how u want.
Lezzgoo!
Loved your stream ❤ welcome to fighting games !!! You should learn street fighter, you did so well learning ZZZ
I just tell people to play the DMC gacha, then they give up because everything around is complete ass lol, if people actually were looking for some deep combat in gacha everyone would be playing action taimanin since every character there had like 5 or 6 skills if I remember correctly, more buttons means more skill right?
Also after soukaku plants the flag you can get get 1 attack and them switch, she will do her spinning attack for it's full duration while the character that just entered is also attacking and doing their full combo.
good video, I liked both of your correct opinions
I would really like for them to do in-depth videos on how to play characters like this because i really am interested holy shit(⊙_◎)
Yippee! Combos!!! wait Iyo plays fighting games???
The most satisfying air juggling combos i experienced is windwalker air pouncing in dragon nest.
Me playing in pvp there and doing that to the enemy while their aerial evasion in cd, it looks so insulting lmao
Iyo lmao 😂😂
Hoping for soldier 11 mechanics to be discovered. After getting the timing down feels like there's nothing left to be discovered in her kit, will be glad if someone can prove me wrong I do enjoy her character but how is there more depth to Anby and Nicole who are A-ranks compared to an S-rank
Thing is you don't even need to do the proper timing strats on Soldier 11 cause you can trigger her basic attacks to deal fire damage without it.
@@Kyle_116 but doing it consistently that gets all attacks after the first one as a fire attack feels hard af since especially on high shiyu floors and hollow zero enemies will attack you in the middle of your string. I have S11 as a main DPS on my mono fire team and her mechanics is giving me a hard time.
Man. Everytime I hear the argument around "why should I learn about the depth if I can get by just by mashing" its just so braindead it hurts my psyche. Anyone with this mentality needs to understand one thing. You will NEVER EVER feel the need to learn about the complexity of any given game if it is single player. Never. It will always be self motivated. You want to know why? Because single player games are made to be beat. And they are made to be beat using a surface level understanding of the mechanics. Take any complex combat game like, DevilMayCry, Nier, Bayonetta, Metalgear Revangeance. All of these game have combat systems that CAN go further and allow you, the player, to get creative. Some try to push the player more than others (the style system in DMC). But you can beat all of these games by essentially mashing or having a basic understanding of the game and just using the cookie cutter combos. Same thing with fighters. Take ANY fighting game, and play only solo vs the AI. You will never feel the need to learn the optimized combos. Learn the proper punish. Learn any of the deeper mechanics. The single factor that does create this sense of push where players HAVE to learn the deeper mechanics is when PvP is involved. All fighters are like this. All competitive games, such as league of legends as well. So stop saying that "the game doesnt push me to learn the techs, why should I", you sound dumb. No matter how hard ZZZ could potentially be, you would never learn it unless you WANT to.
@@chinkyflahz in addition all those things are also true in WuWa but add more variety with the grapple and the echos 😂😂
So Iyo and some ppl gassing ZZZ for the same thing they downplay WuWa is comical.
@@chinkyflahz i mean some CCs don t even finish the holograms and tower with their account but prefer judge the holo with a max account with perfect écho the endgame and stop at lvl 44 when the "endgame farm" start at lvl 50.
@chinkyflahz u don't need to. But then don't say that math isn't complex if you didn't bother looking further into it. My point isn't that you should be playing a certain way. It's that even if you personally only swim at the surface level, the system still allows you to dive deep in if you wanted to. You're just wrong if you say it's shallow because YOU don't have the interest to dive in and are content with staying at the surface.
@chinkyflahz are you familiar with super smash bros? In that game there's characters like Mario that can very simple to play and straightforward in their kit. And as a casual, you can play SSB and think the game is very simple at a glance. But if you engage with the game mechanics you'll find alot of depth to the system, which every single character can use in unique ways depending on how they individually work. Same thing applies with this game. But like I said, since this is single player you might not feel "pushed" to get into the details vs SSB that requires you to if you want any chance at winning vs a human player.
By the way Soldier 11 really isn't that complex at all, they're quite straightforward. The only thing is there's a timing based thing which is interesting but alot of characters have alot more of micromanagement of buffs or attack chains they want to perform. Anton is definitely even simpler tho lol. But yeah, regardless what I mean is that even if one character is simple by themselves, it's piloting the team as a whole and managing the swaps and various team specific optimizations that make it interesting. It's the mechanics that apply to the system as a whole, to all characters, even if some character do have more intricate kits than others such as Ellen.
no offense hex non of this matters in the gameitself all this cool stuff is cool but it doesnt matter
In story yes but in the endgame you need the highest total dmg possible pressing random won't get anything
@@mistro504 actually endgame doesn't require combo knowledge but rotation and dps consistency at the moment
Its basically the same as genshin, unless they start adding enemies where they react you won't find yourself needing these things which is still the complaints of many
Also in most cases if you over level most mobs they die before you get to use these complex moves however in essence
Its Fun the end
@@mistro504 It still isn't necessary. All you really need to know is your rotations and to have your team equipped properly. Combos don't tilt the numbers in any meaningful way and are purely there for style rather than practicality
how does it not matter to discuss how to play the game in a more fun way on a channel that talks about the game
@@LUCAS420BLZ "unless they start adding enemies".... you do realize this game is what?... 10 days old? more enemies will come... stop treating this game like it's been out for "years" lol
Too Many WuWa Coping , at comment section like ZZZ kick their Dogs and come here for revenge 😂
Wow the victim blaming is hard on this one. I remembered how in ZZZ wasn't even released y'all zzz stans keep commenting on wuwa vids now when the other community does it back they are toxic? 🤡
@@HazardTone can wuwa fandogs just let people enjoy ZZZ?
@@mygame-mg2vr no, and fuck you. y'all acting like the victims and calling us fandogs.
@@mygame-mg2vr ZZZ dying my guy when hsr and genshin new updates come out no one going to talk about it
@@altra1616don't take what hoyo clowns take srsly
The game literally has a toggle if you want a challenging combat or not. So. Yeah. Video title is a bit irrelevant.
Iyo doesn't even plays Fighting games, stop the misinformation...
For now you can button mash but at some point you are going to need to learn some stuff. They are giving us ample time to learn the basics and get used to the rhythm of the mechanics. Hopefully the enemies gets more intelligent and humble me.
The constant “mhms” are wild like it’s okay to just listen quietly to someone sometimes lmao
160th
is it just me or iyo is mega annoying🤨
He is trying to cope too hard
Ima start using piper.... 🥸
Is she any good? I have some copies of her
@Gheniel_ good? Not that good better off with Lucy, I'm just doing it for memes also make a team with piper, Lucy and the leader of that faction in the future.
@@Gheniel_ saw her with a sword and shield I was like he'll ya
@@Gheniel_ Soldier 11/Piper/Lucy is an awesome Fire/Physical disorder team
@@b1ckdrgn Yo, this is my comp. Love it.