1 New AI vs 7 Old AIs

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  • Опубликовано: 7 сен 2024
  • The new Extreme AI is pretty good, but in this video I'll put a claim to the test that it can beat 7 of the old AIs at once.
    Source for the original claim: www.eurogamer....
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions

Комментарии • 1,7 тыс.

  • @rodrigo-vl7bi
    @rodrigo-vl7bi 4 года назад +17986

    I'm watching a guy, watching a computer play a computer game, against other computers

  • @frantisekvrana3902
    @frantisekvrana3902 4 года назад +3011

    The Old AI builds walls, thinking it will help.
    And it does, as the new AI attacks the wall, when it could just go around.

    • @adridell
      @adridell 4 года назад +120

      Then, who is the dumbest? The new AI or the old AI?

    • @Dr_Weirdoo
      @Dr_Weirdoo 4 года назад +77

      @@adridell new ai

    • @thinkingmachine354
      @thinkingmachine354 4 года назад +285

      adri dell “Who’s more foolish, the fool or the one who follows him?” - Old Ben Kenobi

    • @luckguardian
      @luckguardian 4 года назад +18

      old ia "they call me a mad man.. " but they were right XD

    • @Ratciclefan
      @Ratciclefan 3 года назад

      XD

  • @Watch-CaptainAlain
    @Watch-CaptainAlain 4 года назад +4389

    11:24 - Tsar Konstantin invests his stone in walls for his domain’s borders. He knows the Mongols will strike from the East, and he must be prepared.

    • @AzureDragon100
      @AzureDragon100 4 года назад +221

      This guy Total Wars

    • @Alsborg
      @Alsborg 4 года назад +84

      Its necessary to protect the Border Line of the Map xD

    • @DariDoraemon
      @DariDoraemon 4 года назад +147

      you all be knocking his doors once the Chaos comes

    • @user-fp8xh7et6t
      @user-fp8xh7et6t 4 года назад +83

      He built those to taunt the enemy. He knows he can waste time and resources on the useless walls.

    • @0079Matthew
      @0079Matthew 4 года назад +31

      @@AzureDragon100 Try Crusader king 2. Genghis Khan is a nightmare.

  • @RexusprimeIX
    @RexusprimeIX 4 года назад +2299

    I love how the red AI put a gate at the border wall as well. Not only did it wall up the edge of the map, but it also put a gate there.

    • @infantryhawk
      @infantryhawk 4 года назад +464

      Just in case it needs to access the void.

    • @justsomeguywithagasmask8203
      @justsomeguywithagasmask8203 4 года назад +171

      It actually makes perfect sense. You see, the Red heard about the great powers of Amon, so he is ready, if everything goes to shit, to try his luck and make a pact with Amon itself, but he build the walls as well because he dosen't want to risk Amon invading his kingdom if thr pact dosen't work as planned. It all make sense now.

    • @13buthead
      @13buthead 4 года назад +111

      future thinking, preparing for transdimetional attacks

    • @theapexsurvivor9538
      @theapexsurvivor9538 4 года назад +85

      It's because even old AI knows: AI will attack gates with absolute impunity, no matter what else is near.

    • @numnut1516
      @numnut1516 4 года назад +32

      They know something we don’t.

  • @donxnik
    @donxnik 4 года назад +2566

    -The old AI builds walls, and I think that gives them quite a big advantage.
    Sees red building wall from other dimension attack
    -nevermind i said something

    • @timovideogames
      @timovideogames 4 года назад +53

      comedy gold

    • @noxy4966
      @noxy4966 4 года назад +176

      Red survived so the anti-dimensional border wall was a complete success.

    • @Theonevidz
      @Theonevidz 4 года назад +4

      donxnik that was fucking funny lol

    • @SomalianDuke
      @SomalianDuke 4 года назад +19

      donxnik They be trying to hold out the mexicans from our world

    • @resileaf9501
      @resileaf9501 4 года назад +42

      Hey, don't laugh at the wall to the east. What if the Mongols invade?

  • @DetectiveNyx
    @DetectiveNyx 4 года назад +3895

    SotL: yeah he just sent his archers to die under a town centre and delayed castle age to get out some feudal units he didn't use
    me, a player who can barely beat the AI on Moderate: an amateur mistake

    • @Totherphoenix
      @Totherphoenix 4 года назад +254

      Yeah legit it's really easy to see peoples' mistakes when watching videos like this
      But the reality is that microing ingame is SO MUCH more tedious than simply thinking it...

    • @ryanguybro6952
      @ryanguybro6952 4 года назад +4

      Totherphoenix I think it was a joke

    • @hohhoch3617
      @hohhoch3617 4 года назад +56

      @@Totherphoenix How is being called a buttplug an insult? Thought everybody liked to dive in between them cheeks and give em a good ol' clap.

    • @hohhoch3617
      @hohhoch3617 4 года назад +7

      @@dadeee7776 Never said it was a man's ass.

    • @Uniques97
      @Uniques97 4 года назад +5

      @@dadeee7776 Uh oh, time to talk your way out of this one :)

  • @JackKenton
    @JackKenton 4 года назад +4157

    No matter how new and fancy the AI get's it still loves to fight gates, no matter the cost.

    • @Handconnonierr
      @Handconnonierr 4 года назад +79

      I heard on TheViper stream then developers anounced then new AI can finally: 1. loor a boar, 2.get closer deers to ts with scout and 3.scout with sheep and scout with scouts for resurces.
      But when I saw what new AI explored with scout... mdems probably he had some other ideas in his mind (new AI troll? :D)
      ps. my idea why new AI is not aggressive - because let lower tier players survive. If he gonna drush with 4-5men at arms,scouts, archers/scirms+spiers, fast castle age knights,crosbows it can be hard for new players aka newbies. BUt in my mind its kinda bad, because your not ready for multiplayer.
      I played aoe2 almoust from beggining and never got 28-35 vil castle age etc.. ofc when i got my tactic( save some resources and slowly boom/save resources while build the walls) if AI rush me early i probably would check in google how to beat AI, would know about build orders etc. I was kinda okay even with 1v7 gold rush map (used ''pause'' sometimes when nessesary)
      pps. sorry for my kinda bad gramm :)

    • @BaronPraxis8492
      @BaronPraxis8492 4 года назад +180

      I've noticed that it also has an insatiable lust for destroying outposts for some reason. Some things never change.

    • @dafrandle
      @dafrandle 4 года назад +165

      @@Handconnonierr
      the AI was on extreme
      noobs don't play against that level unless they are masochists

    • @vinnyfromvenus8188
      @vinnyfromvenus8188 4 года назад +58

      @@Handconnonierr Then again the EXTREME AI is supposed to be hard, maybe they should've just made the hardest level be extra aggressive

    • @cassiolins1203
      @cassiolins1203 4 года назад +29

      @@Handconnonierr *lure the boar, not "loor"

  • @JonatasAdoM
    @JonatasAdoM 4 года назад +1363

    Red's smart, while everybody's fighting amongst themselves they're walling themselves to survive when the dark lord comes from the dark lands.

    • @catman1353
      @catman1353 4 года назад +14

      is that a got reference XD

    • @JonatasAdoM
      @JonatasAdoM 4 года назад +8

      @@catman1353 A bit yes :)
      The comment comes with many references in it's curriculum.

    • @vedrfolnir7936
      @vedrfolnir7936 4 года назад +21

      Did Red also make the dark lord pay for the wall?

    • @TyranyFighterPatriot
      @TyranyFighterPatriot 4 года назад +1

      @@vedrfolnir7936 lol

    • @manictiger
      @manictiger 4 года назад +2

      @@vedrfolnir7936
      And made a collection point for all the illegal dark ones.

  • @VeryPeeved
    @VeryPeeved 4 года назад +2126

    "in terms of population limit you've got 200. they've got 1400"
    *then it is an even fight.*

    • @owlblocksdavid4955
      @owlblocksdavid4955 4 года назад +21

      I'm inVINCible!!!

    • @zebfirehd9102
      @zebfirehd9102 4 года назад +7

      until they bring out mostly siege archers arent really good against siege unless your the mongols

    • @evolvedHE
      @evolvedHE 4 года назад +81

      Burn their mongrel hides

    • @WildHorseProductions
      @WildHorseProductions 4 года назад +54

      Staggered line. They outnumber us 7 to 1!

    • @DeadsTBD
      @DeadsTBD 4 года назад +2

      Well i don't watch AoE vids very often, just the occasional one and it's the 1rst look i get at this version and i'm blown away by what the AI can do and the graphics are much better than other... I may look more vids now...
      The same setting but with a way to have higher pop limit for new AI lower limit for other AIs... or 2 new AIs VS 6 Old AIs...

  • @delarroque
    @delarroque 3 года назад +448

    "This is such an ai army" Me: *hides current game screen* haha yeah, who would do that

    • @22bmorse
      @22bmorse 3 года назад +9

      lolol right

    • @daczito
      @daczito Год назад +1

      hahahhahhahahah

    • @Floris_VI
      @Floris_VI 11 месяцев назад

      lmaoooo, so true

  • @resonanceofambition
    @resonanceofambition 4 года назад +152

    I don't know why but this gives me that sci-fi feel
    "7 ancient AI's trying to hold their own against this new generation killer."
    So cool.

  • @SehnsuchtYT
    @SehnsuchtYT 4 года назад +2397

    Everybody gangsta until an attack comes from the void

    • @NebulonBMedicalFrig
      @NebulonBMedicalFrig 4 года назад +154

      Interdimensional feudal armies are no joke.

    • @tubemankiwi
      @tubemankiwi 4 года назад +13

      @@NebulonBMedicalFrig ain't no joke* XD

    • @Lele91pw
      @Lele91pw 4 года назад +28

      You don't really want Ghost Leviathans swarming your base, I get it as a Subnautica player.

    • @MrMonkeyman754
      @MrMonkeyman754 4 года назад +3

      Not with that wall it wont

    • @JesperSalama
      @JesperSalama 3 года назад +5

      @@tubemankiwi ”are not no joke” would mean ”are a joke” (double negative)

  • @SpiritOfTheLaw
    @SpiritOfTheLaw  4 года назад +1275

    Hey guys, not so many videos this week because I've been knocked out with the flu. Feeling better now though, and happy to be back at it!

    • @annasharky
      @annasharky 4 года назад +7

      Good to hear you feel better.

    • @roguetoa9787
      @roguetoa9787 4 года назад +5

      How are you grading all those math tests and uploading all these videos

    • @ausarthevile7151
      @ausarthevile7151 4 года назад

      Glad you are feeling better man, and I’m always happy to see a new video. Keep up the good work!

    • @benperegrin745
      @benperegrin745 4 года назад

      Missed you

    • @masternobody1896
      @masternobody1896 4 года назад

      Wassup

  • @ForumArcade
    @ForumArcade 3 года назад +75

    Hey, if I was the wall-builder and I discovered a sheer drop into an inscrutable black void next to my village, I'd probably build a wall along it too. To keep my people from falling off, and to hopefully delay any eldritch gods or daemons which might therein reside from encroaching on our territory and stealing our sheep.

  • @GraveUypo
    @GraveUypo 4 года назад +786

    at first i was like: "You're mad. It doesn't even stand a chance, it's gonna get destroyed. Should've started with 1v3".
    but it did much better than i thought. Maybe it can handle 1v5.

    • @stefancristi2493
      @stefancristi2493 4 года назад +34

      GraveUypo I don’t know man. I mean it really fought against 5 AI’s, in the end. I think I’ve never seen the Huns (cyan) or the yellow to put up any fight at all. Excuse me if I missed it.

    • @ITRIEDEL
      @ITRIEDEL 4 года назад +65

      GraveUypo I tested this today actually and the new AI won. But there were a few moments where I thought it was done for. It just doesn’t give a fuck where it sends it’s villagers for resources

    • @Bloody0range
      @Bloody0range 4 года назад +115

      @@stefancristi2493 The problem with the Huns was that Bleda was leading them. And he led them to ruin.

    • @stefancristi2493
      @stefancristi2493 4 года назад +20

      BloodyOrange heck yeah man! If only Attila was there, I have no doubt he would’ve beat the new AI singlehandedly

    • @stefancristi2493
      @stefancristi2493 4 года назад +12

      BloodyOrange why have I read that in the Hun Commander’s voice?

  • @effi6286
    @effi6286 4 года назад +401

    The old AI: We have you 7 to 1
    New AI: I like those odds

  • @tranqu
    @tranqu 4 года назад +1231

    Who else was blown away by the blue AI herding a deer to its town center? That's waaay next level, holy f. 4:49

    • @diddlenfiddle7311
      @diddlenfiddle7311 4 года назад +89

      I thought I was the only one to see that! It blew me away honestly

    • @experttrack2543
      @experttrack2543 4 года назад

      Me, man. It's AMAZING.

    • @ahuzel
      @ahuzel 4 года назад +37

      Is very interesting to watch a computer do that, still that is a must in AoE1, you push your gazelles to your TC, then you lure the elephants, which are slower than AoE2's boar, somehow lol.

    • @sgtpepper8581
      @sgtpepper8581 4 года назад +1

      The Barbarian does better and it's harder

    • @jamesstrohhaecker762
      @jamesstrohhaecker762 4 года назад

      When I saw that, i dont believe that!

  • @o2Tenka
    @o2Tenka 4 года назад +244

    "Gg man, it's ok"
    When you love a game so much you try to comfort the AI

  • @krankarvolund7771
    @krankarvolund7771 4 года назад +138

    11:30 I don't know what's worst, the new AI attacking a wall that are not finished and could be bypassed, or the old one walling the side of the map while her first wall is clearly not finished XD

    • @theapexsurvivor9538
      @theapexsurvivor9538 4 года назад +11

      Old AI knows that AI always attacks gates first at any cost, hence the side wall with gate.

  • @HECKproductions
    @HECKproductions 4 года назад +277

    the red wall at the edge of the map is one of the funniest things i have EVER seen in aoe2

  • @Longknife
    @Longknife 4 года назад +1015

    "The old AI walls, and I think that gives them quite a big advantage."
    11:20

    • @alanbareiro6806
      @alanbareiro6806 4 года назад +348

      They are not walling because of other players, but because the Earth really is flat and they are afraid of falling over the border of the world.

    • @Sheevlord
      @Sheevlord 4 года назад +46

      [insert a Trump joke here]

    • @Mister.Weatherbee
      @Mister.Weatherbee 4 года назад +31

      A yuge advantage

    • @gomaashaban2933
      @gomaashaban2933 4 года назад +39

      @@alanbareiro6806 Or the earth is round and someone can get to them from the other side😂😂

    • @bryannguyen6246
      @bryannguyen6246 4 года назад +34

      He's protecting himself from the illegals.

  • @handless7677
    @handless7677 4 года назад +45

    Spirit of the law: describes something i do in the game, "that's such an old AI thing to do."

  • @Thescott16
    @Thescott16 4 года назад +539

    I just noticed that when you speed up the game the birds move at the same speed, but the animation is sped up. Looks kind of funny.

    • @alanbareiro6806
      @alanbareiro6806 4 года назад +82

      Bird: On which kind of caffeine are those people???

    • @FloatingOer
      @FloatingOer 4 года назад +52

      @@alanbareiro6806 Maybe that's the reason they never land, they are terrified!

    • @ArtisanTony
      @ArtisanTony 4 года назад +2

      thats cause its fake

    • @thinkingmachine354
      @thinkingmachine354 4 года назад +1

      ArtisanTony since when did the birds scam?
      Nah, jk, I know what you meant lol

    • @ArtisanTony
      @ArtisanTony 4 года назад

      @@thinkingmachine354 lol, my sense of humor is weird

  • @Truetobi91
    @Truetobi91 4 года назад +180

    "You never know what's beyond your horizon" - Conquerors AI (2019)

  • @EmilicoYamigos
    @EmilicoYamigos 4 года назад +304

    *Shows how superior the new AI is against 7 other older AI.
    *Actually worsens the opinion of the new AI when it sends its military suicide to enemy TC of an AI that walls the edge of the map.
    PE: also...
    Old AI (red): Fights till the end, even when his whole base got obliterated he still fights without surrendering.
    meanwhile new AI (blue) starts panicking and leting his vills get killed, then surrenders.

    • @stefancristi2493
      @stefancristi2493 4 года назад +32

      Em1lic0! It’s not a shame to fear Genghis, man. It’s just common sense.

    • @luckguardian
      @luckguardian 4 года назад +14

      dude red AI was like : WE WILL FIGHT TO THE LAST MAN!!! hahaha

    • @notmenotme614
      @notmenotme614 4 года назад +11

      The problem was blue didn’t finish red off. So red had breathing space to have a comeback and rebuild

    • @fortunefed8719
      @fortunefed8719 4 года назад +26

      That was one of the annoying things about the old AI, if you destroyed every building, killed every military unit, but there was just a single villager alive they wouldn't resign.

    • @almaster7457
      @almaster7457 4 года назад +3

      @@notmenotme614 You have no idea what you talking about. He didnt finish because he cant. Even if blue try to finish red,red just move to east more,where is 3 more opponents stay. Do you really think new Ai have any chance,when 5 Ai press on him? I still wonder,why some ppl just dont look around. Ai vs ai have too passive in offense play,which is completely different against human player. Still,when something come to ai territory,its starts to strike back,which will lead in fast defeat.

  • @anthonyelg9232
    @anthonyelg9232 4 года назад +62

    Oh my god as soon as I heard that “Villager Created” sound effect: shhhh haaa, I was hit by a truck of nostalgia. My brain forgot that sound was lodged deep in the furthest reaches of my memory. That just reawoke something in me. Gotta go play this game NOW

  • @Rinchen8192
    @Rinchen8192 4 года назад +195

    11:25, that AI is playing Caesar 3 while every other AI is playin AoE2

    • @jamesstrohhaecker762
      @jamesstrohhaecker762 4 года назад

      kkkkkk True

    • @dogerio
      @dogerio 4 года назад +4

      I don't understand

    • @tomscorpion6288
      @tomscorpion6288 4 года назад +36

      @@dogerio In Caesar III, enemies spawn at the side of the map. There are usually just 1-2 spawning points and you get several messages before you are attacked, so it's not that complicated to have it under control. The game offers mostly other challenges than fighting, although missions like Mediolanum or Lindum can get really nasty in that regard, particularly on highest difficulty.

    • @dogerio
      @dogerio 4 года назад +8

      @@tomscorpion6288 Oh, thats funny! Thanks for nswering though

    • @hectorandem2944
      @hectorandem2944 4 года назад +3

      *B I G B R A I N™*

  • @JonatasAdoM
    @JonatasAdoM 4 года назад +45

    21:01 So many horns playing together it sounds like an orchestra.

  • @aemonblackfyre4159
    @aemonblackfyre4159 4 года назад +163

    you just skipped over the part where blue lured a deer with god micro after they brought in the boar
    even saved the deer from going back

  • @resileaf9501
    @resileaf9501 4 года назад +121

    Hey, don't laugh at the wall to the east. What if the Mongols invade?

  • @torinjones3221
    @torinjones3221 4 года назад +101

    Honestly I've never understood why the later AI never wall and in games like fortress/hideout etc actively destroy their start walls when they reach castle age.

    • @EhurtAfy
      @EhurtAfy 4 года назад +17

      At least for hideout, deleting walls keeps players from walling their gates off, makes getting boars easier too. Looks like a easy, but not great solution.

  • @sorrysren
    @sorrysren 4 года назад +340

    Nobody:
    The Trumpets: DOO DOOO DOO DOOOOOO

    • @samueljett7807
      @samueljett7807 3 года назад

      Those are horns not trumpets

    • @dx_Rain_xb
      @dx_Rain_xb 3 года назад

      Town Centers: SHHHH HAAAA

    • @Leonardodeboni0406
      @Leonardodeboni0406 3 года назад

      When the horns of war never stop u know ir about to get screwd

  • @sherifhesham3733
    @sherifhesham3733 4 года назад +221

    Petition to have Spirit remake his intro in definitive edition.

  • @chuckclift2018
    @chuckclift2018 4 года назад +13

    I wonder how the new AI was implemented. The previous one was just a hardcoded set of rules with very coarse control of the units. Maybe they implemented the CD version AI by taking their modern ai selectively dumbing it down in certain areas to make it more like the hd AI. That would explain it doing some "advanced" tactics like repairing its siege units.

  • @jaybonn5973
    @jaybonn5973 4 года назад +63

    You really gotta take a minute to appreciate all the work that went into the architecture. How one make new buildings from an existing style that itself is never fully explained design wise I will never understand. Along with the animations for the destruction. I dont see enough people appreciating the small details and the other half of why this game is so good.

  • @valmanway3800
    @valmanway3800 4 года назад +34

    11:18
    When you think Mongols are coming from the outside of the map

  • @polakalbi
    @polakalbi 4 года назад +411

    "The new AI wipes up the floor with the Old AI!"
    The new AI: 13:05

    • @AbsolutCHP
      @AbsolutCHP 4 года назад +32

      Yup fortunately Skynet is far from being ready!

    • @Furymgs3
      @Furymgs3 4 года назад +59

      It's trying to lull them into a false sense of security. Definitely next level AI at play here.

    • @planescaped
      @planescaped 4 года назад +14

      Even the new AI isn't immune to a bit of herppa-derp

    • @Fera-gr5mm
      @Fera-gr5mm 4 года назад

      Yeah even a single villager can easily kill any only-ranged unit

    • @archangle2988
      @archangle2988 4 года назад

      @Honudes Gai GREETINGS PROFESSOR FALCEN. SHALL WE PLAY A GAME?

  • @DirtyPoul
    @DirtyPoul 4 года назад +12

    It was awesome to watch you commentating on what the AI should be doing. I could imagine in 5-10 years time if someone developed an even better AI that also understands voice commands. Then you could have a veteran player direct the overall strategy to an AI that then micro-manages everything for the player. That could be quite interesting to watch. Then it really moves from being a standard RTS game where strategy + APM is king to a purely mental game like chess or go.

    • @tomayto70
      @tomayto70 Год назад

      That sounds so amazing, it could replace flirting with carpal tunnel by spamming hotkeys and being frustrated by pathing while fighting to actually feeling like a general calling the shots

  • @arunababaginda4291
    @arunababaginda4291 4 года назад +34

    It seems like you didn't notice, but Bleda the Hun was fk slinging, especially to red. That's why its score was so low all game. It blew my mind that the old AI can do this.

    • @Nico-kd7uz
      @Nico-kd7uz 4 года назад +12

      Yeah old ai sometimes sling. Also is the game is ffa they used to offer alliance for some resources or ally eachother

  • @charliecrome207
    @charliecrome207 4 года назад +12

    ive never played age of empires or watched anything on this channel before but i watched the entire video. thats some good content.

  • @tvremote9394
    @tvremote9394 4 года назад +106

    13:08 me when spirit uploads a 35 minute video at 2 am but I have final exams starting next morning

    • @AHappyCub
      @AHappyCub 4 года назад +4

      I'm gonna watch it, not gonna watch it, I'm gonna watch it, not gonna watch it,

    • @wolfhill-194
      @wolfhill-194 4 года назад +4

      good luck

    • @rentabledwarf578
      @rentabledwarf578 4 года назад +2

      @@Tensku98 BECAUSE THAT'S HOW YOU END STAYING AWAKE ALL NIGHT
      And then you end up naked in some gypsie's home...don't ask.

  • @WhiteboyUltima
    @WhiteboyUltima 4 года назад +16

    It's a shame you can't individually select the difficulty level for each AI player

  • @EliasPerez-cf5gp
    @EliasPerez-cf5gp 4 года назад +152

    11:22 daut wall just in case

    • @T2266
      @T2266 4 года назад +6

      daut confirmed.

  • @vin-cc9nk
    @vin-cc9nk 4 года назад +9

    this is the first time I've seen footage from this version of aoe2 and those building-destruction animations are really satisfying

  • @HadouGun
    @HadouGun 4 года назад +71

    Red was expecting the Spanish Inquisition.

  • @ddenozor
    @ddenozor 4 года назад +6

    Red builds walls not to stop outsiders from getting in,but to stop his own subjects from running away when the war with Blue starts. Red villagers had to escape the other way where they were able to survive and rebuild. Genius wall.

  • @Hamanuna
    @Hamanuna 4 года назад +123

    11:20 My favorite thing from the older AI

    • @eviljoel
      @eviljoel 4 года назад +37

      Just in case someone invades from another game.

    • @Hamanuna
      @Hamanuna 4 года назад +9

      @@eviljoel Specially Genghis Khan's Army

    • @skycloud4802
      @skycloud4802 4 года назад +3

      I used to like it on Black Forest when AI walls off a forest clearing that no other players had access to anyway.

  • @951258tike22
    @951258tike22 3 года назад +4

    Your knowledge of this game is impressive. I've been playing it for nearly 20 years but in such a casual/make-your-own challenges kind of way that I never truly learned the competitive mechanics that are at work!

  • @Davion197
    @Davion197 4 года назад +79

    I find this more interesting than watching actual players play...

    • @golternator333
      @golternator333 4 года назад +15

      Will be the future of e sports

    • @happyfacesmanager4295
      @happyfacesmanager4295 4 года назад +3

      Same, i almost let computers play rather than me and i watch them lmao

    • @Davion197
      @Davion197 4 года назад

      @i hate anime it is an ancient thing, a zoomer like you wouldn't get it. zoom zoom, little zoomie.

    • @spacewargamer4181
      @spacewargamer4181 4 года назад

      @@golternator333 AI League already exists in Starcraft 2.
      The one that I remember right now is called Deepmind.

  • @lonewolf025
    @lonewolf025 4 года назад +8

    Interesting. Until this popped up in my suggestions I never thought of channels dedicated to AOE. After watching this and other videos I gotta say the effort and research put into these videos is really awesome.

  • @donmosquito7868
    @donmosquito7868 4 года назад +27

    I did this exact experiment but on regicide and I've come to a personal conclusion that the DE AI is affected by what civ it is playing.
    On the first game the DE AI was Bulgarians and it lost really early. Barerly had any units and it got overrun quickly. Lots of idle time.
    On the second game it was Spanish and it looked like the same thing as the first game would happen again but somehow the DE AI prevailed and it managed to get a good enough economy to start pushing back until it won.

    • @fabriziocossio3336
      @fabriziocossio3336 4 года назад +9

      Civilization choise does affect which strategy it uses
      I have seen the new ai do a successful goth flood while on other civs it struggles to even get to castle age

    • @ITRIEDEL
      @ITRIEDEL 4 года назад

      Regicide AI sucks

  • @INRamos13
    @INRamos13 4 года назад +13

    The interdimensional wall is to defend from the Pac-Man strategy of going all the way around the map.

  • @games_bay
    @games_bay 4 года назад +84

    this looks like ai torture mate

  • @warbreakr
    @warbreakr 4 года назад +3

    4:47 look at how the scout magnificently pushes the deer towards the TC, beautiful

  • @Sheevlord
    @Sheevlord 4 года назад +39

    So, how many old AIs can the new AI take on at once and reliably win? 3? 4?
    This could be an interesting experiment

    • @miguelzavaleta1911
      @miguelzavaleta1911 4 года назад +16

      Agreed. From this video, it looks like it could win against 4 most of the time. We need more data.

    • @raulbezerra1929
      @raulbezerra1929 4 года назад +7

      2v6 maybe?

    • @Optim121
      @Optim121 4 года назад +11

      @@raulbezerra1929 I think the new AI would win a 2v6. Once it has a good gold income it's impossible to stop

    • @ITRIEDEL
      @ITRIEDEL 4 года назад +8

      1 vs 5 I did it just a few hours ago. All random. 200 pop.

    • @ITRIEDEL
      @ITRIEDEL 4 года назад +7

      That was just one time. 1 vs 4 reliably

  • @Wildlander
    @Wildlander 4 года назад +2

    I never played Age of Empires 2 as a child, but I figured it was a very special experience from how many friends & people I saw singing its praises. This video was recommended to me the other day, and I thoroughly enjoyed the entire thing. The game itself seems very cool, and your commentary was fantastic imo. Your play-by-play really helped me understand what was happening & why it was important/interesting, and made this a really awesome watch. Hope you continue finding success with this excellent content!

  • @lucianoromero9643
    @lucianoromero9643 4 года назад +36

    11:19 that AI had some PTSD from the fourth scenario of Atila.

    • @eccentrichorse11
      @eccentrichorse11 4 года назад +3

      Yeah that twist really screwed me up. I went from partying to resigning in under 5 min
      Luckily I had a save folder and was able to complete the second time

    • @fafofafin
      @fafofafin 4 года назад

      Best comment right here

  • @minaxsocietas480
    @minaxsocietas480 4 года назад +2

    The old 2000's A.I. building walls, was by far my favorite feature. I loved making scenarios in the editor, and it always helped, that I didn't have to remind it to build defences.

  • @julianrodriguezadami6634
    @julianrodriguezadami6634 4 года назад +181

    Listening lets check it out and not being followed by your music it hurts man.

    • @venderson7850
      @venderson7850 4 года назад +8

      You're right it's just not the same

    • @Lockieez
      @Lockieez 4 года назад +6

      Probably did it because long intros can be a turn off for new viewers and there are plenty of them coming in with the release of DE.

    • @mister420blazeit2
      @mister420blazeit2 4 года назад +1

      @@Lockieez No.

    • @julianrodriguezadami6634
      @julianrodriguezadami6634 4 года назад +4

      Its 10 seconds long and for me at Least pump up the attention.

    • @27648281
      @27648281 4 года назад +1

      Lockie maybe he’s making a new intro for his new videos but it’s not ready yet?

  • @Alkis05
    @Alkis05 4 года назад +3

    As someone who played this game back in the day, it is so cool to see that it is still being played. It must have been the first multiplayer game I played. We spent whole weekends doing death match championships of AOE II

  • @Ainsley_the_meat_rubber
    @Ainsley_the_meat_rubber 4 года назад +78

    I see the definitive AI breaks when facing multiple players

    • @stefani.5737
      @stefani.5737 4 года назад +41

      You're listening to this with audio on right? Listen to all those "your shit is getting raided" warnings. I'd have caved a long time ago in its place :)))

  • @franzluggin398
    @franzluggin398 4 года назад +23

    I did the same test with two major differences: I picked Cumans for the new AI and increased the pop limit to 300 instead of 200, and the DE AI actually _did_ wipe the floor with the old ones. It wasn't even close. So they may not have lied when they said that's what they saw. They might just not have tested on the same map and rules setup as you.
    EDIT: Here's a screenshot of the timeline: drive.google.com/open?id=1ThJdrepTSRHHhYUTjeJnNVv6DUtlddD8

    • @Manuel1995BEL
      @Manuel1995BEL 4 года назад +1

      Do you have the score overview too?

    • @franzluggin398
      @franzluggin398 4 года назад +2

      @@Manuel1995BEL The new AI had 50k military score alone, probably 70k total. The strongest CD AI (cyan) was at less than 19k, team average capped at less than 8k, I think.

    • @whisperwalkful
      @whisperwalkful 4 года назад +1

      Pop limit being 300 is already not a 1v7...it's more like a 1.5v7 at that point. Unless all 7 AI also increased their pop to 300.
      Early Cumans are broken, let the DE AI try it again with the nerfed cumans.
      Also devs said "every single time wipe the floor" this is pretty absolute even 1 case would disprove the devs so clearly they are wrong.

    • @franzluggin398
      @franzluggin398 4 года назад +1

      @@whisperwalkful I do not need to prove anything to you, and there is no way one of us can prove to the other how truthful the devs were when they said what they said. To be honest, I do not overly care. It was an obvious marketing move during a convention that is obviously only there to build up hype rather than inform the consumer. I wish that that were different, but it is how it is. If you want to talk about my or Spirit's test game, feel free to, but please do not see me as your enemy.
      It was a standard game, so every player had the same 300 pop cap. I started recording this game after Spirit released his video, already knowing the AI would lose if not given more bonuses, so obviously I tried to tweak the parameters more in their favour. Doing the opposite would just have very obviously resulted in another loss.

  • @Dr.Kananga
    @Dr.Kananga 4 года назад +5

    Red:"Yes, we build walls, we build them against darkness, against the unknown."

  • @jdkomododragon
    @jdkomododragon 4 года назад +18

    "... so let's check it out."
    ::SotL theme doesn't play::
    *weeps silently to myself*

  • @Alkhalim
    @Alkhalim 4 года назад +5

    The new ai is pretty impressive. Did not expect them to perform this well.

  • @alexstauffer3359
    @alexstauffer3359 4 года назад +4

    I have noticed the new AI isn't attached to lumber/mining camps like the HD version. However, it appears to have transferred that obsession to docks. I've seen up to 10 lined up side by side, occasionally blocking in some of the map has a bay with a narrow mouth.

  • @MrMrdhmhtrhs7
    @MrMrdhmhtrhs7 4 года назад +21

    Why am i even watching this, i've never played any age of empires game ever

  • @xanadeboi
    @xanadeboi 4 года назад +1

    Great Video! I would love to watch more of you on these type of real time comments about what's going on videos!!

  • @Progeusz
    @Progeusz 4 года назад +6

    I think the statement WAS real at the time it was stated - but later the devs decided to update old AI and now it's much better than originally.

  • @archygrey9093
    @archygrey9093 2 года назад +2

    Imagine if all 7 old ai just attacked blue with their starting scouts

  • @jaishkhan7442
    @jaishkhan7442 4 года назад +23

    Damn i was waiting for the intro (after every fade)....

  • @TheDualnuts
    @TheDualnuts 4 года назад +6

    6:10 Maybe it’s just coincidence, but at the moment barrack and feudal age finished at the same time chills my spine somehow

    • @ryugaminesatomi9683
      @ryugaminesatomi9683 4 года назад

      Same here

    • @dwaynethart6527
      @dwaynethart6527 4 года назад

      Hit the first hit on the barracks when you’re 60% of the way to feudal and this happens every time. A simple matter to program, and useful in game so you can drop the next building right next to it.... archery range, blacksmith, depends what you want

  • @palanikumar7877
    @palanikumar7877 4 года назад +10

    I guess you have to give it to the new AI for holding out 01:19 (+1Hour) against all odds. Also, I see the biggest problem at the early stage was it was not able to decide which one to attack, as you can see the units moving back and forth. AI has this weakness if you attack its town the entire attacking army will return back to defend its town.

    • @whisperwalkful
      @whisperwalkful 4 года назад

      Actually holding out for 1 hr isnt impressive at all considering the old AI doesnt upgrade its shit, has no boars and just booms all the way. Basically the old AI's strategy is to leave alone for 30 mins.

    • @Yawyna124
      @Yawyna124 4 года назад

      @@whisperwalkful Uuuh, it was simultaneously coordinating attacks on two different opponents at one point and ended up with a score triple to any other opponent. It's pretty hecking impressive.

    • @whisperwalkful
      @whisperwalkful 4 года назад

      @@Yawyna124 not very impressive when you consider the old AI is so much poorer.
      Forgoing boars and deer alone is a massive disadvantage.

    • @Yawyna124
      @Yawyna124 4 года назад

      @@whisperwalkful Mmm, no, still pretty impressive.

    • @whisperwalkful
      @whisperwalkful 4 года назад

      @@Yawyna124 put it this way im not a strong player and i can easily cheese three CD AI. CD AI are unbelievably useless, You're only looking at numbers, but you're comparing five militia to one elephant.

  • @solinvictus4367
    @solinvictus4367 4 года назад +3

    4:54 that is actually really cool. The AI scout cav is pushing the deer towards the TC

  • @iare19
    @iare19 4 года назад +6

    Red knew what others didn't:
    White Walkers are behind that wall.

  • @mothgirlenjoyer
    @mothgirlenjoyer 3 года назад +2

    I have no idea why I'm here, what's happening, or even what game I'm watching but it's 3am so I'm interested.

  • @Michael-wg1gk
    @Michael-wg1gk 4 года назад +55

    So how many old AIs can the new AI take on at once?
    I would watch all of those vids until we find a answer^^

    • @Fawlker
      @Fawlker 4 года назад +8

      I'd say to try this again in a "2 vs 6".

    • @miguelsilva1446
      @miguelsilva1446 4 года назад +11

      it may have a chance against 7 still
      If it doest fuck up with the early archers again, or maybe just fast castles
      I did this experiment once with resonace Bot, and it beat the 7 Conquerors Ai, as Koreans, it was in black forest though

    • @ITRIEDEL
      @ITRIEDEL 4 года назад +8

      I did a 1 vs 5 old AI and it won. All random civs. A few times I thought it was a goner but it bounced back.

    • @CrnaStrela
      @CrnaStrela 4 года назад

      1v5 or 2v8

  • @noname-wo9yy
    @noname-wo9yy 4 года назад +3

    I always found the old ai to rush at early castle age, once it threw that fairly large army at you it was basically done. The new one i feel just cheats it bring out lots of skirmishers/archers and starts to micro them away perfectly, even against mangonels which is just stupid.

  • @leifchipman5315
    @leifchipman5315 4 года назад +4

    4:44 WHAT!? Look at the AI lure that deer in PERFECTLY.

  • @TheKaneECO
    @TheKaneECO 4 года назад +2

    It would be funny if the 7 AI just sent over all their villagers and instantly overwhelmed the 1 enemy they have

  • @reformCopyright
    @reformCopyright 4 года назад +3

    "My peasant huts were all facing different directions." That's the explanation the blue AI gave for why it lost.

  • @SD-tj5dh
    @SD-tj5dh 3 года назад +18

    Does anybody else wish that watch towers could be integrated Into the walls and units can walk along and fire from them? Be far more realistic.

    • @AlleyCatGhost
      @AlleyCatGhost 3 года назад

      When I first started playing I figured that was a game mechanic lol

    • @Jonathan-bu7iv
      @Jonathan-bu7iv 3 года назад +2

      As a kid I used to make custom maps with a fortress made from cliffs, so my archers could stand between them as if they were on walls haha.
      But I don’t think I’d care for it in AoE2. Would be cool to see in AoE4 tho

    • @HazySkies
      @HazySkies 3 года назад

      Stronghold Crusaders: Allow me to introduce myself

  • @DamienGranz
    @DamienGranz 4 года назад +8

    I know you're comparing the two different AIs out of the 3 or so made (between original, HD and this version), but I remember when this game was relatively new the AI would often just like, quit the game within minutes with some message like "All my houses faced east. No wonder thou were't victorious" or if they lost their first like 3 man-at-arms or whatever they made they'd decide they weren't coming back and quit instantly too, unless you put them on regicide so they had the king and felt they couldn't quit unless the king died.
    It's part of why they made an option in 3 to straight up disable the computer's ability to resign, as a compromise between 2's auto resign immediately vs. the first game where you had to *painstakingly* hunt down *every single* villager or building, the AI would run into the woods to hide from you.
    Or you'd roll up and find them just.. sitting there in their starting position. Like at least one was always like that, no matter what. You kind of always had to set the game up for +1 more AI than you actually wanted to face because one was always just going to sit there in the Dark Ages and if you're lucky they'd be chopping wood or digging a berry bush maybe, stockpiling 30 thousand food but not buying a single unit, but that's it.
    So the fact you had AI actually.. doing anything at all makes me think it's not the original version.

  • @MrAllan9
    @MrAllan9 3 года назад +1

    This game will not die, I've been playing for 15 yrs and tried new games as well, but always come back to this one, mostly because Microsoft put the editor with the game.👍

  • @grendo45
    @grendo45 4 года назад +4

    4:48
    look at the scout and the deer, wow, hes bringing the deer to the tc

  • @Dj3ndo
    @Dj3ndo 4 года назад +2

    This was fun! Would like to see more of these with different setups/civs!

  • @Terrakinetic
    @Terrakinetic 3 года назад +3

    This is how humans beat Sky Net: We make 7 more Sky Nets.

  • @Skidzo19
    @Skidzo19 4 года назад +1

    I think it deserves another shot. It lost its scout really early, which could have effected its choices later on. Ontop of this, most late game civs were in a relatively safe position. The huns would have been easier for the AI to go up against if it happened to spawn next to the ai, as it would not be as hung up on clutter like houses etc. Even if it actually ended up forcing red to resign, it might have been able to safely get the gold it desparately needed. I would be interested in watching another video like this.

  • @agentafter
    @agentafter 4 года назад +15

    I miss the intro every time you say let's check it out

  • @Zawazuki
    @Zawazuki 4 года назад +1

    I just watched all of that. I loved the comparison, man! we need a 2v6

  • @phg3646
    @phg3646 4 года назад +9

    That comment from the devs was a lie yep. It clearly meant 1vs7 and not FFA. The AI is better for sure! But there is still some room to improve of course

  • @mercenarymudcrab
    @mercenarymudcrab 4 года назад +2

    I remember that in AoC the AI would wall but not close gaps like when wood lines got cut later. The unofficial fan-patch back then fixed that but with the side effect that the AI would replace destroyed gates with walls - trapping themselves eventually inside their own base.

  • @TheCatVtuber
    @TheCatVtuber 4 года назад +7

    Maybe 2 vs 6 will do it, since they have trade for the late-game. 1 vs 7 was a bit much.

  • @alt0248
    @alt0248 3 года назад +1

    I recall the ai using workers to repair siege weapons in the forgotten empires mod. Considering that was incorporated into the HD edition, it would make sense they might have left the ai mods in.

  • @Gatinois
    @Gatinois 4 года назад +10

    Red is afraid of dark.

  • @DaMate88
    @DaMate88 4 года назад +1

    4:54 are you kidding me? the ai is 'pushing' a deer towards the town center with the scout. what a flex on human players' ability to micro-manage stuff lol

  • @vegannegan9652
    @vegannegan9652 4 года назад +18

    Spirit, can you do a video in which you compare Two-Man Saw vs Crop Rotation? I wonder which is better for your wood eco.

    • @cherrydragon3120
      @cherrydragon3120 4 года назад

      not sure if you're trolling… but crop rotation is for farms... wich is a food source. how does that affect your wood income in any way other then being able to produce villagers

    • @joshuarothfus1912
      @joshuarothfus1912 4 года назад +4

      @@cherrydragon3120 The less often you need to replant farms the more wood you save. So both allow you to increase your available wood supply.

    • @vegannegan9652
      @vegannegan9652 4 года назад +4

      @@cherrydragon3120 No it's a wood buff. Because reseeding farms cost wood. With Crop Rotation farms last longer so you safe wood.

    • @RTB3550
      @RTB3550 4 года назад

      im pretty sure two man saw would still be better unless you have over a 100 farmers in a several hour long game

    • @houndofculann1793
      @houndofculann1793 4 года назад

      @@cherrydragon3120 Not sure if YOU'RE trolling too when you didn't get what the question meant. Yes Crop Rotation technically just buffs farms but since the buff is for capacity instead of farming speed, in practise that means your food just costs less wood to produce. Hence, it's better for your wood economy. The food gain rate stays the same.

  • @SuperSmashTails
    @SuperSmashTails 3 года назад +1

    This brings me the idea that people could program new AIs and let them fight against each other.

  • @kingmidas2112
    @kingmidas2112 4 года назад +11

    Perhaps the old ai did new things because youre playing on a difficulty that didnt exist back then.

  • @TheRealLink
    @TheRealLink 4 года назад +1

    Never played AoE II but neat to see AI vs others and the decisions it makes.