Crash Bandicoot: The Wrath of Cortex | Comparison Graphics & Framerate | PS2, Xbox, NGC

Поделиться
HTML-код
  • Опубликовано: 2 апр 2020
  • /! \ ATTENTION, READ BEFORE COMMENT /! \
    For the Frame-rate comparison, if the PS2 version seems jaggies, it's because I forced the 480p (since the game is in field rendering, by forcing the 480p it turns in 640x224 ... Yes, it is not very beautiful).
    Measuring 480i is almost impossible with for field change.
    For the GameCube version, since no 480p mode exists, I forced to blur the small line changes after interlacing, it allows to avoid having "fake new frame", otherwise the software thinks that the game always runs at 60fps (since each line changes at 1 / 60th second).
    If you want to compare the graphical difference of the three versions, refer to the beginning of the video and not to the framerate.
    ----
    Hi,
    So here's my very first DigitalFoundry-style technical analysis video on a 128-bit generation game.
    I find that this generation is very interesting to see the different versions of a single game since each hardware are all different, unlike today.
    I decided to pick Crash Bandicoot: The Wrath of Cortex, when I test with curiosity the GameCube version of the game. The difference was so huge on a support "Supposed" to be more powerful than the PS2 than I had to make a comparison video.
    So, of course, this GameCube version seems more the missed portage than the technical limitation of the console.
    The PlayStation 2 version is the very first to be released. It contains all kinds of features specific to its hardware, such as the abundance of transparent effects. But also a rendering in "field rendering", which means that this version can ONLY rotate in 480i to have a semblance of resolution in "640x448".
    The A & B frame are rendered at 640x224 in odd line and every 1 / 60th of a second. The game therefore runs at 60fps via this method. Unfortunately, like many PlayStation 2 games in this time (2000-2001). The problem of this render is an aliasing effect quite present during fast movements.
    This type of rendering is particularly suitable for CRT TVs, the advantage is that it gives a picture of great clarity, the disadvantage is that it goes very poorly on LCD and that the aliasing seems pronounced.
    For the framerate drops, however, I accuse the fact of having forced in 480p, because some drop did not exist in 480i. (Like lvl 4 in Castle on the game).
    However, it remains the original version of the game. It is available in two versions, 1.00 (US) and 1.03 (PAL) which is the very first and the second version which is 1.01 (US) and 2.00 ( PAL), this version fixes a few bugs (less box, adding little music on the radio during the intro, trap that did not activate, snow disabled in the cave on the first level), but especially the loads. (Considered to be very long on its release).
    The XBOX Original version, released on April 15, 2002 is the second version to be available, it is based on the 1.01 US version of the PS2. In addition, the port was made by the game developers.
    This version does not add any content, except a fur effect in the graphics concerning Crash or Coco. The framerate remains stable at 60fps, with a few drops per moment non-existent on PS2 (in particular transparent / alpha effects). The game seems to be render in 512x432? and then resized in NTSC signal to 720x480.
    It's 480p compatible on this version. (PAL version is not PAL60 compatible).
    On Xbox, the graphics seem to benefit from Anti-Aliasing to soften the contours. Some textures have been touched up, some appear sharper than on PS2, others don't. It also suffers from the absence of an anisotropic filter, which causes blur textures in the distance.
    On some level, the draw distance is better than on PS2, on other, it's less.
    Regarding the draw distance of objects (Wumpa Apples / Crates), it is greater than the PS2.
    Some transparent effects (Alpha) of the PS2 version are nonexistent or inferior on this Xbox version.
    The GameCube version is complicated. It is a port of Eurocom based on the PS2 version 1.01 (maybe on unfinished build of the game)
    It’s probably the worst version. Lighting problem, BIG Framerate problem (very rarely at 60fps, often at 30fps, sometimes decreases at 20fps), the transparency effects no longer exist. The image is cut hiding information compared to the PS2 / XBOX version. It seems to run in 640x448, NTSC signal displaying this on 720x480.
    I can still be wrong with some info about the game (anti-aliasing, resolution, V-Sync), not having the knowledge to analyze.
    Tested on real console, PS2, Xbox & Wii in GameCube backward compatibility mode (Not Nintendont). Three in YUV (Component), captured on an SC512-n1 acquisition card.
  • ИгрыИгры

Комментарии • 134

  • @SCr_20
    @SCr_20 3 года назад +43

    Game cube version is a disaster

    • @JuansCarlosYT
      @JuansCarlosYT 3 года назад +2

      Yep, i agree

    • @Kage5868
      @Kage5868 3 года назад +1

      why?

    • @JuansCarlosYT
      @JuansCarlosYT 3 года назад +10

      @@Kage5868 Its poorly optimized.
      Its has low fps, bad sound balance, deleted songs(all tho the Xbox has that as well) and bad graphics.

    • @Braylon1997
      @Braylon1997 3 года назад +4

      @@JuansCarlosYT not to mention the sporting flatter lighting as well

    • @JuansCarlosYT
      @JuansCarlosYT 3 года назад +2

      @@Braylon1997 Yup

  • @TheRealDustinNunn
    @TheRealDustinNunn 4 года назад +59

    Fact: the Greatest Hits version of The Wrath of Cortex for the PS2 has reduced load times.

    • @TheRealDustinNunn
      @TheRealDustinNunn 4 года назад +6

      @Ryan Skelton I'm not sure about the Platinum version of The Wrath of Cortex. All I know is that the Greatest Hits version of the game has reduced load times.

    • @Iristallite
      @Iristallite 4 года назад +3

      Ryan Skelton Platinum is just Greatest Hits' PAL Region name

    • @mothertrucker341
      @mothertrucker341 3 года назад

      No it doesn't. The ps2 slims have better hardware and can run CD ROM based games much faster than the bulky original ps2. Please check your facts.

    • @RedFlameFox
      @RedFlameFox 3 года назад

      If you use FreeMCBoot or burn your backup to a DVD, you also have better loading times.

    • @iamgibberish
      @iamgibberish 3 года назад +6

      @@mothertrucker341 actually, I tested wrath of cortex on the big ps2, and slim ps2, the loading times were the same

  • @danny1884
    @danny1884 3 года назад +26

    12:47 On Xbox, that's quite impressive water effects for 2001.
    Can't believe I had this on the Cube, and it shouldn't look this bad since it was superior to PS2 in terms of hardware.

    • @DeafeningCha
      @DeafeningCha 3 года назад +7

      It was pretty common for multi platform games to look worse on GameCube due to the halved storage capacity of mini discs compared to DVD.

    • @ryanburke5549
      @ryanburke5549 Год назад +4

      @@DeafeningCha ​ If I’m not mistaken, Wrath of Cortex on PS2 was stored on CDs instead of a single-layered DVD, right? If that’s the case, the game would’ve been 700MB or somewhere a bit lower than that. To be fair, CDs were used quite often during the PS2’s early years. However, the GameCube optical discs would’ve had more storage than a typical PS2 CD, with it measuring around 1.4-1.5GB. Then again, the GameCube port would have been converted from the original PS2 release, so my guess is that some extra space was needed for porting assets over.
      I’m not a technical wizard or anything, and all of this is me making my own theories. However, I always thought the GameCube port was not as good as it could’ve been. I have a hunch that the outcome of the GameCube port was with it being worked on by an external development team. I’m not sure if you’re aware, but there exists a prototype around December 2001 for the GameCube version. Believe it or not, the framerate is practically equal between that and the final release. Development can be a massive gray area, so there is a possibility that there may have been troubles within Eurocom around the time the port was being made. I have no idea…

  • @mr.redfield7799
    @mr.redfield7799 3 года назад +25

    I love the PS2 and Original Xbox versions, but the Game Cube one is garbage, jesus, its even lacking the snow of the first level.

    • @mr.serejo9490
      @mr.serejo9490 3 года назад +2

      Didn't notice the lacking of snow until I read your comment...

  • @GabePickles3837
    @GabePickles3837 4 года назад +23

    I find the Xbox version to be the best looking-version. Although I’m more of a PS2 guy, I’m sticking to the Xbox version in this case.

  • @jimmysmomschannel
    @jimmysmomschannel 3 года назад +14

    The PS2 is the sharpest (surprising when it's up against xbox) and has the best transparent effects (as far as objects). Also, textures are more detailed (such as wumpa fruit leaves and the background). It also has better heat like distortion effects even though fire looks complete trash on all three consoles.
    The Xbox has the best lighting and water transparency effects (these effects are MILES better than sunshine! 12:51) , and you can't miss that the bandicoots have fur (and aren't just PS1 models "enhanced for Xbox One X")... although coco doesn't look good with or without fur.
    The gamecube doesn't really compare against the other two, it quite literally looks like a PS1 game with pre rendered backgrounds. Also, where the hell is the special abilities after every boss? One other thing, Gamecube can't make up it's mind if it wants to run at 60fps or 20fps in Compactor Reactor.
    One thing I noticed is that, if reflective objects aren't reflective on PS2, they are reflective on Xbox; same thing if something isn't reflective on Xbox. Such as the shields on PS2 , and the rings surrounding the ball that crash is in on Xbox (Well, it's semi reflective on PS2).

    • @thomasscorrano5766
      @thomasscorrano5766 3 года назад +2

      They repeated the boss level in the Gamecube version, that's why he doesn't receive the new ability. I played this game on GC 2 years ago, I know what I say!

  • @SpringChickensOnlyMan
    @SpringChickensOnlyMan 3 года назад +5

    I think this video is helping me notice the difference between the different versions of this game. In the ps2 version all the graphics are nice and smooth and on the original Xbox version crashs fur is a bit more hairy looking

    • @jwhen911
      @jwhen911 Год назад

      Fur-shading was a big deal in the early 2000s

  • @keirjarvie6998
    @keirjarvie6998 3 года назад +18

    Wow. The GameCube really is graphically the worst version of the game. Not only are there noticeable dips in frame rate during gameplay, the lighting actually looks worse, the textures are pixelated and there are some graphical hiccups that weren’t present in the PS2 and even XBOX versions such as an orange ring outline surrounding Uka Uka and the ghost animations for Crash and Coco being completely transparent and lacking any detail. Yes, the GameCube version does load faster than the PS2 version, but all it is that it’s just a black background with the word LOADING. At least PS2 version had something visually going on while the game is loading with Crash and sometimes Coco falling through that void to the level.

    • @LinuxUnderwear
      @LinuxUnderwear 3 года назад +1

      Funny thing gamecube is more powerful than ps2. Guess companies got instructed to just make this port poor quality. Mini dvds explains less animations and lower quality textures, but not such terrible framerates.

    • @R1K4RD39
      @R1K4RD39 Год назад

      @@LinuxUnderwear
      Wrath of Cortex was a single CD (700 MB) on PS2.
      Gamecube discs were 1.5 GB.

  • @DeafeningCha
    @DeafeningCha 3 года назад +6

    The PS2 version has slightly sharper textures, the Xbox port has the best overall lighting, and the GameCube release looks like a beta version.

  • @mistyhunley6022
    @mistyhunley6022 3 года назад +6

    Shaun: It’s not the gamecube hardware’s fault. It something to do with the LAZY devs. What HAVE THEY DONE TO MY FAVORITE CONSOLE, WHY DEVS WHY!?!

  • @NintenTron
    @NintenTron 3 года назад +7

    I have no idea why the GameCube is so bad especially since it’s more powerful than the ps2

    • @RedFlameFox
      @RedFlameFox 3 года назад +5

      In those times, console weren't just "more or less powerful", they literally had a completely different way to manage things , with pros and con (Let's say that PS2 and NGC are mostly equal, NGC had a better graphic card but PS2 was able to manage textures way better than the others, Xbox was overall more powerful than the others but still inferior to PS2 in the fast loading texture front), Eurocom most likely wasn't competent enough in the Gamecube porting front probably because they didn't know the machine itself enough, that's why they messed it up.

  • @Theottselmaster
    @Theottselmaster 2 года назад +2

    What did they do to the Gamecube version??

  • @Iristallite
    @Iristallite 3 года назад +11

    I played this on my 360, it was ALWAYS 60fps, and ran in 1080p. (Not widescreen though, my estimates put the game itself minus the letterboxing to be around 1440x1080.)

    • @SK91NO
      @SK91NO 6 месяцев назад +1

      Xbox games on the 360 only upres to 720p

    • @Iristallite
      @Iristallite 6 месяцев назад

      @@SK91NO I completely forgot I made this comment, honestly.
      And given the 360's power and the fact it's trying to emulate an x86 console on a PowerPC CPU, I suspect it's actually only rendering the game at the original 480p, then scaling that to whatever res is selected for output.

  • @gamecube8885
    @gamecube8885 4 года назад +14

    The PS2 and OG XBOX Versions Look The Best! The GameCube Version has Low textures for some Characters like Uka Uka's Line on his Forehead 3:33. The lighting on the characters also seemed a little bit bright than usual (Well most GameCube games are like that). WAIT A MINUTE....CRASH AS FUR (On The OG XBOX) 5:02 HOLY SHIT, THAT AWESOME!...Wait all The Fur-Like Creatures have Fur on Xbox...That's it I'm buying the Xbox version! Skip to 16:39 for the FrameRates, The Xbox and PS2 version stay at 60 FPS and Sometimes Drop, while The Gamecube is 30 FPS and drops almost all the time!....Wait it Rarely go to 60?

    • @SquarealexRedFingI
      @SquarealexRedFingI  4 года назад +3

      Yeah, Xbox version is really good even some effect are missing in this version, but still pretty solid and clean. Little dips can appear, but the framerate stay strong.
      For GameCube, yeah, the gamecube version not run really good and rarely go to 60, however if you use Nintendon't on Wii / WiiU the framerate can up 60 fps more time than Original GameCube, but low at 30fps too many times too.

    • @wandersonrodrigues4503
      @wandersonrodrigues4503 4 года назад

      @@SquarealexRedFingI on the wii it sucks the same way... tried today. ! ps2 is the best version.

  • @Mr.Atari2600
    @Mr.Atari2600 3 года назад +7

    Game looks & runs pretty good on PS2.
    Xbox version is the best version by far.
    Game Cube ... What a miserable fuck! Lazy Devs at it's finest!!!

    • @therokafanexplosion3151
      @therokafanexplosion3151 3 года назад +5

      Was handled by different devs don’t blame travelers tales for gcn port. Eurocom just didn’t care.

    • @PFBM86
      @PFBM86 3 года назад

      @@therokafanexplosion3151 Weird thing is Eurocom's later games for Gamecube all looked and ran great (or at least the two I played did - Sphinx and Spyro: A Hero's Tail). So I don't think it's fair to call them lazy or say that they didn't care. Maybe this game just didn't translate well to the GC architecture.

    • @therokafanexplosion3151
      @therokafanexplosion3151 3 года назад

      @@PFBM86 it most likely was handled by different teams so yeah I guess we are both right

  • @KyleVoices
    @KyleVoices 4 года назад +7

    I am shocked at the comparison. I grew up with the GameCube version and had no idea it was so inferior. Its only upside is that it can be forced to widescreen when played on a softmodded Wii. I wish every version had a widescreen option.

    • @juanchicabeza7587
      @juanchicabeza7587 3 года назад

      Ps2 and Xbox version can also be forced to widescreen with hex codes.

  • @mr.serejo9490
    @mr.serejo9490 3 года назад +2

    9:38 Why there is 128 boxes for the PS2 version, but 129 for Xbox and Gamecube?

    • @SquarealexRedFingI
      @SquarealexRedFingI  3 года назад +4

      different version of the game. PS2 original & platinum / Greatest Hits have not the same boxes. Xbox and GameCube is the same as PS2 Platinum / Greatest Hits

  • @JuansCarlosYT
    @JuansCarlosYT 3 года назад +20

    PS2: Better crystal and gems textures, more boxes in most levels, Medievel Madness Song thats not on the others and the best controls (for me).
    Xbox: Best graphics and textures, best lighting and best framerate.
    Gamecube: Best loadtimes.

    • @Arena1999
      @Arena1999 3 года назад +2

      _"Medievel Madness Song thats not on the others..."_ I had to look this up myself, and the confirmation makes me wonder why they felt the need to replace it with The Gauntlet track.

    • @JuansCarlosYT
      @JuansCarlosYT 3 года назад +2

      @@Arena1999 Oh yeah i forgot about that, its not on the others since there was a looping error while it was being ported to Xbox and Gamecube so they had to stuck with the Gauntlet song instead.

    • @Arena1999
      @Arena1999 3 года назад +3

      @@JuansCarlosYT That's just make the whole situation even stranger, because it's the one track in the PS2 version that loops smoothly.

    • @JuansCarlosYT
      @JuansCarlosYT 3 года назад

      @@Arena1999 Weird...

    • @Secretxxx67
      @Secretxxx67 3 года назад +3

      @@JuansCarlosYT more boxes mean the game easier on other platforms?

  • @lyinginertia
    @lyinginertia 3 года назад +5

    I wish the xbox version had the PS2 loading screen sound/visual, other than that I prefer that version

  • @Hugom9270
    @Hugom9270 Год назад

    How did you force 480p on actual hardy for the PS2?

  • @ToppoHead
    @ToppoHead 3 года назад +5

    Honestly the devs were lazy for GameCube they didn’t use the GameCube power to its fullest it should’ve looked like the Ps2 version, it’s like they just enabled potato mode and ported it to GameCube like that. The GameCube can run many games that look way to good and look great . This is just plain lazy it’s embarrassing

  • @SombraSR
    @SombraSR 3 года назад +4

    The PS2 and Xbox versions are legendary, the GC version is just like Sonic Heroes running on the PS2 where there's just slowdowns and crap, and this version kinda looks like if the company who made this game actually made a Dreamcast port, because that's what it looks like.

    • @legoclayface
      @legoclayface Год назад +4

      Even Dreamcast could have run it better. Also, there was a Dreamcast port planned but it was cancelled due to the discontinuation of the system.

    • @SombraSR
      @SombraSR Год назад +1

      sad face

    • @sonicfanfirst
      @sonicfanfirst Год назад +1

      ​@@legoclayfaceI really wish this could of been released for the Dreamcast! 🥺

    • @legoclayface
      @legoclayface Год назад

      @@sonicfanfirst Same bruh

  • @timelymirror7826
    @timelymirror7826 3 года назад +3

    🧐does anything improve happen when you play them on a wii,ps3 or xbox 360

    • @PFBM86
      @PFBM86 3 года назад +3

      If you play the GC version on a Wii through officially supported backwards compatibility then nothing changes because Wii downclocks itself to GC speeds in official BC mode. But you can also play it on a homebrew-enabled Wii or Wii U using an app called Nintendont which allows it to run at the full clock speed of the Wii or Wii U, and this helps the framerate out a lot. But, it's still inferior to the PS2 and Xbox versions when played this way.

    • @KiolHool-bg2tp
      @KiolHool-bg2tp Месяц назад

      ​@@PFBM86The app is called Nintendont? that's hilarious 🤣🤣🤣😆😆

  • @someonesomeone7423
    @someonesomeone7423 3 года назад +5

    5:33 I never thought gamecube was that bad until I saw the silhouettes were pixelated

  • @megaheroes3611
    @megaheroes3611 Год назад +1

    People blamed the devs for the GameCube port, I said that they should blame the disc size.

  • @RedFlameFox
    @RedFlameFox 3 года назад +4

    In the later levels, the Xbox version also suffers of some framerate drops.
    If it wasn't for loading times, PS2 most likely is the best version (they last just around 4 seconds with FreeMCBoot btw)

  • @a.edwardsnycta5785
    @a.edwardsnycta5785 4 года назад +12

    The game cube version framerate drops frequently

  • @nathanthompson6720
    @nathanthompson6720 2 года назад +2

    I wonder why the gamecube version looks worse than the ps2 version

  • @rachelamber4195
    @rachelamber4195 2 года назад

    Game cube aguenta. Mas os caras n souberam fazer

  • @Ultimatedogfan
    @Ultimatedogfan 3 года назад +4

    Weird that the GameCube version is the worst one, since GameCube is more powerful than Playstation 2

    • @aero-cobalt-zero
      @aero-cobalt-zero 3 года назад +2

      Really weird.

    • @arthurm.358
      @arthurm.358 3 года назад +3

      Blame that on the small disks...

    • @Ultimatedogfan
      @Ultimatedogfan 3 года назад +5

      @@arthurm.358 nah, WoC was just about the size of those

    • @Kage5868
      @Kage5868 3 года назад +2

      maybe a technical challenge ? back then people won't notice right away, they said the hell with it

    • @Ultimatedogfan
      @Ultimatedogfan 3 года назад +5

      @Ryan To my knowledge, Traveller's Tales isn't very experimented with GameCube programming

  • @DanielAyy
    @DanielAyy 2 года назад +2

    I thought my Gamecube was broken the first time I played this, but turns out the GC is just kinda garbage I guess

  • @AGENTMARIEAKA-AVENGER2236
    @AGENTMARIEAKA-AVENGER2236 4 года назад +2

    Ps2 loading time is faster than xbox own by far
    But the detail on xbox is on point

  • @kevinfelten9059
    @kevinfelten9059 2 года назад +1

    CRASH BANDICOOT THE WRATH OF CORTEX V2"5 2021)😃😃

  • @funcreator1726
    @funcreator1726 3 года назад +2

    what u see here is called the LAZY dev syndrome - if one console sells 150mil units, and another 20 mil units, devs dont really give a fuk how it runs, Xbox had way more powerful HW yet just barelly manages to compete with PS2 version. GameCube sadly wasnt as strong as xbox so without optimization, it looks and runs how you see here.

  • @Kage5868
    @Kage5868 3 года назад +2

    They fu@#up the gamecube port, id understand why

  • @Kage5868
    @Kage5868 3 года назад +1

    PS2 version is sharp and steady

  • @bobobebe376
    @bobobebe376 3 года назад

    I want the game as 'iso file' please help

    • @Aym4n-
      @Aym4n- 3 года назад +1

      Search it on the web

    • @bobobebe376
      @bobobebe376 3 года назад

      @@Aym4n- I Literally searched about the game million times and i didn't find it, all copies that i download came as bin cue file and those never worked with me

    • @Aym4n-
      @Aym4n- 3 года назад +1

      @@bobobebe376 idk what your talking about, mine works fine

    • @bobobebe376
      @bobobebe376 3 года назад +1

      @@Aym4n- don't care sorry

    • @Aym4n-
      @Aym4n- 3 года назад +1

      @@bobobebe376 fair enough

  • @untitledjunk03
    @untitledjunk03 4 года назад +14

    5:00 surprisingly, I love the Xbox version more, mainly the fur.

    • @AGENTMARIEAKA-AVENGER2236
      @AGENTMARIEAKA-AVENGER2236 4 года назад +1

      Yeah but the load time is terrible in xbox lol

    • @untitledjunk03
      @untitledjunk03 4 года назад +6

      Wrong. The Xbox version takes 5 seconds. The PS2 version takes 20 to 40 seconds. The GameCube takes 15 seconds. The Xbox version is FAR SUPERIOR to the other versions.

    • @AGENTMARIEAKA-AVENGER2236
      @AGENTMARIEAKA-AVENGER2236 4 года назад

      @@untitledjunk03 um no lol
      Xbox takes longer friend
      Wanna bet 😎

    • @AGENTMARIEAKA-AVENGER2236
      @AGENTMARIEAKA-AVENGER2236 4 года назад

      Cause it has more details thats why it takes longer friend

    • @untitledjunk03
      @untitledjunk03 4 года назад +2

      AGENTMARIE AKADva PLUS, but you’re still wrong.

  • @sethinneon
    @sethinneon Год назад +1

    Travelers Tales really botched the GC port...such a shame, absolutely no good reason for this to have been the case.

    • @loll33882
      @loll33882 Год назад

      eurocom made the GameCube port not travelers tales

  • @thebrutalwarrior56k44
    @thebrutalwarrior56k44 Год назад +1

    The dreamcast one can easily with this game, Sonic Adventure 2 is superior in everything.

  • @UlitmateMegaFan2010WIS
    @UlitmateMegaFan2010WIS 2 года назад +1

    Xbox:1
    Ps2:2
    GameCube:just no 3

  • @victorarmandoneis
    @victorarmandoneis 4 года назад +10

    Why does the PS2 version look the best? The Xbox version is the one that supports the fur texture.

    • @wandersonrodrigues4503
      @wandersonrodrigues4503 4 года назад +4

      Because its the best one, Today I'm put the Gamecube version in the WII to test thinking that will be great, and it sucked, tested the ps2 version on Component and was amazed again. the ps2 on HD or pen drive is the best version SO SO SO FAR. I Think the Fur and Hi Res andd Textures, won't work flawless, the sharp Image os the ps2 even on low res, is lost on Xbox.

  • @arthurm.358
    @arthurm.358 4 года назад +10

    Xbox>Ps2>gamecube. The Xbox version actually felt like a next gen Crash game. Levels like "Jungle rumble" and "H2 oh no" are perfect examples of this 💯

  • @AquaBlueTea
    @AquaBlueTea Год назад

    Why does the GC port look so weird?😂

  • @fafa._019
    @fafa._019 3 года назад +2

    PS2 is best

  • @mattwolverson9759
    @mattwolverson9759 3 года назад +8

    Winner: xbox

  • @norbertgyuroczki3307
    @norbertgyuroczki3307 3 года назад +5

    Best: PS2
    2nd best: Xbox, has better fur textures than all of them, but overall blurrier than PS2
    Worst: GameCube

  • @KnucklesWTD
    @KnucklesWTD 2 года назад +2

    GameCube version sucks it was such a downgrade

  • @Alpha-Angel
    @Alpha-Angel 4 года назад +10

    Xbox has the best textures and performance but gamecube has the best dynamic lighting in cutscenes and in some areas.
    It was the last platform for Crash bandicoot the warth of cortex so that's maybe they did fix it in the last.

  • @KeyboardComedian2001
    @KeyboardComedian2001 3 года назад +2

    IMO. The PS2 had some better graphics.

  • @Syphious64
    @Syphious64 4 года назад +6

    The PS2 clearly has much better reflections and water effects, And sports higher res graphics that also show up much cleaner and clearer than the Xbox
    Xbox still looks good and has the fur-effects going for it, But I think it was too much of a compromise to add in over extra headroom for where the PS2 is better Xbox seems to have better lighting in some areas. Xbox also has better water reflections in the lava flying level? And some areas do look better but are blurry, maybe due to Anti-Aliasing effects?
    I think the PS2 looks much better overall in most areas but can see where Xbox also has advantages and the fur effects
    The Gamecube version is just terrible

    • @xen9235
      @xen9235 4 года назад +5

      Xbox has more anti aliasing and graphics, ps2 nope

    • @FreeAudio
      @FreeAudio 4 года назад +7

      You drunk mate? Xbox is better overall i played both also ps2 drop frames

  • @Mr_x_19922
    @Mr_x_19922 4 года назад +4

    XBOX looks better! but I still love it for Gamecube (it has Crash Blast minigame)

  • @igorbelykh8490
    @igorbelykh8490 4 года назад +1

    Мужик опубликовал ты правильно но зачем женской мордой изображается, почему ,ведь это игра для мужчин точно.А ты почему не в статусе?

  • @zodiacthundaga7264
    @zodiacthundaga7264 4 года назад +7

    PS2 looks the best.

  • @chrisfarleyshrek4347
    @chrisfarleyshrek4347 Год назад

    Xbox is the best for graphics, load times and performance
    GameCube is worst because terrible optimization
    PS2 is 2nd worst because long load times

  • @wandersonrodrigues4503
    @wandersonrodrigues4503 4 года назад +4

    The playstation version is By far the best one. The gamecube Sucks, xbox has some features, but lacks, the ps2 crystal clear graphics. Deleting the GC version in 3 ...2 ....1 ....

  • @GabrielRodrigues23372
    @GabrielRodrigues23372 4 года назад +3

    I'm me opinion ps2 is best