Hoi4 - Paradox Broke Carriers Again! BBA

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  • Опубликовано: 29 окт 2024

Комментарии • 256

  • @chaoinspace2
    @chaoinspace2 2 года назад +304

    Classic Paradox.

    • @lordmaur180
      @lordmaur180 2 года назад

      I wonder when they will lunch the carrier dlc that will fox the issue they created with their last dlc

  • @jonathanwelhous1871
    @jonathanwelhous1871 2 года назад +310

    As a stop gap, I made a mod that moves the torpedo mounting module's mission stats to base stats so to make carriers usable again. It's on the Steam workshop as "Naval Bomber Fix"

    • @NareshSinghOctagon
      @NareshSinghOctagon 2 года назад +32

      Doing Gods' work in his stead,I see.

    • @PikaPilot
      @PikaPilot 2 года назад +23

      "Everyone liked that"

    • @wiseguy3696
      @wiseguy3696 2 года назад +1

      Thank you

    • @rubiepie
      @rubiepie 2 года назад +2

      Thank god, I can finally finished the stupid Japan game I did, I decided to focus on Air Carrier basically make my entire fleet useless ,_,

    • @Ailasher
      @Ailasher 2 года назад

      И тебе тоже спасибо

  • @somefancycashews4418
    @somefancycashews4418 2 года назад +205

    The base naval bomber damage has also been reduced to 13 down from 15. I'm not sure what spurned this change, because the damage for things like ground-based naval bombers is barely affected by this, while the damage of carrier-based bombers in battle is affected significantly because the damage is multiplied by 5.
    I thought they wanted to make carriers more of a decent investment but apparently not.

    • @Razgriz032
      @Razgriz032 2 года назад +7

      My heavy naval bomber says otherwise

    • @johnnymchenry7443
      @johnnymchenry7443 2 года назад +38

      @@Razgriz032 You can't put a heavy bomber on a carrier.🤦‍♀

    • @s1lence_tiramisu2005
      @s1lence_tiramisu2005 2 года назад +1

      @@johnnymchenry7443 but you can make it has continental range

    • @eli-mi3mh
      @eli-mi3mh 2 года назад +4

      @@johnnymchenry7443 dolittle says otherwise

    • @eli-mi3mh
      @eli-mi3mh 2 года назад

      @@s1lence_tiramisu2005 yea its basically nukes just send 100 of these bad boys and the Japanese wont have a navy

  • @AssassinAgent
    @AssassinAgent 2 года назад +111

    Paradox is synonymous with broken games. Look at Prison architect, under introversion it was mostly bug free game, now it's a pile of bugs with the hint of a game under it

    • @astroosm
      @astroosm 2 года назад +17

      It's just sad looking at it now.

    • @jimmcneal5292
      @jimmcneal5292 2 года назад +1

      Stellaris?

    • @oVoidhawko
      @oVoidhawko 2 года назад +4

      @@jimmcneal5292 main problem with stellaris is they keep reinventing core mechanics.

  • @ДаниилСнегирёв-у2п
    @ДаниилСнегирёв-у2п 2 года назад +82

    The most amusing thing is that this bug if essentially game-breaking, but two weeks after is still noticed by only a few. Seems like the majority of players still don't bother with fleets and have a little understanding how exactly it works. Just make naval bombers and do a naval invasion to win.

    • @danielsonlisik534
      @danielsonlisik534 2 года назад +12

      I guess because subs3 spamming still works

    • @Nota-Skaven
      @Nota-Skaven 2 года назад +30

      Navy is just so opaque and hard to understand what's actually happening, I'm not surprised,
      expecially when strategic naval bombers are a thing now... because land navs were too weak apparently?

    • @s1lence_tiramisu2005
      @s1lence_tiramisu2005 2 года назад

      here is an answer for you: no one know how the navy work since 1.0

    • @antasil5768
      @antasil5768 2 года назад

      well I did see it on the bug report forum and confirmed by PDX that they saw it

    • @MrNicoJac
      @MrNicoJac 2 года назад +15

      @Skaven
      Navy isn't opaque.
      It's just _insanely_ costly and slow, and has *zero* survivability against airplanes (which are way cheaper and faster to produce).
      So the problem is not that it's unclear how the naval war works, but that it's irrelevant and a complete waste...

  • @maciejkamil
    @maciejkamil 2 года назад +34

    This is so weird. Carriers were the key to Pacific war, yet paradox breaks them time and time again.

    • @Inquisite1031
      @Inquisite1031 2 года назад +7

      they were not only key, they revolutionized Naval warfare, and made BB's extinct, Paradox ICANT

    • @royhuang9715
      @royhuang9715 2 года назад

      @@Inquisite1031 paradox went one step farther, they made navy obsolete. Naval bomber pilots receiving 1 second of training was able to locate ships faster than modern day Radar/Satellites and perform precision strikes with their propellor naval bomber somehow managed to fly at hypersonic speed.
      Lastly you can make hundreds of those hypersonic death machine in a week. Losing a few hundred doesn’t even hurt.

    • @-John-Doe-
      @-John-Doe- 4 месяца назад

      It’s not really weird.
      71 cloak always tested carriers in naval battles rather than carrier missions
      That’s kind of pointless.
      In MP you’ll micro carriers to either naval strike _(ie, auto joining convoy escorts and other battles)_ or you’ll micro them to port strike the opponent’s fleet in port.
      (H)olding + Port striking any anchor with a bubble _(indicates a task force in port)_ is very powerful.

  • @creativestate2923
    @creativestate2923 2 года назад +7

    I still cant comprehend how this got through any kind of playtesting. What a disaster. New game director must be shredding himself over this one...its literally unbelievable the lack of QC on this. Just hubris.

    • @nox5555
      @nox5555 2 года назад

      they overlooked a gamebreaking bug in EU4s last patch. the most common government for does not need to care about the blob protection.

  • @drmythbusters
    @drmythbusters 2 года назад +16

    So, I just did a quick test reenacting the same circumstances you did. So long as you select your carrier bombers to go on Naval Strike mission whilst on the aircraft carrier, they will act as that when going into naval combat. You dont have to select an air region, you just have to select their mission. You can even do this during the naval combat.
    I sent the 4 English carriers with bombers in with no mission selected, and they did the 1 damage per sortie as they did in your test; then during the combat, I set them onto Naval Strike, and they immediately sent the carrier down to half health. So, carrier bombers are not useless, you just have to make sure theyre set on mission first.

    • @VampiroGaming
      @VampiroGaming 2 года назад +1

      This is really helpful, thanks!

    • @evolve117
      @evolve117 2 года назад +1

      Thats really good testing. So it seems there is more manual input in cv carrier groups. But that's still quite obscure to first time players to know

    • @NareshSinghOctagon
      @NareshSinghOctagon 2 года назад +1

      Does that mean you can tell the aircraft to do said mission as soon as you get a carrier and put the aircraft on it?

    • @-John-Doe-
      @-John-Doe- 4 месяца назад

      71 cloak always tests aircraft carriers in naval battle, as opposed to air missions.
      You should micro & (H)old position with carriers to naval strike & port strike.
      Port striking any Anchor with a Bubble _(indicates a task force in port)_ is incredibly powerful and easy to cheese.
      Naval strike will automatically join and participate in any ongoing naval battles.
      Also, the 4 carrier limit per fleet becomes irrelevant when you’re using them correctly.
      -also remember to set your wings to daytime. They have a -100% base efficiency at night.

  • @casualboomer3593
    @casualboomer3593 2 года назад +128

    Multidollar company at work.
    So you've gotta micro the fleet OFF mission to get naval bombers to work. I see this in Bokoen games in the Pacific between Japan and US fleets fairly often, but that's higher end MP.
    Looks like the Med is could be ruled by land based naval bombers from Malta, Sicily and North Africa with the Allies likely going for extended range versions with lower naval attack. Which means Italy may get a role that isn't just "build navy".
    Same goes for West Pacific for Japan. Land based naval bombers over spamming carriers frees up some of their production for ground troops. Definitely makes island hopping way more important for the US and Japan, as well as fortifying their starting positions to fend off naval invasions more thoroughly.

    • @thepruh1151
      @thepruh1151 2 года назад +24

      Definitely a multidollar company. They have about 7 dollars in their business accounts.

    • @flutee6162
      @flutee6162 2 года назад +3

      That's a lot of dollars

    • @danielgloyd4529
      @danielgloyd4529 2 года назад +5

      That's like 7 times as much as a single dollar company. You'd think someone would have tested it with that much dollars available.

    • @secretsix43
      @secretsix43 2 года назад

      I've worked at a single dollar company before. Squeezed quite a few lemons.

  • @Нярочка28
    @Нярочка28 Год назад +3

    I tested this bug, and everythings works normally, paradox fixed this finally

  • @nekozilla0898
    @nekozilla0898 2 года назад +9

    paradox: we have tested this update for a lot of time so its perfect to launch to the players
    the update be like:

  • @jacobweeks6526
    @jacobweeks6526 2 года назад +13

    Oh for goodness sake... 🤦‍♂️

  • @blackangel_925
    @blackangel_925 2 года назад +19

    If you manually put them on a mission they still work, if reddit is to be believed.
    The only issue is that they arent sortieing nearly as often as they should be

    • @m0ek
      @m0ek 2 года назад +2

      CV air wings can only perform 2 sorties per day instead of 3, because night modifiers reduce carrier traffic by -100%.
      CV planes do still work perfectly fine, if they're put on a mission & it worked exactly the same way before "By Blood Alone". Japanese carrier wings never performed Kamikaze attacks unless given the mission to do so. This now applies to all planes, since carrier airframes can fulfill multiple roles & don't have a "default" mission.

  • @jooksin6244
    @jooksin6244 2 года назад +11

    Even if this was fixed carriers have always needed a massive buff, because they were very op irl

    • @паша-н3у5н
      @паша-н3у5н 2 года назад

      Just like irl?

    • @Nota-Skaven
      @Nota-Skaven 2 года назад +5

      IRL carriers:
      made battleships obsolete,
      swung several battles,
      massed,
      Hoi4 carriers:
      backline moral support,
      don't function if within range of an airport (which can be on any tiny island),
      can only have 4

    • @RunicRhino22
      @RunicRhino22 2 года назад

      @@Nota-Skaven You could do more than 4 but I believe the game introduces diminishing returns on damage done (which is dumb).

    • @MrNicoJac
      @MrNicoJac 2 года назад +1

      Carriers were not OP IRL, _except_ for in the Pacific, where you generally have good weather and massive distances.
      I'm curious how a big carrier escort would have played out (for protecting the convoys to the Soviets in summer, during the really really long day-times).
      If carriers were OP, you'd expect those convoys continued _especially_ during the summer months, and that they'd sink the Scharnhorst and the Tirpitz and such....
      But they didn't 🙃

    • @jeffreyschnedar8020
      @jeffreyschnedar8020 2 года назад

      @@MrNicoJac nah, carriers were massively important in the Atlantic. But it was the escort carriers forcing German U boats to stay underwater while hunting that was important.
      Truth be told British carriers seemed underwhelming in the Atlantic because two reasons. Germans had few surface ships to sink and British carrier doctrine in ship design was built around less hangar space and more armoured decks. They flew small numbers of biplanes and still decimated the Italian fleet at Taranto, crippled the Bismarck.
      Meanwhile US and Japan built carriers to hold as many planes as possible and decimated fleets without seeing each other. PI simply cannot get naval combat right at all.

  • @mikhailfilitov1479
    @mikhailfilitov1479 2 года назад +6

    The other annoying change is that new generations of cv navs (and light navs in general) retain the exact same damage with the one torpedo module even if you research new torpedo tech.

    • @sacia4339
      @sacia4339 2 года назад

      I believe they should escalate too.

  • @David_Brinkerhoff93
    @David_Brinkerhoff93 2 года назад +3

    I noticed this as well playing as imperial Britain. It was the heavy attack from the battleships doing like 80% of the damage.

  • @Errormanden
    @Errormanden 2 года назад +9

    You have to give the airwing on the carrier the mission. The reason it operates at the basic level is because you haven't assigned any missions. Go to the strategic air map mode. Find the airwing on the carrier, select it and then give it a mission. It's annoying that you have to micro it yes, but you literally only have to do it once!

    • @tremedar
      @tremedar 2 года назад +6

      Do you have to tell them what air zone to operate in, or do they just conduct the assigned missions in any battle their carrier is involved in?

  • @WhiterThanRice
    @WhiterThanRice 2 года назад +8

    By Bugs Alone

    • @iandomorocks6731
      @iandomorocks6731 2 года назад +1

      Is it just me or is this DLC the most buggy? Been playing since together for victory and I don't remember one this bad. I can't even play MP games cause around 40 to 41 ai Switzerland does a focus that perma desyncs all players and ruins the game.

  • @Aninkovsky
    @Aninkovsky 2 года назад +75

    I played Blood Alone yesterday as Germany. And after conquering Poland (as usual), I found that resistance is way higher and more dangerous than before. Do you have any idea for this? Or just my game is somewhat unusual.

    • @lukebeich
      @lukebeich 2 года назад +37

      Maybe it's the occupation law, they changed some values since 1.11.13: autonomous occupation and civilian oversight resistance target increase by 10%, local police and military governor by 5%, but martial law was reduced by 10% therefore buffed.

    • @mirdav3648
      @mirdav3648 2 года назад +5

      So by just doing the more peaceful and without any collaboration u will more easily have riots the sheer amount of guns needed is obnoxious
      Also it seems that the value of repression have changed not sure 100% but cars and tanks seems to do less

    • @captain_hammer
      @captain_hammer 2 года назад +15

      I think Poland can get A LOT of bonuses to resistance on its core territory from its focus tree, which is historical to be fair

    • @mirdav3648
      @mirdav3648 2 года назад +6

      @@captain_hammer I declared an early war against Poland to then rush to Russia before 1938
      With 20 slot on guns run out of them with regular amry no change before even the soviets got to me....

    • @gocool_2.0
      @gocool_2.0 2 года назад +10

      It has changed. When I played as Italy and conquered France. The resistance was freaking 60. I had 20k guns short inspite of getting lend lease from 10 countries. After this patch it's kinda shitty to play the game.

  • @Snailman3516
    @Snailman3516 2 года назад +6

    You can assign the carrier wings to a mission and they will work correctly after that, even in a naval battle.

    • @ScientistMan96
      @ScientistMan96 2 года назад +1

      Problem is that unless they changed something, carrier based aircraft can't be assigned to a mission while the carrier itself is on a mission. So you would have to detach the carrier from it's fleet, then assign it's wings to an air mission over the patrol area of the rest of the fleet.

  • @lukebeich
    @lukebeich 2 года назад +4

    The devs are aware of that, you can see their responses on the thread "Aircraft carriers useless?" on the PDX forum (can't post link because anti-spam).

  • @ViktorEnns
    @ViktorEnns 2 года назад +3

    Scandalous. I've played 400 hours and never used a single carrier once. Not sure what it says about anything but here it is.

  • @hurricaneh8534
    @hurricaneh8534 2 года назад +4

    A new video on the naval changes in BBA would be great. Maybe wait for Paradox to fix their game first though

  • @Stefan-xu5nd
    @Stefan-xu5nd 2 года назад +52

    Maybe if we put carrier's separately near battle and manually put naval bombers on that air zone(enough to cover the battle place)...maybe then it will work?

    • @TheMelnTeam
      @TheMelnTeam 2 года назад +17

      If you do that, I would anticipate that it functions the same as basing planes at any land airport, just with much fewer planes in the zone and likely not full coverage until a lot of techs are unlocked. It's hard to see much practical utility for it. Most places, you're better off bombing from land. For areas where you can't (like middle of Atlantic), it will not be easy to find subs or common to take naval engagements. I guess the one exception is if you start with carriers and naval bombers, you might as well leave them out of mission, put the planes on naval bombing, and get at least some value.

    • @XinyangZhang888
      @XinyangZhang888 2 года назад +2

      @@TheMelnTeam on the other hand, there aren't going to be overstacking penalties if the carriers are not in the battle

    • @sacia4339
      @sacia4339 2 года назад

      @@TheMelnTeam aren't planes from carriers not affected by coverage, are they?

    • @rovsea-3761
      @rovsea-3761 2 года назад

      @@TheMelnTeam WTF, why are you here?

    • @TheMelnTeam
      @TheMelnTeam 2 года назад

      @@rovsea-3761 I play Pdox games. I have many times more hours in them than Dominions, for better or worse :/. Especially EU 4, but over 1k in HOI 4 as well.

  • @SuperAzoz99
    @SuperAzoz99 2 года назад +1

    Some employees need to be fired. They’re not doing their job at testing obvious things.

  • @TimoHHH
    @TimoHHH 2 года назад +1

    While mildly amusing, this looks easily fixable. So relax guys.

  • @p.n.hajime7633
    @p.n.hajime7633 2 года назад +1

    This is what happens if you burn your QA department. Great move, Paradox

  • @talonmort8059
    @talonmort8059 2 года назад +2

    I would not do any naval testing until 1.12.3
    According to a staff post by C0RAX on the paradox forums, the defines for hit profiles are currently broken and will be fixed in the next patch.
    I have not dug into the defines (have not hunted them down yet), but from what I understand from the forum post, currently, Hit Profile = (Visibility*50)/(Speed/0.5 + 15),

  • @brycesmith2389
    @brycesmith2389 2 года назад +1

    this would explaine why I don't see as many shops being sunk

  • @eli-mi3mh
    @eli-mi3mh 2 года назад +1

    The meta is to make a medium bomber with a bunch of extra tanks to go to 3k range and then put port strike stuff on a observe as the enemy dies

  • @ahmethakantozlu1389
    @ahmethakantozlu1389 2 года назад +2

    Maybe this is historical. After all carrier battle groups dont do those missions. They watch and attack from a far.
    They need manual control I guess. You have to make a carrier go some sea province and after that open your aircraft tab and add missions to the wings. Thats how carriers worked back in then.

  • @DuckSwagington
    @DuckSwagington 2 года назад +2

    It's astonishing that PDX is incapable of making carriers good.

  • @Sahtoovi
    @Sahtoovi 2 года назад +1

    It's insane how something this obvious can get through all the play testing paradox supposedly does

  • @montymechanizedmarines
    @montymechanizedmarines 2 года назад +1

    Ok - so I am a big HOI navy player, and a big carrier user, and was wondering why my CVs were now doing nothing - battle honours nil. Then saw your video, did some tests and came up with the same result - CV naval bombers doing 1% damage at best. A work around seems to be as soon as your CV task force sets sail manually click on the air group and set it to naval strike (+ fighters to air sup). CV performance back to normal - more or less. Interestingly after the CVs have been back to port, and then set off again on a new mission, it seems to keep the manual settings (does not reset). This is still a micro-management pain of course. Hope PDX is working on a fix. Thanks very much for finding this and pointing it out. Best MMM

  • @xthetenth
    @xthetenth 2 года назад +4

    The mission specific stat increases are a really cool tool that just aren't used in a lot of places where it'd be great and causes a ton of bugs.
    I'd be very interested in bomber meta analysis comparing the value of turrets and forward firing fighter style guns. Because I feel like the ideal medium bombing chassis is in danger of having fighter cannon IIs in its first slot (instead of medium bomb bay which is a profound waste of space) and no turrets.

    • @lathrael7152
      @lathrael7152 2 года назад +1

      Mission specific stats needs to die. Because a plane is ordered to do something, the pilot should not forget how to use the aircraft.

    • @xthetenth
      @xthetenth 2 года назад

      @@lathrael7152 Heavy bombs in the airstream and under your wings do have an impact though.

    • @lathrael7152
      @lathrael7152 2 года назад +1

      @@xthetenth I do not disagree that it's a nice concept, but we are talking about a paradox game. They need to streamline stuff, because i don't think they are keeping track of their own product anymore.

  • @Short..
    @Short.. 2 года назад

    so that's why britian didnt destory my Italian naval force... BATTLESHIPS MAKING A COMEBACK LETS GO

  • @TheArklyte
    @TheArklyte 2 года назад +1

    Oh, it's easy. Because there is no penalty for doomstacking ships in the same region in the form of 100% visibility, boosted naval targeting for naval bombers, screen penetration and lowered sub visibility for submarines used on raiding against this area.
    All ship classes have a role and a counter. PDX instead ran with false stereotype that carrier killed battleships and became top dog. Which isn't anywhere near true. Especially irl if you're aware WHERE battleships came from, lol:D

  • @ukindacutengl9432
    @ukindacutengl9432 2 года назад +2

    It has nothing to do with this video but now with BBA it's almost impossible to do collaboration governments on the soviet union even if you use soviet spies. They get captured before they have 50% intelligence.

  • @0witw047
    @0witw047 2 года назад +9

    All you have to do to fix this is put them on a mission before entering the battle.
    Carrier planes do plenty of damage in battle, the main issue with them now is really that they attack less than half as often as they’re supposed to.

  • @martonstrenner1937
    @martonstrenner1937 2 года назад +7

    Please do one on the naval changes! Id love to see it

  • @lerbronk
    @lerbronk 2 года назад +1

    how to cv for funni memez
    -park cv and fleet next to enemy port
    -micro port strike
    -profit(not)

  • @jesuschristhomeslice9492
    @jesuschristhomeslice9492 2 года назад +1

    That explains why my fleet ain't killing the enemy

  • @AHersheyHere
    @AHersheyHere 2 года назад +2

    There is another bug where the Japanese Carriers you start with have a deck size of 130.

  • @twthemlg6476
    @twthemlg6476 2 года назад +2

    its not bugged just need to assign the aircrafts on naval strike mission before/during combat for full dmg (no need to assign them to airzones just click the nav strike icon)
    Thats also how you set japanese zeros on kamikaze only in naval combat befoer BBA

  • @antosqa7343
    @antosqa7343 2 года назад +11

    Am I the only one that feel like CAS, logistics and Naval damage got gutted insanely hard? Today I was playing as a France, put like 1k CAS into the zone where enemy has 0 air, and was dealing like 15-20 damage at best. Counting that my CAS design had only 3 bomb locks, but still. It shouldn't been so low. Is it even worth to build CAS anymore? Or am I just doing smth wrong idk

    • @casualboomer3593
      @casualboomer3593 2 года назад +9

      100 stack air wings.
      Used to be able to get an entire 1k stack into a single fight on any front regardless of combat width, which made CAS stupid OP.
      By limiting air wings to 100 planes, Paradox is eliminating a huge chunk of the power of CAS unless you're in an air zone where you have tons of engagement (like Barbarossa) all across your line.

    • @Zorro9129
      @Zorro9129 2 года назад +7

      It got the Paradox treatment. But at least CAS was already the meta so this was kinda earned.

    • @thomasdevalois4413
      @thomasdevalois4413 2 года назад

      That's very weird, in my UK game, I thought the exact opposite, I dealt like 10 damage with 100 TAC
      But it was very good TAC i might add

  • @mikkeljensen1603
    @mikkeljensen1603 2 года назад

    blood alone is so bug riddled I believe nothing but student workers were on the project.

  • @geldarus
    @geldarus 2 года назад +2

    It's been two weeks, there has been a patch since this video. They haven't fixed naval attack on carriers LMAO

  • @zoroasper9759
    @zoroasper9759 2 года назад +3

    But what I simply do not understand is why did they make it so cas and naval bombing and strat bombing do not get added to the base stats and only in modifiers? Like why was this specific change needed at all?

    • @georgeofazgad2176
      @georgeofazgad2176 2 года назад

      It’s to prevent stacking of stats eg. If a plane has a small Bomb bay and torpedoes both which do naval damage, under your suggestion the naval damage of both weapons would be added, under the current system only the weapon with the superior stat would be used (torpedoes)

    • @Pulstar232
      @Pulstar232 2 года назад

      It's so you can use multi-role planes without massive penalties. Some modules apply it's effect all the time(like bomb bays) or when it's on the mission(bomb locks). This means that you can have a fighter that has bomb locks, which means it won't lose agility while it's doing air-superiority or interception but loses agility(becoming easier to hit) when it does ground support.

  • @dogk764
    @dogk764 2 года назад +1

    I was doing some testing and it seems that if you select the naval strike mission on the carrier wings while the ship is at sea, then it seems that they do use their torpedoes during the fight. I set it up similar to this, I had 4 wings of basic carrier naval bombers (basic frame, 1 torp, engine II, dive brakes) on each carrier. On one carrier I had selected the wings and selected naval strike, and the other I just left them default. The wings with the naval strike checked destroyed the other carrier, while the ones without it checked did almost no damage (as in this test).

  • @Spazzz123
    @Spazzz123 2 года назад

    i think it makes sense, if the planes don't have a mission they are just going to sit on the carrier doing nothing.

  • @m0ek
    @m0ek 2 года назад

    Carrier air wings DO operate on missions and always have. As Japan you can put CV air wings on Kamikaze & they will perform that mission inside naval battles. The same applies here: Just put the naval bombers on naval strike and you will see that they are doing the amount of damage they're supposed to.

  • @SaucyAlfredo
    @SaucyAlfredo 2 года назад

    I was wondering why I couldn't kill anything when I had 4 carriers in a battle as USA. Makes a lot of sense now

  • @FeedbackGaming
    @FeedbackGaming 2 года назад +7

    cloak you got discord? i want to speak to you

    • @jonataspereira1691
      @jonataspereira1691 2 года назад

      When Alpha meet sigma

    • @glennsmith3303
      @glennsmith3303 2 года назад +1

      71Cloak has the attention of FeedBackGaming. Hopefully, this puts 71Cloak in the bigboy category of youtubers - he is worthy.

  • @mbmanra
    @mbmanra 2 года назад +2

    And the fact they dont get XP still makes me mad

  • @berkkarsi
    @berkkarsi 2 года назад

    I got a By Blood Alone ad by Paradox before the video started lol

  • @simplymatt6140
    @simplymatt6140 2 года назад

    Paradox has been awarded 1 Yike

  • @ICXC07
    @ICXC07 2 года назад

    I am convinced paradox no longer has play testers.

  • @xdeepxfreezex2621
    @xdeepxfreezex2621 2 года назад +5

    If you think this is bad, check out how bad kamikazes are now 🤣

    • @71Cloak
      @71Cloak  2 года назад +2

      They have 1 naval targeting so they can't hit anything.

    • @xdeepxfreezex2621
      @xdeepxfreezex2621 2 года назад

      @@71Cloak Yeah, I was trying them out. Ended up trading about 650 kamikazes for a destroyer in a fleet of aa destroyers and BBs

  • @moritztabor1678
    @moritztabor1678 2 года назад +1

    Guys I build up 20 carriers fielding about 900 nv bombers and I sunk a lot of ships but only with cruiser and destroyer. 1 year heavy combat, 200 enemy vessels sunk but not one by a carrier :/

  • @mxie360
    @mxie360 2 года назад

    I wish paradox fix this soon.
    Just had a japan game in vanilla where I made 9 carriers in a death stack fleet. They barely sunk any ships with my carriers but I somehow still manage to win the naval battles with BattleShips.

  • @mikhailfilitov1479
    @mikhailfilitov1479 2 года назад

    The CAG night fighting spirit unique to the UK is fixed at least. Ironic that they fix an army corps ability for the uks carriers but break them even harder with this bug

  • @markregev1651
    @markregev1651 2 года назад +1

    Why did they even change that? Like if I design CAS it shows 0 ground attack and only if I hover over the mission symbol it shows the stat.

  • @riko_z9962
    @riko_z9962 2 года назад +7

    Please teach us on how to maximize your benefit with the newest peace deal mech

    • @entity_displeaser
      @entity_displeaser 2 года назад +1

      i hate the new peace deal system :( its so bad AI just messes up everything

    • @riko_z9962
      @riko_z9962 2 года назад +1

      @@entity_displeaser The problem is not the new system, the system's fine, sort of, the real problem is the AI, like you said, you can end up 50 nations after you defeated the Soviets or the UK

  • @paulpinson4925
    @paulpinson4925 2 года назад

    They so did, I lost all of mine in one fight, because the aircraft weren't working even tho I had plenty....

  • @lemursdangerzone4119
    @lemursdangerzone4119 2 года назад

    i could be very wrong but ive always managed my aircraft carrier planes by assigning them missions after a task force containing them is out on active mission. everytime the task force returns to port and is off mission, the air wings will also abandon their mission. Ive had naval battles pre BBA and during BBA, and i still assign carrier fighters to air sup and naval bombing after the task force has orders and leaves port. as a result, i have several battle results that show carrier aircraft alone sinking a dozen ships etc. idk

  • @koalakoala2344
    @koalakoala2344 2 года назад

    I do like the update, but this is when businessmen get too powerful and put too much stress on the devs, actual nerds who would've recognize this.
    This is my second favorite mistake right after the soviet right opposition bug. I don't know if they fixed it, haven't played soviets in a while, but if you go down the Bukharin path, when the event fires that Stalin mobilizes, DON'T CLICK the event, just wait for it to go away, and do the same with choosing a leader. Nothing will happen, the civil war doesn't start, Stalin stays in power, paranoia mechanic is disabled and you get access to the right opposition focuses, NEP, soviet hegemony and so on.

  • @tradford
    @tradford 2 года назад

    Thank You!! I couldn't figure out why my HUGE USA carrier fleets never seem to cause much damage. Hope they can fix this soon.

    • @serek1237
      @serek1237 2 года назад

      Also don't make more than 4 carriers.
      They get hard penalties for stacking over 4 (you must have 20 carriers + to have basically same damage as from 5 carriers without penalties)

    • @currahee
      @currahee 2 года назад

      @@serek1237 more than 4 in one task force? or 4 in total?

    • @serek1237
      @serek1237 2 года назад

      @@currahee More than 4 in 1 Battel give penalties.
      So you can have total more aircraft carriers, like you can have 4 AC for Atlantic/Meditrean and 4 AC for Pacific.
      But putting more than 4 in Battel is giving just too big penalties.
      You can do over 4, but simply than building other ships for this IC is more worth

  • @loxyo3089
    @loxyo3089 2 года назад

    This just shows that even though paradox say "we did some testing" in reality they did none. This is pathetic.

  • @FLUX.2226
    @FLUX.2226 2 года назад +5

    1:23 Does that imply that CV fighters are now actually protecting a fleet against land-based bombers? Or are you just referring to using them as floating air bases instead of putting them in a task force?

    • @shadowlord1418
      @shadowlord1418 2 года назад

      Yea because fighters dont need missions they get their stats out of the gate

    • @aaaabbbbbcccccc
      @aaaabbbbbcccccc 2 года назад

      If they are, they aren't doing a very good job of it. I ran some basic tests with some good fighters against equally good land bombers, and the fighters were doing nothing. A carrier with 0 AA shot down no bombers during naval strike missions.

    • @SuperThest
      @SuperThest 2 года назад

      @@aaaabbbbbcccccc To be fair, regular fighters aren't usually that good at shooting down bombers in the first place, and you don't have many fighter on a CV

  • @ronanwaring3408
    @ronanwaring3408 2 года назад

    Wait so when you tell your carrier air wings to do naval stikes, CAS and air superiority and click follow task force it technicaly does nothing when in a fleet battle?. If true then surley that's a massive oversite

  • @paprikaa117
    @paprikaa117 2 года назад

    Well I suppose this was probably to "encourage" (force) players to put carrier task forces on hold near the tile you're attacking as you're supposed to. However, the unintended side effect was making carriers literally useless doing anything else, like attacking ships with naval bombers.
    If the only point of carriers is to bring 30 or so fighters and 30 or so naval bombers to the fight what's the point? Especially if they can't act as... you know... aircraft carriers and use their naval bomber squadron to attack other ships.

  • @GameWiz2428
    @GameWiz2428 2 года назад

    I was wondering why my 12 carriers got completely rolled by a battleship fleet

  • @johnnothe
    @johnnothe 2 года назад

    Explains why i won against the british navy so easily in my latest BBA save

  • @sunmariney.2877
    @sunmariney.2877 2 года назад +1

    Paradox try not to release an extremely unfinished dlc Challenge (impossible)

  • @engineer1941
    @engineer1941 2 года назад

    They also "nerfed" subs but they are same as before dozen can destroy entire fleets.

  • @furens-aru
    @furens-aru 2 года назад +1

    So we actually need to micro carrier fleet to make the plane work? thats interesting but would be too micro intensive unless you only play navy lmao

  • @jkl9984
    @jkl9984 2 года назад

    So that's why carriers are so bloody useless. I'm going to stick to the frigate cruiser spam i did previously then.

  • @JasonWolfeYT
    @JasonWolfeYT 2 года назад +1

    Do fighters on a carrier even do anything against air attacks from land based planes? If you don't have the fighters on a mission (i.e., have the carriers parked at sea), I don't think the fighters on the carrier do anything.

    • @71Cloak
      @71Cloak  2 года назад +1

      Outside of naval combat they definitely don't. During combat they are supposed to but I wouldn't be surprised if they are bugged too.

  • @ADobbin1
    @ADobbin1 2 года назад

    land based naval bombers don't seem to do anything either. I wound up with a fleet battle with nearly 700 land based bombers on site that apparently did nothing while I lost my entire fleet. The land based naval bombers don't show the naval attack and targeting when you design them either. I think its a problem with applying the damage modifiers based on the modules attached rather than not having the missions assigned because you never assigned missions to carrier based aircraft.

  • @JuanHerrera-wx7jc
    @JuanHerrera-wx7jc 2 года назад +1

    I heard this was the same for land based, small air frame naval bombers. But large frame naval bombers work right?

    • @Nota-Skaven
      @Nota-Skaven 2 года назад

      any land based plane will be on a naval strike mission so they should be fine,
      this is PDX though so I wouldn't be surprised if they broke it further somehow, some torpedo TACs I built because I didn't realize maritime patrol aircraft were large frames worked fine though

  • @scotch_mist
    @scotch_mist 2 года назад

    Ah that explains why i keep getting messages saying my carrier planes are not assigned a mission...

  • @SMGJohn
    @SMGJohn 2 года назад

    Carrier always broken, I only used them as floating airbases for my CAS, looks like this strategy will remain in use....

  • @UtopianMatt
    @UtopianMatt 2 года назад

    @71Cloak, Do yuo Know anything about the glitch where mainly carriers forever join a fleet and then go back to reverse endlessly? I may have missed a devnote on the flat number of ships you can have now but some fleet can have new ships added it seems

    • @71Cloak
      @71Cloak  2 года назад

      There is no limit. Chances are you accidentally turned on automatic reinforments and that is limiting the number of ships in your fleet. If you add more then that amount the get put into your reserve.

  • @RunicRhino22
    @RunicRhino22 2 года назад +1

    Navy buck broken

  • @Ailasher
    @Ailasher 2 года назад

    Мужик, спасибо тебе!

  • @JasonWolfeYT
    @JasonWolfeYT 2 года назад

    Have you noticed that basic 2-AA gun capital ships are putting a dumping on AI naval bombing missions?
    Yeah, my 800+ waves of wooden large 3x torpedo bombers are dumpstering navies, but the AI's 200 CAS planes trying to do NAV get pooped on.

    • @71Cloak
      @71Cloak  2 года назад +1

      It's probably the change to air defense. The ais planes probably have near 0 air defense so they take tons of damage.

  • @arthursandomine5464
    @arthursandomine5464 2 года назад +1

    It is my experience that carriers have always been like this (I play MtG). Do you agree?

    • @71Cloak
      @71Cloak  2 года назад +1

      No they definitely worked prior By blood alone.

  • @ivebeenfound1575
    @ivebeenfound1575 2 года назад +3

    Hey can you do a vid on getting jets in 36 as Italy becuase I just used it to break a multiplayer game like it’s insane it’s possible

    • @franztheprussian4166
      @franztheprussian4166 2 года назад

      How would that work?

    • @71Cloak
      @71Cloak  2 года назад +4

      If you are at war with a major you can do a focus that leads to focuses that allow you to get modern jets.

    • @franztheprussian4166
      @franztheprussian4166 2 года назад

      @@71Cloak oh I completely missed that and here I thought I was being cheeky by getting the last props before the war

  • @miguelrodriguezcimino1674
    @miguelrodriguezcimino1674 2 года назад

    Was it like this before BBA? I'd swear I lost an entire fleet against a carrier on my last playtrough before BBA because I had no air defense. I was playing Venezuela and after beating the US I built a fleet, and fought Japan in the middle of the pacific I don't think they had air support from land based nav bombers.

    • @71Cloak
      @71Cloak  2 года назад

      No this is a BBA problem because air wings don't get stats unless they are on a mission.

  • @TheJigsaw1591
    @TheJigsaw1591 2 года назад

    Never used CV NB, Zero's always did the trick

  • @warior512
    @warior512 2 года назад

    Do not use air carrier. Use strategical naval bomber from land airbase, withr them you do not need construct new fleet.

  • @turkishgamer23453
    @turkishgamer23453 2 года назад

    Did they buff the soviet counter intelligence ? During my last germany playthrough i lost 4 spies (all of them are soviet). Before the dlc it wasnt that much. I cant even get 50 percent network without losing 3 spies
    (Sory bad english )

    • @Pulstar232
      @Pulstar232 2 года назад

      The Soviets always have good counter intelligence, more so after their focus. You might've just been un/lucky.

  • @goldreserve
    @goldreserve 2 года назад

    Aircraft on an airbase or aircraft carrier do nothing until a mission is assigned. What's wrong with that?

    • @71Cloak
      @71Cloak  2 года назад +2

      Aircraft on a carrier used to take part in naval battles without additional prompts.

  • @sparviere6535
    @sparviere6535 2 года назад

    Can you speedrun Japan vs Usa?
    Im trying but cant even land in alaska...

  • @silverlos6082
    @silverlos6082 2 года назад

    Stealth Nerf to Battleships

  • @thi9491
    @thi9491 2 года назад

    No ship is really worth it now that you can build heavy naval bombers with absurd damage and range. USA can destroy the entire japanese fleet in a matter of weeks just by deploying a few hundreds of heavy naval bombers over the Pacific.

  • @Headshot1st
    @Headshot1st 2 года назад

    Does this mean naval cas isn’t useful either? whether it’s used during a naval invasion or for naval battles?

  • @SkYHawK2600
    @SkYHawK2600 2 года назад

    what if you put them on a mission and leave it like that?

  • @warrick1280
    @warrick1280 2 года назад

    So does 1 carrier do 1 damage or is it 1 carrier nag does 1 damage so like 40 navs have 40 damage ?

  • @stephenshilcock5638
    @stephenshilcock5638 2 года назад

    Is this only associated with BBA DLC, or is it an update that affects the base game? I don't have BBA yet (and may not for some time based on what I've seen...)