I agree with everything. Maybe add a talent or something call it lets say Lingering Plague: While Devouring plague is on a target its slowed by 25%. Or when VT, SP, and DP are on a target its slowed by 25%. This will be a flat speed and not like for 6 secs. Then i think add a protection if dispelled then the target radiates a dark halo healing all in the area. Idk i have so many more ideas i can come up with.
The slow sounds good but 25% wouldn't even be noticeable it would have to be like 50% and even then it would be a slower than most snare, and the halo idea would make us stand still more and with current lore spriest are old God related so wouldn't fit class lore so idk of they would do that. I like the idea of a heal but just a flat heal on dispell.
@AphobiaGaming well I was originally going to say 30%, but I feel like that's too much, but I guess 50% is good cause you have to have all 3 dots on the target. As for the halo thing, I just meant as it would radiate out from the dispelled target like that if dispelled. So if a priest MD on 3 ppl and pulls it off, the pulse wave that would go out would heal ridiculously.
I also figured a flat heal just to the priest isn't a big enough threat to dispelling it. So I figured make it heal all allies. Another you can do but might be hard is like the boss in SMB if dispelled the person is silenced till they kill there void projection.
Add damnation back without dp. Maybe put it as a choice in the shadow crash spot. Both get 2 charges, you choose if it's aoe dots you want or single target. I'd much rather lose that slow ass crash for something reliable
@@eddphobia why would thst be? I don't think they will give us a free dp cause of thst talent that makes it 75 insanity and increases the durstiom. And shadow crash animation takes about 2s. If we get dispelled during our go's we lose a lot of dmg reapplying dots. Since we don't have a slow of our own, we rely on our team to land the shadow crash. I don't think having this option is worse than having only shadow crash at all.
@Alexandru Neacsu shadowcrash takes about .7sec to hit close and 1sec for farther targets. Shadow crash also hits up to 8 targets which is extremely important vs pet cleaves like demo, unh dk and bm hunter which are all currently meta. Your change would cause a huge loss in insanity and procs. Alot worse
@@eddphobia you could still pick it into those classes tho. Against mage war you're not gonna get more value out of shadow crash compared to damnation without dp. Sorry, I can't agree that having such a choice is worse than having only shadow crash.
Void origins base line is a must for spriests !
AGREED!
yes i agree as a fellow glad sp. i also left a comment as support
Much love ❤️
I agree with everything. Maybe add a talent or something call it lets say Lingering Plague: While Devouring plague is on a target its slowed by 25%. Or when VT, SP, and DP are on a target its slowed by 25%. This will be a flat speed and not like for 6 secs. Then i think add a protection if dispelled then the target radiates a dark halo healing all in the area. Idk i have so many more ideas i can come up with.
The slow sounds good but 25% wouldn't even be noticeable it would have to be like 50% and even then it would be a slower than most snare, and the halo idea would make us stand still more and with current lore spriest are old God related so wouldn't fit class lore so idk of they would do that. I like the idea of a heal but just a flat heal on dispell.
@AphobiaGaming well I was originally going to say 30%, but I feel like that's too much, but I guess 50% is good cause you have to have all 3 dots on the target. As for the halo thing, I just meant as it would radiate out from the dispelled target like that if dispelled. So if a priest MD on 3 ppl and pulls it off, the pulse wave that would go out would heal ridiculously.
I also figured a flat heal just to the priest isn't a big enough threat to dispelling it. So I figured make it heal all allies. Another you can do but might be hard is like the boss in SMB if dispelled the person is silenced till they kill there void projection.
Nice post.
Add damnation back without dp. Maybe put it as a choice in the shadow crash spot. Both get 2 charges, you choose if it's aoe dots you want or single target. I'd much rather lose that slow ass crash for something reliable
that would honestly be so much worse
@@eddphobia why would thst be? I don't think they will give us a free dp cause of thst talent that makes it 75 insanity and increases the durstiom. And shadow crash animation takes about 2s. If we get dispelled during our go's we lose a lot of dmg reapplying dots. Since we don't have a slow of our own, we rely on our team to land the shadow crash. I don't think having this option is worse than having only shadow crash at all.
@Alexandru Neacsu shadowcrash takes about .7sec to hit close and 1sec for farther targets. Shadow crash also hits up to 8 targets which is extremely important vs pet cleaves like demo, unh dk and bm hunter which are all currently meta. Your change would cause a huge loss in insanity and procs. Alot worse
@@eddphobia you could still pick it into those classes tho. Against mage war you're not gonna get more value out of shadow crash compared to damnation without dp. Sorry, I can't agree that having such a choice is worse than having only shadow crash.
Unsubscribed until Blizzard fixes SP
Cute lil ankle biters u got there lol
Also def agree on void origins being baseline, getting interrupted when im trying to burst hurts so much
@@rooksed exactley and yes they r awesome lol