Yo it’s MrKaden from your Twitch TV family! Been thinking about you lately.. miss you ALOT Drybear . The iconic streams must commence someday ❤ Cheers, my friend.. till next time
@arstan8092 the game is going to be very long most likely, and you will get bonuses for dabbling. Just try em all on and see where they are useful. Some enemies are a nightmare as a warrior and a joke as an archer for example
@@feircy if it's long good, but no way I'll dabble first playthrough, not my style. I already got 500 hours in bg3 and if this game is good I'll for sure play at least 2 playthroughs so good time to have a dabbeling one. I like to stick with a choice first playthrough because makes it more authentic or special to me. To each their own on it ofc. Only dabbling I will likely do is play one at first and then later change to a different one that you unlock later (if I did not understand wrong). Sticking to one becomes a even more fun choice if different enemies are harder with different classes. Truly makes the class feel real and gives more reason to stick to it.
@arstan8092 well basically there will be other ones that unlock as you go, your character level is independent of your vocation rank, and they can all be ranked up. Vocations will have passive augments (like bonuses to stats or resisting stagger effects, etc) that can be applied to your character regardless of your current class. So you have incentives to check the others out and see what you like. If you choose to stick with one go ahead, at least in the first game that was perfectly viable. But the limit of only 1 save file and the way the vocations work is basically built for you to use more than one over time. Plus new game + was 100% a thing at least in the OG
Me and my friends decided to make eachother as our main pawns and then hire eachothers main pawns so it’s pretty much like playing together since it’s not multiplayer lol
You didn't mention this but if I understood it correctly, unlike DD1, your stats will change based on your vocation. Which is a super nice quality of life improvement.
@akman1947 Because gear matters far more than stats in DD1, the stats don't matter that much. It may be sub-optimal, but if you play right it will work fine as long as you're geared well. I see this more as moving away from a situation where a few people will level optimally for a class without ever actually using it until level 200.
I’m totally okay with this if it means no more leveling sorcerer for 200 levels to play as a magick archer etc. Don’t get me wrong I love min/maxing. But like if I don’t have to suffer to min/max that’s cool too
Technically you are correct. When you switch to a different vocation your stats will someone switched to reflect that new class you're on. But you still have permanent stats that go up as the level up but it doesn't matter nearly as much. The only time I would imagine is you're trying to mend Max and trying to get the maximum amount of damage out of your stats. But you should be fine to play the game however you wish
I mean it is but isn’t ur stats change to best fit the class ur playing so u could be a lvl11 their switch to archer and have the stats of a lvl 11 archer. It’s probably how they got away with making wayfarer cause it’ll always be the weakest stat wise
I'll be playing Fighter in the long run, I'm such a fan of the sword and board. I'll be making sure to play other vocations so I can use their augments with the Fighter
At least by going from DD1 experience when it comes to the main pawn the overall best class to put on it is a mage, simply because a mage is the healer/buffer/debuffer/elemental dmg. Which is a class you pretty much always want to bring since it covers such a broad range of effects that any party wants. There is also a big emphasis on a weakness system in the last game and for like 80-90% of those weaknesses a mage have them covered, though you might need to switch some skills in and out depending on the area. Fighter is also a good choice if you wanna be a dmg dealer since the fighter will tank for you and also offer opportunities to deal more dmg. It's also seems fun to bring as many sorcerers as possible since they can chain their magic together in DD2.
You’ll be happy with it. Magick Arched in the first game was busted and did insane damage, looking like the same thing with this game but not sure yet 100%
That, or just swap classes every few hours or so. Dragons dogma let’s you change vocations as you please, and this game won’t punish you for it kinda like the first one did with minmaxing stats
With 9 other vocations, that gives you 36 different play style options with the Wayfarer. Their new twitter video shows you can dual class the advanced vocations too.
Thank you so much for the great informative video! I am hyped AF for this game. You really helped me understand the different vocations - I gotta say I love me some sword and board so I'll be going Fighter at first and then maybe magick archer later on.
Just play both. Dragons dogma let’s you swap classes as much as you want, with no penalties in this game. I would spend several hours with 1 class and then swap to the other once your burned out on the first one
@@alexm7043If it's like the first game then yes, it was pretty _cliché:_ the Magic vocations were limited to mostly robes, the Striders (Rouge & archer) used light armor and the Bonks, Fighter and Warrior could equip heavy armor, Hyrbid vocations could wear whatever armor their two based vocation derived from so for example the Mystic Knight which is a fighter/mage combo could wear both robes and heavy armor.
I was a huge fan of the magic archer in DD1 but that was because they had a nice mix of physical and magic damage options along with some stupid utility, without the daggers they seem closer to regular spellcasters. I will probably go spearhand for the magic/physical mix. I never leave the house without a big burly warrior pawn in DD1 and I'll stick with that in 2 if they are in any way similar. The the real reason for a well built warrior pawn is thier unmached ability to stagger and knock down opponents leading to way better damage just because they create damage windows that would not be there without them. I really like the tricksters in concept but I fear feeling like a suport character in my own game.
That's exactly why I wasn't too excited about the Trickster at first, but now I'm starting to see the potential the class offers. If played correctly, you'll basically be a puppet master over the battlefield. Tricking enemies into slaughtering one another or killing themselves and confusing the enemy while your pawns mow them down with powerful buffs. And you get to sit back and watch it all from a distance. I just hope that pawns understand commands better than they did before. That will make or break the class for me.
@@geofer.o.13.888 Did they state officially that they would keep that? or will stats change per class now? It would be kind of sad to see. I hated having to level classes I don't enjoy and the warfare would be a max level exclusive class in that case...
Mage -> sorcerer with a fighter pawn will be my main route through the game I think. But I think it’s fantastic that we won’t be locked in to the first vocation we choose and that we can experience all that the game has to offer within the same play through.
Going Trickster mostly. It’s just a weird, new playstyle and I want to see how it plays throughout the game, especially as a 1st playthrough. That way, I can understand it’s limits best and also how to use the Trickster when you don’t know what’s coming up.
First Dragon's Dogma had one problem with magic classes: healing was exclusive for Mage and taking down petrification- the most dangerous debuff- for Sorceres so to have both effects, you had to take both pawns. So there was only one slot left. For my Magic Archer I needed tank or archer, but I was taking archer because there was a golem type which required destroying flying object which were immune for magic dmg, so without archer with physical arrows, whole team was helpless. And thus, we were running without tank: my Mysic Archer, my personal Mage and borrowed Sorcerer and Strider :p
Warrior and Mage are usually my go to classes when I start up a new game... Rogue is if I'm feeling fancy like a glass cannon, and archer seems more like something I would pick last just to check it out. I'll probably play a warrior, then a mage if I get bored.
I’m going trickster for my first run, though I’m a bit nervous. But I want to just for the aesthetics alone, both the moves you can pull off and the armor you wear are gorgeous.
Likely Trickster just used caster armor (all of those armors shown are also ones used by casters in DD1). But the playstyle is gonna be fricking fun and awesome.
I am pretty sure every vocation is best suited for a specific battle scenario, I guess I will pick about 3 main vocations to handle different battle types
I'm interested to see what kinds of augments the trickster will get as well as what different kinds of censers will do. Since they obviously can't be just "deal more damage"
Thanks for the useful guide! I can't see myself playing anything other than Warfarer for my first run, I enjoy the flexibility too much in RPGs like this
Thinking of playing as a Thief Arisen and later transitioning into a Mystic Spearhand. My main pawn is a burly fighter who I plan on either keeping as a fighter, or later turning into a warrior
I choose Mage/Sorceror then maybe move onto Mystic Spearhand later in the game. Every single fantasy action game I play I always go for the fighter with a two-handed or sword and shield, or even dual-wielding swords like the thief, but I never use magic ever, so this time around I want to be the spellcaster of the party and maybe be a spellsword type with MS later in the game 😁
Is Sorcerer class underrated? When my main pawn was Mage, she'd get hired quite often. But she gets rarely hired now after i switched her vocation to Sorcerer.
Wow. I don't know. I was a strider in the first one, after trying fighter and sorcerer first. I liked melee and ranged together so it was easy to pick. But I see hundreds of hours in the game.
On one hand; I think thief, warrior, mystic spearhand, and archer are most appealing to me personally. On the other, using some combo of all of them on the fly also seems ridiculously fun even if it’s less effective, so warfarer might be it for me.
Eventually I'll get to all of them, but after 1200ish hours in Dark Arisen, I found that my favorite class was Sorcerer and the one I thought was the biggest waste of potential was the Mystic Knight. I love Battlemages/Spellblades of all kinds but I hated having to use a shield to be one in the first game, so I'm 100% gonna focus Spearhand.
It's cute you think I'm looking at anything else after seeing Mystic Spearhand... But I will eventually try everything for sure... Also the Adept Rogue- I mean Warfarer would be neat too so I can have my spear and use other weapons too for some neat combinations.
As someone who knows the hell outta dd1 it drove me up the damn wall how much you misnamed things lol. Manticore=chimera Mountain troll?= Cyclops Magic Knight= mystic Knight To point a couple. Also a couple really weird takes in here imo the biggest one is saying fighters are good at mounting because they're durable? The main utility of fighters mounting monsters is their weight can either help topple an off balance monster or weigh them down to tangle up their movement. Overall a somewhat nice video but with some weird hiccups in it
Yo, new to the channel and I've just been browsing dd2 stuff. Thank you for compiling all the info on these classes. As far as what class I want to play though, that is a hard question. Trickster and magic spear look super cool though, so I'm kind of coin flipping on those two for now.
I’d like to point out that while you can change your vocations for a fee that which ever vocation you have equipped will effect your overall permanent stats on your character. As in if you played sorcerer primarily then change to a warrior class much later on you would essentially be a high level player waking enemies with a “wet noodle” of a weapon also your constitution and defense would be that of a sorcerer as well making you shatter like glass. This was the case with Dragon’s Dogma 1.
Hella stoked for DD2 - may start w/ a thief or ranger for augments, then go Fighter before selecting an advanced vocation… the decision is going to be tough 😳 - Mystic Spearhand or Sorcerer is what I’m leaning towards rn.
My personality dictates that I always pick the most basic classes that everyone picks and stick to them forever so in this game I feel like it's fighter
I had a passing interest in this game, was gonna wait for reviews and maybe a sale… but after 10 hours in the character creator, I’d happily be induced into a coma for a week, as all I can think about is bloody DD2
Warfarer for sure. Being able to use 3 classes at once means it should be far harder to get burned out. I'm between this 6 set ups: Weapon master: spearhand, archer, warrior Sage: mage, sorcerer, trickster Nightingale: thief/spearhand, magick/archer, trickster Arcane Knight: fighter, mage, magick archer Reaver: warrior, trickster, spearhand Magic knight(like steiner from ff9): warrior, spearhand, mage to enchant to specifically target an enemy weakness and buff himself
Strider / Ranger / Assassin were some of my favorite classes in DD1. Disappointed they split those vocations into thief & archer tbh. Will probably end up as a Magic Archer arisen again which was hella fun in the original, but not sure about my pawn. In DD1 she was a strider to ranger, but to keep her as an archer the whole game this time around feels like a bummer.
It’s just different brother, archer is ranger, strider and assassin bow forms. Instead of having daggers to fight close, they have to tools to maintain distance. It doesn’t need daggers. My pawn will be archer
With so many choices, I think I'll be a street food vendor "Step right up, get yer hot dogs....plumb juicy dogs for sale" If that doesn't pan out, maybe an NPC quest giver.
So in Dogma 1 , i fyou wanted to Min/Max the advanced you had to lvl in x then y. Like for a very well balanced Magic Archer you had to lvl both mage and melee. Is that the same for these advanced vocations?
Even better: they incorporated the DDO Elemental Archer changes. You no longer fire a single arrow, but it instead charge up multiple shots. And you can toggle between all the shots focusing on one spot (River Shot), or the shot targets multiple spots (Pinpoint Volley). Also, they’re bringing the Elemental Archer’s Magick Eye to the main core attacks: the moment the firing reticule is fills up, loosing the shot is more powerful.
Recommendation for all coming to dragons dogma for first time dont stay on one try then all out they all play unique to one another some feel amazing at certain points and then also feel bad in certain fights all depending on what skills u take and what party u run and what enemy u are fighting at the moment but all the vocations are alot of fun and many many different skills to use on each for entirely new playstyles
My only issue with Trickster right now is that I don't know how much loot you will lose in a playthrough, when half the enemies you kill are falling off cliffs. Even if you only killed 1/8 of the enemies fought with gravity, that is a lot of gold and trinkets lost.
I wouldn’t even put sorc and warrior in advance vocations anymore. Just more vocations unlocked. Thief, mage, fighter, archer, warrior, sorcerer are all standard vocations. Where the rest are hybrid/arisen vocations. That’s how I see it now compared to first DD1 where we had starter advance and hybrid
Pawns can't be hybrids so I will probably end up there, filling out the three pawns to max synergy with that hybrid to get through the main game play anyway. Gotta get the key augments across the various vocs if you are going hardcore tho.
Depending on exactly how warfarer works such as limitations, I'll probably choose that as I'll be able to make a greatsword battle mage. Otherwise I'll probably just stick with sorc but who knows, the freedom to change classes without punishment, really makes me feel like anything is possible.
In the first game the Warrior ironically had pretty bad DPS (damage output) compared to the other classes. Is that fixed in this game? You can actually deal BIG DAMAGE like the class wants to?
Can anyone help explain the thief stealing mechanic a bit more? I haven’t played DD1 and was curious if we can steal from NPCs without any consequence?
Honestly I'm a little torn. I definately think I'll start as a thief since my first playthrough of DD1 was as a strider and I loved it. Climbing around on large enemies and stabbing is just fun. That being said, mystic spearhand does much the same and I do like spear wielders in RPGs. So I'll likely mess around with both of them until I eventually make up my mind...or the game ends...one or the other.
The game expects you to try all of them, you will find yourself maxed out in a vocation long before the end of the game which is to encourage you to keep trying different vocations.
I wonder can warfarer uses all ability (especially the high end one like meteor shower from the sorcerer?) if they can i will definitely make a warfarer. I am thinking about maybe quad sorcerer team and spam tornado and meteor shower lol
If you switch vocations and then want to switch back to the original vocation, what's the cost? I'm assuming there will be some sort of rare item or currency cost. Do you have to restart the previous vocation rank? Do previous stats or augments carry over or do they get rest tot he new vocation's? (sorry - new to Dragon's Dogma but nerding out for adventure this based on what I've seen)
I haven't played DD1 in a long while so I may be misremembering and have no idea if it works the same in this game but in DD1 for those who liked to min/max a build you'd want to switch between vocations as leveling up some of them to unlock certain skills and increase your stamina/damage/etc would basically make whichever vocation you settled on in the end stronger. So for example to be a min/maxed magick archer you'd want to spend x amount of time as a sorcerer to increase your magic damage, x amount of time as a ranger to increase your stamina, etc. If this game has the same system then I imagine stats will carry over as they will affect your character's damage in the end. And the augments you'd gain from leveling up certain vocations would carry over to whichever other vocation you switched to later and were helpful to have, like for example playing as a fighter for a few levels just to unlock the augment that lets you carry more stuff in your inventory. These would also apply to your pawn, so you'd switch their vocation to allow them to gain certain augments and increase their stats too. Not sure about the cost though, sorry!
the best pawn combination for me would be archer,sorcerer and fighter,and im gonna play a warrior,i dont need the healing since i can buy and craft them.
Gonna go with Magic Archer at first and prob have a mage as my main pawn but idk yet and since I can change classes there’s no harm in trying it out firsthand without worrying too much about it
Do you automatically learn new skills as you level up or do you have to go somewhere to get those skills like if I want to pick Thief first how do I get new skills with that class?
In this order: Warrior, Mystic Spearhand, Warfarer. Notice there is not strength/Dex hybrid though either...wonder if it will be added in DLC. Assassin. Little scummy if that's so.
Yes it does, makes you slower, lower equip load capacity, less range. However that shouldn’t stop you for it has benefits. There are tunnels and areas that a giant simply can’t get into. So a jacked dwarf warrior would totally work
Does anybody know If our Pawns play a specific vocation and levels it up, do we gain the skills and augments through them ? Or do we have to main that class to pull skills from that specific vocation?
Which vocation will YOUR Arisen be?
00:00 Introduction
00:21 Classes & Party
07:11 Fighter
08:51 Archer
10:15 Thief
11:16 Mage
13:11 Warrior
14:33 Sorcerer
16:19 Magick Archer
17:38 Mystic Spearhand
18:53 Trickster
21:18 Warfarer
Yo it’s MrKaden from your Twitch TV family! Been thinking about you lately.. miss you ALOT Drybear . The iconic streams must commence someday ❤ Cheers, my friend.. till next time
bro these archer dodge animations are so good.
So good I almost just want to play that
All of them. It's not a permanent decision and there's no reason to limit yourself to one
indeed and mix and match all their passive augments for other classed
I'll probably want to play one the first time and then change up a lot after
@arstan8092 the game is going to be very long most likely, and you will get bonuses for dabbling. Just try em all on and see where they are useful. Some enemies are a nightmare as a warrior and a joke as an archer for example
@@feircy if it's long good, but no way I'll dabble first playthrough, not my style. I already got 500 hours in bg3 and if this game is good I'll for sure play at least 2 playthroughs so good time to have a dabbeling one. I like to stick with a choice first playthrough because makes it more authentic or special to me. To each their own on it ofc. Only dabbling I will likely do is play one at first and then later change to a different one that you unlock later (if I did not understand wrong). Sticking to one becomes a even more fun choice if different enemies are harder with different classes. Truly makes the class feel real and gives more reason to stick to it.
@arstan8092 well basically there will be other ones that unlock as you go, your character level is independent of your vocation rank, and they can all be ranked up. Vocations will have passive augments (like bonuses to stats or resisting stagger effects, etc) that can be applied to your character regardless of your current class. So you have incentives to check the others out and see what you like. If you choose to stick with one go ahead, at least in the first game that was perfectly viable. But the limit of only 1 save file and the way the vocations work is basically built for you to use more than one over time. Plus new game + was 100% a thing at least in the OG
Me and my friends decided to make eachother as our main pawns and then hire eachothers main pawns so it’s pretty much like playing together since it’s not multiplayer lol
You didn't mention this but if I understood it correctly, unlike DD1, your stats will change based on your vocation. Which is a super nice quality of life improvement.
@akman1947But it sucks for trying new classes that have very different stats if you want an "optimal" character.
@akman1947 Because gear matters far more than stats in DD1, the stats don't matter that much. It may be sub-optimal, but if you play right it will work fine as long as you're geared well. I see this more as moving away from a situation where a few people will level optimally for a class without ever actually using it until level 200.
I’m totally okay with this if it means no more leveling sorcerer for 200 levels to play as a magick archer etc.
Don’t get me wrong I love min/maxing. But like if I don’t have to suffer to min/max that’s cool too
Technically you are correct. When you switch to a different vocation your stats will someone switched to reflect that new class you're on. But you still have permanent stats that go up as the level up but it doesn't matter nearly as much. The only time I would imagine is you're trying to mend Max and trying to get the maximum amount of damage out of your stats. But you should be fine to play the game however you wish
If It's anything like Dragon's Dogma 1, I choose all.
Especially since I want to play the wayfarer! Need to master all the classes to hot swap between them!
Yes, i remember the living armor being a pain if you dont have magic damage. and pawns back then were stupid as hell to deal with it lol.
I mean it is but isn’t ur stats change to best fit the class ur playing so u could be a lvl11 their switch to archer and have the stats of a lvl 11 archer. It’s probably how they got away with making wayfarer cause it’ll always be the weakest stat wise
@@panocticJust like the golems was annoying if you were a caster yourself. Pawns wouldn't climb on to break the runes on it.
@@panoctic Its not like they are stupid, they just need knowledge and good inclinations. That's all. If you lack any of these, then they are stupid.
I'll be playing Fighter in the long run, I'm such a fan of the sword and board. I'll be making sure to play other vocations so I can use their augments with the Fighter
Honestly it's a shame that mystic knight has been cut. I loved being a tanky paladin
At least by going from DD1 experience when it comes to the main pawn the overall best class to put on it is a mage, simply because a mage is the healer/buffer/debuffer/elemental dmg. Which is a class you pretty much always want to bring since it covers such a broad range of effects that any party wants. There is also a big emphasis on a weakness system in the last game and for like 80-90% of those weaknesses a mage have them covered, though you might need to switch some skills in and out depending on the area. Fighter is also a good choice if you wanna be a dmg dealer since the fighter will tank for you and also offer opportunities to deal more dmg. It's also seems fun to bring as many sorcerers as possible since they can chain their magic together in DD2.
I'm gonna start as thief, and then I'll end up with the magic dual spear.
noted. thank you. vital information.
Yup same here my dude
@@phillipthach7924hey phil bad day huh…it happens bro, hope you have a better one tomorrow
lame they took the assassin class out since that was the thief advanced vocation if i remember
@@chrispalmer6804 I believe it was a Warrior/strider hybrid class in Dragons Dogma 1.
Really good description of how this game works….well done!
I never play archers in RPGS so I'm going to try the mystic archer and see how it goes
Ricochet Hunter FTW....unless they nerf it.
You’ll be happy with it. Magick Arched in the first game was busted and did insane damage, looking like the same thing with this game but not sure yet 100%
@@pdrey100based off some gameplay interviews from certain people, they are still saying it shreds enemies in caves/buildings
Magic Archer was my main in first game, it is that good. Ranged party heal/rezz is insane too
For magick archer you need to pick archer first probably.
I did choose my vocation, my vocation chose me. (Mystic Spear Hand).
As someone who has a really hard time sticking to one class, warfarer is optimal
That, or just swap classes every few hours or so. Dragons dogma let’s you change vocations as you please, and this game won’t punish you for it kinda like the first one did with minmaxing stats
@@shaunkennedy174you know just as well as I do that the community will find a way to
With 9 other vocations, that gives you 36 different play style options with the Wayfarer. Their new twitter video shows you can dual class the advanced vocations too.
@@verdantbabble5498 so metal
Wayfarer?
00:22 YENNEFER IS THAT YOU?!
I plan to play Fighter with a Thief pawn. I'll hire a mage and archer because I think these will be the most abundant pawn vocations for hire.
Since my arisen is a bit fatty i would go archer or fighter for a start , my main pawn probabily thief . There are plenty of mages to take already.
imagine fat arisen doing all the acrobatic moves as archer lmao
Magick Archer Was so OP in DD1
Thank you so much for the great informative video! I am hyped AF for this game. You really helped me understand the different vocations - I gotta say I love me some sword and board so I'll be going Fighter at first and then maybe magick archer later on.
I'm so torn between Magick Archer and Mystic Spearhand 😭😭😭
Just play both. Dragons dogma let’s you swap classes as much as you want, with no penalties in this game. I would spend several hours with 1 class and then swap to the other once your burned out on the first one
@@shaunkennedy174that’s good to know.. thanks🫡
Does armour matter? Like are you locked into armour based upon what class you are?
@@alexm7043If it's like the first game then yes, it was pretty _cliché:_ the Magic vocations were limited to mostly robes, the Striders (Rouge & archer) used light armor and the Bonks, Fighter and Warrior could equip heavy armor, Hyrbid vocations could wear whatever armor their two based vocation derived from so for example the Mystic Knight which is a fighter/mage combo could wear both robes and heavy armor.
I always liked the magic archer because of the range attacks.
I was a huge fan of the magic archer in DD1 but that was because they had a nice mix of physical and magic damage options along with some stupid utility, without the daggers they seem closer to regular spellcasters. I will probably go spearhand for the magic/physical mix. I never leave the house without a big burly warrior pawn in DD1 and I'll stick with that in 2 if they are in any way similar. The the real reason for a well built warrior pawn is thier unmached ability to stagger and knock down opponents leading to way better damage just because they create damage windows that would not be there without them. I really like the tricksters in concept but I fear feeling like a suport character in my own game.
That's exactly why I wasn't too excited about the Trickster at first, but now I'm starting to see the potential the class offers. If played correctly, you'll basically be a puppet master over the battlefield. Tricking enemies into slaughtering one another or killing themselves and confusing the enemy while your pawns mow them down with powerful buffs. And you get to sit back and watch it all from a distance. I just hope that pawns understand commands better than they did before. That will make or break the class for me.
Don't forget about the difference in the stats increases during level-up.
@@geofer.o.13.888 Did they state officially that they would keep that? or will stats change per class now? It would be kind of sad to see. I hated having to level classes I don't enjoy and the warfare would be a max level exclusive class in that case...
@@elwourmo993 I do not think they have
MA was OP in DD though
I'm going to start as a Thief for it's augments and then switch to Archer.
Did that Mystic Spearhand just teleport to the that Hyena, stibby stab it, then telepathically fling the damn that at the other mob? Yes please.
Mage -> sorcerer with a fighter pawn will be my main route through the game I think. But I think it’s fantastic that we won’t be locked in to the first vocation we choose and that we can experience all that the game has to offer within the same play through.
Going Trickster mostly.
It’s just a weird, new playstyle and I want to see how it plays throughout the game, especially as a 1st playthrough.
That way, I can understand it’s limits best and also how to use the Trickster when you don’t know what’s coming up.
First Dragon's Dogma had one problem with magic classes: healing was exclusive for Mage and taking down petrification- the most dangerous debuff- for Sorceres so to have both effects, you had to take both pawns. So there was only one slot left. For my Magic Archer I needed tank or archer, but I was taking archer because there was a golem type which required destroying flying object which were immune for magic dmg, so without archer with physical arrows, whole team was helpless.
And thus, we were running without tank: my Mysic Archer, my personal Mage and borrowed Sorcerer and Strider :p
I just always lugged a softener or panacea around with me. If a pawn gets caught out though... sucks to be them
the freaking tornado at 14:50 that the mage summons got me sold nobody got time for healing im going straight chaos !!!!!!!!!!
I'm a sucker for dual blades so thief and mystic spearhand are up my alley
Warrior and Mage are usually my go to classes when I start up a new game...
Rogue is if I'm feeling fancy like a glass cannon, and archer seems more like something I would pick last just to check it out.
I'll probably play a warrior, then a mage if I get bored.
I’m going trickster for my first run, though I’m a bit nervous. But I want to just for the aesthetics alone, both the moves you can pull off and the armor you wear are gorgeous.
Likely Trickster just used caster armor (all of those armors shown are also ones used by casters in DD1).
But the playstyle is gonna be fricking fun and awesome.
once i saw the psychic/echo knight type skills on the mystic spearhand it wasnt even a choice at that point
The only problem with saying “all” is that the body type has a bigger impact on your stats and capabilities
I will try trickster, but thief will likely be my main.
i know having multiple pawns is best but i really just wanna be buddy buddy with my main pawn
So, as far as I can tell, if I eventually want to go with mythic spearhand, I could start out as any starting vocation, right?
Yep
wayfarer sounds really cool as I enjoyed the assassin and strider classes, also using the magic bow with a melee weapon sounds awesome.
thief is so good looking and like strider without the bow and way more tricks looks splendid to play
I am pretty sure every vocation is best suited for a specific battle scenario, I guess I will pick about 3 main vocations to handle different battle types
Never played first one .. but this, this one got me hooked up for some reason..!! I’m looking forward to enjoying the journey
OOOO SHIT DRYBEAR?! Idk you were a ytuber, I remember you from Paladins way back when nice to see your still thriving
I'm interested to see what kinds of augments the trickster will get as well as what different kinds of censers will do. Since they obviously can't be just "deal more damage"
Hadn’t even considered that but good point
Thanks for the useful guide! I can't see myself playing anything other than Warfarer for my first run, I enjoy the flexibility too much in RPGs like this
Thinking of playing as a Thief Arisen and later transitioning into a Mystic Spearhand. My main pawn is a burly fighter who I plan on either keeping as a fighter, or later turning into a warrior
Theif for their fast hack and slash gameplay or fighter for its strength or durability, warrior or trickster or mystic spearhand would be cool too
I choose Mage/Sorceror then maybe move onto Mystic Spearhand later in the game. Every single fantasy action game I play I always go for the fighter with a two-handed or sword and shield, or even dual-wielding swords like the thief, but I never use magic ever, so this time around I want to be the spellcaster of the party and maybe be a spellsword type with MS later in the game 😁
Is Sorcerer class underrated? When my main pawn was Mage, she'd get hired quite often. But she gets rarely hired now after i switched her vocation to Sorcerer.
Wow. I don't know. I was a strider in the first one, after trying fighter and sorcerer first. I liked melee and ranged together so it was easy to pick. But I see hundreds of hours in the game.
Yea that’s all I want is ranged and melee together.
On one hand; I think thief, warrior, mystic spearhand, and archer are most appealing to me personally. On the other, using some combo of all of them on the fly also seems ridiculously fun even if it’s less effective, so warfarer might be it for me.
I will probably level all vocations but mostly focus on Fighter, Thief and Spearhand, but Warfarer looks pretty dope as well
The melee vocations will be most players choice
Eventually I'll get to all of them, but after 1200ish hours in Dark Arisen, I found that my favorite class was Sorcerer and the one I thought was the biggest waste of potential was the Mystic Knight. I love Battlemages/Spellblades of all kinds but I hated having to use a shield to be one in the first game, so I'm 100% gonna focus Spearhand.
It's cute you think I'm looking at anything else after seeing Mystic Spearhand... But I will eventually try everything for sure... Also the Adept Rogue- I mean Warfarer would be neat too so I can have my spear and use other weapons too for some neat combinations.
As someone who knows the hell outta dd1 it drove me up the damn wall how much you misnamed things lol. Manticore=chimera
Mountain troll?= Cyclops
Magic Knight= mystic Knight
To point a couple.
Also a couple really weird takes in here imo the biggest one is saying fighters are good at mounting because they're durable? The main utility of fighters mounting monsters is their weight can either help topple an off balance monster or weigh them down to tangle up their movement. Overall a somewhat nice video but with some weird hiccups in it
Yo, new to the channel and I've just been browsing dd2 stuff. Thank you for compiling all the info on these classes. As far as what class I want to play though, that is a hard question. Trickster and magic spear look super cool though, so I'm kind of coin flipping on those two for now.
I’d like to point out that while you can change your vocations for a fee that which ever vocation you have equipped will effect your overall permanent stats on your character. As in if you played sorcerer primarily then change to a warrior class much later on you would essentially be a high level player waking enemies with a “wet noodle” of a weapon also your constitution and defense would be that of a sorcerer as well making you shatter like glass. This was the case with Dragon’s Dogma 1.
I think it's already been confirmed to not work like that anymore but we don't have much longer to see for sure
Looking forward to grinding all vocations!
Hella stoked for DD2 - may start w/ a thief or ranger for augments, then go Fighter before selecting an advanced vocation… the decision is going to be tough 😳 - Mystic Spearhand or Sorcerer is what I’m leaning towards rn.
My personality dictates that I always pick the most basic classes that everyone picks and stick to them forever so in this game I feel like it's fighter
Man I really cant decide between thief and mystic spearhand, both look so stylish and cool
Fighter, then I'll immediately switch to warrior when I can for about 20-30 lvls, then back to fighter.
I had a passing interest in this game, was gonna wait for reviews and maybe a sale… but after 10 hours in the character creator, I’d happily be induced into a coma for a week, as all I can think about is bloody DD2
Warfarer for sure. Being able to use 3 classes at once means it should be far harder to get burned out. I'm between this 6 set ups:
Weapon master: spearhand, archer, warrior
Sage: mage, sorcerer, trickster
Nightingale: thief/spearhand, magick/archer, trickster
Arcane Knight: fighter, mage, magick archer
Reaver: warrior, trickster, spearhand
Magic knight(like steiner from ff9): warrior, spearhand, mage
to enchant to specifically target an enemy weakness and buff himself
Strider / Ranger / Assassin were some of my favorite classes in DD1. Disappointed they split those vocations into thief & archer tbh. Will probably end up as a Magic Archer arisen again which was hella fun in the original, but not sure about my pawn. In DD1 she was a strider to ranger, but to keep her as an archer the whole game this time around feels like a bummer.
It’s just different brother, archer is ranger, strider and assassin bow forms. Instead of having daggers to fight close, they have to tools to maintain distance. It doesn’t need daggers. My pawn will be archer
Yeah they gave archer some ranger skills and they gave thief some assassin ones iirc
With so many choices, I think I'll be a street food vendor "Step right up, get yer hot dogs....plumb juicy dogs for sale"
If that doesn't pan out, maybe an NPC quest giver.
So in Dogma 1 , i fyou wanted to Min/Max the advanced you had to lvl in x then y. Like for a very well balanced Magic Archer you had to lvl both mage and melee. Is that the same for these advanced vocations?
magik archer ofc!! i love the bow gameplay in this game it’s literally one of the best i’ve seen and it just got even cooler when i saw magik archer
Even better: they incorporated the DDO Elemental Archer changes.
You no longer fire a single arrow, but it instead charge up multiple shots. And you can toggle between all the shots focusing on one spot (River Shot), or the shot targets multiple spots (Pinpoint Volley).
Also, they’re bringing the Elemental Archer’s Magick Eye to the main core attacks: the moment the firing reticule is fills up, loosing the shot is more powerful.
Recommendation for all coming to dragons dogma for first time dont stay on one try then all out they all play unique to one another some feel amazing at certain points and then also feel bad in certain fights all depending on what skills u take and what party u run and what enemy u are fighting at the moment but all the vocations are alot of fun and many many different skills to use on each for entirely new playstyles
My only issue with Trickster right now is that I don't know how much loot you will lose in a playthrough, when half the enemies you kill are falling off cliffs.
Even if you only killed 1/8 of the enemies fought with gravity, that is a lot of gold and trinkets lost.
My wife has been talking about this game nonstop. Now i want to play it so i guess i have to sub
So far I'm switching back and forth between Warrior and Archer.
I wouldn’t even put sorc and warrior in advance vocations anymore. Just more vocations unlocked. Thief, mage, fighter, archer, warrior, sorcerer are all standard vocations. Where the rest are hybrid/arisen vocations. That’s how I see it now compared to first DD1 where we had starter advance and hybrid
Is it possible to have a mix of strength and speed one of the physical vocations?
Pawns can't be hybrids so I will probably end up there, filling out the three pawns to max synergy with that hybrid to get through the main game play anyway. Gotta get the key augments across the various vocs if you are going hardcore tho.
Depending on exactly how warfarer works such as limitations, I'll probably choose that as I'll be able to make a greatsword battle mage. Otherwise I'll probably just stick with sorc but who knows, the freedom to change classes without punishment, really makes me feel like anything is possible.
Warrior & Mystic Spearhand look like a real Vibe !
Thief - magic archer for me
For pawn probably mage or archer then switch later
i think ill start as a mage and then use the hybrid with the fighter
In the first game the Warrior ironically had pretty bad DPS (damage output) compared to the other classes. Is that fixed in this game? You can actually deal BIG DAMAGE like the class wants to?
Can anyone help explain the thief stealing mechanic a bit more? I haven’t played DD1 and was curious if we can steal from NPCs without any consequence?
Honestly I'm a little torn. I definately think I'll start as a thief since my first playthrough of DD1 was as a strider and I loved it. Climbing around on large enemies and stabbing is just fun. That being said, mystic spearhand does much the same and I do like spear wielders in RPGs. So I'll likely mess around with both of them until I eventually make up my mind...or the game ends...one or the other.
The game expects you to try all of them, you will find yourself maxed out in a vocation long before the end of the game which is to encourage you to keep trying different vocations.
Going Archer to start with Magic Archer being the goal. Just can't decide if my main pawn will be fighter or thief.
I'll start as mage and have my pawn as a fighter. I like to have control of my defensive core and bring in offensive or support options as needed.
I wonder can warfarer uses all ability (especially the high end one like meteor shower from the sorcerer?) if they can i will definitely make a warfarer.
I am thinking about maybe quad sorcerer team and spam tornado and meteor shower lol
If you switch vocations and then want to switch back to the original vocation, what's the cost? I'm assuming there will be some sort of rare item or currency cost. Do you have to restart the previous vocation rank? Do previous stats or augments carry over or do they get rest tot he new vocation's? (sorry - new to Dragon's Dogma but nerding out for adventure this based on what I've seen)
I haven't played DD1 in a long while so I may be misremembering and have no idea if it works the same in this game but in DD1 for those who liked to min/max a build you'd want to switch between vocations as leveling up some of them to unlock certain skills and increase your stamina/damage/etc would basically make whichever vocation you settled on in the end stronger. So for example to be a min/maxed magick archer you'd want to spend x amount of time as a sorcerer to increase your magic damage, x amount of time as a ranger to increase your stamina, etc. If this game has the same system then I imagine stats will carry over as they will affect your character's damage in the end. And the augments you'd gain from leveling up certain vocations would carry over to whichever other vocation you switched to later and were helpful to have, like for example playing as a fighter for a few levels just to unlock the augment that lets you carry more stuff in your inventory. These would also apply to your pawn, so you'd switch their vocation to allow them to gain certain augments and increase their stats too. Not sure about the cost though, sorry!
the best pawn combination for me would be archer,sorcerer and fighter,and im gonna play a warrior,i dont need the healing since i can buy and craft them.
Gonna go archer first then thief. Thief is probably gonna be the vocation we get roll from
Mystic Spearhand gives me Kaladin Stormblessed vibes for those who read the cosmere.
Gonna go with Magic Archer at first and prob have a mage as my main pawn but idk yet and since I can change classes there’s no harm in trying it out firsthand without worrying too much about it
The trickster reminds me of the ritualist from the original Guild Wars.
Do you automatically learn new skills as you level up or do you have to go somewhere to get those skills like if I want to pick Thief first how do I get new skills with that class?
You'll get them at trainers and later on maisters
when I see the mage using fire magic and the pawns walk through it unscathed , it bothers me. Is there no accidental damage to allies?
In this order: Warrior, Mystic Spearhand, Warfarer. Notice there is not strength/Dex hybrid though either...wonder if it will be added in DLC. Assassin. Little scummy if that's so.
I'm going trickster, my pawn is gonna be a chubby short cat guy named Buckley Blues, probably sorcerer.
i wanted to make a warrior but the character i made is like 5feet 3, does it limit attack range or anything else in the game ?
Yes it does, makes you slower, lower equip load capacity, less range. However that shouldn’t stop you for it has benefits. There are tunnels and areas that a giant simply can’t get into. So a jacked dwarf warrior would totally work
Could you do a video on crafting? For dd2.
Awesome video bud
Does anybody know If our Pawns play a specific vocation and levels it up, do we gain the skills and augments through them ? Or do we have to main that class to pull skills from that specific vocation?
Man mystic spearhand looks so cool ❤
Watching more as a what to pick first, great video nonetheless
The perfect vocation for you in this game is the one that you enjoy the most