@@smithbry2000 SQ42 was supposed to be sort of a single player stand alone pre-cursor to the full game, although you could play SC without having to doing SQ42. My grandson was 12 when the game was first announced, maybe his kids will get to play. I doubt that I will live to see that day.
I love how we see the admiral directing the fleet, and the small details like the captain ordering support craft to pick up survivors. This was some of the best military bridge operations I've seen. Now if only they were wearing vacuum suits like you absolutely should in a space battle.
Especially the part that shows Argus firing on the kingship and you hear these lines: "Any effect on target!?" "I can't tell!" "Enemy Flagship is bearing down on us!" "Copy that, Raiden is inbound!" It shows that the individual ship captains are coordinating amongst themselves without direct tasking from Bishop
Which should be pretty bad. I don't know military but I am thinking the admiral should have a top down and not micromanage or use a AI. Unless he is some kind of military strategic genius. Which he clearly isn't.
@@Lorn5-k6d He's not micromanaging. Hes giving general orders and it gets passed down. THe other captains have their own prearranged orders and are adjusting to any new commands as required. Was a very good scene. Strategy couldve been better but we do need a game after all. *Eventually*
Nice they didn't go the modern Star Wars approach and just made two giant blobs of ships or ground vehicles where they both just say 'charge' and fly head-on into each other. Absolutely no tactics or maneuvering.
If only they made the graphics not break every five seconds because god DAYUM I was getting chills from the directing, acting, atmosphere, music. Like man they actually got something with potential here but the cash scam reputation and poor management is killing them. I wanna play this. Like. Genuinely.
What I really enjoyed seeing was the attention to detail on the orders and tactics employed by the admiral to various vessels telling them exactly what to do. I don't think I've ever seen in done in that much detail with that much time as this.
My personal favorite moments: 3:23 the fleet is heading off to battle. We hear the 2nd Fleet’s theme once again but this time, rather than being triumphant and demanding attention, it is solemn, and sad. Hinting that this battle will be a costly one, and many will not survive. The shots of all the ships is amazing as well! 6:05 great way of showing the kingship for the first time. “What are they waiting for?” … “that…” as a massive ship exits the gas cloud. Incredible. 8:24 the massive amount of fighters flying straight for the fleet, Bishop yelling “FIRE!” As the entire fleet erupts in cannon fire as we once again hear the 2nd fleet’s theme, but this time in a battle-like tone. Amazing! 9:57 the strategy and depth of the dialogue is really good! Cool to see the makeup of the fleet as well. 17:33 amazing way of introducing Squadron 42. And the music is INCREDIBLE 20:28 the subtle strategy here is great. Bishop, the previous time they were hit, ordered shields to drop an extra 30%. This leads the kingship to become cocky, focusing on taking out the Krugeri. Bishop raises shields again last second and, with the energy presumably being used up on the kingship, the ship is weakened, allowing Squadron 42 to deal massive damage. The relief in the crew’s voice is amazing, and the shot of 42 launching the rockets with amazing music playing in the background is epic. Great writing and directing. 24:12 lastly, the fact that NO ONE on the bridge left when Bishop said that non essential personnel could leave was great. Showed how good of a leader Bishop was, that they all wanted to stay and fight to the end. I don’t care what people say about the length of development, if this level of cinematic masterpiece is carried out through the whole game, it’s worth waiting till 2026.
Watching this on silent actually reveals it's rather dull. It relies way too heavy on tropes and ambience to pump you into the moment. In silence, its a master class of boring in terms of the build up and "Omg, haven't we seen this before. Two masses of ships line up and wait until dramatic Orchestra kicks in before opening fire in a massive brain dead exchange of explosions and pew pews." Character direction is particularly good in silent, but the overall writing for the scenario is ... well... boring. There's no maneuvering, posturing, or no hunt for more information or data (which is crucial in warfare of this scale and advanced type) So why am I so harsh here? Because actual films provide a good starting point for how it can be done and done where it respects the intellegence of the viewers/player. The old Battle Star: Galactica pilot move from 50 years ago is a perfect case in which even in silence, theres more setup, payoff, narration and nothing is too boring. The context is built up and believed by the viewer. The military forces, despite being on a peace cruise, still has Scouts hunting for information, and the enemy doesn't even reveal their base ships (which is spoken of in the dialogue) because actual military maneuvering and strategy was employed- namely remote refueling by the Cylons so that they could launch a strike for an ambush, while the base stars are positioned elsewhere. The show, even in near silence, shows the severity of the battle as well as the scale of the war itself - the strategy of the Cylon attack is actually a multisystem invasion with devastating effect and it allows the suspension of disbelief to remain intact considering the context of what narrative explores.
@@beng7845 he must. I was just thinking about that today, this is like the third game he's put Mark Hamill in, he must know some of these agents, or he's friends with Hamill or something.
@@tiamat_023 Friends with Hamill, i think hamill said chris saved his career or something like that, look for one of the SQ42 interviews with Mark Hamill in, mentions it in one of them, can't remember which.
This got me so excited for the Game and I hope that Star Citizen also Improves after they Released SQ42. The best thing about this is, that we get to see Ships we already flew, that are used in this cinematics like real Combat ships in Large Battles. We all saw them Ingame fighting against Pirates but now we see them Fighting in War. I have high hopes for this Game
The visuals and different perspectives are insane. Puts emphasis on every person like the ship’s turret gunner, the crew on the runway and then everyone planet side. Plus the Admirals speech made me want to fight for him.
the fact that they have so many S-Tier actors, such as Mark Hamill, Gillian Anderson, Gary Oldman, John Rhys-Davies, and Liam Cunningham, makes me want to play it
I’ve always been one of those people who love cinematics in video games. And I got to say, these guys could make a movie! I’m so very hyped for this game. It’s the type of game I’ve always hoped for. The devs should be very proud of what a masterpiece they have made! Thanks for making this compilation to display their cinematics!
Yea. Same here. Sadlt there are a crap ton of FPS players that want to insta-pop into gameplay right away. I hope star citizen just keeps doing the thematic version as it is now. I feel so invested in this game now more than ever.
@ this is gameplay, so I gotta give compliment to the devs as well. But the guy that recorded this, Rich I believe his name is (can’t confirm) deserves some compliment as well, of course!
@@realfake8269 half this video is gameplay mate, the other half is cinematic. If you think that’s an over the top amount of cinematics (which I wouldn’t really blame you) they actually released footage from later in the game about 7 years ago where the cinematics were few and far between (also very short) so the prologue is unique in that sense.
The music is absolutely stellar. Masterfully crafted themes woven and developed over time, highly gripping and emotional. Incredible work. Just incredible work by the music team here.
Love it Humans fighting each other is shit Humans fighting aliens who are trying to take our shit is epic ps The Admiral breaking the 4th wall and saying "can someone shut off that ominous music" would have been a good mood lightener
There will be other humans against the empire I think. Maybe pirates, and other organizations. The main antagonists are obviously the vandaal forces. That 4th wall break would be funny. Kind of like Tony stark saying “that man is playing galaga.” But with music.
Remember back in games like Freespace where there was a huge battle and you just played through it rather than being dragged out to watch an elongated cut scene then dumped back for another 4-5 minutes of grudging game play, that was nice I liked that.
That happens here, but not in the prologue -- that is part of the end sequence when you join Squadron 42 and there is an all-out epic space battle that involves combined arms both in space and on ground, involving ships, vehicles and a mech assault that you get to play through.
@Billy-bc8pk Okay, but how does that work, is it one continous gameplay sequence where you as a single character do all those things, or is it like here where you watch a bit of cut scene, play as one thing for a bit and then have another cut scene before switching perspective, becuase that broken up style of gameplay gets really old really fast
@@maddlarkin Depends -- in Star Citizen it's all continuous with seamless gameplay from one vehicle or planetary surface to the next. All we know is that the Titan mech suits are in there, and it's an epic battle that starts in space and ends up on the ground -- there is definitely a cinematic when your ship is shot down and one of your teammates helps pull you from the wreckage. So obviously there is a transition there. No idea how many other transitions there are between those segments, though. One of the missions they showed off where you could either storm in or stealth into a facility with the ship was seamless from planetary entry all the way to the base infiltration and rescuing a captured teammate, with the only cinematic being when you freed her.
@Billy-bc8pk This sequence looks very much like a game director who'd much rather be making a movie, it seems to indicate long cut scenes moving transitioning to short gameplay sections, this may just be this intro section, but it doesn't bode well for the rest of the game as it looks very much like the players hand will get slapped away from the controls so they can't interfear with something cool happening. Freespace is a good comparison, in that game you had an intro cutscene then it's all I game till the end, even the men's are set out to be the ships hangers, when in the first game your home ship is killed it's not in a cut scene, you see it from the cockpit of the fighter in mission. This start stop game play can really take the player out of the experience, especially with how long these cut scenes are, just as your getting immersed your yanked into a cut scene and made to sit there and watch for 5 minutes.
@@maddlarkinthey didn’t showcase it here, but they developed the cutscenes so that you can just back out and have them play from your character’s perspective while you do your own thing. Takes away the cinematic glory of the cutscenes camera angles of course, but they wanted to make sure players weren’t forced to just sit and watch. Think of the cutscenes more like dynamic events and dialogues that you can back out of, with npc reactions depending on context.
There are such things as cameras and sensors In modern warships (on earth) long range engagements are controlled in the CIC in the middle of the ship where it’s most protected So that a random shell, shrapnel or thing isn’t able to take down your whole command structure by bad luck But who cares the way they do it in the video looks cooler tbh
@@spoork9443 And probably still weaker than proper hull superstructure and armor plating. Just ditch the windows and rely on sensors and sensor drones. They're a massive liability.
@@mirceazaharia2094 Even if the glass is actually armored and tougher than the hull plating, wouldn't you like the location where the Admiral who is directing the entire fleet engagement is to have more than one layer of that armor? His CIC should be so deep in the hull there are eight pressure doors between him and any hull breach.
This reminds me of the first time I saw Crysis back in 2004, and when it finally comes out it'll probably remind me of the first time I played Crysis in 2007... I'd get about 5-10 minutes of gameplay between crashes with my graphics card coughing and melting... but even then I knew I was playing the most incredible military sci-fi story I'd ever seen. 15 years later when I could finally play Crysis as the devs intended it blew me away.
Imagine how much better this game would’ve been & how much further along it would’ve been if they didn’t waste so much money getting A list celebrities to fill out the cast smh
I'm just wondering... How come that a game can carry more cinematic excitement and suspense than the 99% of Hollywood movies for the last 10-15 years combined?
Esto tiene potencial aprendi bastante al ver esta cinemática ojala cumplan la expectativa This has potential, I learned a lot from watching this cinematic, I hope they live up to expectations.
your making some good work here. it looks like it has some inspiration from a mix of things. a bit of starship troopers maybe? but more like Wing Commander. and The Last Jedi. Two enemies... a master and apprentice. that kingship with elements of farscape, but also the large double plasma weapon that the dreadnought had. It's very nice seeing how the characters interact. The characters are always the true value of nearly every movie ever and these are very good characters, I like them :)
Gary Oldman, Mark Strong, Gillian Anderson, Liam Cunningham? Is that Willem Dafoe? Ok, casting and VA's aside, this looks graphically and visually impressive. I do like the look of those aliens. That command bridge though...
Ok after like 12 years of playing ED i can finally switch 😢 I guess I'll also take bad all the insults I thrown at space citizen dudes this looks badass
Literally a drag mechanic in the game and her woukd is in the guts. By this universe and easily survivable wound and that’s without having replication insurance.
I say this is space force now and we got to stand our ground and our space no matter what's the cost the adversary must not inter earth by our lives we will stand our ground.
I really liked this fight. Sure it was a bit cliché and admiral bishop (cool character IMO) made sure to read the „sci fi admiral tactic 101” and not tell anybody about the plan, the visuals were amazing, the gameplay was solid for a tutorial level, and the writing was okay by me. The only problem I had was that the finale of the battle was presented as we were loosing, even tho the enemy flagship was blowing up and they ran with their macguffin command staff, but it’s okay
Not bad for a work in progress. The narrative is compelling but there are a lot of details overlooked still which completely break immersion for me. Looking forward to a finished product in 3026.
Looks awesome. I never understood why everything materialises on the same side of the Planet that we are currently on. If I was the bad guys, I would materialise on the opposite side of the Planet. Just saying.
@@IrradiatedFeline they’re designed according to “rule of cool”. The windows are in lore not made of glass, but of transparent material of equal toughness to the rest of the Armour. Isn’t realistic, but that isn’t the point of this game. It’s a space opera designed to be cool “World War 2 but in space smth smth”, a bit like Star Wars and such
Even the gundam series had more realistic protocols than this: it was mandatory for crew to be in space suits whenever they are waging a space battle .. it should be common sense.
Space is not a flat plane to consider a one direction of attack. It can be in any direction,even backside or underbelly.humabs always fight dirty to make finalization
I read about this, problem is that controlling such a large fleet, you need to be in unison. If they are all around the place tilted all around, the orders can confuse and create more chaos and collisions. Although you are right, you could definitely attack from underbelly, but you don't want your ships to be seen, so something has to be there to cover, like with Squadron 42 and the asteroid field.
@@bapkurisu6404 You should check out the 50 vs 50 space fleet battles between orgs that people conduct in Star Citizen; they play out very similarly to the video above. While the game does support 6DOF, as danilantos pointed out, it's very difficult to coordinate when everyone is all over the place.
6:50 has the same 5 notes thats used in the helldivers 2 theme song. You can hear it for a second. Awesome 👌🏽 Edit 8:50 This battle sequence is epic, alongside the soundtrack
Ahhh, Just the usual complaint..... WHYARE THEY NAKED in space combat? Where are their survival/vacuum suits?? Why do the animation actors care about getting their hair mussed or their face time on camera??
It was a subtle detail in the "thrown out into vacuum" sequence. Your character initially suffocates as expected, but after a few seconds a "sealing" pop-up appears on your hud after which you are able to breathe again. I guess it's meant to be a deployable undersuit for the sake of easier removal and movement when not in vacuum? I wish they'd make it a bit more obvious it happens
@@jacuj I forgot and never noticed that part. I guess we have inflatable bike helmets that work similar to air bags so something like that for space probably isn't too unbelievable
There are two games in this universe. The one you see here is Squadron 42. A single player story. Announced to release in 2026. The other is a sandbox MMO called Star Citizen. Currently playable in very early access. It releases when its ready. I have been playing it since 2015 ish. Having a great time with many many friends. if you are interested in researching more, its huge rabbit hole to go down. But is way worth it if you like a world like this. There is a free fly event starting in about 36 hours that will let you play in the MMO for free. And fly any of the ships that are currently in game. If you have any questions please feel free to ask. Cause it gets confusing. The project is huge, with a lot of details.
So is the game out yet? Can I actually go and buy this and play it? Or is this just another shiny thing that won’t actually be available for years and years and years (if ever) from now?
You can pay like 40-50$ and buy Star Citizen with a starter ship, which is open world online part, whereas this is a linear campaign that takes place in the same system and planets as Star Citizen. Of course, Star Citizen itself is extremely buggy and requires decently high system requirements and probably a flight stick. But it's fun when there's no server errors.
@@santhoshsridhar5887 so….. no, the answer is no, I can’t go and buy this game. Just a starter pack for some buggy MMO? I’ll check back in the 2030s to see if an ACTUAL game has been released by then
Looks impressive, however, if Roberts had committed to actially getting work out the door with Squadron 42, I'd have more faith in him. Microsoft had to step in on Freelancer to get the product shipped. I like Roberts, but he is terrible for scope creep and interefence.
Why do people keep bringing up Freelancer like Microsoft truncating development was a good thing? You do know that if Roberts properly finished Freelancer he wouldn't have had to kickstarter SQ42/Star Citizen? And Microsoft went on to butcher both Halo and Starfield. Every time you bring up the missed opportunity that was Freelancer, all you guys do is justify Roberts taking his time with Squadron 42.
One way of looking at it, he is certainly a visionary. The flipside is the fact that without someone managing him, Roberts is a terrible project manager, notorious for scope creep and an inability to commit; this is his proven track record since the first Wingcommander Freelancer is a casestudy in what happens with a visionary creative at the helm, but unfocused development, scope creep and with no pragmatism in project control or the reality time frame. At this point, I am glad I am only in the hole for a Hornet, so I paid into the concept and knew what I was getting into, that doesn't mean I can't have an opinion though. How long will you wait? Another year? 5? 10? Forever?
@@kharn-the-betrayerin my case, I honestly don’t really care how long it takes. Take 30 years if needed. I knew what I got myself into. I just want the product, or a lesser version in case it is literally impossible to realistically accomplish. The time frame is rather meaningless to me.
Looks so good. My grandchildren are going to love this game when it hits full 1.0 release in 30 years
my next of kin can't wait to play either I imagine
Is it made by the same studio that did Star Citizen?
@@smithbry2000 I don't know if "did" is the right word yet.. lol But yeah, different dept of the same company.
@@smithbry2000 SQ42 was supposed to be sort of a single player stand alone pre-cursor to the full game, although you could play SC without having to doing SQ42. My grandson was 12 when the game was first announced, maybe his kids will get to play. I doubt that I will live to see that day.
@@breygon1 there is a kid out there, who's going to play SC, and suddenly realize. they are born on the day the development of the game started.
I love how we see the admiral directing the fleet, and the small details like the captain ordering support craft to pick up survivors. This was some of the best military bridge operations I've seen. Now if only they were wearing vacuum suits like you absolutely should in a space battle.
Sperms suit for everyone
they paid so much for the celebrities though cant have vac suits blocking their precious faces lol
Especially the part that shows Argus firing on the kingship and you hear these lines:
"Any effect on target!?"
"I can't tell!"
"Enemy Flagship is bearing down on us!"
"Copy that, Raiden is inbound!"
It shows that the individual ship captains are coordinating amongst themselves without direct tasking from Bishop
They have air shields
No vacuum suits, we die like men! /s Yea, the Expanse did that part better
@00:55 when the cinematic starts but you're still playing in the character creator.
This is shapeshifter spy! :)
They are among us........
Lmao
Thought this was a film or a series, didn't realize it's an actual game, looks absolutely amazing!
Attention writers, take note of how the admiral is dynamically direction the fleet and adjusting on the fly.
Which should be pretty bad. I don't know military but I am thinking the admiral should have a top down and not micromanage or use a AI. Unless he is some kind of military strategic genius. Which he clearly isn't.
@@Lorn5-k6d He's not micromanaging. Hes giving general orders and it gets passed down. THe other captains have their own prearranged orders and are adjusting to any new commands as required. Was a very good scene. Strategy couldve been better but we do need a game after all. *Eventually*
Nice they didn't go the modern Star Wars approach and just made two giant blobs of ships or ground vehicles where they both just say 'charge' and fly head-on into each other. Absolutely no tactics or maneuvering.
@@Lorn5-k6d Bishop actually IS the strategic genius of the UEE navy
@@Susanoo0097 If thats the case, it wasnt demonstrated at ALL in this scene.
If only they made the graphics not break every five seconds because god DAYUM I was getting chills from the directing, acting, atmosphere, music. Like man they actually got something with potential here but the cash scam reputation and poor management is killing them. I wanna play this. Like. Genuinely.
Well you can read *WORK IN PROGRESS* , SQ42 will be released in two years.
Ah, yes, the cash scam reputation created by and perpetuated by the people with the highest of integrity... Game Journalists.
@@AngelsLance you mean CIG's marketing team first and foremost
At least it's only $45 to play it. Seems like most games cost way more these days. Console games alone are like $70 now.
@@IrishInsanity1 If there's good gameplay and you can spend at least a couple weeks playing it, that's a pretty good price.
The first time watching this was a bless to my eyes, wish I could forget it to watch it all over again.
What I really enjoyed seeing was the attention to detail on the orders and tactics employed by the admiral to various vessels telling them exactly what to do. I don't think I've ever seen in done in that much detail with that much time as this.
My personal favorite moments:
3:23 the fleet is heading off to battle. We hear the 2nd Fleet’s theme once again but this time, rather than being triumphant and demanding attention, it is solemn, and sad. Hinting that this battle will be a costly one, and many will not survive. The shots of all the ships is amazing as well!
6:05 great way of showing the kingship for the first time. “What are they waiting for?” … “that…” as a massive ship exits the gas cloud. Incredible.
8:24 the massive amount of fighters flying straight for the fleet, Bishop yelling “FIRE!” As the entire fleet erupts in cannon fire as we once again hear the 2nd fleet’s theme, but this time in a battle-like tone. Amazing!
9:57 the strategy and depth of the dialogue is really good! Cool to see the makeup of the fleet as well.
17:33 amazing way of introducing Squadron 42. And the music is INCREDIBLE
20:28 the subtle strategy here is great. Bishop, the previous time they were hit, ordered shields to drop an extra 30%. This leads the kingship to become cocky, focusing on taking out the Krugeri. Bishop raises shields again last second and, with the energy presumably being used up on the kingship, the ship is weakened, allowing Squadron 42 to deal massive damage. The relief in the crew’s voice is amazing, and the shot of 42 launching the rockets with amazing music playing in the background is epic. Great writing and directing.
24:12 lastly, the fact that NO ONE on the bridge left when Bishop said that non essential personnel could leave was great. Showed how good of a leader Bishop was, that they all wanted to stay and fight to the end.
I don’t care what people say about the length of development, if this level of cinematic masterpiece is carried out through the whole game, it’s worth waiting till 2026.
100% with you. Been waiting for this game since its crowd funding. Cant freaking wait.
Watching this on silent actually reveals it's rather dull.
It relies way too heavy on tropes and ambience to pump you into the moment. In silence, its a master class of boring in terms of the build up and "Omg, haven't we seen this before. Two masses of ships line up and wait until dramatic Orchestra kicks in before opening fire in a massive brain dead exchange of explosions and pew pews."
Character direction is particularly good in silent, but the overall writing for the scenario is ... well... boring.
There's no maneuvering, posturing, or no hunt for more information or data (which is crucial in warfare of this scale and advanced type)
So why am I so harsh here?
Because actual films provide a good starting point for how it can be done and done where it respects the intellegence of the viewers/player. The old Battle Star: Galactica pilot move from 50 years ago is a perfect case in which even in silence, theres more setup, payoff, narration and nothing is too boring. The context is built up and believed by the viewer. The military forces, despite being on a peace cruise, still has Scouts hunting for information, and the enemy doesn't even reveal their base ships (which is spoken of in the dialogue) because actual military maneuvering and strategy was employed- namely remote refueling by the Cylons so that they could launch a strike for an ambush, while the base stars are positioned elsewhere.
The show, even in near silence, shows the severity of the battle as well as the scale of the war itself - the strategy of the Cylon attack is actually a multisystem invasion with devastating effect and it allows the suspension of disbelief to remain intact considering the context of what narrative explores.
This had Wing Commander vibe written all over it
Yeah and the casting is excellent, Roberts must have alot of contacts to get such a cast to wear stupid motion capture suits
@beng7845 Hey you can't go wrong with Henry Cavill
@@beng7845 he must. I was just thinking about that today, this is like the third game he's put Mark Hamill in, he must know some of these agents, or he's friends with Hamill or something.
@@tiamat_023 Friends with Hamill, i think hamill said chris saved his career or something like that, look for one of the SQ42 interviews with Mark Hamill in, mentions it in one of them, can't remember which.
This is a Chris Roberts game. He was the creator of WIng Commander.
This got me so excited for the Game and I hope that Star Citizen also Improves after they Released SQ42. The best thing about this is, that we get to see Ships we already flew, that are used in this cinematics like real Combat ships in Large Battles. We all saw them Ingame fighting against Pirates but now we see them Fighting in War. I have high hopes for this Game
8:50 21:14 Don't mind this just marking my favorite parts.
have a pin
Mine is 3:34
Mine is 7:08
Mine is 6:21
9:50 Tactics are cool in space battles
The visuals and different perspectives are insane. Puts emphasis on every person like the ship’s turret gunner, the crew on the runway and then everyone planet side. Plus the Admirals speech made me want to fight for him.
Let us remember the TCS Tiger's Claw and all the poor souls that went down with her.
So Say We All. o7
I'm in love. I definitely get Galactica vibes from this
the fact that they have so many S-Tier actors, such as Mark Hamill, Gillian Anderson, Gary Oldman, John Rhys-Davies, and Liam Cunningham, makes me want to play it
Yeah Hamill and Rhys Davis appeared in Wing Commander so a good nod to a sadly dead EA franchise
If only there was S-Tier gameplay
I thought i Saw Mark strong in the bridge along with gary oldman
Love that pointy bits aesthetic helping keep the baddies distinct.
I’ve always been one of those people who love cinematics in video games. And I got to say, these guys could make a movie! I’m so very hyped for this game. It’s the type of game I’ve always hoped for. The devs should be very proud of what a masterpiece they have made! Thanks for making this compilation to display their cinematics!
Yea. Same here. Sadlt there are a crap ton of FPS players that want to insta-pop into gameplay right away. I hope star citizen just keeps doing the thematic version as it is now. I feel so invested in this game now more than ever.
Not the devs, just the guy who made this promotional video
@ this is gameplay, so I gotta give compliment to the devs as well. But the guy that recorded this, Rich I believe his name is (can’t confirm) deserves some compliment as well, of course!
@@borgthepig I dont think its gameplay, only cinematics, but I will search this as you say
@@realfake8269 half this video is gameplay mate, the other half is cinematic. If you think that’s an over the top amount of cinematics (which I wouldn’t really blame you) they actually released footage from later in the game about 7 years ago where the cinematics were few and far between (also very short) so the prologue is unique in that sense.
The music is absolutely stellar. Masterfully crafted themes woven and developed over time, highly gripping and emotional. Incredible work. Just incredible work by the music team here.
Love it
Humans fighting each other is shit
Humans fighting aliens who are trying to take our shit is epic
ps The Admiral breaking the 4th wall and saying "can someone shut off that ominous music" would have been a good mood lightener
There will be other humans against the empire I think. Maybe pirates, and other organizations. The main antagonists are obviously the vandaal forces. That 4th wall break would be funny. Kind of like Tony stark saying “that man is playing galaga.” But with music.
Remember back in games like Freespace where there was a huge battle and you just played through it rather than being dragged out to watch an elongated cut scene then dumped back for another 4-5 minutes of grudging game play, that was nice I liked that.
That happens here, but not in the prologue -- that is part of the end sequence when you join Squadron 42 and there is an all-out epic space battle that involves combined arms both in space and on ground, involving ships, vehicles and a mech assault that you get to play through.
@Billy-bc8pk Okay, but how does that work, is it one continous gameplay sequence where you as a single character do all those things, or is it like here where you watch a bit of cut scene, play as one thing for a bit and then have another cut scene before switching perspective, becuase that broken up style of gameplay gets really old really fast
@@maddlarkin Depends -- in Star Citizen it's all continuous with seamless gameplay from one vehicle or planetary surface to the next. All we know is that the Titan mech suits are in there, and it's an epic battle that starts in space and ends up on the ground -- there is definitely a cinematic when your ship is shot down and one of your teammates helps pull you from the wreckage. So obviously there is a transition there. No idea how many other transitions there are between those segments, though. One of the missions they showed off where you could either storm in or stealth into a facility with the ship was seamless from planetary entry all the way to the base infiltration and rescuing a captured teammate, with the only cinematic being when you freed her.
@Billy-bc8pk This sequence looks very much like a game director who'd much rather be making a movie, it seems to indicate long cut scenes moving transitioning to short gameplay sections, this may just be this intro section, but it doesn't bode well for the rest of the game as it looks very much like the players hand will get slapped away from the controls so they can't interfear with something cool happening. Freespace is a good comparison, in that game you had an intro cutscene then it's all I game till the end, even the men's are set out to be the ships hangers, when in the first game your home ship is killed it's not in a cut scene, you see it from the cockpit of the fighter in mission. This start stop game play can really take the player out of the experience, especially with how long these cut scenes are, just as your getting immersed your yanked into a cut scene and made to sit there and watch for 5 minutes.
@@maddlarkinthey didn’t showcase it here, but they developed the cutscenes so that you can just back out and have them play from your character’s perspective while you do your own thing. Takes away the cinematic glory of the cutscenes camera angles of course, but they wanted to make sure players weren’t forced to just sit and watch. Think of the cutscenes more like dynamic events and dialogues that you can back out of, with npc reactions depending on context.
Haven't seen anything like "ABOVE & BEYOND" Days like this one the concept is something similar to Independence Day, nice work a job well done👍👍
Above & Beyond. I loved that series. Too bad Fox killed it.
By the time this game is done it wont be science fiction it will be a documentary. We might actually colonize other worlds before we play the game.
5:38 I think I see why they keep losing, all the important crew fight with only glass between them and the enemy.
The glass is so they can see visually what’s going on. I’m pretty sure they have shields to protect capital ships, I really don’t see your point.
There are such things as cameras and sensors
In modern warships (on earth) long range engagements are controlled in the CIC in the middle of the ship where it’s most protected
So that a random shell, shrapnel or thing isn’t able to take down your whole command structure by bad luck
But who cares the way they do it in the video looks cooler tbh
its not glass, It is more or less reinforced man made diamond. Tougher than most armor, but extremely resource and cost heavy to produce
@@spoork9443
And probably still weaker than proper hull superstructure and armor plating.
Just ditch the windows and rely on sensors and sensor drones. They're a massive liability.
@@mirceazaharia2094 Even if the glass is actually armored and tougher than the hull plating, wouldn't you like the location where the Admiral who is directing the entire fleet engagement is to have more than one layer of that armor? His CIC should be so deep in the hull there are eight pressure doors between him and any hull breach.
Also soundtrack at the end reminds me of the newer star trek movies ones
Have to say the graphics representation of some of the stars is excellent.
9:55 I LOVE TACTICS
Edit: These Aliens are very expressive with their hands and their language is actually fear inducing
This reminds me of the first time I saw Crysis back in 2004, and when it finally comes out it'll probably remind me of the first time I played Crysis in 2007... I'd get about 5-10 minutes of gameplay between crashes with my graphics card coughing and melting... but even then I knew I was playing the most incredible military sci-fi story I'd ever seen. 15 years later when I could finally play Crysis as the devs intended it blew me away.
Oh my god. This is SOOOOO EPIC
Imagine how much better this game would’ve been & how much further along it would’ve been if they didn’t waste so much money getting A list celebrities to fill out the cast smh
The Human ships and weapons look amazing ...
This needs to be made into a movie………….somehow. “Origins of Zion”.
Sou do Brazil onde tudo é difícil. Mas adorei 😊esse Filme. Continuem a filmar , excelente.
Seeing that Hammerhead dwarfed by the capital ship is crazy. 3:38
I'm just wondering... How come that a game can carry more cinematic excitement and suspense than the 99% of Hollywood movies for the last 10-15 years combined?
Those enemy fighters really reminds me of the Batwing and the Volture droids of the the Clone Wars.
It's throwback to the wing commander dralthi / vaktoth from wing commamder 3, Roberts other series (property of EA)
Mate this looks amazing
Esto tiene potencial aprendi bastante al ver esta cinemática ojala cumplan la expectativa
This has potential, I learned a lot from watching this cinematic, I hope they live up to expectations.
They really nailed Gary oldman and mark strong :-)
I hope I will live long enough to see that dream come true
your making some good work here. it looks like it has some inspiration from a mix of things. a bit of starship troopers maybe? but more like Wing Commander. and The Last Jedi. Two enemies... a master and apprentice. that kingship with elements of farscape, but also the large double plasma weapon that the dreadnought had. It's very nice seeing how the characters interact.
The characters are always the true value of nearly every movie ever and these are very good characters, I like them :)
i mean Wing commander is from Chris Roberts as wel he is CEO of CiG Devs of SQ42 and Star Citizen
Thank you so much for the awesome video
looks amazing
I'm just curious,but how would these xenos do against the Imperium of Man?
theyd get wrecked by nova cannons and Space Marine boarding parties
space marines designed for enemies greater than this scale. it will be a walk in the park, since they're basically "a walking death"
It be a reverse horror western isekai
never ask that, no franchise besides like, Xelee could survive against 40k i guess.
@@scott-gaming.8834 someone had to ask,it was inevitable.
Can't wait to fight the Vanduul in Nyx with my Polaris and see how she stacks up upon them.
Well, this looks like fun. I'll be watching for it
Maybe set a reminder for like 2 years time. :D
Any of you see the c rams?
Cant wait to have proper multicrewed ships.
I loves manning the guns on my buddies Solomon Class in Space Engineers
I'm wondering if we'll get to see the Retribution during the SQ42 campaign.
We should. We should also get a single mission as the bridge commander so I can see if there is enough guns
Why can’t nobody make movies like this? I would watch all of them
We have been requesting the company puts together a cinematic team and give us a series to watch.
I would even pay per view it.
Reminds me a lot of Mass Effect and the Abrams Star Trek movies. 😊👍
Gary Oldman, Mark Strong, Gillian Anderson,
Liam Cunningham?
Is that Willem Dafoe?
Ok, casting and VA's aside, this looks graphically and visually impressive. I do like the look of those aliens.
That command bridge though...
Ok after like 12 years of playing ED i can finally switch 😢 I guess I'll also take bad all the insults I thrown at space citizen dudes this looks badass
Literally a drag mechanic in the game and her woukd is in the guts. By this universe and easily survivable wound and that’s without having replication insurance.
One minute in. Expecting nothing bad is going to happen. Confident diplomacy can avoid escalation.
11:43 AYO JOHNNY SINS IS THAT YOU!?!?! 🤯
...oh wait maybe he looks more like Merlin from Kingsmen
lol yeah its the same actor as Merlin.
Mark Strong.
I say this is space force now and we got to stand our ground and our space no matter what's the cost the adversary must not inter earth by our lives we will stand our ground.
one of my favorite sci fi movies, oh its a game?! well shoot i'll just watch it on twitch
That was pretty good.
I really liked this fight. Sure it was a bit cliché and admiral bishop (cool character IMO) made sure to read the „sci fi admiral tactic 101” and not tell anybody about the plan, the visuals were amazing, the gameplay was solid for a tutorial level, and the writing was okay by me. The only problem I had was that the finale of the battle was presented as we were loosing, even tho the enemy flagship was blowing up and they ran with their macguffin command staff, but it’s okay
this is the abslute stunning
"We will hold the line!" - Captain Kirrahe (Mass Effect)
Not bad for a work in progress. The narrative is compelling but there are a lot of details overlooked still which completely break immersion for me. Looking forward to a finished product in 3026.
Roberts, promising Yet Another Big Release. Let's see what happens to delay this one.
facial spotlight is pretty intense but it looks good
gary oldman, mark strong, henry cavill, gillian anderson, mark hamill to name but a few this game has a stelar cast list
I want to fight this enemy, my Empire needs me!
Nice to see Gary Oldman getting work 😂
is that Gary Oldman ?
yes, admiral Bishop is played by Gary Oldman
@@IrishInsanity1 nice
Captain Titus is also here... Mark strong Spacemarine 1
Sir! That's Mr Churchill, the bulldog himself.
Trailer also showed mark hamill as a fighter pilot
Looks awesome.
I never understood why everything materialises on the same side of the Planet that we are currently on.
If I was the bad guys, I would materialise on the opposite side of the Planet.
Just saying.
Dog this looks so fucking god
Beautiful
This reminds me of ‘Deserts of Kharak’ except in space
They could make it a tv series if it doesn’t take off as a game. I’d watch it.
Wait a second, is that Special Agent Skully?
If Chris Roberts wanted to make a movie, be probably should've.
The guy in charge looks like Gary Oldman
He is lol
With Gary Oldman running the show, you have a chance.
These exposed bridges and crew in fatigues, not hard suits is a real bummer…
Yeah. It looks cool but is so stupid. And the ship designs...
@@IrradiatedFeline they’re designed according to “rule of cool”. The windows are in lore not made of glass, but of transparent material of equal toughness to the rest of the Armour. Isn’t realistic, but that isn’t the point of this game. It’s a space opera designed to be cool “World War 2 but in space smth smth”, a bit like Star Wars and such
Even the gundam series had more realistic protocols than this: it was mandatory for crew to be in space suits whenever they are waging a space battle .. it should be common sense.
Space is not a flat plane to consider a one direction of attack. It can be in any direction,even backside or underbelly.humabs always fight dirty to make finalization
I read about this, problem is that controlling such a large fleet, you need to be in unison. If they are all around the place tilted all around, the orders can confuse and create more chaos and collisions. Although you are right, you could definitely attack from underbelly, but you don't want your ships to be seen, so something has to be there to cover, like with Squadron 42 and the asteroid field.
@@danilantos881 yup. Stealth will be a good role for the element of suprise.
@@bapkurisu6404 You should check out the 50 vs 50 space fleet battles between orgs that people conduct in Star Citizen; they play out very similarly to the video above. While the game does support 6DOF, as danilantos pointed out, it's very difficult to coordinate when everyone is all over the place.
It’s a crime that this didn’t start with the bag pipes
I was not expecting mark hamill to be in this
6:50 has the same 5 notes thats used in the helldivers 2 theme song. You can hear it
for a second. Awesome 👌🏽
Edit
8:50 This battle sequence is epic, alongside the soundtrack
Ahhh, Just the usual complaint..... WHYARE THEY NAKED in space combat? Where are their survival/vacuum suits?? Why do the animation actors care about getting their hair mussed or their face time on camera??
They really should be wearing suits with emergency oxygen.
It was a subtle detail in the "thrown out into vacuum" sequence. Your character initially suffocates as expected, but after a few seconds a "sealing" pop-up appears on your hud after which you are able to breathe again. I guess it's meant to be a deployable undersuit for the sake of easier removal and movement when not in vacuum? I wish they'd make it a bit more obvious it happens
@@jacuj I forgot and never noticed that part. I guess we have inflatable bike helmets that work similar to air bags so something like that for space probably isn't too unbelievable
@@IrishInsanity1 @jacuj theres a glass mandible that slides into position at one point in the demo, i forget when
Is that Gillian Anderson from x files and the guy who played commissioner Gordon in the dark knight
"So that 40 years from now....when this game is finally released...and everyone looking forward to it is dead..."
i can't wait for my next of kin to be able to play.
95% of the bullets hit nothing. Some of them were miles off target and some were just aimed at nothing....
That bothered me too tbh
Can someone please enlighten me as to what the name of this game this is?
There are two games in this universe.
The one you see here is Squadron 42. A single player story. Announced to release in 2026.
The other is a sandbox MMO called Star Citizen. Currently playable in very early access. It releases when its ready. I have been playing it since 2015 ish. Having a great time with many many friends.
if you are interested in researching more, its huge rabbit hole to go down. But is way worth it if you like a world like this.
There is a free fly event starting in about 36 hours that will let you play in the MMO for free. And fly any of the ships that are currently in game.
If you have any questions please feel free to ask. Cause it gets confusing. The project is huge, with a lot of details.
Two well know actors ive seen cool
two? there were 4 in that this video. Alot of high profile actors are in this game.
looks like they got themselves their very own Mega Star Destroyer. And more hideous and intimidating as ever.
Already doing this, with Fleet Commander, commanding 75 ships doing incursion, called a fucking EVE ONLINE.
“Good luck”
Chris Roberts learned nothing from BSG.
No ouija board, no intelligence displays XO and CO.
Everything still feels like StarWars.
???
Filthy xenos vs indomitable human spirit
So is the game out yet? Can I actually go and buy this and play it? Or is this just another shiny thing that won’t actually be available for years and years and years (if ever) from now?
You can pay like 40-50$ and buy Star Citizen with a starter ship, which is open world online part, whereas this is a linear campaign that takes place in the same system and planets as Star Citizen.
Of course, Star Citizen itself is extremely buggy and requires decently high system requirements and probably a flight stick. But it's fun when there's no server errors.
@@santhoshsridhar5887 so….. no, the answer is no, I can’t go and buy this game. Just a starter pack for some buggy MMO? I’ll check back in the 2030s to see if an ACTUAL game has been released by then
Stole this intro from serenity with the reavers, I do have to say thou this looks awesome.
Like bridge break and then oxygen doesn't matters for any of them and I see a human become a elf in the first few minutes. Lol
Looks impressive, however, if Roberts had committed to actially getting work out the door with Squadron 42, I'd have more faith in him. Microsoft had to step in on Freelancer to get the product shipped.
I like Roberts, but he is terrible for scope creep and interefence.
Why do people keep bringing up Freelancer like Microsoft truncating development was a good thing? You do know that if Roberts properly finished Freelancer he wouldn't have had to kickstarter SQ42/Star Citizen? And Microsoft went on to butcher both Halo and Starfield. Every time you bring up the missed opportunity that was Freelancer, all you guys do is justify Roberts taking his time with Squadron 42.
One way of looking at it, he is certainly a visionary.
The flipside is the fact that without someone managing him, Roberts is a terrible project manager, notorious for scope creep and an inability to commit; this is his proven track record since the first Wingcommander
Freelancer is a casestudy in what happens with a visionary creative at the helm, but unfocused development, scope creep and with no pragmatism in project control or the reality time frame.
At this point, I am glad I am only in the hole for a Hornet, so I paid into the concept and knew what I was getting into, that doesn't mean I can't have an opinion though.
How long will you wait? Another year? 5? 10? Forever?
@@kharn-the-betrayerin my case, I honestly don’t really care how long it takes. Take 30 years if needed. I knew what I got myself into. I just want the product, or a lesser version in case it is literally impossible to realistically accomplish. The time frame is rather meaningless to me.
I'm seeing Gary Oldman, Gillian Anderson and Mark Strong.... Anyone else on this roster?
i thought this would end up like unsc where they are unable to beat back the enemy
Encounter shows the weakness of two dimensional thinking.