Twilight Imperium 4 Faction Guide | The Argent Flight

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  • Опубликовано: 7 янв 2025

Комментарии • 39

  • @Brettah31
    @Brettah31 Год назад +3

    Imma give you a thumbs down for asking me to subscribe within the first minute. I'll turn that into a thumbs up if this ends up being worth it.

  • @waves2loser
    @waves2loser Год назад +8

    Honestly, you have an excellent way you go about laying out your videos. The visual cues on mechanics, and the very chill vibe you have. Its phenominal, you got something special man. Keep it up, the subs will come!

    • @CardboardCrashCourse
      @CardboardCrashCourse  Год назад +2

      That’s some of the nicest words I’ve heard, idk if I deserve all that. Thank you, cheers! 🍻

  • @clubderdichtentoeter
    @clubderdichtentoeter 2 года назад +27

    hello, one small thing i don't agree with, never build carriers with them, for this cost you get 3 destroyers with 3 capacity, more range and fighting power. instead 1st round for 2 (+1 sarween) res. 1 destroyer+1 mech, so you can grab a 2 planet system 2 steps away with 1 destroyer.

    • @nikolaistarkweather5313
      @nikolaistarkweather5313 Год назад +3

      I agree. The destroyers having transport negate the carrier needs. Doubly so early game.

  • @CardboardCrashCourse
    @CardboardCrashCourse  2 года назад +6

    Let me know if you have any thoughts! I always love to hear them.
    See you again soon :)

  • @frans3950
    @frans3950 2 года назад +1

    ahh at last, i was waiting a long time for this! Great job!

  • @MrOliverdunn
    @MrOliverdunn 2 года назад +4

    Hello! Just subbed today, really like your content.
    Don't mind which faction you do next, just keep making these sort of up-to-date guide videos and I'll keep watching them. Thanks!

    • @CardboardCrashCourse
      @CardboardCrashCourse  2 года назад

      It’s great to have you, and I appreciate the nice words. Got it, they’ll keep on coming!

  • @lmTheBestYo
    @lmTheBestYo Год назад +1

    I love the videos and faction guides you do, I've watch almost all of them! One thing I disagree with on this video is your discussion about their start. I think they have one of the best and most flexible starts in the game. They have 1 carrier, 2 destroyers, and 5 infantry. They are one of the only factions in the game that can take 3 infantry via carrier to a 3 planet tile next to home system, and move out to either 2 separate systems containing 1 planet each, or 1 system with 2 planets. Their destroyers start with 2 movement as well, so these can get to any planet in their slice. If you are going to produce early (instead of go for tech) then I would highly recommend building a few more destroyers and infantry. Its not impossible to unlock your commander round 1. I've also found that Self assembly machine is one of the best techs for them, since you are constantly producing. Super fun faction, one of my favorites. The only thing I don't like is their passive ability zeal, that definitely backfires more than it helps lol.

  • @eh_epic9633
    @eh_epic9633 Год назад +2

    Hey Ethan, I think after you are finished with this faction project you could consider to make videos on „how to beat faction x“. Would be very interesting !!

  • @phoenixfire2403
    @phoenixfire2403 2 года назад +4

    Ideas for fighting the Argent: focus on ships with high attack, rather than swarm fleets. Stay on the offensive, and don't let them use hit-and-run tactics against you.

  • @Horrrrrrrrst
    @Horrrrrrrrst Год назад +9

    One correction: all Destroyers move 2, none move 1

  • @nisstaack4977
    @nisstaack4977 Год назад

    subscribed... of course... keep up the good work

  • @leevigarza4548
    @leevigarza4548 Год назад +1

    I cant stop watching these fuckin things

  • @HighLanderPonyYT
    @HighLanderPonyYT Год назад

    We don't have the expansion but I like these guys because they remind me of the Chozo (bird aliens in Metroid).

  • @JandDHobbiesMassapequaPark
    @JandDHobbiesMassapequaPark 2 года назад +1

    awesome video im going to fire them up next game

  • @Trueflights
    @Trueflights Год назад +1

    Why would you not just use the Strike Wing Alpha destroyers to move out your extra starting infantry and worry about getting another carrier later on?

  • @RickarRickani
    @RickarRickani 2 года назад +3

    I was also really supriced the first time some one played it, they are just so fun and strong aswell. The tech tree is very satisfying, with a Sarween/ Plasma start, i would go:
    AI Dev./ Self-Assembly Routines, Strike Wing Alpha II, Aerie Hololattice and PDS II. afterwards, if you chose AI Dev, Warsun could be awesome. But i think taking a red skip (or Magen Def Grid xD) to Assault Cannon would be great with the Strike Wing Alpha II's.
    To take Space Dock II you most really have a production problem, Aerie Hololattice tackles most of it.

  • @RedBird77
    @RedBird77 7 месяцев назад

    Great overview the hand gestures at the very beginning were a little bit much

  • @Trueflights
    @Trueflights Год назад +1

    90% unsubbed is above average. You are doing pretty good. I don't think I would complain if I could get mine that low.

  • @kevinkerkhoff6670
    @kevinkerkhoff6670 Год назад

    So two questions I have:
    1. As for the second carrier. Is it really needed that much in the first turns? After all your Strike Wing Alpha do have capacity.
    2. How does Plasma Scoring benefit the Strike Wing Alpha? After all it only has Anti Fighter Barrage and tech does not affect that ability?

    • @Schabalabo
      @Schabalabo Год назад

      1. You really don’t need the second carrier. If you manage to get a trade good go for tech or make two more Strike Wings with a mech (with ST discount)
      2. It benefits you in regard of the tech prerequisites for Strike Wing Alpha II and is good later for PDSII

  • @9Gabba9
    @9Gabba9 2 года назад +2

    If you talk about cards could you maybe blend them in? I always need to google cards you mention because i have no clue about what you are talking about. For example when you talk about technologies :^)

    • @CardboardCrashCourse
      @CardboardCrashCourse  2 года назад +2

      Sounds good! I’ll start doing that. This week’s video is already recorded, but after that I will absolutely put that in place

  • @1forge2rulethemall88
    @1forge2rulethemall88 Год назад

    hmmm... how can sol counter argent flight? The carriers are less useful due to their destroyers, pds arent super useful either. The only thing I can think is only picking fights you can win with greater numbers and enough fighters that the destroyers cant keep up...

  • @-Ambos-
    @-Ambos- 2 года назад +1

    Nice video! Btw how did you enjoy the books about TI in the background? Maybe I should read them

    • @CardboardCrashCourse
      @CardboardCrashCourse  2 года назад +2

      I quite liked them. I would’ve wanted a little more detail but, in general, the author did well explaining the complex world.

  • @jamdolce
    @jamdolce Год назад

    Love the content- been binging this week while I'm laid up. I would suggest something about the flight that I don't think you really don't highlighted as much as I would have expected; the combo of their mechs and Alpha Strikes' abilities. Synergizing these two abilities almost (AL-MOST) renders carries unnecessary- at least in the early to mid game. I wouldn't spend credits on carriers in the early game, but would lean into the alpha strike's capacity and mech's ability to travel with capacity crafts for free.

    • @CardboardCrashCourse
      @CardboardCrashCourse  Год назад

      That’s absolutely worth it, you’re right. If you could get it up and running, that would be great. The problem would come about with moving great distances. Something like Gravity Drive to move into position would still work better on a single carrier or your flagship. This kind of breaks down in the late game, like you said, but you could switch over to higher capacity single units if needed. Great points!

  • @sciencetheory2818
    @sciencetheory2818 Год назад

    Just like to mention i played a game where we midunderstood the raid formation stuff and ended up with 6x3 just hitting ships outright if there were no fighters, i nearly won that game ( by win i mean kill him i aint good enough to beat that man )

  • @chillijunk
    @chillijunk 2 года назад +3

    I really like your videos, but please, minimize your gestures. Even when you are not in the picture, you use gestures. Your gestures will lose power and impact, if you use them the whole time and not just for important parts of your conversation. I really want to watch your videos, but it‘s really hard.

    • @CardboardCrashCourse
      @CardboardCrashCourse  2 года назад +3

      Noted! I appreciate the feedback. I definitely see that now, and it’ll get better in the future