Edit2: it seems older cards can't use super resolution and anti lag at the same time, or super resolution with radeon boost as well, hence Hypr-RX being here. EDIT: Some people skipped the intro and failed to understand that Hypr-RX is NOT an upscaler, it uses features AMD already had (apart from Anti-Lag+) and mixed them together, improving their performance. Hypr-RX uses Radeon Super Resolution as stated in the video, that uses the FSR1 algorithm, hence why it looks better, but YOU CAN USE FSR2 WITH Hypr-RX ENABLED (it will simply turn RSR off). Hope you enjoy this video as it took a lot of time to make! Cheers :D
Yeah it's good to see this kind of performance and data neatly wrapped up without Gamers Nexus's level of detail. Overall it's clear Hyper RX is hit and miss, but overall a miss in terms of expectations for certain. Not looking good for AMD's frame gen software either, as their attention to improved detail, is just awful.
Great vid. Honestly, this all just feels like an early day product. I think once FSR3 finally comes out, we should hopefully see some improved optimizations and bug fixes. This is mostly a nice to have if you are struggling for frames in a game you like right now. Here's hoping!
A year later, and yeah. This holds true. My ASUS 6800 OC has aged like fine wine with FSR 2/3. I got it a few months after launch and it was, and still is to an extent, a prototype that had lots of tuning capabilities. Now I can run virtually every game with 45 fps at worst case scenario while running my machine in 1440p native. I usually do have to spend 15 minutes playing with display settings depending on the game engine. It seems software optimization is the biggest barrier of entry for modern machines. Everything else feels like it has diminishing returns unless you are made of money. Maybe in a decade that diminish will subside as 4k becomes THE standard, but its too much of a mixed bag since 720p is almost entirely gone from the market as of the last few years and now the 1080p stock are in circulation, production by MFR's, and sitting in warehouses at mass. For now, 1440p is affordable and still delivers fantastic visuals at acceptable or satisfactory FPS. It wouldn't hold true for 4k, but I can't (and I'm sure others can't) afford to upgrade a GPU, a new MB/CPU (AM5), RAM, and monitors (4k) just to get 4k at a decent FPS. I'd rather get a new desk and chair rather than chase the visual and FPS dragon. I'm sure a lot gamers feel the same, and its awesome that AMD has been filling the niche affordably. I do still cringe at my 800$ at launch purchase/availability, but that's the price I pay for wanting it when I got it.
Actually waiting for this video to confirm my findings. On my 7900XTX, I don't use Hypr-RX due to drop in picture quality, especially CP2077 & Starfield at 4KHDR. But for my 7940hs miniPC, Hypr-RX made Starfield "playable" at 30fps at 4K rendered at 720p Low settings. Overall very happy to see this. However, not so sure the 780M will work well with FSR3 frame generation. That's something I probably wouldn't turn on.
I have to say at this point i can´t really see through the myriads of options in games and drivers and i always have the gut feeling of missing out by not playing with the best possible settings: Upscaling/downscaling Methods, frame limiters, radeon chill, lag reducers, power savers, image sharpening methods,frame pacers, image quality settings, undervolting, overclocking, fan curves, smart memories, cuda and rocm, vsync freesync gsync enhanced sync, radeon boost, chipset drivers, DDU Utilities, windows updates, game modes, power profiles, shader caches, overlays maybe iam getting old?
You don't need to touch most of those imo. I much prefer to leave things alone aside from the power limit and the antilag settings, as between those 2 my GPU is cooler and the gameplay feels a bit smoother. If you're not getting the FPS you want, either drop some settings or turn on an upscaler of your choice.
Really enjoy your videos! I was excited to hear you mention MSFS in your intro and there was no further mention. I just got my 7900xtx and am having a hard time wrapping my head around all the AMD features as it pertains to MSFS. I would really appreciate your insight on Adrenalin settings as it pertains to MSFS. It has to be about the most demanding game available!
Thank you for making this objective and informative video. My takeaway is these technologies are good for making lower and middle tier cards play games at acceptable framerates at a higher graphics setting than they would otherwise be able to - not really beneficial for 7900 level cards as they get good frame rates without resorting to visual compromises in nearly anything.
Hyper rx has become very good. It wasn't at launch but I been using it on the colisto protocol and it's night and day better. With it off I was around 70fps but would have huge fps drops and with hyper rx I'm hitting 120 and very stable.
Hey Fabio, which settings did you use in fortnite? Daniel Owen seemed to get around 4K native at epic settings without RT. As always a great video by the way!
I tend not to bother with anything fake, I just keep the raw performance and turn everything else off, except maybe Radeon Chill. Great video... Cheers :)
@@AncientGameplaysBut you could say the upscaling is, since it's not the native resolution, that's what I mean. And then the dynamic resolution where the hand in CyberPunk was pixelating. I'd rather just leave all of that turned off.
I'm playing Cyberpunk with a 7900 XT graphics card at 1440 resolution. I already get above 100fps and I'm not running it at 4K. I'm using a 4K monitor on 1440p. The HYPR-RX says you have to bump the resolution up to 4K in order to activate it. Is it worth it?
AMD FSR 2 also works as anti aliasing, so it always looks better. But for people like me, who sometimes plays on a monitor and sometimes on a TV when you're sitting 2-3 meters away, you really can't tell the difference. In games that don't support FSR, it's great etc. I'd say if you turn it on and switch the resolution in the menu, unless you see it side by side, it's hard to tell the difference
This driver hat one problem in resolution 3440* 1440 in game I have not full screen with my monitor. I changed all settings in game and windows but I have only in centers
Super resolution is only supposed to engage when the game resolution is set below native screen resolution.. isn't that what happened here ? Why did you say it didn't work ? It makes sense this way. I don't want it to upscale if I'm happy with native performance... and if I'm not happy with native performance I'll lower the resolution and let the driver upscale (only in situations where fsr2 and 3 are not available).
Hi Fabio, can you please test Monster Hunter World (DX11 and DX12) and The Witcher 3 Next Gen (DX12). I'm using XFX RX 7900 XTX, with AMD Ryzen 9 7900. I'm always crashing playing these 2 games since i purchased this card back in March. for Monster Hunter World, there's a specific area where it'll 100% crash if you walk around in that area. for The Witcher 3 Next Gen, it happens at random after some time playing, sometimes I can play as long as 30 mins, sometimes only took 5 mins to crash. There are several discussions on this on AMD community websites and Reddit, but looks like never acknowledged in the Known Issues list on AMD driver release page. Thank you
Borderlands 3 with hyor-rx really shines. The rsr 1080p->1440p worked so well that the image quality didn't suffer and fps boost was insane. Also Radeon boost... I didn't notice any image degradation when moving camera with either controller or mouse. I had set it to 50% to make noticing it easier. Couldn't spot it. So I'm not sure if it even works. But having anti lag and amd chill both enabled at once is awesome. I lost no image quality in borderlands 3 and went from barely 60 to 120 average.
Do I need a 2k monitor to run hypr-rx? For example, if you increase the game resolution from 2k to 1080p with hyper-rx turned on, don't we need to have a 2k monitor for this feature to work? If so, what do I understand from this?
Would be nice to see Anti lag + vs Anti lag and see what's best for input latency. This is more important to me compared to overall fps especially for first person shooter games like mw2. Be nice to see input latency with and without hyperx, with and without and freesync, 1080p vs 1440p, many ideas here. Thank you love your videos.
I personally think that instead of wasting time and resources on Hyper-RX, AMD should have used those resources on making Anti-Lag+ work on VEGA/RDNA1/RDNA 2 GPUs. That would benefit us a lot when FSR 3 drops. Also, making FSR 2 have a more temporally stable image like less ghosting and shimmering (comparable to DLSS 3/3.5), should have been their real focus. Also, can you do some Reflex vs Anti-Lag+ comparisons/testing regarding input lag?? That would be great. Cheers.
They said that only RDNA3 has the hardware required to AntiLag+. But I completely agree that they should focus on FSR 2 quality, specifically: disocclusion(ghosting) and image stability (shimmering).
Excelente trabalho como sempre. Ajudaste-me imenso a configurar o Adrenaline! Neste momento estou com 2400/2500 mhz a 1130 e a xtx está a consumir 100/150 watts em jogos mais fraquinhos como o LoL e 250/300 em jogos mais pesados como o Starfield ou o Jedi Survivor. Ganhaste um sub!
Yup, Hypr- rx isnt for me. Im not that desperate for frames right now since Im fairly satisfied with my gpu's native performance. But I did want it to be an open option just in case, I guess thats where fsr3 would come in.
Radeon Boost only works in select games, like Anti-Lag+. I'm surprised so few people know this. AMD certainly doesn't make it clear, but yeah it doesn't do anything in the vast majority of games.
Not going to lie AMD seems to be slipping… Hypr RX meh, FSR 3 not even shipping with Starfield, Anti-Lag+ limited to RDNA3… Huh, my 6800XT might be my last AMD card.
Hmmm.... HairWorks on/off - RTX on/off - FSR on/off - DLSS on/off - FAKE FRAMES on/off - (This could take a while - like creating your character in StarField 😂😂) there's too many settings (some that do Fluff all), I just want to play a game, maybe console - oh 💩 they have multiple settings too 😱😱
Seeing Hyper-RX does so little, seems strange that they didn't roll it out to the 6000 series. This factual review is really appreciated. It's great that you push AMD where the warrant it, but it's even better that you pull them up short when they deserve it! This feels like something rushed out the door because the FSR3 delay was, and is, getting embarassing.
Hyper RX is one of the selling point for the 7000 series but it maybe getting released for the 6000 series next year. The modded drivers are already preparing to release the features to older GPU's so we have to wait a little.
@@KoudmakerAMD might think that, but it most definitely is not a selling point and is definitely not on a potential customer's mind when deciding on which brand to buy either. Anti-Lag+ is something people may consider but then again Reflex is offered to Nvidia GPUs all the way to the GTX 900 series. People buying Nvidia are way more likely to just stick with Nvidia. And personally, I find things that make the most visual impact to consumers is what wins consumers interest. I hope FSR 3 is good, because the image reconstruction tech FSR 2 is awful compared to DLSS and Nvidia users can easily compare.
I can see this useful on weaker hardware like laptops and handheld gaming console's but on desktop it's a waste of time and loss in quality of picture. Like I said in a previous comment , it's like turning my 7900xtx into a console. 😂
Excellent video man ! U truly an AMD fan ! Just wanted to know, 34 inch Ultrawide 1500r vs 34 inch Ultrawide 1000r. Which will be perfect ? As u have experience, tell me ?
Uma dica pra quem tem placas da série 6000 mais fracas (6650XT ou inferior) é criar uma resolução customizada de 85-90% em cada eixo e usar o RSR no driver. A imagem fica melhor que os padrões aplicados pelo HYPR-RX e ganha bastante desempenho nos jogos, mesmo nos que não oferecem FSR2. Também dá pra combinar essa configuração com o FSR2 se o jogo suportar tela cheia. Uso uma RX6600 desse jeito pra por os jogos em 1296p num monitor 1440p e fica excelente, com ganhos de 15-20% nos fps.
@@alessandrodale8234 no próprio driver tem na aba de telas a opção de criar resoluções customizadas. Aí vc pode criar uma nova resolução por lá e simplesmente manter todos os parâmetros menos os que são iguais a resolução do seu monitor, que normalmente é suficiente pra criar uma resolução customizada. Aí você salva essa resolução, mas não muda a configuração do seu monitor ainda, ativa o RSR no driver e ajusta a nitidez na barrinha que aparece logo abaixo (valores de 20 a 30 costumam ficar bons). Uma vez que tiver tudo configurado, vc abre o jogo que quer, coloca em tela cheia e depois muda a resolução para a que vc criou, que vai aparecer lá. Quando o RSR é ativado aparece um alerta no canto superior direito da tela e também dá pra alternar entre ativado e desativado com um atalho que acho que é ctrl alt U
@@alessandrodale8234 Sapphire trixx software eh mais fácil de usar para isso. A resolução custom fica numa Key do registro no driver. Daí nos jogos ela aparece como opcao.
You cannot enable boost and RSR at the same time on a 6000 series gpu/ . They are exclusive to eachother. And in my opinion you need to make a custom resolution for RSR. I run 1296p or 1224p (depending on the game as some are more forgiving then other) on my 1440p screen for the best of 2 worlds. RSR from 1080p to 1440p is just to much of a ask. No clue on 1440p to 4k as i don't have a 4k screen and won't be getting one anytime soon the way fps in games are trending. 53 fps in Starfall with a 6900XT.... I don't even want to think about 4k anymore till devs stop being lazy
RSR from 1440p to 4k looks better than 1080p to 1440p imo. From what I've tried out with it, it seems like RSR needs a starting resolution of 1080p or higher to get decent results, while FSR2 will tolerate anything down to about 60% resolution scale.
@@DigitalJedi Yeah the more pixels you got to work with the better the result. i find 1080p to 1440p looking real bad so i made 1224p and 1296 custome resolutions smaller gains but less shimering that way.
Hypr-RX seems like a bust to me. Anti-lag already works simultaneously with RSR. A better implementation, in my opinion, would have been to bake custom resolutions into the driver software to improve RSR. Basically, creating "Balanced," "Performance" and "Quality" presets at the driver level. There's been a list of custom resolutions in AMD's own subreddit for over a year now. That and leaving boost as is and add a sharpness slider maybe. That way users can choose between overall upscaling or upscaling only in motion. Great video as always, Fabio.
2:28 to be fair, rsr does work automaticaly. when you click on the question mark on the rsr settings it says: "RSR will remain inactive until the game's resolution falls below the monitor's native resolution." that explains why rsr didnt work at native resolution
that doesn't explain as anything, because as stated by amd themselves, RSR with Hypr-RX should automatically scale down the resolution (as shown in the video)
After my testing, I would have to say this really only benefits people who have lower end hardware, FSR1's quality is too rough for me personally, it even blurs the HUDs in games, same goes for boost which will make them blurry during movement. Luckily, I have a machine that is new and doesn't need upscaling to run good, but the good ol' quality preset is still what most people will want over HYPR-RX unless they are just desperately in need of Frames on a game. FSR3 will probably be a game changer if the quality/perf is even better than FSR2, but the fact it requires the newest hardware like mine that doesn't even need the extra Frames to begin with makes me wonder when they are going to slow down on developing frame generation and go back to just making the hardware better from the start. Software has limits, both to how much it can improve performance and how much it hinders it. My computer is using a X3D chip and RDNA3, I rarely see a game use the full power of either, some games can't even output more frames because of the software it's built on, so it isn't always a hardware issue causing these problems, yet AMD and Nvidia are putting a lot of effort into un-stressing the GPUs on the driver side when anybody with the newer hardware can tell you it's the game developers that have to catch up.
This is exactly what I concluded watching the video... Pretty pointless for 7900 series owners, better for low and mid tiers to get acceptable framerates.
Yeah I tried it with my 7900XTX and didn't like it, so I went back to using antilag/antilag+ with radeon boost with image sharpening with enhanced sync.
I have 5700xt. Radeon boost turns off when I turn on RSR. I think it's including RX 7000 or newer cards. If you had a 5700XT which one would you open? (boost or rsr.) Also does this mean i will never use HYPR-RX? In addition i dont have anti-lag+ i have only anti-lag. I dont know why... Great video btw, thanks for all informations.
I just switched from an RTX 3080 to a Radeon RX 7900 XTX (i was aiming for a RTX 4080, but i found a 7900 XTX refurbished at 800 dollars.) and i'm tinkering with all these new presets and features ! Wow, i'm amazed by the work done by AMD the last 4 years on the drivers and UI/UX side. It's afar from the old bugged drivers we use to have (and the reason why i switched to a 970, a 1080ti, and then a 3080). Near every Nvidia tool/middleware has an AMD equivalent; We only need to wait for FSR 3 for the frame generation side of thing. I'm so pumped by this rivalry that is very healthy in this market for consumers money and choice ! I hope AMD will perform even better on the Ray Tracing side the next generation. And it will be on-par with Nvidia for a fraction of the price. Also tested all these Hypr-RX features and options, and it makes sens, they all work great. The only thing i didn't manage to activate is the "lower than native resolution automaticaly switching". I needed to lower the rez on the game menus. But when it's done, with ALT+R it shows the resolution upscale from X to Y in the driver panel ! Great video !
Yes their ui is way better than Nvidia. Always hilarious to me when I see a windows xp menu. Like really with all those billions they couldn't redo their settings menu?
So to confirm you need to lower the I game resolution one below for hyper rx to work? Also I found I was getting a bit of input delay and the game didn't feel as smooth could the be due to Radeon boost?
@ancientgameplays : how blurry the image quality if we turn on hypr RX super resolution + radeon boost? And what games can use auto Super resolution when hypr rx on? Not manually like you do.
Why do we even need all this garbage? Anything under native resolution looks like crap IMO. I don't care if you're using FSR 3 or DLSS 3.5. Nothing beats the crisp 3D image of native resolution. No up-scaling gimmicks will change that.
@@EvoPortal the you didn't see it. 300% guaranteed, or you were testing it in performance mode at low resolutions. Dlss 3.5 when well implemented is VERY close to native, sometimes even delivering better stability as TAA implementions most of times suck
It's so you can play your games with rt on. Rt tricks the human mind into thinking fake lighting is real. The Matrix/Metaverse cannot work without the human mind believing what is fake is real. That is why RT is so important at the moment.
@@AncientGameplays LOL dude DLSS and FSR create blurry text fringing as well. Worst of all frame generation increases latency by 100%, it's absolute garbage technology. I'll say it again, Native resolution produces the BEST image quality and it's the BEST way to run ANY game EVEN IF you have to slightly lower settings in the game.
This is why they should make radeon antilag+ possible for all the rdna cards @AncientGameplays i hope they do introduce it to older cards because its going to be a advantage in esport titles only rdna3 is going to have the fastest response nvdia already has reflex and reflex+ or some for all of the gpus why would amd cut something so important from the older rdna architectures i my self do think they will inplement it later .
TSR is temporal super resolution, which is the upscaler/AA implemented in Fortnite and some other unreal engines games liek RObocop for example. It works very well in most scenarios.
Radeon Anti-Lag or even the + version of it is not the same thing as NGreedia's counterpart and people have to understand this. NGreedia's doing something completely different in that regard, basically their GPUs goes bunkers when you activate the relevant feature, they card will render as many frames as it can an will only show as many as the display can, dropping the rest, especially when the FPS are locked (assuming said GPU can surpass the cap limit you set), this is how they achieve lower input lag regardless whatever almost any game engine is doing. AMD on the other hand seems to be doing something completely different which i am have no clue what it actually even is despite the fact that they give a vague description if you hover over the ? icon near the feature switch, so, all i know from testing with 3 different cards of different generation, Vega 64, RX 6700 XT and RX 7600, if your GPU is not maxed out it will make your game micro-stutter, this happened in multiple different games and doesn't seem to have changed even in 2023 IF you have FPS capped and i really did see no benefit in terms of latency. I had an NGreedia GPU 3 years ago which is how i know how their own latency reduction feature works in practice as well, it always did the same thing when you activated it, maxing out the card's core clock regardless of usage to be ready to deliver FPS asap even if you had a cap on the FPS in whatever game it didn't cause any stutters though only reduced input lag noticeably. Around 4:05 he is saying the same things basically. ruclips.net/video/7DPqtPFX4xo/видео.html
Yes, 1440p to 4k does look blury, BUT what I noticed - instead of using rsr to upscale from 1440p to 4k, upscale it from 1800p or 1728p for a bit more frames. It will look almost as good as 4k and still get a nice fps jump
@@AncientGameplays yes, less frames compared to 1440p. Sorry, may native is not english, what I meant, better upscale from 1800p and if you need a bit extra - upscale it from 1728p. Overall, it is a great feature to use in a titles which does not have FSR implementation, i.e. I used it in metro exodus which does not have FSR. I jumped from 45fps to 65 playable experience.
So...If my native res is 1440p,for take advance from hyper rx i need lower my native res from 1440p to 1080p? Need to do that in Windows or in games, for hyper rx to enable automaticaly upscale to 1440p?
I have an rx 6950 xt,I don’t understand in general all these settings,I play mostly warzone2,I am on 1440p and I have all these settings off,what’s your opinion???sorry for my english
fsr1uq should upscale from 1620p. it would look better and have similar fps to fsr2 but should be more responsive for multiplayer games, no? Also, 1. turning off rsr disables hhx, 2. turning on chill disables everything else.
hey, so i made my Rx 570 into a Rx 580x while installing some a Amernime drivers. GPU z shows its rx 580x but when i look it up its a Rx 570. what should i do to revert this?
@@AncientGameplays thanks for replying, i want to ask if i install AMD radeon driver will it damage my card? cause it shows rx580x when installing, i haven't installed it yet, just want to confirm.
Hyper RX not only improves FPS in exchange in image quality, but LOOK AT THAT FRAME TIME, even though it looks worse, the image stability is WAY better than native and FSR2, now if FSR3 improves both frametime AND FPS, with Image quality it's going to be godlike, take in consideration that improving frametime and FPS so much it's seems its going to be incredibly good for competitive gaming instead of quality of image
Anti lag plus favours uncapped FPS eSports titles so then you need to turn off freesync and uncap your FPS then you get high idle power draw cause it only works when enabling freesync
Hey AncientGameplays, could you possibly run the hyper -rx and fsr 2.1 for armored core 6. I'm getting about 115-120 fps without anything on. but max settings. no ray tracing. My system ( ryzen 5600x, 32 gb ddr4 @ 3200. mp 600 2tb m.2 and mb is a tuf X570+wifi. and a 1440p asus tuf 27" curved monitor. and my video card is an Rx 7900xt!! )
@@AncientGameplays well i'm definately not going back to my 3060 that's for sure. And i can't be to bottlenecked because when i play sins of a solar empire 2 i get over 500 fps solid !! And all of these games are at 1440p. what cpu would you recommend while still on the am4 platform ? I'm going to upgrade to a ryzen 7 5800x3d. that should unbottleneck me as I only have a 12% bottleneck with this set up
Hypr-rx is meant for lower tier cards. Or for high resolution AAA games that can't hit the monitor refresh rate at high/max settings. Radeon boost adjusts resolution based on a target fps.
Edit2: it seems older cards can't use super resolution and anti lag at the same time, or super resolution with radeon boost as well, hence Hypr-RX being here.
EDIT: Some people skipped the intro and failed to understand that Hypr-RX is NOT an upscaler, it uses features AMD already had (apart from Anti-Lag+) and mixed them together, improving their performance.
Hypr-RX uses Radeon Super Resolution as stated in the video, that uses the FSR1 algorithm, hence why it looks better, but YOU CAN USE FSR2 WITH Hypr-RX ENABLED (it will simply turn RSR off).
Hope you enjoy this video as it took a lot of time to make! Cheers :D
Definitely, niche videos are always worth their time in platinum.
Thanks alot for the vid my man
❤❤❤
@@skorpers1st a111111
Yeah it's good to see this kind of performance and data neatly wrapped up without Gamers Nexus's level of detail. Overall it's clear Hyper RX is hit and miss, but overall a miss in terms of expectations for certain. Not looking good for AMD's frame gen software either, as their attention to improved detail, is just awful.
Great vid. Honestly, this all just feels like an early day product. I think once FSR3 finally comes out, we should hopefully see some improved optimizations and bug fixes. This is mostly a nice to have if you are struggling for frames in a game you like right now. Here's hoping!
A year later, and yeah. This holds true. My ASUS 6800 OC has aged like fine wine with FSR 2/3. I got it a few months after launch and it was, and still is to an extent, a prototype that had lots of tuning capabilities. Now I can run virtually every game with 45 fps at worst case scenario while running my machine in 1440p native. I usually do have to spend 15 minutes playing with display settings depending on the game engine. It seems software optimization is the biggest barrier of entry for modern machines. Everything else feels like it has diminishing returns unless you are made of money. Maybe in a decade that diminish will subside as 4k becomes THE standard, but its too much of a mixed bag since 720p is almost entirely gone from the market as of the last few years and now the 1080p stock are in circulation, production by MFR's, and sitting in warehouses at mass. For now, 1440p is affordable and still delivers fantastic visuals at acceptable or satisfactory FPS. It wouldn't hold true for 4k, but I can't (and I'm sure others can't) afford to upgrade a GPU, a new MB/CPU (AM5), RAM, and monitors (4k) just to get 4k at a decent FPS. I'd rather get a new desk and chair rather than chase the visual and FPS dragon. I'm sure a lot gamers feel the same, and its awesome that AMD has been filling the niche affordably. I do still cringe at my 800$ at launch purchase/availability, but that's the price I pay for wanting it when I got it.
I am really happy you did this so I dont have to experiment myself. Looking forward to see what happened.
Thank you! Share if possible :D
"pixelated like a Japanese adult movie" 🤣🤣🤣 killed me with that one
As always, your hard work and dedication is appreciated more than you know
Actually waiting for this video to confirm my findings. On my 7900XTX, I don't use Hypr-RX due to drop in picture quality, especially CP2077 & Starfield at 4KHDR.
But for my 7940hs miniPC, Hypr-RX made Starfield "playable" at 30fps at 4K rendered at 720p Low settings. Overall very happy to see this. However, not so sure the 780M will work well with FSR3 frame generation.
That's something I probably wouldn't turn on.
I have to say at this point i can´t really see through the myriads of options in games and drivers and i always have the gut feeling of missing out by not playing with the best possible settings:
Upscaling/downscaling Methods, frame limiters, radeon chill, lag reducers, power savers, image sharpening methods,frame pacers, image quality settings, undervolting, overclocking, fan curves, smart memories, cuda and rocm, vsync freesync gsync enhanced sync, radeon boost, chipset drivers, DDU Utilities, windows updates, game modes, power profiles, shader caches, overlays
maybe iam getting old?
You don't need to touch most of those imo. I much prefer to leave things alone aside from the power limit and the antilag settings, as between those 2 my GPU is cooler and the gameplay feels a bit smoother. If you're not getting the FPS you want, either drop some settings or turn on an upscaler of your choice.
Nah, you just don't care and that's fine
Damnit, i think you are right! But thank you for your super informative videos. You are the AMD Guru for sure
Really enjoy your videos! I was excited to hear you mention MSFS in your intro and there was no further mention. I just got my 7900xtx and am having a hard time wrapping my head around all the AMD features as it pertains to MSFS. I would really appreciate your insight on Adrenalin settings as it pertains to MSFS. It has to be about the most demanding game available!
Thank you for making this objective and informative video. My takeaway is these technologies are good for making lower and middle tier cards play games at acceptable framerates at a higher graphics setting than they would otherwise be able to - not really beneficial for 7900 level cards as they get good frame rates without resorting to visual compromises in nearly anything.
Thank you for watching and commenting
Hyper rx has become very good. It wasn't at launch but I been using it on the colisto protocol and it's night and day better. With it off I was around 70fps but would have huge fps drops and with hyper rx I'm hitting 120 and very stable.
nice video as always. i hope you can do some benchmark 7800xt with hyper rx.
please include warzone 2.0
Its the same results man, unless of course you're cpu bottlenecked
interesting video. ^^ I'll keep loving my rx 6650 xt ^^
Hey Fabio, which settings did you use in fortnite? Daniel Owen seemed to get around 4K native at epic settings without RT. As always a great video by the way!
High settings with lumen set to high
@@AncientGameplays Alright thank you so much!
Thank you sir!
Thank you!
You can change how much quality drop from boost, default is 50%
I know
Hello Fabio, I searched it on the RUclips but couldn't find any video related to it. Could you please make a SAM on vs off video on CS2?
It helps in that game I believe (as long as you're not cpu bottlenecked)
@@AncientGameplays Thank you Fabio, I have 5600+6650XT I think cpu won’t gonna bottleneck.
yeah, you're fine there@@sp33dVP
I tend not to bother with anything fake, I just keep the raw performance and turn everything else off, except maybe Radeon Chill. Great video... Cheers :)
This is not fake though, nor fake frames
@@AncientGameplaysBut you could say the upscaling is, since it's not the native resolution, that's what I mean. And then the dynamic resolution where the hand in CyberPunk was pixelating.
I'd rather just leave all of that turned off.
HyprRX it is going to be available for the 6000 series? I have a 6700XT 🤔
Maybe later
leaving a comment to fuel the algorithm
Thank you!
THANKYOU For Test this new technology for us Fabio...
😂 😂 😂 Became software cannon fodder once again eh for testing it?
More or less like that hahaha
hi, do you have a comparison video in mind between 6750 xt and 7800 xt in the future? for me it could be an interesting upgrade to evaluate.
Maybe
I'm playing Cyberpunk with a 7900 XT graphics card at 1440 resolution. I already get above 100fps and I'm not running it at 4K. I'm using a 4K monitor on 1440p. The HYPR-RX says you have to bump the resolution up to 4K in order to activate it. Is it worth it?
As explained in the video, if you have a 4K monitor, simple use 4K and use FSR2 to upscale. Use FSR2 quality mode
Just for clarification: You're using Frame Generation or not?
Ofc not. It isn't out till q1 2024
AMD FSR 2 also works as anti aliasing, so it always looks better. But for people like me, who sometimes plays on a monitor and sometimes on a TV when you're sitting 2-3 meters away, you really can't tell the difference. In games that don't support FSR, it's great etc.
I'd say if you turn it on and switch the resolution in the menu, unless you see it side by side, it's hard to tell the difference
Its not because of that. Temporal reconstruction is just much better
Make a video of Anti lag vs anti lag+ :)
Qual o jogo do 9:07 ? Excelente vídeo, o importante é termos opções de otimização
O jogo é Desordre
0:05 ❤
i would like to see test with hypr-rx with rx 7600 if you can
It would be the same, percentage wise and image wise
This driver hat one problem in resolution 3440* 1440 in game I have not full screen with my monitor. I changed all settings in game and windows but I have only in centers
Super resolution is only supposed to engage when the game resolution is set below native screen resolution.. isn't that what happened here ? Why did you say it didn't work ?
It makes sense this way. I don't want it to upscale if I'm happy with native performance... and if I'm not happy with native performance I'll lower the resolution and let the driver upscale (only in situations where fsr2 and 3 are not available).
Because amd said thst with hypr rx it would be automatic. Watch the video...
Fsr3 frame generation and fluid motion next year come for all amd card 5700xt 6000serie and 7000
No, fluid motion in the software is rx 7000 only and comes next year. Fsr3 in games comes this year and works with all cards
Hi Fabio, can you please test Monster Hunter World (DX11 and DX12) and The Witcher 3 Next Gen (DX12).
I'm using XFX RX 7900 XTX, with AMD Ryzen 9 7900.
I'm always crashing playing these 2 games since i purchased this card back in March.
for Monster Hunter World, there's a specific area where it'll 100% crash if you walk around in that area.
for The Witcher 3 Next Gen, it happens at random after some time playing, sometimes I can play as long as 30 mins, sometimes only took 5 mins to crash.
There are several discussions on this on AMD community websites and Reddit, but looks like never acknowledged in the Known Issues list on AMD driver release page.
Thank you
Borderlands 3 with hyor-rx really shines. The rsr 1080p->1440p worked so well that the image quality didn't suffer and fps boost was insane. Also Radeon boost... I didn't notice any image degradation when moving camera with either controller or mouse. I had set it to 50% to make noticing it easier. Couldn't spot it. So I'm not sure if it even works. But having anti lag and amd chill both enabled at once is awesome. I lost no image quality in borderlands 3 and went from barely 60 to 120 average.
If you move the camerw and the fps goes up, it works. Your still better using fsr 2
Are those JBL monitor speakers?
Nope, Akai ones
Do you recommend radeon boost??
Stated in the conclusion
Do I need a 2k monitor to run hypr-rx? For example, if you increase the game resolution from 2k to 1080p with hyper-rx turned on, don't we need to have a 2k monitor for this feature to work? If so, what do I understand from this?
do anti lag + will come on rdna2 or im stuck on normal anti lag :3 ?
For now it doesn't, as explained
The video that I was waiting for. Thanks again for your hard work, Fabio.
Thank you for your support!
yeah
Thank you Jesus
Would be nice to see Anti lag + vs Anti lag and see what's best for input latency. This is more important to me compared to overall fps especially for first person shooter games like mw2. Be nice to see input latency with and without hyperx, with and without and freesync, 1080p vs 1440p, many ideas here. Thank you love your videos.
Need to search a bit more about how to test input latency
take your time bro 🤟
Yeah, the real added feature so far here is Antilag+
@@AncientGameplaysyip Antilag test on Apex Legends would be Epic
I personally think that instead of wasting time and resources on Hyper-RX, AMD should have used those resources on making Anti-Lag+ work on VEGA/RDNA1/RDNA 2 GPUs. That would benefit us a lot when FSR 3 drops. Also, making FSR 2 have a more temporally stable image like less ghosting and shimmering (comparable to DLSS 3/3.5), should have been their real focus.
Also, can you do some Reflex vs Anti-Lag+ comparisons/testing regarding input lag?? That would be great. Cheers.
I still need to search more about input lag testing
They said that only RDNA3 has the hardware required to AntiLag+. But I completely agree that they should focus on FSR 2 quality, specifically: disocclusion(ghosting) and image stability (shimmering).
👍
NVIDIA Reflex crush that Anti Lag+ LOL
Reflex can be used from 750Ti to new@@marsovac
Excelente trabalho como sempre. Ajudaste-me imenso a configurar o Adrenaline! Neste momento estou com 2400/2500 mhz a 1130 e a xtx está a consumir 100/150 watts em jogos mais fraquinhos como o LoL e 250/300 em jogos mais pesados como o Starfield ou o Jedi Survivor.
Ganhaste um sub!
Fico contente de ajudar sempre que possível. Um grande abraço!
Nothing beats raw horsepower. Well turbos and superchargers but that's a different video.
Yup, Hypr- rx isnt for me. Im not that desperate for frames right now since Im fairly satisfied with my gpu's native performance. But I did want it to be an open option just in case, I guess thats where fsr3 would come in.
thanks for watching :D
justo el video que estuve esperando, gracias Fabio por mantenernos siempre informados, eres el mejor!
Radeon Boost only works in select games, like Anti-Lag+.
I'm surprised so few people know this. AMD certainly doesn't make it clear, but yeah it doesn't do anything in the vast majority of games.
Indeed
Precisa tempo e drivers mais polidos, aliás como aconteceu com o FSR,DLSS...precisam de novas versões,e o DLSS acabou de lançar 0 3.5!!
nada a ver aqui, coisas diferentes, mas entendi o ponto
Not going to lie AMD seems to be slipping… Hypr RX meh, FSR 3 not even shipping with Starfield, Anti-Lag+ limited to RDNA3…
Huh, my 6800XT might be my last AMD card.
veo con sudtitulos al español x no hay otro que diga las cosas tan bien y gracias x ser honesto y decir siempre la verdad sos un capo
I hope they enable this feature in the 6000 series so when fsr 3 comes out my rx 6600 can run the games better
Isn't this supposed to be like an add on for FSR 3.0?
I guess we can really test it in Q1 2024 when it actually releases.
Just out of curiosity, I'm assuming that HYPR-RX is not present on say like the RX 6700 (Non-XT)?
Only RX 7000 series for now at least
Hmmm.... HairWorks on/off - RTX on/off - FSR on/off - DLSS on/off - FAKE FRAMES on/off - (This could take a while - like creating your character in StarField 😂😂) there's too many settings (some that do Fluff all), I just want to play a game, maybe console - oh 💩 they have multiple settings too 😱😱
Seeing Hyper-RX does so little, seems strange that they didn't roll it out to the 6000 series. This factual review is really appreciated. It's great that you push AMD where the warrant it, but it's even better that you pull them up short when they deserve it! This feels like something rushed out the door because the FSR3 delay was, and is, getting embarassing.
Indeed...
Hyper RX is one of the selling point for the 7000 series but it maybe getting released for the 6000 series next year. The modded drivers are already preparing to release the features to older GPU's so we have to wait a little.
@@KoudmakerAMD might think that, but it most definitely is not a selling point and is definitely not on a potential customer's mind when deciding on which brand to buy either.
Anti-Lag+ is something people may consider but then again Reflex is offered to Nvidia GPUs all the way to the GTX 900 series. People buying Nvidia are way more likely to just stick with Nvidia.
And personally, I find things that make the most visual impact to consumers is what wins consumers interest. I hope FSR 3 is good, because the image reconstruction tech FSR 2 is awful compared to DLSS and Nvidia users can easily compare.
The fact that antilag+ needs 7000 is probably why
@@Koudmaker For me is not a selling point... i will wait for it for my RX5700XT xD
I just want HAGS support. Antilag+ in every game would be nice too.
I can see this useful on weaker hardware like laptops and handheld gaming console's but on desktop it's a waste of time and loss in quality of picture.
Like I said in a previous comment , it's like turning my 7900xtx into a console. 😂
Excellent video man ! U truly an AMD fan ! Just wanted to know, 34 inch Ultrawide 1500r vs 34 inch Ultrawide 1000r. Which will be perfect ? As u have experience, tell me ?
Uma dica pra quem tem placas da série 6000 mais fracas (6650XT ou inferior) é criar uma resolução customizada de 85-90% em cada eixo e usar o RSR no driver. A imagem fica melhor que os padrões aplicados pelo HYPR-RX e ganha bastante desempenho nos jogos, mesmo nos que não oferecem FSR2. Também dá pra combinar essa configuração com o FSR2 se o jogo suportar tela cheia. Uso uma RX6600 desse jeito pra por os jogos em 1296p num monitor 1440p e fica excelente, com ganhos de 15-20% nos fps.
Trixx Boost gives a slider that helps to create these.
como fez isto cara,pode dar detalhes?(6600xt Pulse aqui)
@@alessandrodale8234 no próprio driver tem na aba de telas a opção de criar resoluções customizadas. Aí vc pode criar uma nova resolução por lá e simplesmente manter todos os parâmetros menos os que são iguais a resolução do seu monitor, que normalmente é suficiente pra criar uma resolução customizada. Aí você salva essa resolução, mas não muda a configuração do seu monitor ainda, ativa o RSR no driver e ajusta a nitidez na barrinha que aparece logo abaixo (valores de 20 a 30 costumam ficar bons). Uma vez que tiver tudo configurado, vc abre o jogo que quer, coloca em tela cheia e depois muda a resolução para a que vc criou, que vai aparecer lá. Quando o RSR é ativado aparece um alerta no canto superior direito da tela e também dá pra alternar entre ativado e desativado com um atalho que acho que é ctrl alt U
@@alessandrodale8234 Sapphire trixx software eh mais fácil de usar para isso. A resolução custom fica numa Key do registro no driver. Daí nos jogos ela aparece como opcao.
You cannot enable boost and RSR at the same time on a 6000 series gpu/ . They are exclusive to eachother.
And in my opinion you need to make a custom resolution for RSR. I run 1296p or 1224p (depending on the game as some are more forgiving then other) on my 1440p screen for the best of 2 worlds. RSR from 1080p to 1440p is just to much of a ask. No clue on 1440p to 4k as i don't have a 4k screen and won't be getting one anytime soon the way fps in games are trending. 53 fps in Starfall with a 6900XT.... I don't even want to think about 4k anymore till devs stop being lazy
RSR from 1440p to 4k looks better than 1080p to 1440p imo. From what I've tried out with it, it seems like RSR needs a starting resolution of 1080p or higher to get decent results, while FSR2 will tolerate anything down to about 60% resolution scale.
@@DigitalJedi Yeah the more pixels you got to work with the better the result. i find 1080p to 1440p looking real bad so i made 1224p and 1296 custome resolutions smaller gains but less shimering that way.
Hypr-RX seems like a bust to me. Anti-lag already works simultaneously with RSR. A better implementation, in my opinion, would have been to bake custom resolutions into the driver software to improve RSR. Basically, creating "Balanced," "Performance" and "Quality" presets at the driver level. There's been a list of custom resolutions in AMD's own subreddit for over a year now. That and leaving boost as is and add a sharpness slider maybe. That way users can choose between overall upscaling or upscaling only in motion.
Great video as always, Fabio.
i will use these resolution scaling methods when my card can;t get 60 fps with native resolution, nothing beats native :)
Whaaaat? Omg I would give You 100 likes if I could. Thank You Fabio! ❤️
Thank you as well John!
2:28 to be fair, rsr does work automaticaly. when you click on the question mark on the rsr settings it says: "RSR will remain inactive until the game's resolution falls below the monitor's native resolution."
that explains why rsr didnt work at native resolution
that doesn't explain as anything, because as stated by amd themselves, RSR with Hypr-RX should automatically scale down the resolution (as shown in the video)
After my testing, I would have to say this really only benefits people who have lower end hardware, FSR1's quality is too rough for me personally, it even blurs the HUDs in games, same goes for boost which will make them blurry during movement. Luckily, I have a machine that is new and doesn't need upscaling to run good, but the good ol' quality preset is still what most people will want over HYPR-RX unless they are just desperately in need of Frames on a game. FSR3 will probably be a game changer if the quality/perf is even better than FSR2, but the fact it requires the newest hardware like mine that doesn't even need the extra Frames to begin with makes me wonder when they are going to slow down on developing frame generation and go back to just making the hardware better from the start. Software has limits, both to how much it can improve performance and how much it hinders it. My computer is using a X3D chip and RDNA3, I rarely see a game use the full power of either, some games can't even output more frames because of the software it's built on, so it isn't always a hardware issue causing these problems, yet AMD and Nvidia are putting a lot of effort into un-stressing the GPUs on the driver side when anybody with the newer hardware can tell you it's the game developers that have to catch up.
This is exactly what I concluded watching the video... Pretty pointless for 7900 series owners, better for low and mid tiers to get acceptable framerates.
Yeah I tried it with my 7900XTX and didn't like it, so I went back to using antilag/antilag+ with radeon boost with image sharpening with enhanced sync.
IMO, better use Anti-Lag, and FSR all together instead
you could try Sapphire TRIXX in some another video and compare to FSR 2 and this HYPR-RX it would be nice.
Its the same. Still spatial upscaling
I really wish that driver update didnt bring back the issue of my 6700xt driver corrupting when alt tabbing
I have 5700xt. Radeon boost turns off when I turn on RSR. I think it's including RX 7000 or newer cards. If you had a 5700XT which one would you open? (boost or rsr.)
Also does this mean i will never use HYPR-RX? In addition i dont have anti-lag+ i have only anti-lag. I dont know why...
Great video btw, thanks for all informations.
Yes, already added that in the pinned comment
I just switched from an RTX 3080 to a Radeon RX 7900 XTX (i was aiming for a RTX 4080, but i found a 7900 XTX refurbished at 800 dollars.) and i'm tinkering with all these new presets and features ! Wow, i'm amazed by the work done by AMD the last 4 years on the drivers and UI/UX side. It's afar from the old bugged drivers we use to have (and the reason why i switched to a 970, a 1080ti, and then a 3080). Near every Nvidia tool/middleware has an AMD equivalent; We only need to wait for FSR 3 for the frame generation side of thing. I'm so pumped by this rivalry that is very healthy in this market for consumers money and choice ! I hope AMD will perform even better on the Ray Tracing side the next generation. And it will be on-par with Nvidia for a fraction of the price. Also tested all these Hypr-RX features and options, and it makes sens, they all work great. The only thing i didn't manage to activate is the "lower than native resolution automaticaly switching". I needed to lower the rez on the game menus. But when it's done, with ALT+R it shows the resolution upscale from X to Y in the driver panel ! Great video !
Yes their ui is way better than Nvidia. Always hilarious to me when I see a windows xp menu. Like really with all those billions they couldn't redo their settings menu?
Do you think fsr 3.0 will have bett3r image quality then fsr 2.1 and hypr rx and more fps ?
Depende upscaling? As soon as fsr landw it should be considerably better. As for fluid motion? Hard to tell
Are you real or AI? More and more creators I follow are going full AI. Nothing is real.
That's all cool and stuff, but I just don't want it. Thanks
@@AncientGameplays Last bastion of reality 😘 (I wanted to use the care emoji, don't have it)
So to confirm you need to lower the I game resolution one below for hyper rx to work? Also I found I was getting a bit of input delay and the game didn't feel as smooth could the be due to Radeon boost?
Yes. I would just simply use fsr
@ancientgameplays : how blurry the image quality if we turn on hypr RX super resolution + radeon boost?
And what games can use auto Super resolution when hypr rx on? Not manually like you do.
Super resolution can be used in all games, but fsr2 is better
I just sent back a water block 7900 XTX video card! The GPU is dead!
That's one of the hardest things to happen lol
You forgot how to mention that you had to wait in line at the store instead of AMD sending you the samples as they hopefully will in the future!
I never go to the store haha, always online :D
Why do we even need all this garbage? Anything under native resolution looks like crap IMO. I don't care if you're using FSR 3 or DLSS 3.5. Nothing beats the crisp 3D image of native resolution. No up-scaling gimmicks will change that.
If you're guiding yourself by the "crisp" then you would be surprised. Try dlss 3.5 before talking. Its awesome
@@AncientGameplays No it's not. I've seen it. It makes the image look flat and less 3D like and less clear. Nothing beats native resolution.
@@EvoPortal the you didn't see it. 300% guaranteed, or you were testing it in performance mode at low resolutions. Dlss 3.5 when well implemented is VERY close to native, sometimes even delivering better stability as TAA implementions most of times suck
It's so you can play your games with rt on. Rt tricks the human mind into thinking fake lighting is real. The Matrix/Metaverse cannot work without the human mind believing what is fake is real. That is why RT is so important at the moment.
@@AncientGameplays LOL dude DLSS and FSR create blurry text fringing as well. Worst of all frame generation increases latency by 100%, it's absolute garbage technology. I'll say it again, Native resolution produces the BEST image quality and it's the BEST way to run ANY game EVEN IF you have to slightly lower settings in the game.
This is why they should make radeon antilag+ possible for all the rdna cards @AncientGameplays i hope they do introduce it to older cards because its going to be a advantage in esport titles only rdna3 is going to have the fastest response nvdia already has reflex and reflex+ or some for all of the gpus why would amd cut something so important from the older rdna architectures i my self do think they will inplement it later .
You mentioned FSR and TSR, How is the RSR performance?
Rsr = fsr 1
Sorry for asking dumb question but what is TSR ? Is that native AA ?
TSR is temporal super resolution, which is the upscaler/AA implemented in Fortnite and some other unreal engines games liek RObocop for example. It works very well in most scenarios.
@@AncientGameplays thanks man
Radeon Anti-Lag or even the + version of it is not the same thing as NGreedia's counterpart and people have to understand this.
NGreedia's doing something completely different in that regard, basically their GPUs goes bunkers when you activate the relevant feature, they card will render as many frames as it can an will only show as many as the display can, dropping the rest, especially when the FPS are locked (assuming said GPU can surpass the cap limit you set), this is how they achieve lower input lag regardless whatever almost any game engine is doing.
AMD on the other hand seems to be doing something completely different which i am have no clue what it actually even is despite the fact that they give a vague description if you hover over the ? icon near the feature switch, so, all i know from testing with 3 different cards of different generation, Vega 64, RX 6700 XT and RX 7600, if your GPU is not maxed out it will make your game micro-stutter, this happened in multiple different games and doesn't seem to have changed even in 2023 IF you have FPS capped and i really did see no benefit in terms of latency.
I had an NGreedia GPU 3 years ago which is how i know how their own latency reduction feature works in practice as well, it always did the same thing when you activated it, maxing out the card's core clock regardless of usage to be ready to deliver FPS asap even if you had a cap on the FPS in whatever game it didn't cause any stutters though only reduced input lag noticeably.
Around 4:05 he is saying the same things basically.
ruclips.net/video/7DPqtPFX4xo/видео.html
Yes, 1440p to 4k does look blury, BUT what I noticed - instead of using rsr to upscale from 1440p to 4k, upscale it from 1800p or 1728p for a bit more frames. It will look almost as good as 4k and still get a nice fps jump
You mean, less frames. It will look better, but will also have less FPS. In any case, you're better off using FSR2
@@AncientGameplays yes, less frames compared to 1440p. Sorry, may native is not english, what I meant, better upscale from 1800p and if you need a bit extra - upscale it from 1728p. Overall, it is a great feature to use in a titles which does not have FSR implementation, i.e. I used it in metro exodus which does not have FSR. I jumped from 45fps to 65 playable experience.
So...If my native res is 1440p,for take advance from hyper rx i need lower my native res from 1440p to 1080p? Need to do that in Windows or in games, for hyper rx to enable automaticaly upscale to 1440p?
Inside the game
@@AncientGameplays Thx m8 and keep that good work you done for us , be healthy and happy!👍
I buy AMD for native 😅.
Will Hypr RX really cancel the pixalisation on those Japanese adult movies?
🤣🤣💪
I have an rx 6950 xt,I don’t understand in general all these settings,I play mostly warzone2,I am on 1440p and I have all these settings off,what’s your opinion???sorry for my english
For warzone just enable radeon anti lag
@@AncientGameplays thank you very much
fsr1uq should upscale from 1620p. it would look better and have similar fps to fsr2 but should be more responsive for multiplayer games, no? Also, 1. turning off rsr disables hhx, 2. turning on chill disables everything else.
Question. Can i mix both hyperrx and fsr2 or am i better of choosing 1 of the 2
Yes, it will disable rsr if you ensble fsr
Me watching the video at 360p nodding my head at blurring....... 🙈
Lol
I realy like the e-sport profile it had before :(
hey, so i made my Rx 570 into a Rx 580x while installing some a Amernime drivers. GPU z shows its rx 580x but when i look it up its a Rx 570. what should i do to revert this?
You cant magically change a gpu, the drivers just change the name to allow some features
@@AncientGameplays thanks for replying, i want to ask if i install AMD radeon driver will it damage my card? cause it shows rx580x when installing, i haven't installed it yet, just want to confirm.
Waiting for the RX7800XT be available locally upgrading from 6700XT!
I will be a decent upgrade once you tweak that 7800xt. Around 40-50%
Radeon Boost does not work with Super Resolution on rx6600xt latest driver
Oh I see
I didn't see results in my 5800x3d and 7900xt in far cry 6.
because you're most likely CPU/RAM bottleneck (if going at 1080P) or simply didn't use RSR part properly as explained in the video
Hyper RX not only improves FPS in exchange in image quality, but LOOK AT THAT FRAME TIME, even though it looks worse, the image stability is WAY better than native and FSR2, now if FSR3 improves both frametime AND FPS, with Image quality it's going to be godlike, take in consideration that improving frametime and FPS so much it's seems its going to be incredibly good for competitive gaming instead of quality of image
What you summed up here is a reminder of what I am waiting for as far as making the jump to AMD. Looking forward to the FSR3 release and reviews.
The image stability is what?
Anti lag plus favours uncapped FPS eSports titles so then you need to turn off freesync and uncap your FPS then you get high idle power draw cause it only works when enabling freesync
You don't need to turn off freesync any day lol. It will get disabled as soon as you go out of its range
@@AncientGameplays yes you do cause you can't use dyac with freesync enabled or MBR ....
Hey AncientGameplays, could you possibly run the hyper -rx and fsr 2.1 for armored core 6. I'm getting about 115-120 fps without anything on. but max settings. no ray tracing. My system ( ryzen 5600x, 32 gb ddr4 @ 3200. mp 600 2tb m.2 and mb is a tuf X570+wifi. and a 1440p asus tuf 27" curved monitor. and my video card is an Rx 7900xt!! )
You're cpu bottlenecked there
@@AncientGameplays well i'm definately not going back to my 3060 that's for sure. And i can't be to bottlenecked because when i play sins of a solar empire 2 i get over 500 fps solid !! And all of these games are at 1440p. what cpu would you recommend while still on the am4 platform ? I'm going to upgrade to a ryzen 7 5800x3d. that should unbottleneck me as I only have a 12% bottleneck with this set up
@@xEZTECx”only” but yeah, go for the 5800x3d
The xbox app is TRASH! LOve you. Great editing.
Thank you!
Guys, between 6950xt or 7800xt at same price, what would you get for 1440p 144hz?
6950xt is faster, but consumes more power and doesn't have AI cores
@@AncientGameplays 7900xt can be the perfect choice!
Hypr-rx is meant for lower tier cards. Or for high resolution AAA games that can't hit the monitor refresh rate at high/max settings. Radeon boost adjusts resolution based on a target fps.
Too much workaround, you know? Gets boring, confusing and even less attractive.