@@a1pha_star true....like Chris and other POE devs you can feel the passion for the game in every word they tell. GGG is the Blizzard North of the last decades and one of the few companies nowdays based on the principle: "from players for players". ;)
Jonathan Roger's interviews have been so refreshing. You can tell that he is just BRIMMMING with enthusiam when he talks about the ideas the team have spent years working on for PoE 2. Warms my cold gamer heart.
I don't think Kripp would consider this a milestone. PoE directly owes part of its success to feedback he's given in the past. This was certainly a fun gig for him, but it's not like the PoE devs "finally acknowledged" him
Man what and incredible interview - I really liked how you called out the inclusion of aspects NZ/Maori culture and history in the game design as it's something that I'm sure a lot of players would never understand or experience.
That's the best thing that I've seen so far from this conference. I have to admit I was shocked by the split between one and two but this interview really gives me hope for both games. You have real skill as an interviewer as well. Thank you.
it wont last. the split at first sounds awesome but when you think about it they have just basically said they have made it so they have to do double the work they have to crank out 2 seasons every 3 months, separate skills or the same skills for both games every time they add them and a whole lot of shit. poe1 likely is on a clock and will be eaten alive or dropped at some point and before you say something like "oh they will just rotate 1 season on poe 1 then 1 season on poe 2 and just do a season swap every 6 months instead of 3" they cant even keep players playing longer then a month on current seasons they cant afford to be slower on anything they have to be faster if anything. poe is a good game and i love it but hopium copium about playing 2 different games that are constantly receiving updates just wont last realistically. i highly doubt the populations are going to be a 50/50 split its more likely its going to be a 80/20 split between 1 and 2 and at that point whoever the 20% split ends up being is basically eating and staying at your house for free and they have to be kicked out at some point.
Well he's nervous they just showcased a game they have been working on for years not to mention he doesn't wanna reveal information that isn't ready to be revealed yet.
@@incarnationx903 He definitely seemed nervous, I’d know because I get stage fright lol. But I think he did great, as well as Kripp with the questions.
Genuinely one of the best game interviews I’ve seen. Enthusiasm without dominating the conversation, genuinely nuanced questions, and good time/topic management to keep it flowing with a guy who seems prone to rambling/tangents (not hating just an observation) Really well done kripp
The fact that Chris is going to hold the keep for their first game and the kinda energy John has for PoE2, this studio is bringing that *realness* that I was sure was just a thing of myth today.
Also forgot to mention, great job to Johnathan as well. It's nice to see someone talking like a real person and being so enthusiastic about their game.
Very interesting comments here. One key thing I'm taking away from this interview: emphasis on using multiple skills for varying situations. I feel like the the biggest trap for new players in PoE1 is that they end up with a variety of different skills to use in different situations, but PoE1 punishes you pretty severely for that because of socket limitations and incompatible scaling. I guess this is the reason they decided to design gems and item swap/swap trees this way - could be pretty fun. I think this change alone probably makes the game significantly new-player friendly, even though it technically adds complexity. It just coincides very well with how new players want to play PoE when they just start.
At one point he was the game's technical lead, working on database and engine and stuff. So it's really interesting that he also seems to be heavily involved in design too.
@@fang_xianfu The company used to be very small, so I assume everyone had to wear a lot of hats. The animation team mentioned they had to do all the rigging before too.
Amazing interview Kripp, I had no ideia of your skills in that regard. Please, keep them coming, is so good to see an interview like that, with someone that really represent us and asks the questions we want to know as well.
This is the quality of interview and presentation when you get 2 people who live and breath the topic they are talking about (Compared to the 2 Diablo 4 dev gameplay)
I can only agree with others in the comment section that you Kripp are great at doing this kind of stuff. Great questions, getting focus back when sidetracking etc. Loved it! And it also seems like we have a great game ahead of us. Looking forward to it!
One thing that came to mind when they talked about SSF is trade: How is trade gonna be handled in poe 2 and hopefully it will see improvement over poe 1? I do like the personal component of trading, really going to another player, talking to them etc. but for quite a number of items, trading them is a pain in the ass up to the point of me not even listing them because i won't quit a map and invest 30-60s into selling an item for 1 alch or 2 fusings or so. Also a lot of sellers never answering you whenever the sale price is not high enough makes collecting certain cards and essences frustrating. I'd hope for a NPC or an item or so that will put ~5 items of you on display that other players can just buy automatically after finding it online or ingame and the rest can just be traded normally, ideally with an ingame system instead of an external website that's also linked to paying for stash tabs.
POE 2 is in good hands, 100%. I like every change they did, especially slowing down the gameplay to be more akin to demon souls like. The gold change is fine, since it will be only used for vender etc ....
Great interview! Sound like this game is heading in the right direction. Hoping they can simplify things a bit and make the game more new player friendly and casual friendly. There is so much of POE 1 that is out of reach for normal gamers.
Can't say I agree with this. Even as a casual player, I still have hundreds of hours in the game, and am perfectly satisfied even without the endgame. I don't need anything dumbed down.
@@mrsuperwog100 I agree with that. POE is the “Eve Online” for ARPGs. Super complicated and not for everyone. That’s ok. But the gaming community tends to want to drag games through the mud because it is not their personal cup of tea.
On the subject of gold dropping not "feeling like poe" I agree, but you could have a currency that isn't gold, have it be like copper coins or iron coins or something.
Aside from all one things, what struck me the most is difference between GGG dev panels and D4 panels. I feel like D4 devs have zero passion about what they do and wanna leave as soon as possible while PoE devs have passion for what they do and could talk for hours.
@@RG32822 cause those people on reddit don't even understand the build they're copying. I'm still amaze on how they still don't know that cast speed and attack speed also hastens the character animation after playing for "thousands of hours"
They reinvent the currency system. I am most dissatisfied with this first minutes. These phrases about the fact that gold will give meaning to killing mobs - it just sounds strange. The point was always in getting different currencies by doing it. It just sounds like the man has never played poe.
@@Fry22345watch the design panel with the arpg devs, you will better understand this point. Items will drop "stronger" but in order to balance it they need to drop them fewer times and use gold as "filler", while right now we have tons of rare/magic/white items as filler
@@Fry22345 and if you would have listend insteand of jibber jabbing you would have heared that gold is only supposed to be for campaing to fix your gear during campaing, and that they expect trading to be still focused around different currencies like chaos etc
Great interview Kripp! I would love for Johnathan to slow down his speech to PoE 2 speed. I understand he's anxious and excited but he's blasting through the questions like it's the first day of a new PoE league :')
Man it's insane to think the first time I heard of Kripp was in a WoW video where he didn't show his face and spoke in a monotone. The personal growth is nuts.
@@sunnydlite-t8b Sorry I forgot about your last public interview with a game studio dev posted on a social media platform with hundreds of thousands of viewers.
@@sunnydlite-t8bEven ignoring the fact that what you’re saying is ridiculous, who cares? It’s not your job to tell someone on the internet to not be impressed/excited by something you don’t find impressive/exciting.
2:00 ish - thats literraly all I wanted out of PoE 2. I don't care about graphics(nicer animations maybe) just turn down the amount of shit(projectiles) that is happening but make it more inpactful.
Kripp you re such a natural. Game devs should use you more. Good job.
no, he is supernatural
I sense a new era of kripps career
NO MORE HEARTHSTONE ???
You think he would leave his very very profitable streaming/youtube career for a game studio job?
A man like Kripp would thrive in a video game eco system driven by the kind of engines of intent as the PoE team.
Nah back to children card games after this.
Man i would Love If He would Stop playing that Card Game and Focus more in other Games
This is one of the best interviews I’ve seen. I’m sure other devs will take note and get you for them, Kripp.
Brought a huge smile to my face as soon as I saw Krip walking on stage.
This is how interviews should be done, just two guys passionate about the thing they are talking about. Big win!
Johnathan so full of enthusiasm, he will break the sound barrier soon. ^^
Amazing interview, rly enjoyed it. :)
I could tell he was a little nervous but he did fantastic with answering questions. That’s where the passion comes in.
@@a1pha_star true....like Chris and other POE devs you can feel the passion for the game in every word they tell.
GGG is the Blizzard North of the last decades and one of the few companies nowdays based on the principle: "from players for players". ;)
Jonathan Roger's interviews have been so refreshing. You can tell that he is just BRIMMMING with enthusiam when he talks about the ideas the team have spent years working on for PoE 2.
Warms my cold gamer heart.
GZ Kripp you did an amazing job out there on the stage. Huge milestone in your carrier!
I don't think Kripp would consider this a milestone. PoE directly owes part of its success to feedback he's given in the past. This was certainly a fun gig for him, but it's not like the PoE devs "finally acknowledged" him
@@BloodyFox1I think the idea is that Kripp was an Introductory host at a major event and did great. Not that GGG finally learned about him.
Carrier has arrived!
@@gustafstromberg4290 i need a meme based on this
Fantastic interview Kripp. Would absolutely love to see more in the future!
Man what and incredible interview - I really liked how you called out the inclusion of aspects NZ/Maori culture and history in the game design as it's something that I'm sure a lot of players would never understand or experience.
That's the best thing that I've seen so far from this conference. I have to admit I was shocked by the split between one and two but this interview really gives me hope for both games.
You have real skill as an interviewer as well. Thank you.
it wont last. the split at first sounds awesome but when you think about it they have just basically said they have made it so they have to do double the work they have to crank out 2 seasons every 3 months, separate skills or the same skills for both games every time they add them and a whole lot of shit. poe1 likely is on a clock and will be eaten alive or dropped at some point
and before you say something like "oh they will just rotate 1 season on poe 1 then 1 season on poe 2 and just do a season swap every 6 months instead of 3" they cant even keep players playing longer then a month on current seasons they cant afford to be slower on anything they have to be faster if anything. poe is a good game and i love it but hopium copium about playing 2 different games that are constantly receiving updates just wont last realistically. i highly doubt the populations are going to be a 50/50 split its more likely its going to be a 80/20 split between 1 and 2 and at that point whoever the 20% split ends up being is basically eating and staying at your house for free and they have to be kicked out at some point.
Very professional and natural presenter/interviewer Kripp. Great job.
Hilarious seeing the guest feel so much more comfortable in the situation than the official rep
Well he's nervous they just showcased a game they have been working on for years not to mention he doesn't wanna reveal information that isn't ready to be revealed yet.
@@incarnationx903 right, just found it humorous how at home Kripp seems to be in any environment
@@incarnationx903 He definitely seemed nervous, I’d know because I get stage fright lol. But I think he did great, as well as Kripp with the questions.
@@a1pha_star yeah same I have terrible stage fright
Almost as if his job is to talk to people every day, not design a video game.
Ahhhh it’s our boi! Like seeing your teacher at the supermarket
Genuinely one of the best game interviews I’ve seen. Enthusiasm without dominating the conversation, genuinely nuanced questions, and good time/topic management to keep it flowing with a guy who seems prone to rambling/tangents (not hating just an observation)
Really well done kripp
i dont even play poe (yet) and this was so awesome to watch you really do have a natural casting voice and demeanor Kripp well done!
The fact that Chris is going to hold the keep for their first game and the kinda energy John has for PoE2, this studio is bringing that *realness* that I was sure was just a thing of myth today.
Fromsoft and GGG are the real ones in the current games industry. 💯
@@a1pha_star do not forget Larian mate, what they do with BG 3 is also something else!
I really enjoyed my first time playing poe 1, but never went back to it. Definitely gonna play poe 2.
Kripp, you really ARE a natural interviewer. Impressive.
hats off getting the language edits done in such a short time!!!
POE2 will take ARPG's to another level I think. So much amazing content, and now probably more engaging and fun combat. Can't wait to dive in.
Kripp is so good
great questions and hosting man. interview skills have improved a lot since 2019.
also thanks for not "speedrunning" the playthorugh like zizabad.
Great interview Kripp.
Good questions and presence, very to the point.
Hopefully we can see more like this
Also forgot to mention, great job to Johnathan as well. It's nice to see someone talking like a real person and being so enthusiastic about their game.
Honestly this is the best hosted interview I’ve seen in a while with a subject matter expert in ANY subject matter in YEARS.
Kripp could host a show.
I love seeing how confident you are on the stage. IMO you should have been the host for the whole event!
Very interesting comments here. One key thing I'm taking away from this interview: emphasis on using multiple skills for varying situations. I feel like the the biggest trap for new players in PoE1 is that they end up with a variety of different skills to use in different situations, but PoE1 punishes you pretty severely for that because of socket limitations and incompatible scaling.
I guess this is the reason they decided to design gems and item swap/swap trees this way - could be pretty fun. I think this change alone probably makes the game significantly new-player friendly, even though it technically adds complexity. It just coincides very well with how new players want to play PoE when they just start.
jonathan rogers seems like a suuuuper cool and good project leader for a game to have.
At one point he was the game's technical lead, working on database and engine and stuff. So it's really interesting that he also seems to be heavily involved in design too.
@@fang_xianfu The company used to be very small, so I assume everyone had to wear a lot of hats.
The animation team mentioned they had to do all the rigging before too.
@@fang_xianfu with how complex the systems of ARPGs can be, it's not that surprising for there to be cross over between technical devs and designers.
jolly man
Great interview Kripp, youre a natural at this. Glad youre getting the recognition you deserve brother.
Very good interview Kripp I've gained a whole new level of respect.
Amazing interview Kripp, I had no ideia of your skills in that regard. Please, keep them coming, is so good to see an interview like that, with someone that really represent us and asks the questions we want to know as well.
Excellent interview, I hope you have the opportunity to do more.
The difference in transparency between D4 devs and POE devs is astounding.
Kripp has alot of experience interviewing with all the hearthstone tournaments he was involved in and it shows.
Never played PoE, but all I’m seeing of PoE2 is looking great. Exciting things for the future for sure👌
You did a very good job. I love the pace you speak with and how clear your voice is.
Kripp you're my hero
This is the quality of interview and presentation when you get 2 people who live and breath the topic they are talking about (Compared to the 2 Diablo 4 dev gameplay)
Kripp is so much better with these interactions than so many others. Looking forward to POE2.
i CAN'T wait! Don't mind it's slower, don't mind the gold! As long as it's FUUUUN!
GGG always delivers on fun. 👌
Best game interview I've seen in a decade. Ty Kripp.
Kripp you did very well on stage, should be proud of that!
Great interview
I can only agree with others in the comment section that you Kripp are great at doing this kind of stuff. Great questions, getting focus back when sidetracking etc. Loved it!
And it also seems like we have a great game ahead of us. Looking forward to it!
Love to see PoE on the RUclips channel Kripp! 👍
What a huge difference between poe devs and diablo devs. When it comes to answering important questions.
LETS GOOOO
Kripp has killed it at exilecon so far
One thing that came to mind when they talked about SSF is trade: How is trade gonna be handled in poe 2 and hopefully it will see improvement over poe 1? I do like the personal component of trading, really going to another player, talking to them etc. but for quite a number of items, trading them is a pain in the ass up to the point of me not even listing them because i won't quit a map and invest 30-60s into selling an item for 1 alch or 2 fusings or so. Also a lot of sellers never answering you whenever the sale price is not high enough makes collecting certain cards and essences frustrating.
I'd hope for a NPC or an item or so that will put ~5 items of you on display that other players can just buy automatically after finding it online or ingame and the rest can just be traded normally, ideally with an ingame system instead of an external website that's also linked to paying for stash tabs.
This was really well done Krip
Kripp, you've come such a long way from trying to get an OJ sponsor
memory unlocked
Hahaha, is this for real? Kinda like eric andre getting sprite sponsor :D
Amazing Interview amazing Developers in general everyone looks realy excited and passionate
Kripp actually on Dev Hour ICANT
Kripp, this is amazing. You're a natural!
Our boy nailed it.
Kripp is amazing at this. Gj man
Kripp's interview game was actually pretty damn good.
You killed it man.
You did amazing as a 'host'. So good.
POE 2 is in good hands, 100%. I like every change they did, especially slowing down the gameplay to be more akin to demon souls like. The gold change is fine, since it will be only used for vender etc ....
4:00 "You can't drop a rare off every monster you kill"
D4 devs: *Homer Backs Into Hedge.gif*
Jonathan is amazing just like chris
I slowed the speed to 0.75 to hear the answers lol, great interview Kripp
Yeah nz'ers mostly talk like that
Kripp is on FIRE lately!
have been looking forward to this.
Great interview.
Love you Kripp
For real. Go Kripp!
Great interview! Sound like this game is heading in the right direction. Hoping they can simplify things a bit and make the game more new player friendly and casual friendly. There is so much of POE 1 that is out of reach for normal gamers.
Not every game has to be for normal gamers
Can't say I agree with this. Even as a casual player, I still have hundreds of hours in the game, and am perfectly satisfied even without the endgame. I don't need anything dumbed down.
@@mrsuperwog100 I agree with that. POE is the “Eve Online” for ARPGs. Super complicated and not for everyone. That’s ok. But the gaming community tends to want to drag games through the mud because it is not their personal cup of tea.
@@rednab2001 That should not be the reason to dumb it down... People are too obsessed and entitled these days.
I love you kripp. Amazing interview!
Excellent professional delivery Kripp. I would have preferred Keanu Reeves but that's okay.
Kripp is the goat
Cant wait for Kripparian exile 2
Its so weird seeing Kripp interact with other humans
great director.
We love ya kripp
Kripp you were great!
Kripp your awesome at hosting good shot Man U should host more😮
On the subject of gold dropping not "feeling like poe" I agree, but you could have a currency that isn't gold, have it be like copper coins or iron coins or something.
I wish they released more info about what PoE2 endgame was going to look like
Aside from all one things, what struck me the most is difference between GGG dev panels and D4 panels. I feel like D4 devs have zero passion about what they do and wanna leave as soon as possible while PoE devs have passion for what they do and could talk for hours.
Sometimes I forget how fucking smart and articulate Kripp is, and then I listen to him talk in a context other than RUclips intro/streaming HS.
Kripp is the GOAT
the guy hes interviewing is maxxed out on his speech movement speed
Yeah, might be a bit too fast for non natives like me. However, the amount of information he squeezes into his answers is phenomenal.
remove regret and Unmaking then make gold to use for reset on skill and atlas tree so it will become more newbie friendly and can reset anytime
Great job Kripp! Too bad all this effort for a bad game. Baldur's Gate III incoming
This was a great interview. Thank god for cancels!
This man is an imposter!
now it makes sense why they ran a ruthless gold event
reddit should be forced to watch the first 6 mins of this, would stop like 90% of the drama
They did, they're still mad. They claim GGG hates fun because GGG isn't catering specifically to what THEY want.
@@RG32822 cause those people on reddit don't even understand the build they're copying. I'm still amaze on how they still don't know that cast speed and attack speed also hastens the character animation after playing for "thousands of hours"
They reinvent the currency system.
I am most dissatisfied with this first minutes. These phrases about the fact that gold will give meaning to killing mobs - it just sounds strange. The point was always in getting different currencies by doing it. It just sounds like the man has never played poe.
@@Fry22345watch the design panel with the arpg devs, you will better understand this point. Items will drop "stronger" but in order to balance it they need to drop them fewer times and use gold as "filler", while right now we have tons of rare/magic/white items as filler
@@Fry22345 and if you would have listend insteand of jibber jabbing you would have heared that gold is only supposed to be for campaing to fix your gear during campaing, and that they expect trading to be still focused around different currencies like chaos etc
poe2 is 18 months away a life time really
I hope there’s some good support player options.
Enjoy the video, everyone!
Great interview Kripp! I would love for Johnathan to slow down his speech to PoE 2 speed. I understand he's anxious and excited but he's blasting through the questions like it's the first day of a new PoE league :')
Man it's insane to think the first time I heard of Kripp was in a WoW video where he didn't show his face and spoke in a monotone. The personal growth is nuts.
Sooo, nuts like every other humans growth over time? Calm down.
@@sunnydlite-t8b Sorry I forgot about your last public interview with a game studio dev posted on a social media platform with hundreds of thousands of viewers.
@@sunnydlite-t8b Rofl so I guess your personal growth is comparable? Please share.
@@sunnydlite-t8bEven ignoring the fact that what you’re saying is ridiculous, who cares? It’s not your job to tell someone on the internet to not be impressed/excited by something you don’t find impressive/exciting.
I had nut growth, doc gave me cream for it.
What happens when i weapon swap with scepters? Am i gonna loose the spirit on them while i use the other weapon set? ¯\_(ツ)_/¯
2:00 ish - thats literraly all I wanted out of PoE 2. I don't care about graphics(nicer animations maybe) just turn down the amount of shit(projectiles) that is happening but make it more inpactful.
KRIPP HAS LEGS????
Hearing this in my car I feel like Stewie Griffin is doing AoE 2
I enjoy the combination of nervousness, excitement and cocaine. Really makes you tweak out.
kripps great!
the guy says he wants to reach a new audience for his game, but this interview is 90% incomprehensible if you don't already play POE extensively