@@11ELFs Chris with his charisma, charm, but Rogers and Mark are very open. Rogers swear ( shit and fuck when the character met his demise ) several times during his keynote speech, which is the part I find him a very genuine guy.
started PoE a few months ago and got a strong feeling that it was a "gamer's game". i get that feeling when listening to these interviews as well, especially in the middle during that whole discussion of how much more power and loot acquisition should a top 1%'er have over an average player.
When I read comments like this I always hope it's a joke, but apparently is full of people that don't know PoE or just started playing it that prise PoE2, which is the opposite of what everyone in the community wants basically. The designers and directors seems to be dumb or just got too much money from tencent, or maybe both.
Listening to Jonathan talk about item and currency acquisition with such depth, and clearly so so much thought put into it reminds me why I love the GGG team. They think so deeply about the game
I am honestly so thankful we have someone like Jonathan Rogers working on PoE and PoE2. You can tell in every interview he does just how passionate he is about this game.
I'm not a D4 hater nor a POE fan, but it just insane how you can tell from the very first minutes of the interview from both teams' lead designers which one is driven by passion and which one just happened to be there.
I spoke with Jonathan and Chris for 5ish minutes at PAX west this year, they're both still very passionate about PoE, and they were front and center in the PoE booth answering questions and speaking with everyone. I'll always support them and their projects.
I swear every time there's an announcement or interview about PoE2 my hype sky rockets! I don't think there's ever been a game that I've been this excited to see more of. I know there's a ton of skepticism in the community, but for me everything I've seen/ heard so far seems like an upgrade! Thanks Kripp for doing this interview and asking some phenomenal questions 🤗
Really like that Jonathan asked kripp’s impression of item scarcity. He respects kripps opinion. I think most players have preferences that would ruin the game. Ggg is always fighting against the average players who expect to have drops and power equivalent to good players.
big thanks to kripp for introducing me/us to poe. it's seriously the best game I've played in my life hands down. spent alot alot of money on it over the years and I don't regret any of it. the dollar to hours of fun ratio is still under a penny a hour. can't wait for poe2. also glad GGG cares about people who spent money to keep the mtx and pass it along to the next iteration. 👍🏻 10/10
Love or hate it, but D4's struggles has awakened the community's awareness of other games like POE. Feel like it'll be a great timing for POE2, and hopefully it pushes the other game makers to rise to the occasion as well!
Diablo and PoE are two different games and while Diablo people might try out PoE I doubt it will steal Diablo player base in any significant number. PoE is much larger time investment than Diablo and that for many people including myself is turn off. Also Diablo is not that bad, it has a long way to go, itemization needs to get reworked asap, but its still fun for week or two.
@@kellifu112 PoE will steal the Diablo fans slowly but surely. With PoE2 trying to cater to a more general playerbase, I can see it. What D4 is doing well is reaching new players til they are boiled enough with their expensive marketing. I played D3 since the beginning and stick around till last season. D4 blunders just was the last for me for this franchise. They will not move on from mistakes from D3 and will create new ones in D4. Because of that I finally tried PoE and loving it. I felt like why I didn't abandon this ship earlier. And judging from the last league in PoE, lot of Diablo's refugees moved there as well. A noticeable jump of content has risen. PoE is indeed intimidating at its surface, but once you finally take the plunge, it's not that hard. It's like Souls games in a way. It looks intimidating, but once you try, it's not that. It just requires some old school forgotten skills. Time investment is the same. However, instead of playing boring game loops in D3/4, you spend time exploring and that's fun by itself. Diablo isn't bad, but it is shallow as fuck. D4's shallowness is insulting after many years of D3. They learnt nothing in the end and never will. D4 will be D3 at best. MS will not save it (as it didn't save Halo or AoE4, Halo is finally getting somewhere, but it took it sweet time, but that somewhere isn't exactly great, just better than they had).
For anyone listening to this more recently. They fixed flasks to slowly regenerate charges closer to PoE 1. They also made it so if you use a logout macro during combat the boss will still be there when you log back in with his attacked loaded up so he will kill you anyway.
Because it allows for movement otherwise impossible like walking backwards and firing forwards, 4 keys are nothing compared to the amount of work thats needed to constantly click to move. Ive played with both layouts extensively and WASD is far more efficient especially if you have an MMO mouse with at least 9 side buttons. @@swervbe
@@zak2005 Not to mention severely reducing wrist pain issues so common with poe players. Honestly, WASD as an option is something I'd like to see implemented into PoE 1 as well, as soon as possible imo. I'm saying this as someone who got into PoE before act 4 was a thing btw, so I'm very used to click to move...
Gosh. As a former D4 fanboy (the game is just so... empty and has so many problems) I was always pretty much of the opinion, "PoE is too complex... and over-hyped... it isn't better than Diablo and I'm not missing much of anything." How wrong I was!! Jonathan is incredible to listen to. This man LOVES his game. I want to play his game because he is so passionate about it. His passion tells me the game is well cared for. That's a game that I wanna play. His energy and excitement when talking about PoE2 just makes me want to root for the game to succeed beyond all expectations. Installing PoE now. For real. It's time to get over myself and my dumb biases against PoE and just give it a damn try. I think I'm gonna have a blast.
Well done Kripp and thank you Jonathan for taking the time. GGG does not disappoint. We are blessed to have a passionate team still working on POE a decade later. POE2 is going to be fantastic
I used to play with one of my friends but stopped over a year ago. My experience on "how is it punishing to play with other people?" as a casual player that only plays with one other person is that a lot of times your build has on kill/on hit effects that can be really essential to your build (i.e. Trickster's Polymath recovery) and having a second person gives you less opportunity to proc effects like that. I've also felt like both of us are able to instantly clear screens still so whoever gets ahead of the other person just kills everything. Characters get so powerful and zoomy that is just feels like the two of us playing together is actually a detriment to our builds.
I think the limiting thing for party play used to be stuff like "i play with elemental equilibrium" and the party members have the same damage type. Or someone plays a build that needed corpses and the other build destroyed them with shatter. But thats just a guess. Without a specific timeframe and more context it's hard to tell.
Pls never take the "dumbing the game down" route for wider audience. I am a noob at the game and knowing like 50% of it (or even less) but this is why I never get bored. I need the constant feeling that I have much to learn from league to league. I love thinking about my builds, improving stuff I do. D4 is the opposite, I quickly get the unrewarding, boring chore vibe.
They don't need to dumb the game down, what they need to do is include every tool the player needs to play efficiently and informed. So, they need much better character stats screens. Something more like Grim Dawn has, for example. They need to make it clear (if it will still be in the game) the difference between additive and multiplicative scalars, stuff like that. Make it clear what interacts with what, etc.
Totally agree, and it's good for them as a company too I believe. They should make the game more informative, but just enough so you know the basics in which what works or not.
@@ThePsyMindedI think it's very important that they don't explain too much as well. That sense of mystery and discovery is a huge part of what makes poe cool and interesting
18:42 as someone who has not played poe i am extremely excited to get my hands on poe 2. imo the game looks hard yes, however it looks a lot easier to learn the mechanics needed to beat x enemy by simply giving it a few tries. and of course all of the qol changes also make the game much more simple to start learning it at the very least. all in all, i think i will definitely put a lot of time into it on release :) on a side note, the graphics and the smoothness of the movement and fighting is sooo nice!
Maybe add an option to turn down minion or minion skill transparency. Using perfect forest tiger with 20+ minions makes ubers a lot harder just cause you cant see much half the time. For example, i would like my summon raging spirits to be at 75% ( a little bit see through) and spectres/ag etc 25%
As for the drops and quantity of them - what makes you more excited? A hinekora's lock or a massive explosion of winged scarabs? For me it's the latter. I see a fucking Sun on my screen because there's like 60 of them stacked in one place and they all emit a glowing light stick upwards. And the loot text is covering the whole screen top to bottom. Even though by pure monetary value, a single Hinekora is way more valuable than even 60 winged scarabs.
happy to hear that Jonathan also enjoys Delve and Incursion so much! I'm excited to see how they're implemented in POE2, and relieved that the rewards (like double corruption) will continue to be a big part of the unique identity of the league mechanics
Great interview Kripp! If you want an idea of WASD movement in an ARPG I would say V Rising is the closest game I can think of. It took some getting use to at first but after a bit I thought it was a lot better.
I think it would work out for a ranger for sure. Because my issue now in PoE is running into clicking stuff so the character stops moving because I am all over the place.
God i love the answer at like around 1:00:25 that's the reason why i play this game because it feels like you can break the game. You can tank Uber Maven Memory game, u can take shaper slams and beams, if you want you can make a build that can collect every single ball in Searing Exarch fight on the other end, you can one phase bosses even with the 90% damage reduction on spawn. Also best idea was to split 1 and 2, for the reasons they mentioned they wanted to slow down Poe 2 which is 100% understandable or make it simpler to get into. And since i love blasting with dumb builds i was very afraid for the state of the game for players like me.
I think an interesting way they can make the gap between someone being an average player vs the 50th percentile would be to lower the value of quantity and rarity bonuses, but add in another stat for "item luck" so to speak. Items that drop from a "lucky" invested player will spawn with an additional weight bonus to higher tier modifiers and such. This way, you don't feel like you're littering the maps with a bunch of white blue and yellow items, and instead having more impactful blue and yellow items appearing. Since the system only adds a single "weight advantage" modifier to the items, it shouldn't create as much lag because you still have to ID the items yourself to see those modifiers. This also means someone could farm a bunch of unidentified rares that have a high "weight advantage" roll to sell to another player, or use for themselves. TLDR: Reduce the impact of item quantity/rarity modifier stacking, add "lucky mod weighting" modifier stacking to be able to drop items that have more use/value from the moment they are identified.
I am happy they will keep a team developing poe1 alongside. PoE2 sounds fun enough as a playthrough but it def will need time to cook before getting close to as fun experience that poe1 gives me. I am a bit skeptical towards the new gem system and the wasd movement option where some builds might feel better with it than without and you need to constantly swap back and forth checking if the current build feels better with the other option.
Funny enough, I've seen a number of good twin-stick-esque dungeon hackers in the past. Even as early as early 2000s consoles. A little series called Hunter: The Reckoning. Introduced me to the concept of both melee and ranged combat of that sort. I guess that's probably why I'm not even a bit skeptical it could work well. We've come a long way since then.
@therotten6152 Yeah the extremes aren't going to work great but it is possible. You just waste a lot of passive points. More so talking about the skills themselves. Like Bow builds using summons this league as a utility option for example
I do hope the comment on the ascendancies still being fairly neutral in their design is very true. As someone that likes how the Witch looks over the Sorceress, but has pretty much always made some kind of lightning/elemental melee build, I hope the new witch stuff isn't too specialized. (For instance, Necro already feels pretty locked into a minion/aura support build, unless you have an unobtrusive way to summon and eat corpses (especially if the minion damage/minion attack speed affecting you nodes are gone for PoE2; would ruin necro for general use)). If the new Witch ascendancy is as equally specific as Necro, it's going to be one hell of a time trying to get my melee/elemental witch working, though trying to can still be somewhat fun (and partly why I do it).
This is probably mostly a personal issue for me in regards to multiplayer in POE, but I think I would be much more chill about partying up in POE if there was an option to not share loot drops. Ideally each party member sees different drops and then they can trade if they want from what drops. I can see the benefits of the way it currently works, but I'm a slower player and so I get this feeling that I'm in competition with my party members to pick up drops. I don't like having to worry about dividing up the loot fairly etc. Again, probably mostly a "me" issue than an actual issue with the game. Just would be my preference if it worked that way. And then another much more minor thing is missing loot because a party member killed something off my screen. As a loot goblin that is something that bothers me in solo too though so, I know I'm a rare POE player to be bothered by it. haha! If I had things my way there would just be a loot window whenever you leave an area to check all the items on the ground to make sure you didn't miss anything good. But honestly I doubt that would be a good change for the game on a whole. I'm just a loot goblin. Other than that the small loot bonus you get in a group is nice.
i suppose you know already but in poe you can set loot to permanent. meaning it will split the loot and what s yours will never be available to others. I think there will still be some of it share but most of it is yours only. not perfect solution but it works well at least to my liking
Blizzard should pay attention to 17:34 and onward. They made a massive mistake in D4, as they did with D3 when it came to open beta, and not testing enough before release. But at this point, I don't really care what Blizzard does anymore. Hopefully they get better, one day.
I don't know why people want PoE 2 at launch to be as zoomie as PoE 1 is after a decade of power creep. Power creep is unavoidable in ARPGs, so you need a lot of headroom to grow into at release, otherwise the game will feel frantic after 6 months and there will be nowhere left to go.
Those who want it like PoE are ADHD people who are probably some addicts and have to have that loot rain dropping on them constantly while they're clearing whole screens with one button and it's the only enjoyable way of playing the game. I really hope it will be WAY slower in PoE 2, so all the neckbeards can just keep sweating in PoE.
The fact that people want Path of Exile 2 to be just like Path of Exile is the problewm. Just play the original game if that's what you want. Path of Exile 2 SHOULD be different.
Will poe2 have controller / mouse hybrid setup? Running and playing on controller but stash managment etc on mouse and keyboard ? Honestly i got older and all that clicking got to my wrist 😢
its a blessing that they didnt turn poe 1 into poe 2, and im not trying to be mean or snarky, ANY other dev would have shot themselves in the foot, and poe wont have to go to the wolves and have a fucking POE CLASSIC bullshit
Regarding skill tree and classes, for a while I thought that there should be an option for players to choose an archetype that the game would assist you with building. Similar to PoB, it would highlight necessary skills, while loot filter prioritises items for that build. You get necessary gems through story progressions, guaranteed. I think this would help introducing the game to more casual players, ease them into it.
Thank god they seem to be putting more work into the console experience. Navigating menus in poe on console is quite a poor experience and combat is a bit clunky feeling too. I understand them not wanting to compromise the pc experience, but there's no reason why an arpg shouldn't feel good to play on gamepad. PC players use controllers sometimes anyways.
People did love Ultimatum... when it was rewarding. People like rewarding mechanics that don't interrupt the flow of mapping too much. Stripping mob drops from the mechanic made it DOA
PoE2 has some very interesting ARPG concepts and it looks cool. I just don't think it will personally be for me since there are so many 3rd party tools that make PoE enjoyable. I can't go back to a world without Filterblade, POB, and awakened poetrade. PoE2 will be a great sandbox for the early adopters. Just call me in 2025 when it has more community built QoL features.
I loved this podcast bc jonathan seemingly has the same obsession about the systems the same way i have an autistic obsession with poe and its systems.
It's a bummer to hear ggg doesn't like the juice from current league. This is the most I've played Poe in my life. The juiced rewards and extra ascendancy have made me the most powerful and rich I've ever been, yet it's still rippy
So the reason why people choose to farm the most expensive div card is because the currency is needed and in such stupid amounts to even try and assemble something mediocre. And the moment you wanna craft something extremely good (vs buying it) you need an even more absurd amount. The amount of currency required to do X (no matter what X is) is too high in general, which leads to people being currency fixated.
44:48 - "Visual clarity is important to us when it comes to minions" in the same league where they made some of the most annoying, screen-wide, visual polluting spectres. I run Naval Officer and Forest Tiger because the provide phenomenal buffs, but I can't see the ground half of the time because one casts a literal tidal wave, and the other does the red beast stampede attack. Make it make sense Jon >_>
Could we get a sort of menu where we decide what kind of behaviour the minions tend toward when not directly commanded to do something (when even possible)? Maybe something like, for instance, MK11's auto-battler mode where the player could give more or less weighting to the types of things a kombatant could do like grappling, footsies, ranged, etc. You could have a menu for each minion type and just add points to it's tendancy towards body avoiding vs intercepting ranged vs melee attacks, attacking ratio of range vs melee, it's ratio of buffing vs debuffing attacking vs healing etc. This would make for the ULTIMATE ARPG minion management and have player who are extremely into deep summoning playstyles. Honestly this is a playstyle which does tend to be on the boring set it and forget it side. But if you could at least manage how you command the AI of your summons it would go an MASSIVE amount of the way towards making the playstyle match the actual them, rather than just feeling like a passive damage bonus, much like burn, poison, or bleed are.
You can change minion behaviour with support gets in poe1 too, like feeding frenzy and meatshield, there are a couple items that change minion aggression as well
I love the openness in Jonathan's responses. He's not using corp speak or obfuscating the answers at all.
This is the first time I feel the same about him, maybe because he is by himself, when he is with the others I feel the complete opposite from him.
@@11ELFs Chris with his charisma, charm, but Rogers and Mark are very open. Rogers swear ( shit and fuck when the character met his demise ) several times during his keynote speech, which is the part I find him a very genuine guy.
PoE 2 looks fun because it's a game that Jonathan and Mark are making for Jonathan and Mark. Their excitement for the game is infectious.
and their technical knowledge is insane
jonathan doesnt even play the game, typical egoist dambfakker dev
started PoE a few months ago and got a strong feeling that it was a "gamer's game". i get that feeling when listening to these interviews as well, especially in the middle during that whole discussion of how much more power and loot acquisition should a top 1%'er have over an average player.
When I read comments like this I always hope it's a joke, but apparently is full of people that don't know PoE or just started playing it that prise PoE2, which is the opposite of what everyone in the community wants basically. The designers and directors seems to be dumb or just got too much money from tencent, or maybe both.
Listening to Jonathan talk about item and currency acquisition with such depth, and clearly so so much thought put into it reminds me why I love the GGG team. They think so deeply about the game
they are degenerate gamers lol, thats why the game is so good and GGG is so loved by us, they just know what we want because they want the same thing.
I am honestly so thankful we have someone like Jonathan Rogers working on PoE and PoE2. You can tell in every interview he does just how passionate he is about this game.
I'm not a D4 hater nor a POE fan, but it just insane how you can tell from the very first minutes of the interview from both teams' lead designers which one is driven by passion and which one just happened to be there.
the lead devs of poe are co-owners of ggg, blizzard just has employees
Jonathon is also one of the three guys that started POE in a garage.
Dudes with MBA’s who have no passion for games ruin any possibility for Devs to realize good games.
Because GGG is still being run by the people who started it, with a passion for making ARPGs
Blizzard is just a soulless husk at this point
Once POE 2 releases and the devs start getting blasted for things players don't like will be the real test.
Love when Krip interviews people. Always asks the questions that are on my mind.
I only watch blood interviews
He's a great voice for the community of POE junkies
true
I believe he is actually a really smart person, good choice for interviewing people and asking the right questions when it comes to ARPGs and MMOs.
18:30 in he actually said “great!” In response to an answer. Usually he doesn’t even reply and just moves on like he didn’t hear the answer.
So Kripp is a god tier interviewer, as well. 😂
Always has been
I spoke with Jonathan and Chris for 5ish minutes at PAX west this year, they're both still very passionate about PoE, and they were front and center in the PoE booth answering questions and speaking with everyone. I'll always support them and their projects.
I swear every time there's an announcement or interview about PoE2 my hype sky rockets! I don't think there's ever been a game that I've been this excited to see more of. I know there's a ton of skepticism in the community, but for me everything I've seen/ heard so far seems like an upgrade! Thanks Kripp for doing this interview and asking some phenomenal questions 🤗
Great interview as expected. Jonathon is always great with interviews because he comes across as one of us and not a corporate stiff.
WASD works so well in V Rising; I bet it'll be amazing here as well!!
D4 is like going to mcdonalds. Poe is like grilling your own burger out back and making it the way you want it.
Perfect comparison.
D4 is like going to mcdonalds and getting a cold burger and unmelted cheese.
with condiments available for an additional fee, naturally
Not really, im never disapointed going to Mcdonalds, they are consistent.
Both make you fat and lazy without breaks
I can listen to Jonathan talk for days, its so rare for a game dev to be this passionate about their game.
D4 was the best poe ad
diablo 3 even more
too bad it wont have even 10% of the playerbase of d4
@@savuflorin6242 not a competition I'm just glad poe is getting attention
Really like that Jonathan asked kripp’s impression of item scarcity. He respects kripps opinion. I think most players have preferences that would ruin the game. Ggg is always fighting against the average players who expect to have drops and power equivalent to good players.
big thanks to kripp for introducing me/us to poe. it's seriously the best game I've played in my life hands down. spent alot alot of money on it over the years and I don't regret any of it. the dollar to hours of fun ratio is still under a penny a hour. can't wait for poe2. also glad GGG cares about people who spent money to keep the mtx and pass it along to the next iteration. 👍🏻 10/10
Same for me. Never so happy to spend money as when I’m giving to GGG
Thanks for the Steam wishlist reminder, nice plug.
Jonathan's passion when talking about PoE2 is so amazing. Really good and interesting interview
Love or hate it, but D4's struggles has awakened the community's awareness of other games like POE. Feel like it'll be a great timing for POE2, and hopefully it pushes the other game makers to rise to the occasion as well!
doesn't matter untill we can get mobile "gamers" to stop spending money nothing will ever change
Not something for Diablo to be proud of, but yea it’s a dub for other arpgs
Diablo and PoE are two different games and while Diablo people might try out PoE I doubt it will steal Diablo player base in any significant number.
PoE is much larger time investment than Diablo and that for many people including myself is turn off.
Also Diablo is not that bad, it has a long way to go, itemization needs to get reworked asap, but its still fun for week or two.
@@kellifu112 Diablo 1,2,3 arnt bad but if you include d4 in that list you should be banned
@@kellifu112 PoE will steal the Diablo fans slowly but surely. With PoE2 trying to cater to a more general playerbase, I can see it. What D4 is doing well is reaching new players til they are boiled enough with their expensive marketing.
I played D3 since the beginning and stick around till last season. D4 blunders just was the last for me for this franchise. They will not move on from mistakes from D3 and will create new ones in D4. Because of that I finally tried PoE and loving it. I felt like why I didn't abandon this ship earlier.
And judging from the last league in PoE, lot of Diablo's refugees moved there as well. A noticeable jump of content has risen.
PoE is indeed intimidating at its surface, but once you finally take the plunge, it's not that hard. It's like Souls games in a way. It looks intimidating, but once you try, it's not that. It just requires some old school forgotten skills. Time investment is the same. However, instead of playing boring game loops in D3/4, you spend time exploring and that's fun by itself.
Diablo isn't bad, but it is shallow as fuck. D4's shallowness is insulting after many years of D3. They learnt nothing in the end and never will. D4 will be D3 at best. MS will not save it (as it didn't save Halo or AoE4, Halo is finally getting somewhere, but it took it sweet time, but that somewhere isn't exactly great, just better than they had).
For those who weren't there, this is how PoE started out as well. Chris talking to Kripp 8-10 years ago.
For anyone listening to this more recently. They fixed flasks to slowly regenerate charges closer to PoE 1. They also made it so if you use a logout macro during combat the boss will still be there when you log back in with his attacked loaded up so he will kill you anyway.
This guy is so passionate and it's so refreshing in a world where greed has taken over everything
Cheers Kripparrian! Also thanks to Jonathan and all the GGG workers being so open about their game. Ending screen ;) here around 11.24+(milliseconds).
Cant overstate how excited i am for POE 2, WASD itself is going to be absolutely amazing
not sure about it ...wasd is a gamble... catering more to consoles... still really excited for the game.
why? another 4 keys to press on top of everything else?
Because it allows for movement otherwise impossible like walking backwards and firing forwards, 4 keys are nothing compared to the amount of work thats needed to constantly click to move. Ive played with both layouts extensively and WASD is far more efficient especially if you have an MMO mouse with at least 9 side buttons. @@swervbe
@@zak2005 Not to mention severely reducing wrist pain issues so common with poe players. Honestly, WASD as an option is something I'd like to see implemented into PoE 1 as well, as soon as possible imo. I'm saying this as someone who got into PoE before act 4 was a thing btw, so I'm very used to click to move...
Yeah id love to see it in PoE 1 as well but it looks like we will have to wait @@fkaliases
Gosh. As a former D4 fanboy (the game is just so... empty and has so many problems) I was always pretty much of the opinion, "PoE is too complex... and over-hyped... it isn't better than Diablo and I'm not missing much of anything."
How wrong I was!! Jonathan is incredible to listen to. This man LOVES his game. I want to play his game because he is so passionate about it. His passion tells me the game is well cared for. That's a game that I wanna play. His energy and excitement when talking about PoE2 just makes me want to root for the game to succeed beyond all expectations.
Installing PoE now. For real. It's time to get over myself and my dumb biases against PoE and just give it a damn try. I think I'm gonna have a blast.
Good interview. Thank you, both.
Well done Kripp and thank you Jonathan for taking the time. GGG does not disappoint. We are blessed to have a passionate team still working on POE a decade later. POE2 is going to be fantastic
Excellent interview. Thank you.
Holy duck I can't wait this game to come out.
The real question is how fishing will be implemented, as the current meta [redacted].
It's so clear that Jonathan is enjoying the heck out of the game, both from a work perspective but also playing it. This bodes really well. ^^
Jonathan looks like he's 5 and 50 years old at the same time.
I used to play with one of my friends but stopped over a year ago. My experience on "how is it punishing to play with other people?" as a casual player that only plays with one other person is that a lot of times your build has on kill/on hit effects that can be really essential to your build (i.e. Trickster's Polymath recovery) and having a second person gives you less opportunity to proc effects like that. I've also felt like both of us are able to instantly clear screens still so whoever gets ahead of the other person just kills everything. Characters get so powerful and zoomy that is just feels like the two of us playing together is actually a detriment to our builds.
I think the limiting thing for party play used to be stuff like "i play with elemental equilibrium" and the party members have the same damage type.
Or someone plays a build that needed corpses and the other build destroyed them with shatter.
But thats just a guess. Without a specific timeframe and more context it's hard to tell.
Pls never take the "dumbing the game down" route for wider audience. I am a noob at the game and knowing like 50% of it (or even less) but this is why I never get bored. I need the constant feeling that I have much to learn from league to league. I love thinking about my builds, improving stuff I do. D4 is the opposite, I quickly get the unrewarding, boring chore vibe.
Ngl from the thumbnail I assumed this was just a rip from the vod of exilecon, didn't realise this was a new interview
What a great interview. Good questions and answers. Very nice insight on both sides. Effin amazing. Love it.
At 1:13:27 - kripp talks about how punishing is group play. Its true, map host gets more loot, e.g: more maps and other types of currency
Best interview ever.
Thanks for sharing, guys. Very excited for PoE 2, and the inevitable success for devs and content creators.
They don't need to dumb the game down, what they need to do is include every tool the player needs to play efficiently and informed. So, they need much better character stats screens. Something more like Grim Dawn has, for example. They need to make it clear (if it will still be in the game) the difference between additive and multiplicative scalars, stuff like that. Make it clear what interacts with what, etc.
Totally agree, and it's good for them as a company too I believe. They should make the game more informative, but just enough so you know the basics in which what works or not.
@@ThePsyMindedI think it's very important that they don't explain too much as well. That sense of mystery and discovery is a huge part of what makes poe cool and interesting
18:42 as someone who has not played poe i am extremely excited to get my hands on poe 2. imo the game looks hard yes, however it looks a lot easier to learn the mechanics needed to beat x enemy by simply giving it a few tries. and of course all of the qol changes also make the game much more simple to start learning it at the very least. all in all, i think i will definitely put a lot of time into it on release :) on a side note, the graphics and the smoothness of the movement and fighting is sooo nice!
Maybe add an option to turn down minion or minion skill transparency. Using perfect forest tiger with 20+ minions makes ubers a lot harder just cause you cant see much half the time. For example, i would like my summon raging spirits to be at 75% ( a little bit see through) and spectres/ag etc 25%
As for the drops and quantity of them - what makes you more excited?
A hinekora's lock or a massive explosion of winged scarabs?
For me it's the latter. I see a fucking Sun on my screen because there's like 60 of them stacked in one place and they all emit a glowing light stick upwards.
And the loot text is covering the whole screen top to bottom.
Even though by pure monetary value, a single Hinekora is way more valuable than even 60 winged scarabs.
happy to hear that Jonathan also enjoys Delve and Incursion so much! I'm excited to see how they're implemented in POE2, and relieved that the rewards (like double corruption) will continue to be a big part of the unique identity of the league mechanics
Great interview, really amazing insight into how the game is developing and awesome answers from Jonathan !! GGG you rock :)
Great interview Kripp! If you want an idea of WASD movement in an ARPG I would say V Rising is the closest game I can think of. It took some getting use to at first but after a bit I thought it was a lot better.
The dialogue around rarity makes me in love with Jonathan. Imagine D4 got that.
GJ, thank you for the interview to both. I am interested if PoE2 will surpass PoE as the best aRPG.
I think it would work out for a ranger for sure. Because my issue now in PoE is running into clicking stuff so the character stops moving because I am all over the place.
I assume you've put 'move' on left-click rather than the default attack, right?
YES, we have a pause! Idc about hardcore abuse a pause was so handy in D3 and I really miss it in D4.
God i love the answer at like around 1:00:25 that's the reason why i play this game because it feels like you can break the game. You can tank Uber Maven Memory game, u can take shaper slams and beams, if you want you can make a build that can collect every single ball in Searing Exarch fight on the other end, you can one phase bosses even with the 90% damage reduction on spawn.
Also best idea was to split 1 and 2, for the reasons they mentioned they wanted to slow down Poe 2 which is 100% understandable or make it simpler to get into. And since i love blasting with dumb builds i was very afraid for the state of the game for players like me.
I think an interesting way they can make the gap between someone being an average player vs the 50th percentile would be to lower the value of quantity and rarity bonuses, but add in another stat for "item luck" so to speak. Items that drop from a "lucky" invested player will spawn with an additional weight bonus to higher tier modifiers and such. This way, you don't feel like you're littering the maps with a bunch of white blue and yellow items, and instead having more impactful blue and yellow items appearing. Since the system only adds a single "weight advantage" modifier to the items, it shouldn't create as much lag because you still have to ID the items yourself to see those modifiers. This also means someone could farm a bunch of unidentified rares that have a high "weight advantage" roll to sell to another player, or use for themselves.
TLDR: Reduce the impact of item quantity/rarity modifier stacking, add "lucky mod weighting" modifier stacking to be able to drop items that have more use/value from the moment they are identified.
while im extremely skeptical about this game, i appreciate the passion jonathan and mark have for this game
What a great interview
I am happy they will keep a team developing poe1 alongside. PoE2 sounds fun enough as a playthrough but it def will need time to cook before getting close to as fun experience that poe1 gives me. I am a bit skeptical towards the new gem system and the wasd movement option where some builds might feel better with it than without and you need to constantly swap back and forth checking if the current build feels better with the other option.
He's so good at interviewing!
Funny enough, I've seen a number of good twin-stick-esque dungeon hackers in the past. Even as early as early 2000s consoles. A little series called Hunter: The Reckoning. Introduced me to the concept of both melee and ranged combat of that sort. I guess that's probably why I'm not even a bit skeptical it could work well. We've come a long way since then.
Great question. One of my favorite things about poe is any class can use any skill or do any build. Glad they are keeping that
@therotten6152yup I agree. It used to be way more open before ascendancies.
@therotten6152 Yeah the extremes aren't going to work great but it is possible. You just waste a lot of passive points. More so talking about the skills themselves. Like Bow builds using summons this league as a utility option for example
11:24 has your end-card for one frame lol.
great interview
Thanks for the great interview
PoE 2 should have "casting while moving" support gem.
no atlas in poe 2... the one system that revolutionized poe 1 in the most positive direction and most praized system it has...
The man mentioned it being "magic the gathering" esc, and once he said that I was sold!
Just wait till the game comes out and play it. It will be amazing if you dont know what to expect.
Here before the bald man drags this out into a 4 hour react
so i guess i watch this and then again asmons whole reaction to it lmao
5 hour video incoming
Regarding minions at 44:50, I really hope they just have options to have fewer but more powerful minions, rather than just more more more more.
I do hope the comment on the ascendancies still being fairly neutral in their design is very true. As someone that likes how the Witch looks over the Sorceress, but has pretty much always made some kind of lightning/elemental melee build, I hope the new witch stuff isn't too specialized. (For instance, Necro already feels pretty locked into a minion/aura support build, unless you have an unobtrusive way to summon and eat corpses (especially if the minion damage/minion attack speed affecting you nodes are gone for PoE2; would ruin necro for general use)). If the new Witch ascendancy is as equally specific as Necro, it's going to be one hell of a time trying to get my melee/elemental witch working, though trying to can still be somewhat fun (and partly why I do it).
This is probably mostly a personal issue for me in regards to multiplayer in POE, but I think I would be much more chill about partying up in POE if there was an option to not share loot drops. Ideally each party member sees different drops and then they can trade if they want from what drops. I can see the benefits of the way it currently works, but I'm a slower player and so I get this feeling that I'm in competition with my party members to pick up drops. I don't like having to worry about dividing up the loot fairly etc. Again, probably mostly a "me" issue than an actual issue with the game. Just would be my preference if it worked that way. And then another much more minor thing is missing loot because a party member killed something off my screen. As a loot goblin that is something that bothers me in solo too though so, I know I'm a rare POE player to be bothered by it. haha! If I had things my way there would just be a loot window whenever you leave an area to check all the items on the ground to make sure you didn't miss anything good. But honestly I doubt that would be a good change for the game on a whole. I'm just a loot goblin. Other than that the small loot bonus you get in a group is nice.
This is the number one reason against PUG groups for me as well.
i suppose you know already but in poe you can set loot to permanent. meaning it will split the loot and what s yours will never be available to others. I think there will still be some of it share but most of it is yours only. not perfect solution but it works well at least to my liking
you have to host to set it ofc. you can try to ask though if not hosting
Blizzard should pay attention to 17:34 and onward. They made a massive mistake in D4, as they did with D3 when it came to open beta, and not testing enough before release. But at this point, I don't really care what Blizzard does anymore. Hopefully they get better, one day.
I don't know why people want PoE 2 at launch to be as zoomie as PoE 1 is after a decade of power creep. Power creep is unavoidable in ARPGs, so you need a lot of headroom to grow into at release, otherwise the game will feel frantic after 6 months and there will be nowhere left to go.
Those who want it like PoE are ADHD people who are probably some addicts and have to have that loot rain dropping on them constantly while they're clearing whole screens with one button and it's the only enjoyable way of playing the game. I really hope it will be WAY slower in PoE 2, so all the neckbeards can just keep sweating in PoE.
The fact that people want Path of Exile 2 to be just like Path of Exile is the problewm. Just play the original game if that's what you want. Path of Exile 2 SHOULD be different.
Interesting thought on item drops and economy
Will poe2 have controller / mouse hybrid setup? Running and playing on controller but stash managment etc on mouse and keyboard ?
Honestly i got older and all that clicking got to my wrist 😢
You can use DS4Windows for that on any game, I used a controller when I played WOW lol
This is exactly why GGG is at the top of the gaming empire currently. They are still devs who care about the playerbase and their game.
its a blessing that they didnt turn poe 1 into poe 2, and im not trying to be mean or snarky, ANY other dev would have shot themselves in the foot, and poe wont have to go to the wolves and have a fucking POE CLASSIC bullshit
i hope they keep ravens and skellies and also those templar holy spirit ones
Regarding skill tree and classes, for a while I thought that there should be an option for players to choose an archetype that the game would assist you with building.
Similar to PoB, it would highlight necessary skills, while loot filter prioritises items for that build. You get necessary gems through story progressions, guaranteed.
I think this would help introducing the game to more casual players, ease them into it.
i heard Chinese poe has that, i was shocked when I found out, because I wanted the simular thing like in dota 2 when you load the guide
@@hmp01 Interesting, gotta look into it
man, I cannot wait
Thank god they seem to be putting more work into the console experience. Navigating menus in poe on console is quite a poor experience and combat is a bit clunky feeling too. I understand them not wanting to compromise the pc experience, but there's no reason why an arpg shouldn't feel good to play on gamepad. PC players use controllers sometimes anyways.
No corporate speak or blathering.. Incredible! -Feels like just two gamers talking to each other.
Only game im looking forward to
People did love Ultimatum... when it was rewarding. People like rewarding mechanics that don't interrupt the flow of mapping too much. Stripping mob drops from the mechanic made it DOA
Yeah I was really disappointed by that. 😢
PoE2 has some very interesting ARPG concepts and it looks cool. I just don't think it will personally be for me since there are so many 3rd party tools that make PoE enjoyable. I can't go back to a world without Filterblade, POB, and awakened poetrade. PoE2 will be a great sandbox for the early adopters. Just call me in 2025 when it has more community built QoL features.
Thank you Neon for giving us mf league,you can be my aurabot any time lfg neon
Kripp is a legend! Long live GGG!
11:24 when you get the frame just right.
I loved this podcast bc jonathan seemingly has the same obsession about the systems the same way i have an autistic obsession with poe and its systems.
Legion was not before breach. Kripp LOL
It's a bummer to hear ggg doesn't like the juice from current league. This is the most I've played Poe in my life. The juiced rewards and extra ascendancy have made me the most powerful and rich I've ever been, yet it's still rippy
Thanks Kripp!
So the reason why people choose to farm the most expensive div card is because the currency is needed and in such stupid amounts to even try and assemble something mediocre. And the moment you wanna craft something extremely good (vs buying it) you need an even more absurd amount. The amount of currency required to do X (no matter what X is) is too high in general, which leads to people being currency fixated.
44:48 - "Visual clarity is important to us when it comes to minions" in the same league where they made some of the most annoying, screen-wide, visual polluting spectres. I run Naval Officer and Forest Tiger because the provide phenomenal buffs, but I can't see the ground half of the time because one casts a literal tidal wave, and the other does the red beast stampede attack. Make it make sense Jon >_>
Kripparian ask him if there any plans to add more classes for future expansions.
Could we get a sort of menu where we decide what kind of behaviour the minions tend toward when not directly commanded to do something (when even possible)?
Maybe something like, for instance, MK11's auto-battler mode where the player could give more or less weighting to the types of things a kombatant could do like grappling, footsies, ranged, etc.
You could have a menu for each minion type and just add points to it's tendancy towards body avoiding vs intercepting ranged vs melee attacks, attacking ratio of range vs melee, it's ratio of buffing vs debuffing attacking vs healing etc.
This would make for the ULTIMATE ARPG minion management and have player who are extremely into deep summoning playstyles. Honestly this is a playstyle which does tend to be on the boring set it and forget it side. But if you could at least manage how you command the AI of your summons it would go an MASSIVE amount of the way towards making the playstyle match the actual them, rather than just feeling like a passive damage bonus, much like burn, poison, or bleed are.
I wish I could tell my minions to stop attacking lmao. I just want their auras, but they suicide in reflect maps 🤣
@@hellowilldont do reflect maps your minions cant do
You can change minion behaviour with support gets in poe1 too, like feeding frenzy and meatshield, there are a couple items that change minion aggression as well
Wait did they change the approach to alt f4? Before they said if you DC you go right back to where you were in the fight??
Jonathan : Progression blocking bosses will be actually progression blocking.
Boss carries : Hello!
Grade A interview!
Legion was 2019, breach was 2017