Why Artists NEED to use BLUEPRINTS - Unreal Engine Tutorial

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  • Опубликовано: 2 июн 2024
  • Learn blueprints for artists tutorial! Blueprints are a great for creating tools for our own personal use increasing our productivity within Unreal Engine. All of this is still relevant and works for UE5
    If you are new to Unreal Engine then check out this beginner tutorial:
    • Unreal Engine 5 Beginn...
    Link to Free Architectural Visualization Assets:
    gumroad.com/unrealsensei#DxLXI
    The Unreal Masterclass:
    www.unrealmasterclass.com
    Follow the Newsletter:
    www.unrealsensei.com/signup
    Chapters:
    0:00 - Intro
    1:08 - Blueprint Material Instances
    20:29 - Array Tool
    Instagram: / unrealsensei
    Twitter: / unrealsensei
    unrealsensei.com

Комментарии • 46

  • @mostafaeid2275
    @mostafaeid2275 3 года назад +52

    ask epic games to support your channel by mega grants , your tutorials so good !

  • @arunasbaj
    @arunasbaj 3 года назад +14

    You are best teacher of Unreal. Please keep going.

  • @Pullow
    @Pullow 3 года назад +5

    Sensei deserves millions of subscribers, this is quality content

  • @casualcasual1234
    @casualcasual1234 3 года назад +2

    Thanks so much for the step-by-step and in-depth tutorial, hope to see more blueprints tutorial on landscapes :)

  • @energystrong
    @energystrong 3 года назад +15

    For the array you can multiply each offset by the index minus 1 to get the same result while saving memory by not creating 3 variables to store the current amount of offset :)
    It also make a cleaner graph wich is satisfying

    • @focusmaya251
      @focusmaya251 Год назад

      Hi Friend,Could you please specify the node name mentioned?

    • @jaylepouel
      @jaylepouel 8 месяцев назад +2

      @@focusmaya251 The output "Index" from the "For Loop"node, you can multiply the offsets by this index -1 or +1 depending the "first index" number.
      ex: if first index is 0 (default value) add 1, if you set it to 1 add nothing, if it's set to 2 as he did in the video subtract 1.
      Hope this helps, 8 months later, but maybe not too late for those who don't know

  • @jdvroum
    @jdvroum 3 года назад +1

    Crazy ! 6 months I learn UE dans I finaly understand dynamique material instance ! Thank a lot.

  • @antfraine
    @antfraine Год назад

    Best Unreal tutorials available - massive thanks!

  • @antoniopepe
    @antoniopepe 3 года назад +1

    Thanks for this great tutorial !

  • @carolinekaminari1743
    @carolinekaminari1743 Год назад

    Loved!!! Great tutorial

  • @jazznezzz
    @jazznezzz 3 года назад

    This is awesome. Thank you for sharing!

  • @nexttestpro6590
    @nexttestpro6590 11 месяцев назад

    Thanks a lot!!!! This classes are gold!

  • @nicolaizafra9705
    @nicolaizafra9705 Год назад

    Thank you so much! Learned a lot from this!

  • @williamlacrosse9389
    @williamlacrosse9389 3 года назад

    such a great tutorial! Thx dude!

  • @acestudioBr
    @acestudioBr 3 года назад

    Great advices. Thank you!

  • @majorek0
    @majorek0 2 года назад

    Lovely tuts ! Please do more blueprints tutorials for artist :)

  • @lz4090
    @lz4090 3 года назад

    Cool learning the basics. Hope you do more bp related stuff

  • @UnchartedWorlds
    @UnchartedWorlds 3 года назад

    I've subscribed, you are great and professional at this! I hope you cover UE5 when it comes out soon :=)

  • @aveoxus1139
    @aveoxus1139 3 года назад

    Love the ability to only have to create a BP once and barely touch it again, excellent tutorial!

  • @peter486
    @peter486 2 года назад

    these are good points.

  • @carsncrew4730
    @carsncrew4730 3 года назад

    Salute Sir, You Are like The game engine Developer

  • @Kats9tails
    @Kats9tails 3 года назад

    ❤️ thank you 🙏 so much

  • @petermican
    @petermican Год назад

    Awesome, thanks for sharing ;-)

  • @kingades1013
    @kingades1013 2 года назад

    4:15 Finally someone who says the difference. Thank you!
    13:52 Makes sense

  • @zeromemes3355
    @zeromemes3355 2 года назад

    Useful.. vdo..brother

  • @KostasOreopoulos
    @KostasOreopoulos 3 года назад

    Great tutorial. Course is also great. The question here is how do we override lightmap resolution (for all instances at least). I could not find how to change static mesh parameters within the blueprint at "run time". I guess this is possible.

  • @imrannaeem1
    @imrannaeem1 3 года назад +5

    Thank you, great tutorials. Suggestion: How to create a day/night system using Blueprints tutorial.

    • @thezyreick4289
      @thezyreick4289 3 года назад +5

      No need, unreal has that available by default, just create a new project based on day night cycle

    • @puppyendorsement3314
      @puppyendorsement3314 3 года назад +1

      Found a tutorial here, should work: ruclips.net/video/BljC7-xMhHQ/видео.html.

  • @bellousow2607
    @bellousow2607 2 года назад

    wonderful

  • @YASIR.K
    @YASIR.K 3 года назад

    Thank You

  • @FerintoshFarmsPhotography
    @FerintoshFarmsPhotography 3 года назад

    Oh cool, I needed a phone like that; thank you

  • @eclecticgamer5144
    @eclecticgamer5144 3 года назад

    Absolutely underrated video and guide. Good stuff.

  • @hamzaamir3305
    @hamzaamir3305 3 года назад

    Will you be doing a tutorial explaining how you made that curtain? :)

  • @abcreations3298
    @abcreations3298 2 года назад

    Very impressive Sir, how can i learn more about Blueprints Sir...

  • @jasonbidwell
    @jasonbidwell 2 года назад

    What do you mean by Contrl+ MB? (I tried ctrl+ mouse button but it doesn't work)

  • @ozgurozer9278
    @ozgurozer9278 3 года назад

    Sensei Come on do more tutorial !!! ahahah

  • @linezgames3893
    @linezgames3893 3 года назад

    Why not just use master materials/instances/functions/libraries?

  • @zainrizwan5421
    @zainrizwan5421 2 года назад

    Garnt?

  • @gamingdayshuriken4192
    @gamingdayshuriken4192 2 года назад

    can waa make a real statue of this guy in Real Life ?!? ....LOrd !!!

  • @gursimransingh8726
    @gursimransingh8726 3 года назад

    blueprints are awesome but the only con is that its sometimes heavy on performance

    • @UnrealSensei
      @UnrealSensei  3 года назад +5

      Actually in this case no. The blueprints in this tutorial introduce near zero overhead because it is just a static mesh component so it is the same as a static mesh by itself. Now if we added things to the tick event then definitely it would cost a lot

    • @TheBelrick
      @TheBelrick 3 года назад

      @@UnrealSensei in unity i would take its version of the tick timer and only call functions from it every nth tick. I presume you do something similar in unreal? We would also pre load all assets and store within arrays and never use create and destroy in real time. (say bullets, pre load them for each fun rather than construct open firing). As a coder i can now see the writing on the wall, that as programming languages replaced machine language , blueprints will in time replace coding languages.

  • @DodaGarcia
    @DodaGarcia 3 года назад

    Jfc Unreal Engine is the least intuitive thing in the world